The Winds of Magic
"We at the college have studied many ancient texts of magic, its origins according to the ancestors. They have solidified that the strings of magics are more like....winds....each blowing past us all unless harnessed by powerful individuals. These winds each blow into our world through the Astral Sea from different planes of existence. At the dawn of creation, when the cosmos was but a swirling maelstrom of potential, the Winds of Magic were born. These ethereal currents, flowing from distant realms of elemental power, carry with them the very essence of creation itself. There are many winds of magic, most of which cannot be touched by even the most powerful of mages without divine intervention. But there are primary winds that all of the others originate from. I shall go over each of the primary winds I have discovered in my studies
Hish, The Tranquil Tide of the Winds of Water: Picture, if you will, a realm where the sky meets the sea in an endless expanse of azure. Here, amidst colossal sea creatures and the gentle lapping of celestial waters, Hish arises as the serene Wind of Water. Its essence whispers of tranquility and life, imbuing our spells with the fluid grace of the ocean's embrace.
Kresh, the Controlled Inferno of the Winds of Fire:The heart of a realm ablaze with volcanic fury and the ancient roars of dragons. Here, amidst molten rivers and fiery daemons, Kresh reigns as the primal Wind of Fire. Its essence embodies the fierce passion of flames, empowering us to command infernos and wield great feats of molten fury.
Luth, The Celestial home of the Gods and the Winds of Light: Here the many gods and celestial beings bask in divine luminosity. Luth shines forth as the radiant Wind of Light, illuminating our magic with healing energies, banishing shadows, and invoking the blessings of celestial realms.
Roth, The Obsidian Veil of The Winds of Darkness: a shadowed realm, a twisted echo of our own world. Here, amidst undead horrors and shades, Roth lurks as the enigmatic Wind of Darkness. Its essence weaves illusions, unravels the secrets of the unseen, and delves into knowledge most dare not seek.
Voc, The Verdant Grove of the Winds of Nature/Earth: a curated wilderness tended by nature Daemon, Voc emerges as the vibrant Wind of Earth and Nature. Its essence harmonizes with the elements, granting us communion with the wilds, mastery over flora and fauna, and the nurturing embrace of the land around us.
Grush, the Primal Roar of the Winds of Beasts: The untamed realms of chaos and primal ferocity. Grush bellows as the wild Wind of Beasts, where monstrous creatures and primal instincts reign supreme. Its essence connects us to the untamed wilds, enabling communication with beasts, assumption of animal forms, and the raw power of nature's fury.
These primary winds shape the fabric of our world and the mages within it are able to use them to their own whims. We at the college have barely scratched the surface but I have not yet seen all of what magic can show me."
"On the Winds" by Stygian Valorum of House Torbale, 400 PI














