Epic's Another Reddit AMA For Fortnite Creative
The developer Epic Games has held another "AMA" Event for Fortnite Creative on Reddit since the Battle Royale AMA in February. This event was live and finished at 3 pm ET, March 29th, which lasted about an hour.
In this event, there are three Epic's developers in attendance including the creative development director, ZooKeeperZak, the producer, Avgulotta, and the programming lead, DarkVeil. They selected key questions from a bunch of questions that players have submitted. These questions involve the locker change, additional islands and memory availability, all vaulted weapons & items and more. By the way, Fortnite World Cup qualifiers are in full swing. If you want to advance to the event's finals in April, you will need to be equipped and armed with Fortnite legendary weapons only in Fortnite current item shop.
Here are some of the topics below. For all the topics about the Fortnite Creative AMA, click here.
Q: Will you ever add rift teleporters like the ones that were in wailing?
A: Yes! Timing is tbd as our list tends to change based on many factors. The more creators like yourselves are excited about a new feature the more likely it is we'll do it sooner.
Q: Will there ever be the ability to change your locker during a Creative match?
A: We really want this feature! The reason it's a bit tricky is that the Locker interface needs some work before we'll be able to summon it in the middle of a Creative session. This is mainly for performance and memory reasons, but also because of how the game's menu system was originally designed. We're pondering about how we can do it. How would you guys feel about a different sort of interface, like an Outfit "quick select" pop-up, initially?
Q: Will custom vending machines and zip lines be added?
A: Vending Yes! Zip lines not likely they have a lot of specific gameplay and setup requirements that would be difficult to move over. We're focusing more on things like a custom vending machine and other devices that can be used in multiple ways to make games.
Q: Any thoughts on a terrain editor and some weather effects?
A: We've wanted Terrain tools since our first release, but it's a pretty large project. One of our goals is to provide tools that allow you guys to create worlds that are of the same quality that Epic creates. The way that Fortnite's terrain system works is actually pretty complicated, so we're still figuring out how we want to expose this for Creative.
Weather effects would be awesome! We'll be looking into it, along with other ways to personalize your island's look.
Q: I have a question regarding a recent change with patch 8.20, is it possible to revert the recent changes made to lighting in creative?
A: Yes, we've seen various reports of lighting inconsistencies, and these changes were unexpected. We're looking into it. Very sorry about that!
Q: Ever think about creative tournaments where you announce a theme and people have X time to build something and submit?
A: We've just done that with the first LTM Creator Contest https://www.epicgames.com/fortnite/news/ltm-creator-contest
Q: Will you guys add a program that allows you to publish an island WITHOUT being in the support a creator program?
A: We are working on a way to allow this. Making sure that content that can be shared is audience appropriate is what we're working to figure out. We're still a ways from being able to enable this.
Q: Any thoughts on more available islands, and more available memory? Like 50k more?
A: We'll be continually adding new islands in Fortnite updates. We're also working on improving how you manage your islands, allowing you to rename them, save copies, and have many more saved islands than you do now. We'll have more to share later!
As for memory, currently, there are some important constraints. We'd like your creations to run well on all of the platforms Fortnite is played on, so the memory budget helps prevent crashes. But the more interesting limitation is actually on the Fortnite server. Battle Royale has many thousands of buildings, props, and vehicles -- but on a Creative server, we may hundreds of thousands more objects loaded and simulating on the server. And these islands are totally dynamic, so no "offline optimizations" are possible.
This is actually a new problem for Fortnite (and for Unreal Engine, to a lesser extent!) We've been working on optimizing the servers, and you've probably noticed that Creative islands load much more quickly than they used to. This optimization work will continue, and we'll reevaluate the memory limits as we go.
Q: are you planning on giving us the option to enable double pump?
A: Probably not. We'll see what options we can provide when we working on allowing creators to modify weapon stats.
Q: Will there ever be an easier way to find other players for creative sessions? Can public sessions be possible on the server browser?
A: This is a hugely important thing for us. With the Season 8 update, we expanded Playgrounds to 16 players and enabled Fill matchmaking into a hub with featured Creative content. This was only one of our first big steps to make it easier to play with others. You'll probably see us go through a number of iterations with content sharing and discovery. We're still figuring this out, and your feedback is very helpful!
Q: Is there any chance we'll eventually see a "gravity trap/item?" That way we can control the gravity of only specific areas in the map?
A: Yes.
Q: Will you add more Durr Burger presets?
A: Durr Burger and a few other Fortnite points of interest are in our backlog.
Q: Do you plan on bringing any Save the World props/assets to Creative? I could really use the Save the World gnomes for my Gnome Village block idea.
A: Gnomes would be awesome.... yeah we'll get those in for a future patch.
Q: Any plans for either Hop Rocks, Shadow Stones, and other foraged items (like apple) to be added to Creative in the future?
A: Yes we're working on it!