Looking back at our model escape room, in comparison to the Evidence Room, which was the escape room our class attended for research, Their escape rooms all different themes and went into a bit more detail with their puzzles where as compared to ours, it's is a lot simpler. The evidence room's themes include ones like the Rendlesham room which was based around the UFO sighting in the 80s, there was also a sci-fi room and an ancient room, our theme was 'fairy tales' and we all stuck to that really well, having each clue be linked to an iconic story. I think if we were to scale this room into a real escape room, it would definitely work, but it might be a bit too simple, most of the clues and puzzles are just riddles so I think once people figure out the first few they'd find the rest really easy. There are a few factors that would help, like obviously some of the puzzles are a bit more difficult, like mine for example requires you to decode a pigpen code which translates to a riddle that leads you somewhere else, so things like that would take up a bit of time, also the fact that we have some decoy puzzles and red herrings among the 16 codes. Now, if the room was mine there would be a few more code ideas involved. I think that 16 codes is a good amount so the simpler ones would be taken out or put at the start, I would want to have a puzzle that involves things from the stories and are more puzzle solving, for example, having a goldy locks themed puzzle where it's three weights and you need to place three bowls on them in the right order to open up something else, or a jack and the beanstalk task where there are four tiles that need to be placed into slots on a locked box, the tiles have a cow, a bean, a giant and a beanstalk on them and they need to be placed in the order that they appear in the book to open the box, so it would be beans, cow, beanstalk and giant.

















