Gaming: the newly-found benefits
Week 10: Social gaming - playing the crowd
With up to 65 percent of gaming now social, it seems like the “loner game” is long gone (Fiegi, 2011). Nowadays, computer games can be played either online or in the same room with friends and family (Fiegi, 2011).
In May 2014, Siegal reported 34 million core gamers in the United States alone, with each gamer spending approximately 22 hours every week playing video games (Siegal, 2014). For online multiplayer games like FarmVille and World of Warcraft, gaming rules and boundaries are reinforced to establish a field of interaction - competitive, social, cultural and commercial exchange (de Zwart & Humphreys, 2014, p.77).
Gaming has traditionally come under fire for its ability to cause social exclusion and exposure to violent media. However, recent studies have gone to show that playing games with people can provide to have health and social benefits, such as increasing trust and the ability to collaborate with others (Fiegi, 2011).
So as gaming continues to combine our real and virtual worlds, how healthy can gaming really be?
There have been endless studies on the negative sides of gaming including addiction, depression, aggression, social exclusion and intellectual laziness. However, new research is shedding light on the social and psychological benefits of gaming and the importance of a more balanced perspective.
According to a review of research in ‘American Psychologist’, ‘playing video games, including violent shooter games, may boost children’s learning. health and social skills’ (Bowen, 2014). The review also credited gaming for helping to improve problem-solving skills, building resilience in the face of failure and other cognitive skills such as ‘spatial navigation, reasoning, memory and perception’ (Bowen, 2014).
So it can be argued - if antisocial games are believed to cause to antisocial behaviour, then perhaps playing prosocial games can lead to prosocial behaviour? A recent study published in the Journal of Psychology and Social Psychology, found that participants who had just participated in a prosocial game compared to individuals who had played a neutral game were ‘more likely to engage in helpful behaviours such as picking up a box of pencils spilled by the experimenter or agreeing to volunteer to take part in additional research without any further compensation’ (Rutledge, 2010).
For an old soul like myself, I personally value experiences that I can share with friends in real time. However, as our society becomes more and more technology based, it’s important that we understand and value the positive, social and communal aspects of gaming. To quote Isabela Granic, PhD of Radboud University Nijmegen in The Netherlands, “if playing video games simply makes people happier, this seems to be a fundamental emotional benefit to consider” (Bowen, 2014).
References:
Bowen, L 2014, Video game play may provide learning, health, social benefits, review finds, American Psychological Association, vol. 45, no. 2, p.10.
Fiegi, A 2011, Jane McGonigal on how computer games make you smarter, Smithsonian Magazine, viewed 17 January 2016, <http://www.smithsonianmag.com/science-nature/jane-mcgonigal-on-how-computer-games-make-you-smarter-22964/?no-ist>.
Fogerty, E 2016, Are there any social aspects or benefits to children’s video games?, viewed 31 January 2016, <http://comm482.weebly.com/erin-fogerty-final-paper.html>.
Routledge, C 2010, The social benefits of video gaming, Psychology Today, viewed 31 January 2016, <https://www.psychologytoday.com/blog/more-mortal/201006/the-social-benefits-video-gaming>.
Siegal, J 2014, This is how much time the average gamer spends playing games every week, BGR, viewed 17 January 2016, <http://bgr.com/2014/05/14/time-spent-playing-video-games/>.
Zwart, M & Humphreys, S 2014, The lawless frontier of deep space: code as law in EVE online, Cultural Studies Review, vol. 20, no. 1, p. 77-99.
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I’m also not a huge gamer online - intact, i don’t even think I have any gaming apps on my phone. It’s interesting to see how many people really do interact games online. I am always getting notifications on Facebook saying “So and so has invited you to play Candy Crush!” - Personally, I think - who has the time?!











