Retro Terminal that I think Ive posted before - now on OpenGameArt
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@mophs
Retro Terminal that I think Ive posted before - now on OpenGameArt
(via Condensor Tower - 3D model by mophs (@mophs))
Finished the tower!
Round and round it goes, pulling moisture from the martian atmosphere…
Been learning CAD (Fusion 360) for the last few weeks, taking a break to try blender 2.8.
(via Wrench - 3D model by mophs (@mophs))
Blender to Substance Painter
A little workflow I’m trying out,
Here is my lowpoly mesh with no edge splits, totally smooth shaded.
Here is the same mesh I duplicated-linked (ALT-D) which I put on a second layer. It’s in its own object but uses the same mesh data as the first one. You can put modifiers on this second one, here it is with an edge split.
I named the first mesh with the _low prefix on the object and exported it as wrench_low (its made of 3 parts, each their own mesh and object). I named the second wrench_high (e.g wrench_body_high is the object name) and exported that group as wrench_high.
In Painter I made sure to set match to by mesh name.
Out comes a nice bake with no intersection between parts and I didn’t even have to model and maintain a highpoly. This means I can really quickly change the low and it auto updates the _high mesh because they share a mesh block.
Volume warning!
I’ve spent all day fussing over code structure, rewritten the fps shooting like 3 times. It’s nice to be doing some scripting again though, it’s been a long time.
hop
Sound is a bit loud! Careful!
Fussing over FPS structure. Rewritten this a couple times already and I don’t feel like it’s getting more maintainable...
3DF Zephyr (Free) - 3DF has some nice tools and functionality. I especially like its align to plane tools. I think it had some issues with the side wall, carrying over textures or warping them from somewhere else. I definitely appreciate that they have a free offering, it seems like a good choice for hobby 3d printing. The 50 image limit is an okay constraint given the lack of price tag.
Zephyr was probably the second fastest photogrammetry tool i’ve tested so far. I like that it has a nice amount of customization and parameters in conjunction with some sane defaults provided out of the box.
Agisoft Photoscan - same dataset. Some bad alignments, a slow feature match. Worth checking out though.Â
I ran the mask photoset through the auto workflow in RC. I’m really impressed by the quality of Reality Capture’s meshing algorithm. Areas like the mouth really don’t work well with poisson surface reconstruction in meshlab, so I’m interested in how RC solves this.
The source images were taken from the frames of a video with vlc, so the image quality isn’t that good, the wireframe really screams of jpeg..