A pauline that I draw recently~

shark vs the universe
$LAYYYTER
trying on a metaphor

Love Begins
Not today Justin
PUT YOUR BEARD IN MY MOUTH

PR's Tumblrdome

oozey mess
almost home
"I'm Dorothy Gale from Kansas"
Peter Solarz
art blog(derogatory)
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taylor price

Andulka

roma★

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Stranger Things
Xuebing Du
tumblr dot com
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@maldo19
A pauline that I draw recently~
Boo! I'm quite proud of this animation, I've been practicing art so much lately and I wanted to give animation a try.
Misty Doodle. #misty #pokemon #fanart #art
I've been learning art and drawing way too much lately, wanted to give Nami a shot.
Hey, Maldo! I'm a huge fan! When I discovered Nightmare Zapping, last year, I got so obsessed I did a whole OCs family :,) | Can you tell us more about the Thing in Nightmare Zapping? Does it have a name yet?
Thank you so much for the support and sorry for taking so long to answer, it makes me so happy to know that you did OCs! Now to answer your question, I just call him "The Monster". As it left his identity behind a long time ago. Maybe it will be named in the future if I feel it needs it.
Hello, maldo!
I'm a huge fan of your games, mainly Nightmare Zapping. Where do you get inspiration for your games?
Does the thing in Nightmare Zapping has a name?
(I remember I was so obsessed over NZ last year I even made a OC with a whole full name and family with their own lives and jobs...)
I read some horror manga, I got inspired from PTSD Radio to make Nightmare Zapping, as I'm more much familiar with TV than Radios haha. Other inspirations are other horror games, but mostly I have a thing with tragedies so those are the ones that influence me the most. Nope! It doesn't have a name, but I mostly call him "The Monster" as it renounced his identity a long time ago. Sorry for taking so long, hope you like the answer!
I made fanart of it being winter and the monster, which I think is tabbit is hugging a snowman that looks like bucket :D
ITS MAKING ME SAD
Awww thank you so much for this! Can't comment more on it, but thanks for playing and sorry for the late answer :)
Finally Nightmare Zapping is out on itch.io! Game time is between 20 and 30 minutes, hope you enjoy it! It's free too, so by all means check it out if you have the time.
DL: https://maldo19.itch.io/nightmare-zapping
I'm working on music & sfx for Nightmare Zapping. Once I'm done with those tasks, I'll be doing some playtesting, so release could be pretty soon.
Been working really hard on more Art and stories for Nightmare Zapping... It's has been the most fun I had working on a game. If everything goes well, 2023 should be a good year for releasing stuff.
In Nightmare Zapping, you can change the channels to see different stories. It's going to be a small collection of horror, that may or may not be connected. You can even use the numbers on the keyboard to input channels.
I still need to make a lot of content for the channels, It won’t be much fun if there are only 10 stories or a number like that, but a number like 100 would be too much, gonna see how much more stories I can put on this game. It’s been fun to work on though.
See you on the next update!
gonna open christmas commission slots for a couple of scenes like this, animated or not.
email @ [email protected] or dm me ✨ if interested. suitable for starting soon scenes, overlays, wallpapers, prints etc. price dependent on level of detail + animation needed
ty ✨✨
👁👁 REBLOGS appreciated 👁👁
Nightmare Zapping Is what I'm calling this experimental game. (I may change it later...) It's a game where you watch a TV that it may show some Horror Stories, small horror mini-games, or... creepy stuff...
Currently I have 5 channels done, 15 more storyboarded and XX ideas to make more. I think I’m going to release it once my motivation is over... But as of right now, that is still really far away. So please look foward to it in the future.
シルバー事件 The Silver Case (PS1, 1999)
This is a small experimental Adv-Horror game I’m working on (It’s not a fishing game...) I’ll be updating more frequently about this one in the future
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About Fishing Frights, I'm taking a break on it for a couple of months. Gonna shift focus on this small experimental game so I can have content that I can actually share and give more frecuent updates.
Because Fishing Frights has a really high resolution, I tend to burn out really quick, so I have to be careful while working on it. I'm not going to cancel it or anything, just slowly working my way through it. So don't worry about it.
With the high resolution, I mean, the art assets, Salazar House had screens of 160x96 (with some exceptions that were 256x144) But a Fishing Frights screen is 512x288 and has more frames... So that's why I work really slow.
Basidia Post #2
Menuz:
A lot of work put into Basidia goes into the various menus and ui elements. I'm sorry if it's not terribly interesting, but for the past two weeks its basically all I've been looking at. More specifically, I've been working on a door lock system and a bomber's notebook style journal.
Lock System:
The Winds of Basidia is a time-loop game, and, as such, Modus and I have put a lot of thought into how we want to allow players to take knowledge they've gained into a subsequent loop and do things faster next time. One of the things we came up with was a lock system. The idea is that the player will go through some questline to learn the combination to a lock, and then on the next loop they can just skip the quest and go directly to the lock with the combo they've recorded. For the actual design of the lock, we came up with a marble turning system somewhat inspired by various Myst and Riven puzzles. There are four marbles placed on a comet-shaped bit of blue marble that can be turned in 4 different orientations. The comet-shape has cultural significance with ties to the Basidia church, but I'll likely go into more detail about that another time.
Reminder Screen:
The journal is made up of two sections: the reminder screen, and the locks screen. This menu is a feature I've been very excited to implement, and as of today the "reminders" section is nearly complete. The locks screen will be used to manually write down any lock combinations the player comes across, but I haven't gotten started on it yet. The reminders screen allows players to scroll through a list of discovered locations and manually place little reminder icons on a timeline that goes through the three days that the game takes place in. That's basically it. Despite my excitement I have a hard time finding things to talk about with this menu. I just really love it when games put the onus on the player to keep track of all the things they have to do, and I also love it when games give the player little tools and interfaces to do with what they will. In a way, I think that (for a lot of genres) the closer a game plays to an operating system, the better. I am really happy with how the visuals for this screen came out, and I think that coming up with and adding in new little icons to represent things the player might want to make note of will be fun.
Conclusion:
I find it really hard to make quick progress on menus because working on them is kind of a slog, so I hope they are more interesting to learn about than they are to make. Despite how grueling the process is, I'm always really excited when progress gets made on them, and it genuinely pains me to see how many modern games put so little thought into how they can spice up menus and UI from an aesthetic perspective. Modus and I are both pretty passionate about vibin' UIs, and it's been nice for us to put some nice ones together for this game. I think it's something people should try to have the most fun with as they can, and I absolutely do not encourage anyone to think of menus as something that needs to be purely mechanical first and foremost. For the next two weeks I'm gonna be working on Midwest Lost (my souls-like that takes place in the american midwest), and I am gonna have a lot of fun showing that one off, so see ya then. Oh yeah, maybe I should also mention Modus and I are both working on making personal websites, so maybe you'll hear more about that in the future.
Merry Skunchmas
𝙶𝚎𝚝 𝚢𝚘𝚞𝚛 𝚙𝚘𝚜𝚝𝚌𝚊𝚛𝚍𝚜 𝚠𝚑𝚒𝚕𝚎 𝚜𝚞𝚙𝚙𝚕𝚒𝚎𝚜 𝚕𝚊𝚜𝚝. 𝚄𝚜𝚎 𝚌𝚘𝚍𝚎 𝙼𝙲𝙱𝙽 𝚏𝚘𝚛 𝟹𝟶% 𝚘𝚏𝚏, 𝚢𝚊 𝚏𝚒𝚕𝚝𝚑𝚢 𝚊𝚗𝚒𝚖𝚊𝚕𝚜. Shop At Your Own Risk
a share would very much be appreciated here. my partner and I are doing our best to get out of the terrible place we live in and we're literally nowhere near our goal no matter how hard we work lmfao please