Scrapped Subclass: Anthologist
A subclass that a game designer/programmer pitched at a global Elder Tales developer meeting where employees from all companies hosting the servers congregated. He wanted it to be included with the Cendrillon’s Legacy expansion, to celebrate the debut of the translation system, AI items, and especially Elder Tale’s global popularity.
To become an Anthologist, a player character would have fulfilled these conditions:
Their Quest Log from each of the thirteen official servers must be 50% complete or more.
Their inventory contains at least 13 Blank Page items.
Once the conditions were fulfilled, a special crafting recipe would be unlocked and special dialogue would then appear for every Lander who gave those completed quests. The player character would then ask at least thirteen of those Landers, one from each server, to help them become an Anthologist; if a Lander agreed to help, the game system would convert a Blank Page in the player’s Inventory to the below character-locked item:
A magical contract explicitly stating that [Lander name] will acknowledge [Character name] as an Anthologist. Locked to [Character name].
A few special conditions would have existed:
being able to ask more than thirteen Landers, as long as the player had spare Blank Pages
some Landers first offering a quest before they could be formally asked
other Landers outright refusing to help for various reasons of their own (an in-game explanation would be a rumor of a deceitful former Anthologist who exploited others’ trust for their own selfish and unethical goals)
After thirteen such Words were acquired, the player would officially become an Anthologist after crafting the below character-locked item:
[Player name]’s Anthology
Requirements: 13 or more Lander’s Word
The Anthologist’s key item, a symbol of the bonds they formed with certain Landers. They hope the Anthologist can put their skills to good use. Locked to [Character name].
An Anthology would initially contain a record of each chosen Lander’s Level, HP, MP, and status conditions at that time. If an Anthology was on the same server as one of its recorded Landers, that record would have been updated at specific intervals: when the same-server condition becomes valid, at midnight of each in-game day (once every two hours), and when the same-server condition becomes invalid. Inversely, an Anthology would not update records of Landers outside its current server.
While their Anthology is in their Inventory, an Anthologist could have used any subclass skills known by the Landers recorded in their Anthology. The main limitation is the variety of accessible skills: most Landers have low levels for their subclasses compared to casual players, and all Landers whose subclass level is above half the maximum (above 40 at the time) would deliberately be inaccessible to the Anthologist system mechanics.
If a recorded Lander dies, their record in the Anthology would turn tattered and reveal specific details of their death: the enemy or player that killed them, the attack that finished them off, and the in-game date and time of death.
Unfortunately, more than two-thirds of the meeting’s attendees voted against implementing the system, citing all kinds of design conflicts it would introduce to the existing systems: gameplay, subscriptions, player retention, database management, and so on and so forth.
The one who pitched the idea acknowledged his coworkers’ reasons and withdrew his proposition.