
Game Changer & Make Some Noise
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Fai_Ryy
★
Claire Keane

Product Placement
RMH

Andulka
Sweet Seals For You, Always
almost home
tumblr dot com
cherry valley forever
TMBGareOK. The Official They Might Be Giants tumblr
Interview Vampire Daily

@theartofmadeline

pixel skylines
untitled
The Stonewall Inn
Mike Driver

Kiana Khansmith

seen from Singapore
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@magnumbill
oh my fuckning
UNMUTE THIS
In Holtsville, Long Island, a bunch of parents brought their kids to a screening of The Last Mimzy at the Island 16 multi-plex, the last thing they expected to see on screen was a woman giving birth to a mutant baby.
Once the pre-credit sequence was over, parents grabbed their kids and promptly ran out of the theater, screaming. Thankfully, the staff stopped the film and handed out vouchers to those who were complaining.
(Fact Source/article) Follow Ultrafacts for more facts
Primary school, Campogalliano, Italy, Romano Botti & Margherita Marzi Anglani, 1970-75
In the true final boss battle of Donkey Kong Country 3, one of Baron K. Roolenstein's attacks is creating an electric barrier above the Kongs and then sending an electric pulse along the ground. This would normally not be avoidable, but the steel keg that spawns in the arena absorbs electricity. As such, the intended way to deal with the attack is to pick up the keg and place it down between the electric pulse and the Kongs to block it.
However, there is an oversight in the programming of the electric pulse that makes it not respond to the game being paused. Instead of everything on screen stopping, the electricity simply continues moving even during the pause.
This can be used to more easily avoid the attack. As demonstrated in the footage, the player merely has to press Start, wait for the electricity to pass through the Kongs (which does not harm them due to the game being paused) and then unpause to continue after the attack finishes, which skips needing to place the keg in the way of the electricity.
Source: Ivan.F
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In Mario Kart 64, if a battle is entered on the Block Fort course, and one player makes no input whatsoever (Yoshi in the footage) while the other only holds A (Mario in the footage), the player who is holding A will be able to push the other through the wall.
Source: TheEasterEggHunter
Main Blog | Patreon | Twitter | Bluesky | Small Findings
N64 Gamer #20, October ‘99 - Asking Mr. Bad-Ass about Mario 64.
How it feels lately
You also purchase CDs once and as long as nothing happens to them you get to keep them forever.
and if you have a computer with a disc drive, you can move the content of those CDs onto it and then burn it onto future CDs. it doesn't even have to be the same album. you can make a playlist with physical media. you just have access to all of it, at your whim, with no unskippable ads being shoved in your ears. it's really nice!
Nintendo Power #100, September 1997 - 100 best games of all time!
WARiO LAND: SUPER MARiO LAND 3 Nintendo Game Boy 1994
Extremely rare artwork of the Donkey Kong 3 game mode from Game & Watch Gallery 4, only published in this quality in a special 2007 edition of the Mexican Club Nintendo magazine focusing on Mario artwork.
Source: Retro_Archiver
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I'm dating myself but
Big zoomies
In the early 2000s, the official UK Nintendo Magazine featured a section called "Reader Cheats" where Wario would comment snarkily on tips sent in by readers. Here is a Super Mario World/Super Mario Advance 2 tip alongside Wario's commentary from a 2005 issue.
Source: FranchiseWario
Main Blog | Patreon | Twitter | Bluesky | Small Findings
BRING HIM BACK