They closed down the La Brea tar pits bc they found a dinosaur ideology preserved in tar.
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he wasn't even looking at me and he found me

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@norondor
They closed down the La Brea tar pits bc they found a dinosaur ideology preserved in tar.
Jenny Holzer, Living, 1980-82
my thoughts on the nintendo direct
Next time transphobes call trans healthcare "experimental" you can show them this
penicillin was first discovered in 1928; vaginoplasty is less experimental
ibuprofen was first discovered in 1961; phalloplasty and HRT are less experimental
Adderall was first applied as an ADHD treatment in 1994; puberty blockers are less experimental
okay but also adderal is absolutely a contentious topic i am trans i agree with the general post but adderal is NOT uncontroversial
Gotta tell you guys something wild in the Chinese fan sphere
So some fanartist drew a “sexy” (read: booby) version of a (cartoon) character who is traditionally very non-sexualised. Fans of the character got mad about it because it’s kind of groundbreaking how that character is written and portrayed and this art totally ignores the entire point of the character. They demanded the art be deleted. In response to that other people said, well what the fanartist did may be distateful but they have every right to draw what they’re into. The two sides fight for days and each starts a harassment campaign and even report their “opponents’” accounts.
So far so typical. But things eventually come to a head and they decide that this will be settled by votes - not through a poll. Through donations to a children’s education charity via each side’s portal. Whoever can get the highest amount of donation wins.
And that is how this charity received over 1 million in donations in three days lol. Oh btw the “freedom of expression” side won by a landslide (960k to 40k)
From now on this is how all petty fandom disputes should be settled.
Both donation groups finished collecting donations on May 31st, and the charity has since reached out to the "freedom of expression" group's organizers to notify them that their donations will be specifically allocated to girls. The charity works with schools to allow impoverished students to go to high school (which isn't free in China), so they will be distributing 7500 RMB each for 128 girls to attend their 3 years of high school.
Also for anyone curious, the character is Luye from The Legend of Hei II. Official design vs. the fanart under the cut:
If ever you get tired of responding to questions about "rp-forward" games with verbosity and pedantry (which, to be clear, heaven forfend you do, I love reading those posts) may I humbly suggest the (in my opinion highly entertaining) alternative of telling people "Good Society will probably work for you" and refusing to elaborate?
You know for a fact that if I ever resorted to a bit like that it would be Chuubo's Marvelous Wish-Granting Engine.
#I am only vaguely familiar with the game #why would recommending Chuubo's be a bit in this case? (via @moltensludeinbrainattack)
The structure of the game manages to hit a remarkable number of features that folks who think "RP forward" actually means something and isn't just a marketing phrase would typically regard as categorically excluding a system from being "RP forward", while looking nothing like the kind of game you'd tend to picture based on those features.
You don't want the mechanics sticking their nose into every little thing? Chuubo's is so intensely preoccupied with mechanising the mundane that forming intentions to do things is a rules-mediated action. There are specific target numbers for stuff like "do it correctly", "look like you actually know what you're doing", and "be happy with the result", and without a relevant skill or resource expenditure, the best outcome you can ordinarily achieve is "make everything worse".
You want to do stuff because it "makes sense for your character", and not because it gives the most points? As far as Chuubo's is concerned, those are the same thing. Just living your everyday life is framed as a kind of quest, with milestones and XP triggers and whatnot; this is a game where you might actively look for excuses to "have a conversation in a poorly lit place" or "gaze contemplatively over a large body of water" because your personal quest line awards XP for doing that.
You want a game that will let you make up whatever character you want and doesn't expect you to faff about with "classes" and "levels" and such? Not only does Chuubo's effectively have both of those things, it's so strongly opinionated about what sorts of characters are appropriate that it recommends you use pregenerated characters until you get a good feel for the milieu. One of those pregens has a character sheet that's twenty pages long – and you might assume that means most of it is just a big tedious lore dump, but it's not.
And on top of all that, it's not combat focused (because it has no formal combat system) and doesn't ask you to roll dice all the time (by dint of the technicality that it's a diceless system), so it can't readily be dismissed as "not RP forward" on any of the usual grounds. It's a slice of life game about adolescent gods attending high school. The kid who owns the titular Wish-Granting Engine can turn into a giant snake.
@caseyuptobat replied:
The only reason to actually play this game beyond novelty is if you have a supreme case of writer's block and are running behind to turn in a manuscript of an azumanga-esque 4koma chapter
Not true.
It's also a very solid choice for running Homestuck.
@bobafloutist replied:
Would you say the game is fun?
I certainly have fun with it. Take that for what it's worth, in light of what you know about the kind of person that I am.
Is this a game that's actually meant to be played, or was it made as a joke or something?
It is ABSOLUTELY intended to be played! It is probably even my currently favorite ttrpg, if I had to pick only one. (There's an argument to be made that some of Jenna Moran's works, such as Wisher Theurgist Fatalist a.k.a. "WTF," are more thought exercises than traditional games, but 1. people can and do play WTF; and 2. Chuubo's is very fully in the "intended to be played" category.)
In reblogging this from you, I'm kicking this post into dedicated Jenna Moran fan space, so I wouldn't be surprised to see you get additional, better answers, but I'll at least start:
Prokopetz is, I'm pretty sure, largely framing this description of CMWGE (as it's commonly abbreviated) to make a point challenging how people think about game mechanics in the first place. In practice, though, playing Chuubo's feels tremendously organic, with the greatest difference between itself and other ttrpgs I've played being that, despite not being GM-less, players have way more agency to simply declare that a thing happens because it fits with their character's story.
Indeed, all these described mechanics are a way of keeping story logic front and center with CMWGE: your character does not learn and grow through defeating enemies, and even XP from just attending a session is downplayed. Instead, narrative beats are what concern you—both big milestones and smaller ones. A strange dream or "imagine spot"; a moment where a character tries and fails to voice their feelings; the time wielding a forbidden power—all of these can have narrative heft to them. You're encouraged to linger in quiet moments, but also to be unafraid in declaring that now is the time for your character to step up and do something incredible.
This is, likewise, why the game measures "intention" strength for actions. (And, to be clear, just like in other games you're used to, you don't need to set intentions for narratively insignificant actions any more than you'd be expected to make a dice check for them. It's just that a much broader span of actions could be narratively significant, in a game like CMWGE.) Intention, as a system, ends up highlighting two things: first, the way that characters who seem mythically powerful in one area may genuinely struggle to do things like "navigate a customer service conversation like an ordinary human"; and second, to show how hope, passion, and the wishing power of the heart can allow even "ordinary humans" to accomplish wonders.
It takes some getting used to, to be sure. But having felt what it's like to have my character's losses and (to be blunt) crashouts be truly leaned into as advancing the story productively? Having my "moss Galatea" character finish her storyline by having her two partners cut out her heart that they might collectively plant it in a forest grotto, allowing her to transcend to a kind of godhood? And it's not just allowed but actively encouraged by the narrative beats of her arc "quest"? Holy shit.
Yes, yes you can play Chuubo's Marvelous Wish-Granting Engine. You absolutely should play Chuubo's Marvelous Wish-Granting Engine.
Slow-burn bleak comedy web series about a middle-aged man whose life is gradually destroyed by a personal conflict with the corrupt manager of a local pizza parlour, which at the end of an award-winning multi-season run is abruptly revealed to be the secret origin of the Noid.
"Now I've shot so many Nazis, Daddy will have to buy me a sable coat." (From his Wikipedia article).
Neil Munro "Bunny" Roger
June 9, 1911-April 27, 1997.
Bunny Roger killed a bunch of Nazis and then invented Capri pants.
He was expelled from Oxford for his indiscrete gayness (discrete gayness being perfectly fine at Oxford and part of the curriculum until...today probably, at least like 1992?). Then, having been sent down to London, he started his own fashion business, and his first client was Vivien Leigh.
Bunny served in WWII, killing fascists in North Africa and Italy, and often wearing a mauve scarf in the field. Roger claimed that he had gone into a battle brandishing a rolled-up copy of VOGUE and commanding: "When in doubt, powder heavily!"
Roger was known in high society for his themed soirées; Diamond, Amethyst, and Flame Balls were held to celebrate his 60th, 70th, and 80th birthdays. He wore a curious plum colored catsuit with a feathered headdress at his 70th birthday ball in 1981. At his 80th, he made his entrance in a catsuit of scarlet sequins with a cape of orange organza, greeting his guests from behind a wall of fire. His parties were covered by the newspapers, including a New Year's Eve Fetish Ball where the proper upper class mixed with young guests in rubber S/M gear.
From an obituary: "Beneath his mauve mannerisms, Bunny was stalwart, frank, dependable and undeceived; to onlookers a passing peacock, to intimates, a life enhancer and exemplary friend."
From another obituary:
He served valiantly in every way.
happy 125th birthday to bunny roger
Found this color photo:
And this in-memoriam piece.
this is how charli xcx sounds to straight men
I looked the book up. the main character's name is Tookie De La Crème
like a year ago i watched the terrible all stars season and became obsessed with the lore around her making this book. Like how on earth is the book over 600 pages???
Jarvis, pull up that variable meme.
i’m reminded of the developer of a mapping software who had a variable named ‘legend_handles’ that got refactored into ‘leg_handles,’ ‘leg_hands,’ and finally ‘feet’
This is the way.
quirky fourth wall breaking character but theyre just fucking. wrong about the medium theyre in. they keep making references to cinematic techniques and directorial styles and the other fourth wall breaking character is like "dumbass we're in a fucking comic book" and they are in a video game.
Well currently they’re in a tumblr post but I see your point
Hello!
Howdy!
I’d like, uh, two normal rolls.
Sure thing!
And one with the… With the pumpkin seeds.
Which do you mean?
The one with the… With the seeds.
What are they called?
Uhm… A, uh, “crunchy pumpky.”
Sure thing. Would you like anything else?
Uhh… I’ll also take a, uh… A… A Nutella donut…?
Unfortunately, I don’t know at all what you mean…
A… One of those right there!
You really must tell me, what’s it called??
I… I’m… I’m a dumb piece of shit.
Sure thing! Anything else?
That one there?
You know what you need to do. [Here she switches from the formal, customer service voice to addressing him casually and familiarly.]
I… I’m a little greedy pig, oink oink?
Do it!
[grunts like a pig]
That comes to €13.50, please! Have a beautiful day!
Hello! I’d like an “I hate my father” and two “I have a small willi—” [The word that gets cut off is Pimmel, an un-sexy term for penis.]
Me when I write for 30 minutes: 1k words
Me when I write for 2 hours: 500 words
Me when I write for 4 hours: -300 words
Once Oscar Wilde, coming down to lunch, was asked how he had spent his morning. "I was hard at work," he said. "Oh?" he was asked. "Did you accomplish much?" "Yes indeed," said Wilde. "I inserted a comma." At dinner, he was asked how he had spent his afternoon. "More work," he said. "Inserted another comma?" was the rather sardonic question. "No, said Wilde, unperturbed. "I removed the one I had inserted in the morning."
If ever you get tired of responding to questions about "rp-forward" games with verbosity and pedantry (which, to be clear, heaven forfend you do, I love reading those posts) may I humbly suggest the (in my opinion highly entertaining) alternative of telling people "Good Society will probably work for you" and refusing to elaborate?
You know for a fact that if I ever resorted to a bit like that it would be Chuubo's Marvelous Wish-Granting Engine.
#I am only vaguely familiar with the game #why would recommending Chuubo's be a bit in this case? (via @moltensludeinbrainattack)
The structure of the game manages to hit a remarkable number of features that folks who think "RP forward" actually means something and isn't just a marketing phrase would typically regard as categorically excluding a system from being "RP forward", while looking nothing like the kind of game you'd tend to picture based on those features.
You don't want the mechanics sticking their nose into every little thing? Chuubo's is so intensely preoccupied with mechanising the mundane that forming intentions to do things is a rules-mediated action. There are specific target numbers for stuff like "do it correctly", "look like you actually know what you're doing", and "be happy with the result", and without a relevant skill or resource expenditure, the best outcome you can ordinarily achieve is "make everything worse".
You want to do stuff because it "makes sense for your character", and not because it gives the most points? As far as Chuubo's is concerned, those are the same thing. Just living your everyday life is framed as a kind of quest, with milestones and XP triggers and whatnot; this is a game where you might actively look for excuses to "have a conversation in a poorly lit place" or "gaze contemplatively over a large body of water" because your personal quest line awards XP for doing that.
You want a game that will let you make up whatever character you want and doesn't expect you to faff about with "classes" and "levels" and such? Not only does Chuubo's effectively have both of those things, it's so strongly opinionated about what sorts of characters are appropriate that it recommends you use pregenerated characters until you get a good feel for the milieu. One of those pregens has a character sheet that's twenty pages long – and you might assume that means most of it is just a big tedious lore dump, but it's not.
And on top of all that, it's not combat focused (because it has no formal combat system) and doesn't ask you to roll dice all the time (by dint of the technicality that it's a diceless system), so it can't readily be dismissed as "not RP forward" on any of the usual grounds. It's a slice of life game about adolescent gods attending high school. The kid who owns the titular Wish-Granting Engine can turn into a giant snake.
@caseyuptobat replied:
The only reason to actually play this game beyond novelty is if you have a supreme case of writer's block and are running behind to turn in a manuscript of an azumanga-esque 4koma chapter
Not true.
It's also a very solid choice for running Homestuck.
Commenters praise the girls frugality