hi! from now on i will take a little break from doing requests. i can still take some but it might take some time before i get everything done 😅 i apologize but i have some other hairs i would like to do for my own game and then i'd also want to get to play my game at some point 😂
xm sims hair 094 has been done by spookymuffin, here. there are default and custom versions. so i won't be doing this again.
i have done nightcrawler lush already, you can find it here.
myos m26 is also done, here.
i have done vikuu's urbz long hair for my own game but i think i never shared it... i can make a new post for it and share it soon!
for now, i won't do more 4t2 clay hairs such as simtrouble's andre or qrsims' amethyst. i'm sorry but i'm just not really interested in recoloring these type of hairs. maybe you can try to ask someone else who recolors hairs in the nhs colors? or send the request to @nhs-archive?
i'm not quite sure what hairs are "misty eleven" and "basegame wavy". could you link them for me? (you can send me a dm!)
i can do peggy 8048, leahlillith's callie, raon f46 and windkeeper's long and soft hair, at some point 😄
heya!, I made a quick copypasta of @spookymuffinsims‘s recolor of the longlayerhair to Windkeeper’s long and soft hair because I can really use more “true Maxis match” meshes in the quest of slimming down my Downloads folder.
this has all ages, all four colors, gray linked to black, and decustomized to Open for Business
Hi everyone! This is an experimental (WIP) mod that makes lot skirts in TS2 looking like neighborhood terrain. TSCS inspired me to create this mod; as far as you remember, TSCS has visible neighborhood decals from lot view. It is set in assembly code so that TSCS lot skirts use neighborhood techniques for mapping. Original TS2 doesn't have such functionality. LD attempted to immitate that via fake neighborhood deco but it was created for particular terrains only. So I decided to attempt editing lot skirt shader and got some results; it adds cliffs, rough and meduim stages and improves shores from lot view! Though it is not perfect as it has some misconsistency with lighting (original lot skirts also do) and doesn't repeat the neighborhood terrain mapping but I think it's more practical than neighborhood deco. Hope you like it!
Features
Adds neighborhood decals (cliffs, rough and medium terrain) to lot skirts.
Decals are also visible with snow states.
No blue snow fix and sky fix are included.
Works for every neighborhood automatically.
Supports lighting mods (dusk and dawn states).
Looks better with default replacements.
Installation
Put the .package file into your Downloads folder.
Compatibility
Incompatible with shader mods that modify lot skirts so rename the file adding "zzzz" prefix to make it load last to prevent conflicts if you use many shader mods.
Doesn't conflict with other no blue snow mods that modify the rest shaders (roofs, lot terrain).
Known Issues
May look weird in dusk and dawn states using some lighting mods (still have no idea how to fix that).
Seam between lot skirt and lot terrain (original TS2 lacks lot edge blend technique like in TSCS to make smooth transition between lot terrain and lot skirt).
Lot imposter terrain paint may be invisible sometimes for unknown causes.
Terrain Types
Recently it has been discovered that it's possible to create new terrain types. My shader contains standard terrain types (temperate, desert, dirt and concrete) and uses dependence of textures on lot texture so if you add custom terrain types it's required for my shader to have added such dependencies otherwise my shader will look buggy for your custom terrain types (you are free to contact with me for more detailed information).
DOWNLOAD
Vanilla:
Hello, did your site go down? I saw that WordPress is still working, but the link for the New Hobbies Stealth Hood with Sims doesn't appear on it. It shows "[download id=”2066″]". How can I get it?
My stuff is archived here:
https://sunradersims.wordpress.com/2021/08/25/new-hobbies-stealth-hood-no-cc/
No Giant Apple Sculpture for Larky’s Semester Tester
Quite a few people are doing uni in the hood and using Larky’s Semester Tester, but it’s that rather awful giant apple sculpture. I didn’t want that apple for each of my sims, so I added a “3D model” to Larky’s tester that lets it be this appropriately tidy set of books and bookends. Pic shows it working on a test lot in a main hood. Now that it has the 3D model added, you can change this file in SimPE with this tutorial if you prefer some other object. You may need OMSPs to place. http://www.modthesims.info/showthread.php?t=613468
I’m sure it’s been done before but I didn’t find a nice one and I wanted one, so here it is. Place in C:\Users...\Documents\EA Games\The Sims™ 2 Ultimate Collection\Paintings or The Sims 2 equivalent and have your sim paint a custom painting.
I deliberately distorted and manipulated her a bit to bring her more in line with the talents of Natasha Una, my hood’s best painter.
LIGHTING MOD ULTIMATE COLLECTION v1.3.0: Light Direction Update
At last, the long-awaited light direction feature is here.
I integrated Hook's lot light direction changes to each lighting mod (24 files!). See the README on how to update your userStartup.cheat file for all the aliases (And there are many!)
Also did some measures to reduce duplicates, and will continue to clean up in next updates.
Cozy Home is a lighting mod for the Sims 2 that was borne out of experimenting with different lighting mods and cherry-picking which features I liked in all of them, including sims 2 vanilla lighting.
The result is a lighting mod built from the ground-up from vanilla Maxis files and slowly adding in things I liked from other lighting mods.
From the family bin to Pleasantview! Saw this awesome build by Darikosims and had to build it in TS2 for the Traveller family and their new dog, Charlie. Tell me why, someone knocked down their trashcan already?
Sorry for disappearing - my phone decided to go to silicon heaven a few weeks ago and because I have 2FA set up, I couldn't log in to my accounts until I got a new phone :/
Anyway, I just wanted to give an update on that water mod I showcased a while back, as it's basically all I've been working on.
This is going to be a long one, so I'm going to make use of that post cut feature for once. I don't mean to be a tease, but there will be a download link provided below :)
Firstly, the good news is that I managed to fix mirror reflections!
I did have to switch back to using the vanilla OceanReflection effect to do this, instead of the ScreenReflection one used in Castaway (for reasons I'll explain later), but fear not - the water is still visually identical and is just as reflective as Castaway.
In fact, I managed to get everything to reflect in the water - check out those roads and clouds!
And yes, even Sims are visible in the water!
It's kind of hard to see because of the ripples, but Chloe Curious is indeed present in that reflection.
Another benefit of using the vanilla OceanReflection effect is that Castaway's shaders aren't required for the reflections to work. This means the plugin will work with the vanilla water shaders, or a different water mod like Voeille's, if you prefer the look of those.
Something else I've tried to do is reduce the visibility of that annoying gap that can be seen between the lot skirt and the ocean's surface. It's not perfect by any means, but it's certainly an improvement over vanilla imo:
Unrelated to the ocean, but I was made aware of the fact that pools don't reflect the terrain. This has also been fixed:
I'm happy with what I've produced so far, so I've published the mod on my GitHub if you're interested in giving it a try:
https://github.com/spockthewok/TS2ReflectiveWater
There are two files available to download. One is the plugin itself, which patches the game to allow for the extra reflections and reduces the lot skirt gap, and the other is a modified version of Castaway's ocean shaders. I've provided a version of the shaders that incorporate the edits from dreadpirate's shader fixes mod too. Again, these shaders are completely optional - if you only want the extra reflections, you only need to download the plugin!
What about pond reflections???
Okay, this is where I have to give the bad news. Pond reflections are not currently included, because they're an absolute nightmare to figure out.
For a body of water to be reflective in TS2, it needs either a reflection plane (which is what the ocean has), or a reflection camera (which is what pools have). Lot terrain has no such functionality to support this in TS2 (ponds are classed as terrain tiles), so Castaway added a load of extra functionality to make ponds reflective.
It's not feasible to backport all of Castaway's new code to give ponds their own reflection method, and even if it was, it introduces another problem with the game's engine - it really does not like two separate reflection contexts using the same render type.
If you ever happen to look at Sims 2's various reflection functions, you'll see several magic numbers being thrown around. These are the game's render types, and the number that corresponds to each type is defined in the same shader code as the pink soup (I'm never going to be able to escape it). Here are a few examples to feast your eyes on:
Remember the issue with the mirrors? That was related to this. Basically, if the ocean and mirrors are using the same render type for their reflections, the game can't figure out which reflection belongs to who and the reflections start fighting each other to be displayed.
How did Castaway solve this? It didn't, mirrors are broken in Castaway too, because everything is using render type 2 (ScreenReflection).
They mostly work if they're placed indoors, but place them outdoors and, oh boy...
Likewise, if you patch the ocean to use the pool reflection render type, the pool reflections start fighting with the ocean reflections for dominance.
So, if we can't create a separate reflection context for ponds because there aren't enough unique render types to use, we're stuck trying to get ponds to use an existing reflection method.
Let's start with the simplest one - the ocean's reflection plane. If you recall the issue with ponds from my previous post, that was caused by this same plane. As discussed, ponds don't have a way to render reflections, so the reflection visible in the pond was actually created by the ocean and therefore being displayed at the ocean's height, which is why the reflections appeared super far down.
Unfortunately, the game only allows one ocean plane at a time, so if you try to create a second one at the pond's height, it just replaces the ocean's plane. This does give accurate pond reflections, but at the cost of cutting off the ocean reflections:
I did try and hijack the reflection plane used by the neighbourhood water as it shouldn't technically be in use in lot view, however all this did was give me a one-way ticket to crash city :(
Evidently, we need a method that supports rendering multiple reflections at varying heights at once, which leaves us with two options (to my knowledge):
The reflection camera for pools.
The reflection camera for reflective floors.
I don't think floor reflections are a thing in Sims 2, despite there being code for a reflection camera in the game's binary, so who knows if it even works. The floor shader code contains this quote:
"reflective floors are currently dead. might ressurect them in an expansion pack"
Great, now we're down to pools as our last hope.
As you probably know, if ponds use PoolReflection, they appear black without a pool present on the lot. Maybe if we lift this restriction, things will start working? Think again:
I have no idea why there is a chess table(?) baked in to the reflection texture.
I guess that makes sense - the game also isn't creating the pool reflection camera, as it only does so if a pool exists. What if we allow the camera to be created regardless of the presence of a pool?
While doing this allows ponds to now 'reflect', the reflections are still broken, being displayed at the wrong height and sliding around with the movement of the camera. It expects to be given several bits of information to work properly, such as a node for it to be attached to, the bounds of the pool, and the depth of the water - all things ponds are not giving it.
Compounding this is the fact that ponds have very little functionality to work with to provide this information. You can get the elevation of the water (which I suppose could be used as the depth), but other than that, all there really is is a way to check if a specific terrain tile is a pond tile.
This creates all sorts of headaches, like how to differentiate between multiple ponds on a lot, getting the width and height of them, what the camera should be attached to, yada yada yada...
It was at this point that I started to wonder - is this really even worth it? Sure, placing a pool tile on a lot to get pond reflections working is a bit janky, but would whatever Frankenstein's monster of a pond reflection system I might be able to create be any less janky?
For this reason, I have decided to take a short break from pond reflections, as I was starting to get a metaphorical concussion from banging my head against the keyboard to try and figure something out. I know it's disappointing to hear, but hopefully the fancy new ocean reflections will soften the blow somewhat.
If anyone has any suggestions for pond reflections, I'm more than happy to hear them :) I'll return to the trenches soon...
As part of a larger project I randomly decided to finally do (as a bit of a break from modding), I decided to finally fix / change this:
Look, idk what Maxis were thinking here with the "lip" of the countertop being wood instead of the same texture as the countertop, but I have always thought it was rather horrendously ugly and made no sense. It seems to have been intentional, I don't get it.
The club counters are actually a fairly large set; they are one of the few Maxis counters to have an all drawers / cupboards and drawers variation, there's a commercial counter variation, an island, and it's also the cabinet that the commercial espresso machine sits on. And of course since they're counters, they also had corner meshes. So I've made edits to all of these counters.
(don't ask me how long it took to get the corners right. I am such a derp sometimes...)
To do so I've actually edited a CEP file by Havelock, which originally made the counter and the countertop recolourable on separate subsets. So if you have their original CEP, replace it with mine, otherwise here, have a new CEP! You can put this into your Documents / EA Games / zCEP folder, or just anywhere in your downloads and it will probably function the same way.
This is a default replacement for servo heads which makes their jaws animated.
Only high-detail meshes are affected. That means that in the Graphics/Performance Options you must have the Sim/Object Detail option set to High to see the change.
Known issues
The female servo lipstick is smeared under the jaw part. However, you may consider it a result of the jaw movement.
Conflicts
Do not use with any other default replacement meshes for servo heads, e.g. Classic Servo Default by LazyDuchess or T.O.B.O.R. from MySims as a Servo DR by Khal Ulti.
This default replacement may be used with default replacement textures for servos, e.g. Default Replacemet Servos by Dazro. However, some of them, e.g. Polished Oak Servos by hat_plays_sims, may look somewhat wrong when a servo moves their jaw.
Credits
Ciastko
jfade (The Compressorizer!)
WesHowe (UniMesh plugins)
Creators of Blender
Creators of SimPe
Redmond Desk and London Cupertino Desk Converted From The Sims Console and The Sims Bustin' Out for The Sims 2 and The Sims 4
Two gorgeous desks from The Sims Console and The Sims Bustin' Out! I did a lot of adjusting on these to get them here (console desks are so small and had a lotttt of holes on the undersides!) They function as either a 2x1 dining table, or a desk.Both share a name with desks from The Sims 1 PC, but their appearances were different enough to warrant their own conversion. Plus, the Sims PC London Cupertino has been done for The Sims 2 already, one example is done by Corsetcrush. The Redmond Desk was given 4 additional wood recolors by me. Please let me know if you have any issues <3 Info below the cut
Downloads:
For The Sims 2 - SFS
For The Sims 4 - SFS
Alt Download - Patreon
Enjoy my work? Consider becoming a Patreon or buying me a coffee!
The "Redmond" Desk Information:
Extracted by mix. Mesh and textures were edited and converted by me.
Functions as both a desk or dining table.
Has 5 wood recolors and 2 metal recolors.
The Sims 2: 21 deco slots
Price - §800
Category - Surfaces > Desks
Polycount - 444
Texture Size - 128x128
London "Cupertino" Collection Desk Information:
Extracted by mix. Mesh and textures were edited and converted by me.
Functions as both a desk or dining table.
The Sims 2: 21 deco slots
Price - §220
Category - Surfaces > Desks
Polycount - 116
Texture Size - 256x256
The Apartment Life heavy metal barstool and dining chair are another eyesore set in the game: they look promisingly grungy, but IMO end up too cartoony for good dive bar vibes. So I've made an alternative!
Worn polyester seats that will definitely stick to the back of your sim's legs.
I borrowed the metal frame from Misty-Fluff's Resident Evil 7 chair and then meshed the cushions myself. I stretched and rearranged the texture mapping so the chairs would have some scuff marks and look as lived-in as the originals.
Now the set is a better fit for your gas stations, your laundromats, and your biker bars :D
5 transformer cribs made from cribs by Simaddict99.
These are 2-in-1 crib/toddler beds. Just one click on the bed to convert it from one model to another. The crib can be used for babies and toddlers, the toddler bed is for toddlers only. They can use the toddler bed by themselves.
The cribs are all repo'd to the game files. They have a new guide, so you can keep the cribs and the transformercribs (if you want)
SA99-MissionStyleTransformerCrib needs OFB. Other parts HERE.
SA99-AtomicAgeTransformerCrib needs PETS. Other parts HERE.
SA99-SeasonMatchTransformerCrib needs SEASONS. Other HERE.
SA99-TikiTransformerCrib needs SEASONS. Other parts HERE.
SA99-GLMatchLuxuryTransformerCrib needs GLS. Other parts HERE.
All credits to Simaddict99 for the cribs, Rebecka for making toddlerbeds first and to @lamare-sims for making the transformercribs possible!
Download: SFS
The beautiful crib bedding is by @curiousb. Post is here, SFS here