@jorality
We know who has all the brain cells
It makes the dream work
Being smart enough to know when to consult and listen to someone more knowledgeable is in fact quite smart! Many humans cannot manage this!

No title available
TVSTRANGERTHINGS
styofa doing anything

shark vs the universe

No title available
One Nice Bug Per Day
trying on a metaphor

祝日 / Permanent Vacation

Janaina Medeiros
sheepfilms

titsay
Today's Document
Sade Olutola
Cosimo Galluzzi

Product Placement
$LAYYYTER
KIROKAZE

JVL

@theartofmadeline
Aqua Utopia|海の底で記憶を紡ぐ

seen from Canada

seen from Canada

seen from United States
seen from Italy
seen from Germany
seen from United States
seen from United Kingdom
seen from Netherlands
seen from Czechia
seen from Ukraine

seen from Germany

seen from Hong Kong SAR China

seen from France
seen from Türkiye
seen from United States
seen from United States
seen from Czechia
seen from United States

seen from Ireland

seen from Canada
@lucinadameron
@jorality
We know who has all the brain cells
It makes the dream work
Being smart enough to know when to consult and listen to someone more knowledgeable is in fact quite smart! Many humans cannot manage this!
Thank you for your partecipation.
Pet dragon 🐲 [by Ryoko Kui]
Distant Utopia - from ひきだしにテラリウム (Terrarium in a Drawer) by Ryoko Kui
now that Dungeon Meshi has an official English translation, i hope someday Kui’s other work will get translated too. this anthology was really good, and this story was one of my favorites
this is getting a lot of reblogs lately and i’m so glad. i know people hype Ryoko Kui a lot but she really is that good at comics, and this 75%-tongue-in-cheek 10 7* page comic unironically showcases what makes all the politics and worldbuilding in Dungeon Meshi so good. some one please publish her other short stories in English please please please
There’s a new litter of coyote pups hanging out in the Graceland cemetery in Chicago. They are learning how to coyote.
Sound on!
My favorite joke in Metalocalypse is how as the show goes on it becomes increasingly obvious they’re naming characters with the sole purpose of torturing Mark Hamill.
It’s been almost two years since I posted this but here’s a list of the official spelling of every character he introduces here:
Dr. Gibbitz
Dr. Amon Skagerakk Fredrickshaven
Dr. Donald Gorthian
Ronald Von Momnaldberg
Dr. Natasha Nesciantskidovich
Vicenzo de Alimamala Corningston III
Professor Jerry Gustav Mangledink
Horace Marmingblat Wimplestein, Jr.
Dr. Chazz Fazzledopenhoffer
Vater Oorlag
Dr. Milminaman-lanilim-swinwamly
Dr. Gibbitz again (but for some reason it’s spelled “Gibbetz” in the season 2 subtitles)
Melmord Fjordslorn
Dr. Ralphus Galkinsmelter
Dr. Amomolith Chesterfield
Wilmore Unduntingiminen
Dr. Ninmiltrid Fmiltindryden
Dr. Imptnin Pmiltson
Dr. Tormindbind Mickmildididindnin
Dr. Krumpworth Chponglasia IV, Jr.
Dr. Borgermu Barret Swingdworth
Dr. Richard Reinhold Rnawighiwowpj
Captain Slufgyflaysid
Dr. Bartholomew Grahsrihajul
Dr. Alsajahb Fifborgiltk
Dr. Fsmilejera Irlelwoll
Dr. Commander Vernmim Chuntspinkton
Like I just love how you can pinpoint “Ninmiltrid Fmiltindryden” as the exact moment the joke went from making Mark Hamill say funny but still vaguely name-shaped words to forcing that poor man to pronounce straight up keysmashes out loud.
goo goo dolls if they were in dune: and i don’t want the worm to see me
@important-animal-images
Pokémon evolutions
Dakar, Senegal 2024 shot by me 🇸🇳
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
Pov you're Three and multiple fuck off massive ships saw you from across the bar and liked your vibe ✨
Very vaguely inspired by this from Platform Decay:
I was waiting for him to start, but he had already finished
op turned off reblogs on zenos boba so I am reposting it here
ZENOS BOBA
ZENOS BOBA SUNDAY EVERYONE
i'm very happy with cookie clicker's success of course but it's difficult to tell if it was a freak fluke or if there was some sort of unsuspected secret sauce at play. could i do it again. modesty aside somewhere in my hundreds of design docs for other game ideas there could be the game industry equivalent of a nuclear bomb. i must tread lightly
[lazy as shit, doesn't make anything] i.m saving the world