Look, that thing you want to do? Stop being a weenie and just do it.
Bottom images are from here.

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Look, that thing you want to do? Stop being a weenie and just do it.
Bottom images are from here.
I keep seeing waaay too much unnecessary fanservice slipped into otherwise regular fanart of female characters compared to what male characters get, so I strongly feel this post is necessary.
ways to subtly (or not so) sexualise (cisgender) male characters in your day to day fanart:
tight pants
tight shirts
tight clothes in general
doesn’t even have to be different to their canon outfits, just make that shit tight
put holes in his clothes!
they can be tears, or they can look like they’re meant to be there- call them improvements :)
and make the clothes transparent!
even better, make them wet; transparent and clingy ;)
put him in a submissive/passive pose
you know, position the camera above him
and make sure his ass is pointed even just a little bit at the camera
just don’t make him look like he has any power over the viewer
is there anything in or vaguely related to canon that has tentacles or something that resembles them? try incorporating that into the fanart!
is there any conceivable excuse to have this character covered in sticky, white liquid? not semen, but…
apparently general anatomy isn’t too important if you can draw really detailed, anatomically correct feet
come to think of it, it’s generally socially accepted for cis men to be shirtless in a lot of places. I’d definitely use that to my advantage if I were you
also, remember that trend of dudes not wearing belts so their undies were always visible? why not use that? hint: he doesn’t even have to be wearing undies!
composition is an important part of any artwork. use this to draw attention to the: groin, ass, feet?, nipples, mouth, whatever takes your fancy
make his facial expression lustrous. make him look like he wants the viewer to do unspeakable things to him
when you see a female character being unnecessarily sexualised in fanart, think about how you might do the same thing to a male character :)
notes:
most points listed above can also apply to character design for games, comics, films, etc.
things to be careful of
Following yesterday’s Happy Friday sexy male warriors, those are some pretty damn good rules to follow in creating fanservice featuring male characters. Just remember everyone: “things to be careful of” addendum is essential part of the advice.
Big thanks to septetteforadeadprincess for writing this wonderful post and noting us about it!
~Ozzie
Simple Comic Panel Tutorial
please kindly visit my PATREON page ^^
Random art advice;
draw what makes you happy
work with your anxiety not against it
if working in a sketchbook makes you anxious, draw on printer paper or index cards
that way if that shit starts pissing you off you can literally toss it across the room
if one medium is giving you trouble try another
take a break from digital to work traditionally or vice versa
draw from reference
trace over reference with the intention of internalizing shapes
take what you love about other’s work and incorporate it into your own
if you need to work but are having trouble focusing, set a repeating timer
dick around for ten minutes and then work for ten minutes
if the timer goes off and you still feel like working, keep working
be kind to yourself
draw when you can as much as you can
do NOT beat yourself up for not being able to work
working in pen or marker can help you overcome fear of permanent mistakes
it can also help you work quicker and looser
do your undersketch in blue pen/marker and go over it in black
make corrections with whiteout or white gel pen
when you want to draw but don’t know what to work on, start by drawing circles or other shapes
fill a page with nonsense doodles
warm up your wrists
do the bean exercise
just fill a page with beans
draw what makes you happy
Stumbled across your art recently, and I totally admire your work! As a complete noob to the digital art scene, I'd just like to ask whether you have any tips on colour picking (like for skin tones, under varied/dramatic lighting and such!). I have a ton of other things I want to ask, but I'll limit myself to one question and then try to google the rest, haha/ Thanks for sharing your art with us! ^^
ahh thank you so much! ♥ welcome to the digial art scene friend, i hope you enjoy your stay and ctrl + z
now onto your question! (if you don’t know what layer and layer modes are and how they generally work you should probably google that before you continue reading)
we all perceive colour differently (thx science) and i trust my intuition a lot when it comes to colour picking because of that, and also because i feel like you can make pretty much every colour combination work within the right context. context is key! but still, remember that all of this is about how i perceive colour, so you might not agree with everything i say.
here’s a quick rundown of terms you’ll see around a lot in reference to colours and shading: the hue, which is the ‘colour’ itself, the saturation aka the intensity, and the brightness [or value] which describes how dark or bright we perceive a colour to be.
rule of thumb: when you shade don’t just add black (or white) to your base colours, that will make your drawings boring and lifeless. use different hues and saturation!
now first things first: which skin colour does the character have?
you’ll mostly be navigating in the red to yellow spectrum for the skin tone. so when i pick the base colours i usually start with the skin and adjust the rest of the colours accordingly. if you’re not sure where to begin it might help if you first determine the values (brightness) of the base colours in grayscale.
and here are a few colour variations—i stuck to the approximate values but played around with a lot of different hues and levels of saturation.
now compare 3 and 5: you’ll notice that 3 is very bright and leans towards orange hues, whereas 5 has a pinkish tint.
on the left i gave 5 the hair colour of 3 and in my opinion the pink hue of the skin doesn’t go well with the orange undertone of the hair. you’ll have to experiment a lot to find out which combinations work for you.
ctrl + u is your biggest friend (or image >> adjustments >> hue/saturation in photoshop, the shortcut works in sai and clip studio paint too). play with the sliders and see what happens. i do that a lot myself, because it’s easier to coordinate the colours like that afterwards instead of trying to manually pick perfectly matching ones right away.
for further adjustments i like to use an extra semi-transparent layer on top of everything with just a single colour to add atmospheric light. this unifies the colours and makes them more harmonious, if that’s what you’re looking for. this is about as far as i’d go if i didn’t want to shade the drawing.
if i do want to shade, especially with high contrasts and dramatic light, i darken the base by just adding an additional black layer, here set to 40% opacity. of course you could add a colour layer like the ones i mentioned previously too.
to create an impression of dramatic light you need a high contrast between light and dark areas (1). if i want additional visual intrest i often add secondary light which falls onto the main shadow areas. here i picked a faint greenish blue to balance out the yellow (2). and since light is at least partially reflected when it hits a surface you should add a faint glow that goes across the shadow/light border (3).
for this shading style i like to use the layer mode colour dodge with lowered opacity + fill settings. for some layer modes opacity and fill do the exact same thing (e.g. for multiply or screen). however for colour dodge there’s a big difference:
a lowered opacity merely alters the transparency of the entire layer. that looks pretty awful sometimes, because the bright orange affects the dark of the hair much more intensely than the already brighter skin. but when you lower the fill percentage you primarily lower the amount of light that falls onto darker colours. so the layer’s opacity setting treats every colour equally whereas the fill setting takes their values into consideration. it might be hard to understand if you don’t try it out yourself, so just play around to get a feel for how it works!
and to summarise, here’s a process gif:
colour is an extremely big topic and i’ve only barely scratched the surface but i hope that still helped you out a little! the fastest way to learn is always to try things yourself, so grab a sketch and experiment. 👍
Tips for Illustrators (and other artists too!)
I’m an illustration major at MICA (check out my blog here), so this is catered towards what I learned in my illustration critiques and from professional illustrators. I think these tips can go for other artists too, though!
None of these are things that work all the time, but they’re general “rules” I’ve been taught. You can break them, just know why you’re doing so! These are just things I copied from my critique notes, so most are general tips I’ve heard and copied down.
General
Enjoy what you’re working on, but be okay with changing it.
Anatomy, and accurately trying to portray it, is really important.
Time and space can be portrayed through focus and distance.
When working digitally, make some of your own textures (traditionally) and scan them in. Adding them into a picture adds an element of your own hand and makes your work stand apart from other digital work.
Contrast is a great thing.
Saturation is a great thing, especially in watercolor (soak that brush with pigment!).
Your style should never draw an obscene amount of attention to itself; it should just work fluidly.
Consider what medium(s) work best for your idea.
Cover your paint palettes (particularly reusable ones) to make sure dust doesn’t get in the paints.
Spin the page when you’re working. The time is takes to do that will show some major improvement in your art!
Use dark watercolor and then a light colored pencil on top, never the other way around (it will look muddy and ruin clarity).
Make sure to sometime pin or place you piece far away and step away so you can see the whole composition (or zoom out a lot digitally).
Consider the genre and audience of what you’re working for (and if it’s yourself, then you’re your own audience!).
Illustration is a branch of fine art, don’t forget that.
Fantasy art usually needs a lot of high detail.
Coloring
Pick an overall color palette to work in, then add in other colors as needed.
Complementary colors (ones opposite on the color wheel), when placed next to each other, can pop an object forward or draw attention to it. (Think of a red ornament on a green Christmas tree).
Designate the shadows to be either warm or cool, and the highlights to be the opposite. Stay with this throughout the entire picture.
All colors have a warm and a cool view (cool and warm blues, cool and warm oranges).
The more saturated a color is, the more it will pop forward in the picture plane.
Don’t use colors right out of the paint tube.
When making a shadow, tint the color with the complementary tone (it makes it a little more grey).
Colorizing backgrounds lines makes them recede in a colored image with line art.
Blue and pink tones are great for use in skin tones.
Flats need to be fairly differentiated colors.
Drawing
The reference should never be an excuse for a misleading or awkward pose. You have the artistic license to alter an awkward pose and not just draw from a photo.
With scratchy or textured line art, find some places of solid black too, to allow the eye to rest (or where you want something to pop out).
How you render all the elements of the picture is what makes your own individual style.
When something is illuminated, it should be the brightest part of the composition.
Anything with a straight angle (like the corner of a room) has one wall/side being lighter in value than the other. There is a crisp distinction.
Sometimes adding more lessens the strength of the image.
Fabric folds are crisp, if they’re too soft they’ll look like clay.
Line heaviness and weight can determine depth.
Anatomy/Characters
Anatomical consistency is very important.
Inside of the mouth is usually dark.
Show character motivations with actions and poses.
You can crop a face or figure to set a mood.
In any and every picture, pay special and close attention to the hands, feet, and face.
Learning musculature, even if you use reference, will help you create the body you want for your character. Understand the human form…it’s easier to alter if you understand it in the first place.
To pop a figure forward, add a little bit of rim lighting (great with backlighting).
Composition
Avoid spots where a line or shape comes really close, but doesn’t cross, the edge of the paper. This is called a tangent and tangents are bad (they suck the eye into just that one spot and stop the composition).
Nothing in the picture is accidentally there, it is all drawn by you, so make sure everything has a conscious placement.
Don’t crop anything that shows essential character expression (including essential parts of the pose).
Never crop a figure at a joint (it makes the limb look amputated unintentionally).
Consider how you show detail with smaller characters…what are the essential characteristics?
Shapes of color or tone can make great framing devices.
For the most part, render the foreground with more clarity than the background…you want atmospheric perspective to be used to make it look like it’s receding.
Line heaviness/weight can combat (in a good way) any very dark areas.
When the character breaks a border (shape, line, panel etc), it shows dominance.
Make the shape of your negative space visually interesting.
“Cornerstops” are great. They are a compositional element that visually blocks you eye from running off the corner of a page.
Shadows can be a great compositional element.
Narrative Illustration (Portraying the narrative)
It is a successful illustration if the story is told.
Use every element of the image to tell the story.
Sometimes you have to take out elements you love for the sake of storytelling.
Think of images as being fast/slow, quiet/loud. What techniques portray these senses for you, and why are you using such techniques? What areas of the picture are slower and faster, why those areas?
Indicate how lavish or simple a place is by the details you choose to include in the background.
Don’t make it obvious that you “curated” the picture; it should look natural.
Cover illustrations don’t always need big and bold text, as long as there’s a strong narrative being portrayed.
Something mid action carries the narrative better than pre or post action.
You should be able to tell a story without relying on text.
Sequential Art (Comics, etc)
Color between panels can draw the eye around the page.
Big jumps in narrative can add humor and excitement, just make sure to think of why you are having the jump there.
When starting a sequence, make it obvious where you start (establishing shot; biggest to smallest, etc).
Make sure panels can read as separate images even if you took the gutter away.
Smaller panels are frequently used for faster/quicker actions.
Removing the background in certain panels allows the scene to be read faster; you only need one background per page (unless the scene in the background is changing).
Style, readability, and timing are key things to keep in mind.
Does the punch line/climax happen at the right time on the page?
Before planning a page, ask yourself: “How much time is elapsing between the first and last panel?”
Consider panel shape and size.
The composition, and where the eye flows inside every panel, informs where the eye travels to next…compositionally lead the eye from panel to panel.
The more panels you have, generally the more time goes on.
Don’t rely on speed/action lines to make things dramatic.
Give word bubbles a little breathing room.
When doing a graphic novel, you’ll usually have to redraw the first few pages since the characters will come more naturally to you by the end pages.
There is a design element to sound effects.
Digital Art (Mostly Photoshop based, but some are general tips)
Before printing, you usually want to switch your file to CMYK (though save a file in RGB too). Print at 300 dpi.
Before printing, you can up the brightness, saturation and contrast until is just starts to look awkward. You’ll learn the best settings for the printer you print at.
Don’t place digital textures anywhere. Consciously arrange them.
Don’t overrender. Digital art tends to be the most successful when it feels less digital than someone would expect.
If your color scheme doesn’t look cohesive, you can use a fill layer of one specific color to unify everything (Layer->fill layer). Lower the opacity to around 15-30%.
I think one of the kindest things you can do for yourself as an artist is to accept that you will make bad drawings sometimes and just…stop caring about it. It’s not like that bad sketch you drew was your one and only chance to ever draw the thing. It’s so much easier emotionally to just say “lol what is that?” delete it and start over than it is to spend the next six hours crying about it. Once you stop treating every single thing you draw as something precious and learn to just throw stuff away it takes so much stress away. One bad drawing doesn’t make you a bad artist, or a fraud. Even the best pro artists are gonna have moments where they draw things wrong. You’re going to make bad drawings so just go out there and make them so you can move on with your life. Chances are your second attempt will be better.
Could you point out some breed characteristics? Choose whatever breeds you like but could you include quarter horse? I suck at looking a horse and being able to tell what breed it is
I’ll do modern day characteristics, since the breeds have changed so much
Quarter horse- small straight refined head, Strong well muscled body, broad chest, powerful hindquarters, and height ranges between 14-17hh
This to me is a good example of a modern QH he looks a bit posty in the hind legs, downhill, and too thick in the neck (but I assume he’s a stallion, so the neck isn’t a big issue)
But with Quarter horses it can be hard cause they can come in all different kinds of builds.
Hunter built QH
Race built QH
Halter built QH
Percheron- More agile looking draft horse. Straight profile with a broad forehead, large eyes, long level croup, deep and wide chest, clean and well muscled legs. Fun fact:Only black or grey Percherons can be registered
.
Tennessee Walking Horse- small well places ears, long neck, well defined head, long sloping shoulders and hips, short back, well muscled, hind legs are often over-angulated/cow hocked/sickle hocked
Arabian- large eyes, dished face, small muzzle, broad forehead, arched neck with a large wide-set windpipe, clean throat latch, long level croup, naturally high tail carriage.
There are several different kinds of Arabians so I’ll include picture of a few of them.
Crabbet-
Straight Egyptian- they are the ones with the crazy dished faces that you see in halter a lot
Polish Arabian-
Early American Foundation- (this is what Oakley is, and this is actually a picture of his sire)
Morgans- Compact and refined
body, straight or convex heads, broad forehead, strong legs, laid back shoulders, upright well-arched neck, short back, long croup.
Foundation Morgan
Haflinger- deep chest, pronounced withers, refined
head, medium length neck, sloping shoulders, medium long back, flaxen/white mane and tail, chestnut in color (some would consider it a palomino as well)
Missouri Fox Trotter- short back, strong legs, sloping shoulder, muscular, straight face, pronounced withers, medium neck, known for their “fox trot” gait.
Welsh Pony- large eyes, small heads, sloping shoulders, strong hindquarters, short back, high set tail.
There’s different sections A,B,C and D but I’m only going to post one picture. You can google the rest
Thoroughbred- well defined head, short back, long neck, deep chest, high withers, lean body, long legs
Saddlebred- long arched necks, straight faces, sloping shoulders, pronounced withers, long backs, high tail carriage, high natural head carriage and step. (went on wikipedia for a picture and it says saddlebreds have “strong level backs” and I laughed cause that’s bullshit with these modern day wrecks)
Mustang- wide spaced eyes, muscular, well-defined and narrow chest, short backs and rounded hindquarters, sturdy and strong legs and hooves
Fell pony- Hardy, intelligent, level headed temperament, agile. Mini Friesians but much cuter.
Fjord- very agile, smaller looking draft, strong neck, good feet, strong legs, muscular body, 5 recognized shades of color
Icelandic Horse- Known for their tolt (pictured) proportionate heads, wide forehead, short muscular neck, long back, long cannons, short pasterns, very full mane and tail.
Dutch Harness Horse-high set neck, long powerful shoulders, high set tail, long back, flat croup, natural high step
Paso Fino- can be small and refined or large and powerful. Strong necks, full manes and tails, sloping shoulder, short backs, mainly known for their natural gait
Clydesdale- Heavy draft, very strong necks, extensive feathering, mainly bay with white markings, straight or convex face, broad forehead, sloping shoulder, arched neck, high wither. Budweiser.
Exmoor Pony- powerful stocky build, deep chest, broad back, level croup, short legs, good hooves
OKAY, I think I included every breed that was requested.
some things I need to remind myself daily tbh
This is a clip from the podcast Adventures in Design about copyrights. It clarifies quite a bit about copyright law, how to copyright your work affordably, and it debunks various myths about copyrights. It’s extremely enlightening. It also goes into detail about what to do and what not to do when corporate art theft strikes, and how to make copyright law work to your advantage. Furthermore, it explains how to approach and make use of lawyers in such situations. I think a lot of artists, even professionals, operate under the assumption that the legal system is beyond us - that our woes are either too trivial for lawyers to bother with or too expensive to follow through on. That’s self-defeating and largely untrue, though. As it pertains to copyright law, the legal system is at your disposal and is designed to work for you. Oh, how I wish I knew these things a couple of years ago when I was dealing with a couple of cases of corporate art theft and was feeling hopeless about it. Because I was repeating that over and over to myself as I listened to this, I figured I ought to share it. (Warning: the discussion in the link gets just a little bit crude in spots)
important enough to be reblogged on my art blog :D.
for you and me who experience artblock.. keep on drawing!
THIS IS SO IMPORTANT OMG
For every artist who thinks they suck at art.
Some harsh but very very true words
When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble. "this is an old image…"
"I’m not happy with that one…" "this is just a sketch…"
"I did this really quickly…" "there is better stuff on later pages…" It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed. But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.” You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now. This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.
This is really important. Eliminate this urge. Eliminate it professionally, when having contact with people in a position to buy your work. Eliminate it socially, when you just share your work for fun. Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work. You lose the urge to do it. You stop reinforcing those negative thoughts, and they retreat. They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself. Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work. Try to see what you learned from each piece, even if it’s a failure. If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work. When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.
A friend requested I make this, and so here it is, and I offer it to anyone who needs it, with all the authority vested in me by whoever vests these things. Print it out if you need to.
The best art advice ever given to me—ever, ever—was “Don’t be afraid to make bad art.”
You will make a whole lot of crap in your time. Some will be truly awful and some will be merely mediocre. And that is totally normal and totally fine and for the love of little green apples, just keep going, because that’s the only way I know to get to the good stuff eventually.
(I normally feel horribly egotistical mentioning my awards, but I think this counts as using that power for good.)
Create your own ice cream taste! (*´▽`*♥
SOME POSITIVES FOR POC ARTISTS FOLLOWING ME
Honestly? The bar for getting into the cartooning industry is low, really low. I’m not saying it’s easy, but don’t worry if you do not have an art education- most of the important stuff you’ll learn about art can be done on the job, and most important lessons can also be learned from a quick google search online.
Confidence is your most valuable currency. The reason why white men get jobs over us is NOT because they are good at art. It’s because they know they belong there, and everyone else knows, too. We need to stop thinking ‘we’ll make that comic when we’re good enough’, ‘we’ll apply for that job when we’re good enough’: White men do not have these thoughts. Make the thing now. Apply for the job now. Phrased another way: fake it til you make it.
The industry IS changing. A growing number of artists entering cartooning right now were hired through the internet: specifically their tumblr accounts. Meaning a lot of people being hired today are interested in social justice, anime, fanart, etc. Reach out to PoC and women in the industry with jobs that you want and ask them for advice, ask them if they have any help. Everyone got to where they are because someone else was kind enough to reach out a hand and help them.
It’s not easy to break in, but you can. The bar is low.
Last thing. You’re a writer now. Please learn how to read as a writer. That means not only that you gotta get your regimen down; it means that reading is a fundamental part of your regimen. You might want to read everything with an eye for “How in the fuck did they do that?” You gotta commit and, as Jamilah Lemieux says, know that this ain’t some ol’ easy sometimesy shit. Practice. And obliterate the notion of someone hooking you up. When you don’t practice, you’re expecting editors and teachers to hook you up. When you practice, you’re looking forward to inviting folks to your practice sessions with the hopes that they want to practice with you. Love your people and the words you’re trying to share with them. Don’t be afraid of love. And write and read into your fears. You come from a lineage of wonderful practitioners whose practice eventually saved lives. Even Baldwin, Morrison, and Hurston practiced. We’re not good enough to not practice.
Kiese Laymon, effortlessly persuading me to get out of bed on a Sunday at 9am to go into the office to work. Because I am definitely not good enough not to practice. (via leafshadowss)
I’m going to be honest. I don’t understand this excuses. I don’t understand how the possibility of coming up with a better idea stops you from even starting the first idea. I mean, I understand the dilemma: Here you are working hard on your comic idea, and your struck with a...