A texture pack for @earlypleasantview's control plate & bowl, with seven new textures by me.
For those who're not familiar with these mods: you can buy a control plate or bowl under appliances/misc. After being placed anywhere on a lot, sims will use plates or bowls with the textures of the control object. You can change the texture by clicking the control object with an active sim. It's very simple and super neat!
I also included a remapped version of the dinner plate mesh that improves how the undersides of the plates look with these textures:
The replacement is optional. It shouldn't change how single-colored texture defaults for plates look like and some patterned ones won't look worse, either.
Since I use the smoother bowl default by @pforestsims myself, I made an edit of the control bowl that doesn't conflict with it and uses PF's smoother mesh as the control object. Likewise, I made an edit of the control plate that uses a stack of my remapped plates as the control object.
Both edits are optional. Just delete Earlypleasantview's versions if you want to use my edits.
🍽️ Download (SFS) (alternate)
The files are compressed. All textures are 256x256.
Additional credit to @whysim for the texture base. The patterns came from Freepik and Vecteezy, nothing AI-generated.
These are 4to2 conversions from Wondymoon, Chicklet and Soloriya, low poly. They are cloned from Themediocresulk Toddler Beds as Pet Beds and work in the same way. The beddings are slaved to the original game ones so they will take all the recolors too. Found in the bed section of Buy Mode.
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you <3
This is a 4to2 conversion from Balkanika, medium poly. It's a small kitchen appliance, your sims can prepare 5 types of waffles: classic, vanilla, strawberry, pistachio and chocolate. Children can use it. Like the Muffin Maker you can only choose for one color in your game. There are 10 different colors. Waffles are from this creation I made sometime ago, so they will show up also at breakfast time in the fridge and sims can prepare them also from there.
DOWNLOAD HERE
**NEWS**: I added 4 new savoury recipes too to the Maker, here a picture:
YaPe is a modern package editor for DBPF (.package) files
Features:
Edit any package - FAST
List and edit resources in a package
Filter resources by type
Easy editors for several resource types
Supports opening ANY DBPF-coded .package, .dat, or .sc4 file
Easily reduce texture size, add/remove/recreate mipmaps, change texture format
Import textures by dragging, export DDS
Native on Windows and Linux
Why make yet another package editor?
Simply said, because SimPe can be kind of cumbersome especially on Linux, and package editors other than SimPe (s3pe, s4pe, iLive's Reader etc.) do not support Sims 2 resources.
To illustrate, I timed someone shrinking a texture (convert RawARGB32 -> DXT1, shrink 2x) in both SimPe and YaPe:
SimPe + GIMP: 1m 30s
YaPe: 10s
Originally this started as just a way to easily test if my DBPF library was doing the correct thing, but over time it has grown to become a half-decent editor suitable for more general use.
Tutorial / usage tips
Here I will explain how to shrink and convert textures in YaPe because that's what I imagine most people will use this program for right now, but of course you can use it for other things as well.
Let's get started by getting the program to look the way you want to: use the options in the top left to change the scale of the interface and switch between dark and light mode.
Now drag a package file into the program (don't worry about closing the sims except when you save the package), a list of resources in the package will be visible. You can find out what the abbreviations mean by hovering your mouse over them; in general I try to add tooltips like this to buttons or options that are unclear.
Don't be afraid to mess around and make changes! The changes you make are never saved unless you press the save button, so if you simply drag your package file into YaPe again without saving you will get your original package back (there is currently no undo function, but it is a planned feature).
All these resources are great, but we're only interested in the textures for this tutorial so let's set a filter. Right click on a texture (TXTR) and select "Filter on type".
Great! Now you can only see the textures we're interested in. You can disable this filter by unticking the "filter" option at the top.
Now click on the "TXTR" to open the texture, it will open a new tab in the lower half of the window by default. If your window is not very big (like mine is for this tutorial) you might have trouble seeing the texture and all the options. You can drag the tab around and put it somewhere else in the program, I'm going to put it on the right and make it a little bigger so we can see what's going on.
Okay, now we can see all the options, and well... there's a bunch of them. We'll go over some of the options that you'll likely want to use but feel free to experiment of course.
First, let's have a look at the texture viewer at the bottom: you can zoom in on the texture by holding control and scrolling, and you can change which mipmap is displayed by clicking the radio buttons above the texture.
But wait, this texture does not have enough mipmaps to show up in game! (post by @pforestsims) Let's fix that right this instant by clicking the "Add missing mipmaps" button in the middle.
Okay, now the mipmaps will show up in game, which is good... except that this mipmap is really blurry. (post by me) Luckily we can fix this really easily, just click the "Recalculate all mipmaps" button.
Much better!... except that we've created a new hidden problem: the leaves will disappear when zooming out in game (blog by lisyarus) but even this problem can be fixed. We can actually preview what the texture will look like when zoomed out by switching the format to DXT1 since DXT1 has binary transparency, just like alpha tested textures like leaves and grass.
Right, so the leaves have a bunch of holes that don't look right when zooming out, let's change that. Above the "Add missing mipmaps" button there is the "Preserve transparency" slider: try changing it to something like 120-170 and click "Recalculate all mipmaps", you can see that the transparency changes, if it's still too thin/transparent set the value higher and recalculate again and so on.
Have a look at all the mipmaps (zoom levels) and once you're satisfied with the transparency change the format back to DXT5.
This texture will now look great in game! But it is also quite large, so we can reduce the size 2x smaller without sacrificing very much in terms of looks (sorry to all the cc authors who love their large textures). Click the "Remove largest texture" button, which will make it so that the first mipmap becomes the largest texture effectively reducing the size by 2x. Like mentioned it does use the first mipmap so make sure to fix any blurry mipmaps first.
You can repeat the same process for the other textures in the package, and then we're done. Save the package by clicking the save button in the top bar, and have a look in game at your beautiful textures.
Another option is to drag images/textures you've made somewhere else into the program (with special support for dds files), for a full lists of supported image formats you can look here. (image-rs documentation) The image/texture will currently go into the firsts open texture resource tab because of UI framework limitations.
Here's a look at some of the other editor currently implemented:
Vertical Challenge Rock Wall Functional for The Sims 2
I made functional this 3to2 conversion of the Vertical Challenge Rock Wall by Neko Sayuri (7k poly) using the Climbing Wall by Solfal.
I made it two tile wide so there are 2 slots to be used to climb, on the left and on the right of the wall.
Children to Elders can use this object but they will all use the children animations (not a big deal in my opinion). It's also autonomous and increases fun and body skill. Found in Hobby - Exercise.
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
I've just released a web tool for The Sims 2 modders that converts SimPe BHAV code to Mermaid diagrams. It's intended to make BHAV functions easier to understand, especially the big ones.
Made it for myself, I might as well share. If there's something I've missed please let me know.
This list is being updated, Tumblr is being a pain and updates won't show up on re-blogs. Visit the original post to view the most current version.
Mirror: Dreamwidth.
Sims 2 The Maxis Match Repository Project [CAS] [Pinterest Ver.]
Sims 2 Repository Finds [Objects] [sorted into categories].
Sims 2 Functional Finds [Sorted by function].
Resource list: Clutter and decorative items [massive index at GoS].
Sims 2 Lot Database [Maxis ones emptied out].
Sims 2 Lot Makeover Database [Maxis Lots] [Note the Uploading Tutorial].
SkyBox/Horizons/Skylines Database.
Maxis Career Conversions TS1+3+4 to TS2 [Sorted by Game&EP - Under Downloads].
Fractured Moonlight's Stone Super Set - Database [Creator Unknown, let me know if you know].
By Theme:
List of Maxis Lost & Found Objects Converted into Usable Items.
Stories to Sims 2 Conversion Database. [DW Backup]
TS1 to TS2 Conversion/Recreation Database.
TS1 Catalog Conversions [Active, Include OG Object Descriptions].
TS3 to TS2 Conversion Database [DW Backup].
TS3 to TS2 Traits Project Mod Tracking Sheet [Blog Ver.]
TS4 to TS2 CAS Conversion Archive [EA].
TS4 to TS2 CC Clothing Conversion Database [Custom - ts4 only?].
TS4 to TS2 Build/Buy Conversion Database [EA].
TS4 to TS2 CC Build & Buy Database [Custom].
The Sims spin-off games to the PC TS2 [&3+4].
TSM-to-TS2 Conversion Database [DW Backup].
Sims 2 Historical Finds [CAS&Objects] [Sorted by Era/Period].
Grunge Masterlist Project 2025.
List of Asian Sims 2 Sites With Working Downloads [As of 2017?].
CC Archives:
Sim Archive Project, at The Internet Archive [Introduction Post].
Sims Cave.
Sims Graveyard.
Liquid Sims - Community Archives.
The Booty, at PSMBD.
Sims 2 Packrat, on Tumblr [Watch out for the recent SFS Hacking problem].
Ekrubynaffit (a.k.a bestbuild4sims) has re-uploaded a lot of archives of defunct creators. Albums with DL on her pinterest. Mainly build and buy mode, thanks a lot!
Resources:
CEP-Extras List, Huge Lunatic at Sims 2 Artists.
The Sims 2 Tutorials Database [Active] (Really needs a backup outside of Tumblr).
Several Lists of Maxis Resources for Modding,Pick'n'Mix Mods, own website, under Notes.
List of all Color Actions, With DL, ZeroDark/Graphic at GoS.
List of all WSO Actions, by Blue Heaven Sims, under Resources.
List of Hacks & Mods That Use Tokens, Bulbizarre at MTS.
Update notes are under the cut:
Update: Custom Clothing Conversion db [4t2], by @brandinotbroke/ Hair db, by @krabbysims/ Sims 4t2 CAS Conversion Archive [EA], by @mdpthatsme/ CEP-Extras List, by @hugelunatic/ Lists of Maxis Resources for Modding, by @picknmixsims/ Sims 2 Tutorials db [Active], by @sims2tutorials/ Sim Archive Project at The Internet Archive, by various - see @simnostalgia.
Update 1: added EA ts2 store items at GoS/ Painting sizes db/ Tutorials db, by @sims2tutorials.
Update 2: GUID db Revival.
Update 3: believe it or not, there's more - Shoes db/ Sims 2. Functional Finds [sorted by function], by @sims2functionalfinds.
Update 4: Resource list: Clutter and decorative items, at @gardenofshadowssims.
Update 5: added archives section.
Update 6: added @ekrubynaffit's Pinterest Archive.
Update 7: Fixed TSM link, added Stories db/ Afro Hairstyles db, by @letomills/ SkyBox/Horizons/Skylines Database, by @simmergetic/ Grunge Masterlist Project 2025, by @pixeldolly/ and DW backup links (Everything that's exclusively on Tumblr/LJ should be backed somewhere else).
Update 8: List of Asian Sims 2 Sites With Working Downloads [as of 2017?] by @0201-sims.
Update 9: added Sims 2 Repository Finds [sorted into categories], by @sims2repositoryfinds.
Update 10: added Sims 2 Object db [Discontinued], because the more the better.
Update 11 Yet another (!): The Maxis Match Repository Project [CAS], by @whattheskell [how did i forget?]/ TS3 to TS2 Traits Project Mod Tracking Sheet, by Rowena Sims & @noodlebelli.
Update 11: Maxis Career Conversions TS1+3+4 to TS2 [Sorted by Game&EP - Under Downloads], by @sims2idea-lientebollemeis2i.
Update 12: HS I found another one: List of all Color Actions - Names, Creators, and Download Links. Maintained for over a decade by @zerographic at GoS :P
Update 13: separated by type & theme. added Sims 2 Historical Finds [CAS&Objects] [Sorted by Era/Period], by @ts2history.
Update 14: added to resources Trait GUID db, by @fireflowersims.
Update 15: I shit you not, there's more - Sims 2 Lot Makeover db [Maxis Lots], by @ts2lotmakeoverdb/ List of Hacks & Mods That Use Tokens, Bulbizarre at MTS/ TS1 Catalog Conversions [Active], by @kitteninthewindow/ WSO Action Masterlist, by Blue Heaven Sims under Resources.
Update 16: List of Maxis Lost & Found Objects Converted into Usable Items, @kirlicues.
Update 17: Sims 2 Lot db [Maxis ones emptied out], by @mikexx2 @mrsktrout @ts2lots.
Pulling from most every other set of Sun&Moon for potion ingredients, this set gives the sims the ability to brew various potions that affect moods, skills, life states, aging, pregnancy, health, and a variety of other mostly harmless effects.
The Quick Feature Review/Set Breakdown below the cut.
Download - SFS
View Use/Instruction Manual
The Potion Crafting Bench - The heart of the set itself, the potion bench is where components are stored, prepared, and combined into batches of potions. At this station, sims can do the following.
Practice potion making and brew a total of 56 potions that have varying effects when drank by sims
Earn Logic Skill and Science Enthusiasm
Stock materials
Order Supply Bundles to facilitate quicker potion making
Obtain a Writ of Mastery in potion crafting
Keep a tidy workstation by keeping things clean
A set of “basic” potions, and their ingredients will be considered REQUIRED for function. Do not remove those files. Let the manual guide you.
This set is MAC-compatible and requires Smarter EP Check, Easy Inventory Check, Easy Lot Check and Money Globals. These are HARD requirements. The set will NOT FUNCTION without these files.
Access to these is dictated by logic skill level as well as a writ of mastery/Creature Life State/Traits.
This station has 28 decorative slots, as well as a decorative mode to enable/disable effects and an "in use" look at will.
Story Mode Enabled - Skip all the ingredients and steps, just enjoy the end products, or just run the animations on a station for the ease of taking pictures.
*New Feature* - Station Cleanliness. As the station is used, it will obtain dirty points. This dirty level affects the outcomes of potion crafting and increases failure chances. Make sure to keep the cauldron clean to ensure quality products!
*New Feature* - Supply Ordering. For a flat rate, sims can buy a bulk order of various materials needed for any potion. They will be added directly to the station's crafting counts.
All potions can be found in Hobbies/Logic. Complete Dutch and Portuguese translations. If you'd like to translate into your native language, please share your strings with us and we'll update the set proper!
Inventory Tools & New Items
Botanical Book - Pretty and useful. Inventory Tool.
Writ of Mastery - Apothecary Version. Inventory Tool.
Crate of Jars - 6 glass jars needed for potion making.
Cauldron Dregs - Waste produced from cleaning the station or failing in potion making.
Bonus Items
Reference Tome - In game recipe book for all potions
Counter Split OMSP - Give maxis counters a chance to hold more things!
Display Shelves - 9 decorative slots, two versions.
Apothecary Todd Cart and Pavilion - Previously released sets bundled into this set; they have been optimized and renamed, please remove the old versions.
Potion Specifics
Potions come in 5 types: Basic, Folk Remedy Potions, Arcane Potions, Creature/Lifestate Potions, and Poison Potions. The more fantastical the potion, the more complex it is to make.
Please be aware that depending on your playstyle you will have to add more files from other sources or you can delete certain files from this set without worry; For example, if you do not play your game with creature life states or custom creature life states, you may delete anything related to those potions, provided it is not used in another “basic” potion.
Potions are NOT recolorable and will not be made so in the future. If you wish to alter the bottle/potion colors yourself, this may be done in the properties/categorized properties tab of each subset txmt in SimPe, using the stdMatDiffCoef line.
Potions Vs. Teas: You will notice that many potions have the same effects as previously released teas from the Quali-Tea set. So what’s the difference?
Teas are based on cooking and logic skills only. Potions function more on Logic skill level and a Writ of Mastery, OR Witch/Warlock state, and other traits.
Teas are single cup per crafting interactions (except basic hunger teas). Potions will always produce in a batch of 6.
In some cases, Teas require MORE ingredients to make, whereas Potions require LESS ingredients but higher Logic skill and rarer/less natural ingredients.
While potions can have the same effect as a similar tea, more risk is involved with taking them and sims can experience adverse/opposite of intended effects.
SimWardrobe's Candy Crafting Station with Parsimonious Chocolate Boxes
I saw a reblog of @pixeldolly's recolored chocolate boxes for SimWardrobe's candy crafting station and I had a sudden urge to take it even further. I also just hit 200 followers so this can be my followers' gift, too!
The candy crafting station allows your sims or their employees to make five different types of chocolates and pack them in boxes for resale at an owned business. Each flavor has a different effect when a sim consumes them. You'll find it under Appliances/Misc for $5,000.
I changed the objects crafted at the station from the boxes of chocolate based on the pizza object, to the boxes from Parsimonious' For the Love of Chocolate set.
I also added hobby enthusiasm to the machine and the chocolates and added special bonuses for the sim that eats them.
The five types of chocolates are:
Milk Chocolate: satisfies hunger, no special effect
Dark Chocolate: increases fun and hunger
Mint Chocolate: increases comfort and hunger
Ginger Chocolate: increases energy and hunger
Extra Dark Chocolate: increases hunger and adds love potion effect (eating disabled for children and toddlers)
I'm really excited that I got this to work and I think it's really fun, so I hope that you all will like it as much as I do. :)
Download: Simblr.cc | SFS
More notes and stuff below the cut:
Notes on the candy crafting station:
I did not change the GUID of the Sim Wardrobe station, so you can't have both in your downloads folder at the same time.
Sims gain cooking skill when making candy. (You must have the comm-skilling hack from MATY to gain skills on community lots.)
On an owned business lot, candy will go into the business owner's inventory.
New: Sims gain cuisine hobby enthusiasm when making candy.
New: Candy output changed to chocolate boxes from Parsimonious. (see below)
New: Changed icons on the machine from fruit to ones that match the "ingredients" of the different chocolates. Icons were created by FreePik at flaticon.com. They're crunchy up close, but I decided I could live with them. The originals were pretty crunchy too.
Notes on the chocolate boxes:
The chocolate objects were created by Kate at parsimonious.com. Polycount: 904
Sims will use the snacking animations when eating the chocolates. There is no half-empty or empty state. Sims will throw the box away when finished. If a sim lays the object down after picking it up, it will be turned on its side. Eating can be resumed if it is not empty.
Placing objects on displays using moveobjects on may cause the item to disappear after restocking. Turning off the cheat before placement or placing the chocolates in the Decra-Chill display seems to fix this issue.
These objects have new GUIDs, and can be used along with the original and its recolors.
Eating these chocolates will decrease fitness rather quickly, same as snacking on chips/cookies.
NEW: Sims gain cuisine hobby enthusiasm while eating.
NEW: Sims no longer burp while eating the chocolates.
NEW: Updated the price and catalogue descriptions for all and changed the box texture for the Extra Dark Chocolates. Prices are set as follows: Milk Chocolate $20; Dark, Mint, Ginger Chocolates $30; Extra Dark Chocolate $40
NEW: Chocolate boxes must be crafted and do not appear in the catalog. If you want to be able to buy them from the catalog, just give the objects a buy category using SimPE or whoward's Object Relocator. If you do that, you can use these objects with or without the crafting station in your downloads folder.
Credits and thanks:
SimWardrobe/Paladin's Palace for the original candy crafting station
Parsimonious for the chocolates
@pixeldolly for the inspiration
@crispsandkerosene for the tutorial on adding hobby enthusiasm to custom objects
I posted something for the monthly theme over at GoS. It's conversions from a Sims 4 Bioshock collaboration between Surely-Sims, LxN, and DoctorSimCraft. And though it took me three hours to perfect, the glass-lidded grand piano is fully functional.
Check out the original Sims 4 collab here, here, and here and check out the monthly theme at Garden of Shadows (and get more info about this set there) or download my contribution directly at the link below.
Download GoS' Ye Olde Days 4t2 Bioshock Conversions