I am a mincraft simp. I decided to make up languages and culture for minecraft creatures, so here we are. Any minecraft mob that doesn't exist outside of the game is on here, so feel free to poke around. See ya in the ask box!
Anvils are a kind of magic too, used to apply enchanted books and name things. Using one feels like when your arm falls asleep. Continuous usage can feel hot and prickly.
Hey y'all! Sorry about the radio silence here, but school exists and is a little bitch. So, I'm currently working on some magic usage posts, a bunch of potential content, and hopefully a post from Mod Frog. Now, onto my ramblings about enchanting tables!
Enchanting tables feel like the sensation you feel when you finish a good book. The more powerful the table, the stronger the sensation. Repeated uses can leave the user feeling hollow.
So, I've been doing some work, and I realized that I have so many headcanons for players and hybrids. Should I share with you all, or should this blog be strictly vinnila minecraft?
I should say things, but right now it is 9pm. Life can go die.
When a villager reaches twelve years of age, they are formally apprenticed to a profecan of their choosing. A villager can only take one apprentice at a time, so if the profechan they want is taken or they cant decide, they become a nitwit. They can also become a nitwit if they fail their apprenticeship.
Who wants to hear about villager socal structure? No one? TOO BAD.
Top: Clerics. They are praised for difficult work with potions and the many emeralds they can receive with their ender pearl triads. They also serve as the last line between villagers and the gods.
High: Librarians, Toolsmiths, Weaponsmiths, Cartographers, and Fletchers. These villagers protect the knowledge of the past and keep it alive, whether it be by documenting it, using styles in their crafting, or writing down what they know on a map.
Mid: Butchers, Farmers, Leatherworkers, and Shepherds. They make the food the village eats and keep them clothed, so they sit just below the intricate crafts.
Low: Armorers and Masons. Their jobs don’t have much use in the community, but they are a consistent, if slow, stream of emeralds.
Bottom: Nitwits. The lowest on the chain, nitwits often work as assistants for other villagers.
Hi, Mod Wolf here. Sorry for the radio silence here, but Mod Frog and I have started school again! We won't be very active, but I check the inbox daily.
The "/" is just how I chose to show that a word can be said either way. Although the whole idea of different tenses is a good one. Gonna update the conlang to include that lol
Can't think of anything to put here so here you go :D
Traders wander the lands of the nether, trading goods for gold. Although most clans consider traders to be good luck, they are often driven off within a day or two for fear of spying. However, traders come back to their home clan every so often to gather more resources to trade and drop off the gold they have collected.
These kinds of piglins often work in pairs or trios for safety. Although mostly these groups are from the same clan, some piglins from different clans work together.
There are paths running along the nether that are used by traders as well. Although many clan’s teatory stretch across them, traders are permitted to use them.
Piglins worship the blood god, a mythical figure in their history. Most clans say the blood god is an exceptionally violent piglin who could travel between dimensions with ease, but some scattered clans believe it to be a deminuitvie figure with large wings, winning with trickery and traps rather than outright battle.
Either way, priests and brutes are the dedicated followers of the blood god. Brutes are responsible for spilling the blood, while priests interpret the god’s wishes.
Every clan has lots of roles to fill. Brutes are the most powerful warriors, and are in charge of protecting the bastion, leading fights, leading other patrols, and making sure the leader’s orders are carried out. The other warriors are under the brute’s command.
The children, known as runts, and the birthing mothers are protected by the nursery protector. They make sure that invaders don’t hurt the runts.
Healers are often treated very highly as the warriors of the unseen. They are the ones who fight off disease and illness. They work under the priests.
Piglins live in large groups called clans, ranging anywhere from 50-200 individuals. They live in blackstone fortresses, also known as bastions. Clans usually have about the same number of males and females.
Piglins often hold large swaths of territory, sometimes as wide as 5 biomes. They are very territorial, and fights between clans are commonplace.
Sometimes, a lone female feral creeper may decide to settle down. Other wandering males may run across this small patch of land that the female claimed for herself. Sometimes the female will chase them out, but most of the time she will invite them to join her hiss. In the beginning, most males won't join, but the more that join, the more will want to join.
The first few years are the most challenging for a hiss. They often have trouble holding key hunting grounds, and many other hisses want to chase them out due to the fact that they can hold more land. The female’s litters are often sickly and small due to not getting enough nutrients, if they live at all.
However, during this time frame, many pups who were born without a hiss seek out the new hiss. Small hisses, especially new ones, need all the paws they can get. For lone pups, this can mean their way out of wandering.
If a hiss survives and hits about 20 members, the other hisses tend to back off a bit. At this time, hiss-born lone creepers tend to start showing up, and the litters finally become healthy and large.