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Article for Daily Illini
As E3 2015, the annual trade show for the video game industry, quickly approaches and more games are slowly revealed, the same question returns as concerned gamers ask “Will there be more diverse characters this year?”
Unfortunately, previous years’ list of games clearly shows that the industry still lacks some kind of understanding of diversity.
“Although there were a handful of exceptions, most of the main characters in big-budget action and combat games were variations on the same theme: angry, unshaven white men,” said a Daily Dot article that also included a video of the top 40 characters featured at E3 2014 that followed this theme.
From “Assassin’s Creed Unity” to “Metal Gear Solid V,” from “The Evil Within” to “Murdered: Soul Suspect,” from “Call of Duty: Advanced Warfare” to “Watch_Dogs,” the main characters are so similar that they are almost interchangeable. All of them are strong, angry white men.
With the exception of a few, video games have always had an uncomfortable and unfair lack of diversity with their characters, and despite the fact that this issue has been addressed many times by fans, critics and even developers, most games don’t seem to be making any plans to fix it.
In fact, Ubisoft is acting counterproductive as demonstrated by the release of “Assassin’s Creed Unity,” which allows players to control up to four characters, none of which are female.
According to Alex Amancio, Unity’s creative director, it was too expensive and was “a lot of extra production work” to include a female assassin. This was met with a lot of backlash from Twitter under the hashtag #womenaretoohardtoanimate.
“I think they must presume that they’re going to have to animate all these flowing dresses and flowing hair and jiggling breasts and things like that,” said Leigh Alexander, who writes about the culture and business of games for the website Gamasutra. “(It’s) really interesting insight into how technical folks in the game industry view women’s bodies.”
Alexander was also targeted during the Gamergate Controversy that impacted the industry last year. #Gamergate began with its attack against Zoe Quinn, a video game developer of “Depression Quest,” who had received death threats and harassment regarding her game and sex life. For the next few months, several other women in the industry have been assaulted.
Jenn Frank, an award-winning freelance game journalist, had to step back from her work due to the amount of harassment and threats she received. Mattie Brice, media critic and game designer, also implied that she was leaving the industry because of the torment.
Even though the controversy has now died down, it’s already left a heavy impact on female gamers and developers alike. E3 2014 only featured about six women presenters.
There are, of course, some games that have chosen to take a more diverse path.
The survival horror game, “Alien: Isolation,” developed by The Creative Assembly, stars a strong female protagonist named Amanda Ripley who fights her way off an Alien infested space station.
“Valiant Hearts: The Great War,” developed by Ubisoft Montpellier, is set during World War I with four diverse characters: the Frenchman Emile, the German soldier Karl, the American soldier Freddie and the Belgian nurse Anna.
If the industry can learn anything from these kinds of games, it’s that diversity is not difficult to represent in their games. Hopefully, instead of the same 40 protagonists, this year’s E3 will showcase not only more strong female characters but even stronger women presenters to help gain back the confidence that the female gaming community lost this past year.
This is what I hear whenever a feminist starts talking about video games.
(Full video)
nintendo: this game has 9 playable girls. one coming next year has a mostly female roster, and 75% of this other game's playable characters are female
ubisoft: women...? omg nO,,,, TOO HARD!!!! U ALREADY HAD ONE GIRL CHARACTER IN THE PAST STOP COMPAINING!! WE CAN'T MAKE ONE IT'S TOO HARD!
Ubisoft: We didn’t include female characters because animating them is so different.
Nintendo: ROBIN IS IN SMASH AND HAS FEMALE ROBIN AS AN ALT!
#ButThatsNoneOfMyBusiness
“Damsel in Distress”- Tropes vs Women in Video Games
I think a part of why I love MLP so much is because it actively reverts typical tropes. Take for example, the episode “Dog and Pony Show”, where Rarity is captured by Diamond Dogs. Spike makes it his mission to rescue his damsel from the get go, and has many delusional day dreams of himself as a knight in a heroic role, rescuing her. Ultimately, Rarity saves HERSELF, using her wit and acting skills to aid in her escape. The episode ends with her waltzing out the front door of the prison she was kept in, with far more diamonds and gems than were stolen from her to begin with. Anyways, a great start to Tropes vs Women in Video Games series! I can’t wait to see more.
Why are so many people demanding AAA titles to be all feminist and stuff when women don't even buy those games?
The long and the short of it is… because they do. Let’s explore that thought a bit with some actual research, hm?
Read More
“Straight Male Gamer” writes a letter to BioWare complaining about the inclusion of LGBTQ relationships in the game, Dragon Age 2. BioWare’s response is wonderful.
A quick comic that sums up my thoughts about developers saying they can’t animate women…
INTERSECTIONAL FEMINISM, video game style
“My feminism will be intersectional or it will be bullshit.” – Flavia Dzodan
(based on kaidonovskied’s Marvel women post and jaegerpilotmako’s DC women post)
when guys post shit like this
but when a girl actually knows how to play video games, they harass her online, question her skills and knowledge, make a point to humiliate her whenever she fails to meet their standards, and do everything in their power to push her away from the gaming community
Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception).
Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularly,how do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them?
— Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format.
FEMINISM & CATHARSIS: THE NEED FOR INCLUSIVE VIOLENCE
On any given work day, if you happened to catch a glimpse of me on the road, you might be disturbed by what you see: an otherwise unassuming young woman gesturing and yelling with INTENSITY and ALL CAPS at even the slightest infraction by other drivers. Vehement cursing liberally sprinkled with enough profanities to turn a seasoned sailor blue flow out with a grace and wit that I can never manage in the rest of my daily life. I make faces that could scare a gargoyle. Even if you can’t hear what I’m saying, the feelings seem obvious: an irrational bundle of anger bordering on barely contained violence dressed in a thin gray cardigan.
But the truth is quite different. While the outside is all anger and impotent rage, inside I’m slowly finding a place of collected calm—even happiness. See, I work a service job. I spend most of my day being polite, helpful, and apologetic. My job requires that I suppress my cynical, short-tempered nature in favor of an attitude that will facilitate communication between me and the people I serve. Getting into that mindset can prove difficult some days, and trying to leave the small grievances and petty angers behind before I go home would be almost impossible without a pressure valve.
Continue reading⇥
The evolution of girl gamers
Boy gamers are so self-centered they act as though women haven’t been playing video games for decades, and then act horrified when the female gamers who have always been there actually become visible and vocal about the rampant misogyny that has infected the gaming world.
Like seriously, how entitled do you have to be that women saying “it sure would be nice if I wasn’t treated like shit while enjoying the games I play” translates to “I must be catered to” when video games have LITERALLY been catered to men for decades?
More like:
1993 - 64% of girls reported playing video games
1996 - “home use had increased for fourth grade girls”
1998 - “both male and female adolescents play video games on a regular basis.“
1999 - “88% of the female college students … surveyed were video game players.”
2007 - 20-47% of adolescent girls play video games
2008 - “94% of girls play video games”
2010 - “Forty percent of all game players are women.”
2012 - “Women 18 or older represent a significantly greater portion of the game-playing population (30%) than boys age 17 or younger"
2013 -“adult women are nearly half of all video game players”
I didn’t get all the dates, but I think you can get the point.
Also considered posting my own personal gaming history, but I would’ve had to go back to the 80s for that. e_e
I remember the bullshit OP image years ago but it didn’t have the beautiful carefully sourced history lesson at the time.
Seattle’s Mario Kart (N64) Championship Finalist and plus model? Why, yes. Yes, I is.
That one time 85,000 people thought it was awesome that I became a Mario Kart championship winner and destroyed men’s egos.
It’s so fucked up. It wasn’t enough that she was in the competion, it wasn’t enough that she won, it wasn’t enough that she was celebrated for it.
What thrilled her the most was hurting people of a specific gender.
She’s like that asshole frat boy that enjoys publicly humiliating his girlfriend just to watch them cry. A father that calls his daughter a fat whore because she’s chubby and wears make up.
Sure, she’ll say it’s different, it’s not the same, she’s not a shit human being. They’re only men. They’re replaceable. They don’t even really qualify as people.
But we know, anyone who reads that knows.
You’re actually the only meninist out of practically 100,000 people who took this as a personal attack on men.
Do not proclaim you knew what thrilled me when you can’t even comprehend this fucking thread, you asshat.
It’s just a post about being really proud to have won a championship as a woman in a gamer culture that largely discriminates against women. I in a I was in a room full of men who thought I was there to either pick them up, earn honorary “guy” points- Anything but actually there to play a game I love, I excel at- and WIN.
I was the only female in that entire room and all of those boys were more let down that they lost to a woman than the fact that they lost at all. There was few congratulatory comments, mostly murmurs of “I got beat by a girl”.
This was about the men in that competition and the oppression and discrimination that women in gaming deal with. It had nothing to do with any supposed “many hating”. You fucking fool.
Do NOT try to make my success and liberating experience into your soap box to spread your Meninist propaganda.
Stop talking, you’re embarrassing yourself.