I enjoy reading about people's art processes, so wanted to share mine here for ya. Enjoy!
First! We gather real life reference pics.
I went to my kitchen to make my own stack of pans to see how one could balance it precariously. Took... two different tries because the first had the wrong perspective and the pan didn't look like it was being supported by the colander (important). There's like 15 variations of these trying to figure out the right stack, lol.
Second, fictional reference pics
I was trying to figure out where the sink, stovetop, and window were in the kitchen. I got show screenshots and parsed something together, replacing the dining table with a kitchen sink. That way everything could be next to one another composition-wise.
On top of that, I also did research on 70's style kitchenware to see what they used to have 'cause my pans looked too modern. Their designs are a lot chunkier and square-like. Which fits for Stan & Ford, so perfect! But I didn't want to add any extra patterns to it because Ford would be practical and only get cheaper solid-color ones.
Here's the first and second photobash, blocking out the lighting. These were done in only a couple of days. Nearly called it done here when I got the Vibe™ but the imperfections were bothering tf out of me.
So now we start from scratch to lay down the proper foundation! And we've got a reference image for a final goal to achieve.
Sadly I don't have the full lineart due to having erased part of it for the final, but here's some snippets:
Bonus triangular burner I made I was so proud of and then had to cover up with the pot 😔
Also yes that is the infamous Big Rig Buckshot Coffee from the fic! I also tried pulling reference for other stuff that Ford would store up there like Absinthe and a jar of Frankinscense from tibibibap, but sadly they didn't quite fit/were too distracting. So instead we get some cereal for Stan, and then chemistry glassware, and Bunsen burner for Ford's experiments :>
I was going for a green, yellow, and red color scheme here since it's similar to the background's colors and I like the way the red popped. Wasn't a fan of the orange sauce ruining the color scheme, so tweaked it later. I try to keep the flats pretty desaturated and low contrast since lighting is going to come in and blow everything up.
Part 3 & 4, initial texture pass and ambient occlusion.
This is the pass that makes everything look like it's 3D rendered. Usually in 3D, this is generated automatically but since this is obviously a 2D image, I hand drew the ambient occlusion. Either 2D or 3D, the concept works for both. You apply local shadows to the objects based on distance from other items in the scene. Closer together the objects are, the darker the shadows are; think of why corners of a room are naturally darker or if you put your hand above a table in a well lit room.
This screenshot is from the middle of the process so the wood areas don't have it yet, but the pots and pans do. I also added a "darkest darks" layer on top of that for the sections that will be completely obscured from light or where objects directly touch. This is also the part I started getting really dejected 'cause it's a long process and doesn't feel like it's any closer to being done.
LIGHTING! OH GOD SAVE ME LIGHTING! This is where the atmosphere comes in and you get a proper feel for the scene. I blockout the hard lines first so I can blur them later; this helps with edge control (heh). So you can see the difference here (as well as pulling the steam out from the shadow layer):
SAUCE AND METAL! Sauce was fun to make a mess about. I had a little difficulty figuring out how transparent it should be, but ultimately went with my blockout for readability and just added extra oil underneath it.
Then for the metal... God it took me like... three different tries to get the room rendering right in the colander. Then I had to duplicate it for the pot, bowl, pan, and stove since their materials are also slightly reflective. Once I did the major thinking making one reflection, the process became kinda meditative just drawing the room again and again. But it is funny double-thinking while drawing a reflection of a reflection. "Which way would the spoon handle face again?" And then you cant even see much of it 'cause most of them are transparent but whatever that detail is for me ig. xD
Part 7, extra mess, highlights, background blur, and touchups.
This is the final step that's a lot of fun detail work. I added some extra oil to the sauce on the left, a handprint stain on the main bowl, and water stains on the colander. Doing all the reflection rendering makes everything look so pristine and perfect and I gotta go in and fuck it up a lil bit yk? The imperfect highlights help a lot with this too, making them not straight lines and transparent in little spots like it's got dirt or dents. That way it feels a bit more lived in.
So that's the process to get the final image! It takes a long time, but it's worth the effort. I hope this has been educational :>