This mod is a series of changes that tweaks several aspects of casting spells and learning them in Realm of Magic. This makes playing a Spellcaster more challenging and entertaining. You’ll need to keep a more careful watch over your Charge Meter!
Features
Copypasto Nerf -
Conjuring random matter from the ether is a fun parlor trick suitable for even novice Spellcasters, but weaving magical energies into an exact copy of something requires expertise, finesse, and, more than anything else, effort.
Casting Copypasto now generates far more Charge (200 points per cast up from 40). Low rank Spellcasters will likely only get one cast before risking an Overload.
Discharge Drain -
Discharging is a useful and responsible way to avoid Overloading, but magical energy tends to be a bit “sticky” for lack of a better term.
Using Discharge now reduces your Sim’s Energy need by 15% (up from 0%).
Learning Changes -
There’s only so much I can teach you by showing you. True learning comes from applying yourself to your studies. Keep your head in your books, and remember: practice makes perfect!
Sims can search for new tomes every two hours (down from 12 hours).
Sims can ask the Sages for spells directly once every 60 hours (up from 24 hours).
Learning spells from Practice or Dueling is unchanged.
More Charge Gain -
Be careful, young one! You can’t go around casting spells so frivolously. Take time to consider each one carefully and thoughtfully lest you find yourself on the wrong end of an explosion.
All spells now generate more Charge (50 points per cast up from 40).
Practicing magic now generates more Charge (2 points per tick up from 0.25)
The Charge Control perk now reduces Charge by 15% (down from 25%).
https://www.modthesims.info/d/634138/spellcaster-tweaks.html