The demo for Interalios has finally reached a point where I feel good releasing it. Regardless of how I feel I need to put something out that's playable because after working on this for the last few years, I've gone completely noseblind to any bugs. So that's going to necessitate someone other than myself testing it. So without further ado, please go check out the demo, available for free for Windows and Linux* on itch.io [here]. It's free, but if you'd like to subsidize my descent into madness by all means toss me a donation.
*The Linux version wasn't tested as thoroughly as Windows, so uh if it's totally broken please let me know.
For a bit about the game, Interalios is a turn-based monster battling game that's currently in development. Set in a mercenarial gig-economy where Summoners command powerful monsters through proprietary hardware. Accept missions from clients and prepare your team to take on dangerous foes. Employ dubious technology to gain an edge, or seek out stronger allies.
Follow to keep up to date with development progress! With the demo out of the way, I'm shifting full focus onto finishing the game.















