A masterpost for each Music of Thedas fanmix I made.
Antiva: The leather on your skin is as soft as butter, and the wine in your cup is the best one can find in all of Thedas. The bartender is whispering sweet nothings to a woman beside you, while she caresses his waist⌠Or is she picking his pocket? As you look down at the bar, a crude carving of a crow stares back at you as a warning.
Welcome to Antiva.
Orlais: Youâve managed to get yourself into one of the most extravagant parties youâve ever seen - though youâre told parties like this happen all the time here in Orlais. As you look around the room, youâre met with hundreds of masked nobles and great murals that span the walls and even the ceiling. Thereâs even an orchestra, despite there being a group of bards nearby. Everyone raises their glasses, thanking the Empress for her kind and generous rule.
Elvhenan: âBefore the fall of Arlathan, even before Arlathan itself, the civilization of the elves stretched across all of Thedas like a great, indolent cat.â
A great many ruins can be found in Thedas that show the greatness that Elves once were. You sit on a collapsed column, overrun by the forest, and try to imagine what the place was like back then. Surely they danced. You know for a fact they frolicked through the forest. When you finally catch your breath, you decide to do some frolicking yourself.
Par Vollen: The only way youâll ever see the shores of Par Vollen is if youâre born there. The mysterious isle across the Northern Passage is home to the vast Qunari, and they donât take kindly to outsiders. Despite their harsh exteriors, they are always pleased to help a wondering soul find their place within the Qun. What will your role be?
Ferelden: The smell of wet dog fills your nose, and the crisp air bites at your fingers as you walk through muddy streets to get to your inn. Your home for the night is filled with many travelers and locals alike, and the music is calm compared to that of Orlais or Antiva. The stories of the Wardens are entertaining to be sure, but you find yourself more interested in the stories of mabari war hounds and their inspiring loyalty. Perhaps during your travels youâll find one to accompany you.
Nevarra: The sweat drips off your brow as you walk the Imperial Highway through the Silent Plains. You think youâve never seen so much sand in your life, and praise the gods when Nevarra City can be seen on the horizon. Tombs litter the land, and while they are a sight to behold, you have an uneasy stomach seeing so many grave markers. Once you arrive in the capital, you hear folk speak of the Pentaghast Dragon Slayers, though you can scarcely imagine such great beasts ever roaming Thedas.
Tevinter Imperium: Magic sizzles in the air of Tevinter, and you arenât sure whether thatâs a good sign. This land has stood the test of time, and its history is around every corner. The soldiers patrol the streets in dark armor and the nobles walk in equally dark, albeit more expensive, dress and you find an attractive comparison of their clothing to the architecture of the Imperium itself.
Rivain: The warm waters of Rivain wash over your feet as you look towards the setting sun. Then, the smell of well cooked food fills your senses and you decide to wander into town to find the source. There are as many Elves and Qunari as there are humans here, and you enjoy the sight of harmony between these cultures. Many of the humans have elegant tattoos painted over their bodies and you think that perhaps youâll get yourself a decoration before you leave.
The Thaigs: You find yourself in awe of the Kingdom the dwarves have created. The houses and shops are carefully carves out of stone, and the source of light are the large lakes of lava that pool all over the kingdom. There are whispers of untouched riches in long abandoned Thaigs, but you know the darkspawn have long since claimed the Deep Roads as their own. Perhaps itâs better if you find a nice tavern to drink in, after all, youâve heard the drinks are unlike any other.
Free Marches: The fresh, hot, air of the Marches reflects the nature of her cities. However, the cities seem to be celebrating something called the Grand Tourney with no regard to the heat. Many participants are trying their hand in the Tourney, hoping to be crowned Champion of the Games. Youâve heard that many a champion has risen from these free cities and you wonder if you might run into them.
Anderfels: Sweat drips down your spine, and you wonder what gods cursed this land to be so hot. With itâs harsh climate, and ever present Darkspawn, itâs no surprise that the legendary warriors known as the Grey Wardens formed here. The streets are not as lively as the many other kingdoms of Thedas and what grand landmarks you see usually belong to the Wardens. You are curious to know if these Wardens are hiding the last griffon⌠Only one way to find out.
Seheron: Seheronâs history is as dense as its jungles, which is saying quite a lot after the journey youâve taken to get here. However, youâre more interested in the tales of heroes and griffons that originate here, rather than what the Tevinters and Qunari get up to. The whispers of Fog Warriors peaks your interest, as it is said they can best even the strongest of Qunari. You decide that you will seek out these warriors, even knowing that they will only show themselves if they wish to be found.