Weekly Progress Report 4/15 - 4/19
What I did:
Finished all textures
Finished all animations
Got cell shader blueprint to work
Work time: appx. 7 hours
What I plan to do:
Just blueprinting left!
Feedback notes:
Consider getting music
🩵 avery cochrane 🩵
untitled

Love Begins
cherry valley forever

@theartofmadeline
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YOU ARE THE REASON
d e v o n
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Noah Kahan
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we're not kids anymore.

bliss lane
Claire Keane
Show & Tell
will byers stan first human second

★
Lint Roller? I Barely Know Her
Mike Driver

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@lana-project-planning
Weekly Progress Report 4/15 - 4/19
What I did:
Finished all textures
Finished all animations
Got cell shader blueprint to work
Work time: appx. 7 hours
What I plan to do:
Just blueprinting left!
Feedback notes:
Consider getting music
Blueprinting I did for the outline, ended up not using this one because one from the epic games store was better (advanced cel shader lite)
Example of what’s been done.
All models + textures + animations are in
Cell shader has been implemented
Some interactivity but it’s buggy
Weekly Progress Report 4/8 - 4/12
What I did:
Finished Quaker textures
Finished egg textures
Implemented outline in Unreal
Finished Lovebird animation
Worked on Quaker rig/animation
Got about halfway through texturing perches
Work time: appx. 7 hours
What I plan to do:
Finish all textures
Work with Unreal blueprinting
Feedback notes:
Do as much unreal blueprinting as I can now
Consider camera movement
Animation for lovebird finished, quaker animation is in the works
Work done this week - finished quaker textures, finished egg textures, halfway through perch textures, and implemented outline in Unreal
Weekly Progress Report 4/1 - 4/5
What I did:
Imported all lovebirds into unreal and made their materials
Made an idle lovebird animation + simple rig
Worked on blueprinting in unreal for an outline around meshes and for interactivity
Hours worked: appx. 4, wish I could have done more but I was too sick
What I plan to do:
Continue to blueprint in unreal
Finish remaining textures
Feedback notes:
Do as much unreal blueprinting as I can now
part of a small idle animation for the lovebirds + the very simple rigÂ
First pic is getting all my lovebirds in unreal and getting their materials set up, second pic is trying out a method to make an outline, and third pic was attempting interaction with the par blue bird, didn’t seem to work but I will continue to work on it
Weekly Progress Report 3/25 - 3/29
What I did:
Fixed Lovebird and Quaker UVs
Hand painted textures for all Lovebirds
Work time: appx 6 hours
What I plan to do:
Finish Quaker textures (3)
Work on Perch textures
Work on small animations
Feedback notes:
Consider changing the brightness/saturation of the background or the lighting so it doesn’t overpower the foreground
textures for Lovebirds done + UVs fixed
Weekly Progress Report 3/18 - 3/22
What I did:
Finished all models specifically the remaining prop model and bird models
UV’d all models
Work time: appx 5 hours
What I plan to do:
Work on textures
Work on small animations
Feedback notes:
No feedback was given this week, however I still am thinking about what I’ll be able to do realistically in unreal
Finished Quaker and Lovebird models + new perch
Weekly Progress Report 3/4 - 3/8
What I did:
Made a gameplay prototype
Researched Unreal blueprinting
Work time: appx 3 hours
What I plan to do:
Finish bird models
Continue to make Unreal progress
Feedback notes:
Consider how much I can get done with the amount of time I have left
Consider what animations the birds will have
Basic prototype/concept of how the game will work
Weekly Progress Report 2/25 - 3/1
What I did:
Made static assets
Imported all I have into Unreal to start blocking
Total work time: appx 4-5 hours
What I plan to do:
Continue to model
Start on birds
Feedback notes:
Consider to what extent the camera will move
Assets and Work in Unreal