Kids when you shave
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let's talk about Bridgerton tea, my ask is open
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@nitrogelly576
Kids when you shave
*rubs hands* my turn on the pearlina.
Happy yurimas and happy new year everyone o7
I got the words "jacuzzi" and "Yakuza" mixed up
Now I'm in hot water with the Japanese Mafia.
Doto Cuttlefish
Titles/Nicknames: Agent 3, Three, Lone Mollusk, Dotty (Given by those close)
Prologue Before Splatoon 1
(CW: Substances, Abuse, Child Endangerment)
SPLATOON
As soon as Doto turned 13, he started job hunting in the middle of the Great Zapfish disappearance. In the midst of the citizens' panic and chaos, he was recruited into the New Squidbeak Splatoon. At first, he was hesitant, but desperate enough not to care what payment he'd receive. Given the title, "Agent 3," he now had to endure perilous missions to find clues about the Great Zapfish to supply energy to Inkopolis again. His first mission was a disaster, he ran away from the Octarians and hid the best he could, not firing his gun once.
After getting used to the missions, he was given a roof over his head within Octo Canyon. As the Cap'n noticed how malnourished the boy looked, he began asking questions, only to be answered through a notepad. Doto wrote that he'd always been surviving on scraps and whatever money he earned in Turf War battles. Cap'n Cuttlefish didn't see that as an acceptable way to live and told the rest of the splatoon.
Agent 1 and Agent 2, the granddaughters of Cap'n Cuttlefish, heard Doto's story, and the entire splatoon unanimously decided to adopt him. Finally, at the end of the day, Doto had a home he could return to. These attachments scared him at first, but he used their connections as motivation to finish his missions.
Following his training and a series of missions to reclaim stolen Zapfish, Doto is on the cusp of a major breakthrough. They've just defeated a massive boss, the Octowhirl, and it seems like the mission is nearly complete. But just as Doto is about to grab the recovered Zapfish, a giant mechanical tentacle emerges from the ground and snatches Cap'n Cuttlefish! This is where the mission takes a turn. A shadowy figure emerges from a flying saucer: none other than DJ Octavio, the legendary leader of the Octarians and Cap'n Cuttlefish's nemesis from the Great Turf War. He reveals his plan to use the stolen Great Zapfish to power his ultimate weapon, the Octobot King. With Cap'n kidnapped and the final boss revealed, familiar voices take over Doto's communication device. It's Agents 1 and 2—Cap'n Cuttlefish's granddaughters and the famous pop duo, the Squid Sisters. They guide him through the final assault on Octavio's base, leading to the climactic confrontation with the Octobot King itself. The Great Zapfish had returned and power was restored. Doto was expecting to be let go as an Agent since the world had been saved, but turns out the splatoon had other plans besides the one-time gig. The New Squidbeak Splatoon was not official, not yet at least. They've been planning for it to be an actual agency, but they need more people. So Doto stays, not only for his better future but the better future of Inkopolis.
In between the events of Splatoon 1 and Splatoon 2, Doto decided to abandon his former surname and replace it with the Cuttlefish name. He then started to work on music with Callie and Marie, making instrumentals for some of their songs and working as a DJ for extra money.
SPLATOON 2
By the time he was 16, Doto and Cap'n Cuttlefish set off on an adventure. A research trip to the cape which was supposed to be Cap'n attempt to bond with Doto. That's where they encountered an Octoling within what seemed to be an abandoned facility. Cap'n ordered Agent 3 to fight the Octoling and hesitantly Doto follows the command. In the midst of the battle, an unknown third party interfered, causing the facility to break and all three of them falling and becoming separated. The Octoling, now titled “Agent 8”, is stuck with Cap'n Cuttlefish whilst Doto explores the underground parts of this new found facility.
While Agent 8 was collecting “thangs”, going through experiments, and recollecting memories in the form of Memcakes, Agent 3 had been busy trying to regroup with her and the Cap'n. Having stolen a CQ-87-A, an admin level keycard, they were able to access nearly every part that was off limits to Agent 8 and the Cap'n. The 3 of them communicated through the device as much as they could, but as their communication stopped for a few hours a distress signal started wailing. Agent 3 wasted no time and headed towards it, finding that Agent 8 and the Cap'n were at the end of it trapped inside a blender. Doto sprung into action, knocking the power source off the blender, breaking the glass, but landing unconscious on the floor during his rescue attempt. He remains unconscious until he feels a burning sensation on his face, Commander Tartar hijacked his mind and his memories turn hazy from there.
Doto Cuttlefish
Titles/Nicknames: Agent 3, Three, Lone Mollusk, Dotty (Given by those close)
PROLOGUE Before Splatoon
(CW: Substances, Abuse, Child Endangerment)
I have realized that I am making posts of my characters, but haven't introduced them. Welp, time to make Agent files
(sketch) What are they reacting to?
Caption this
The secret has been shared
Callie shared the secret with Marie and then with Agent 4 (Kondo)
previously...
I should make some sort of special for my 20th birthday
Looks like someone has a crush!
guess who's getting into splatoon again..
I know I've been dead here, but im back
SPLATOON THEORY
According to Sunken Scroll 14
What if these airborne microbes also inhabit the water? That's probably another reason why Inklings could never go back into the water after they have evolved.
Plus, whenever they get splatted by the water their ink dissappear after a few seconds. The ink would stay there for at least a couple of minutes like in our world where when a squid or octopus inks, the ink would still be visible in the water but is soon washed away by the tides.
It also explains why Inklings in Mario Kart don't dissolve in contact with their water because either there is a magic spell protecting them from the water, or there are no microbes within the water.
I add onto this theory is the fact that Inklings can shower with filtered water that has gotten rid of the microbes, but I assume Agent 3 is still afraid of the water being filled with microbes probably for some reason.
But this is just a theory, I could be completely wrong
SPLATOON THEORY
According to the Octo Expansion
Let's focus at the fact at age of 16, Marina was assigned to DJ Octavio's wasabi supply unit. Does that have to do with her helping DJ Octavio build the giant robot in Splatoon 1?
And if so, with Marina gone. Is that why in Splatoon 2 DJ Octavio seems weaker?
Is DJ Octavio too reliant on his subjects? Or was Marina so successful that with her gone, DJ Octavio has to go back to scratch now that he no longer has a mechanic as good as her?
This could possibly be why he captured Callie, or I could be wrong
Why the heck do I only know about this now?
Inklings wear fish hooks to show they're single and looking for a mate.
Little did I also know that the armor for Agent 3 in Splat 1 has this lure. Bet they don't have it anymore after Octo Expansion
10 Year Anniversary Official Illustration
despite being 4k, this isnt the full size! it's 10k, check out the full image on the wiki link below
https://cdn.wikimg.net/en/splatoonwiki/images/archive/6/62/20250527171121%21S_NT_10_Year_Anniversary_Illustration.png
me every day without fail: I'll do [chore] when I get home
me when I get home:
me every single week: I'll do it on the weekend!
me the entire weekend:
all of us rn