I was making another YOI sketchbook, but I didn’t finish in time to get it to the printers for the con, so I’m sharing them all here.
YOU ARE THE REASON
The Bowery Presents

@theartofmadeline
Xuebing Du
I'd rather be in outer space 🛸

Discoholic 🪩

shark vs the universe

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Today's Document
One Nice Bug Per Day
h

Jar Jar Binks Fan Club
Lint Roller? I Barely Know Her

Love Begins

gracie abrams
Sade Olutola
Show & Tell
he wasn't even looking at me and he found me
Misplaced Lens Cap
Keni

seen from Malaysia
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seen from China

seen from United Kingdom

seen from France
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seen from United States

seen from France
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seen from Morocco
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@notsofaemish
I was making another YOI sketchbook, but I didn’t finish in time to get it to the printers for the con, so I’m sharing them all here.
i miss yuri on ice
Since Rocky and Grace have access to a ton of video games on the Hail Mary, I figured eventually they'd play Just Dance during their trip to Erid
Did a silly PHM thing
I can finally put all 8 animations I made together 💐
It was fun trying out different new visuals and transitions! It's really nice to see them all together🥰🥰🥰
Creating Characters
On the internet, the most common advice for developing characters I’ve found is to fill out a character questionnaire. It’s everywhere. What’s the best way to get to know your character, you ask? Fill out this form, they answer.
The official NaNoWriMo questionnaire is forty-six questions long, guys. Forty. Six. Questions.
This may work perfectly for some people, but I look at those things and die a little on the inside.
I know I can’t be the only person who hates character questionnaires, so if you’re not a fan of forms and also have no idea where to start with your character, I thought I would share my list of things I know about my characters before I start writing.
It is not a list of forty-six things. It’s a list of four.
1. Their Role
Character is story and story is character. You can’t have characters taking up pages and doing nothing. For me, knowing the character’s role in the story means knowing who I need my character to be. Even if a story is character-driven, the first thing you should decide is what about the character is actually driving the story. The role can be specific: a girl grieving for her murdered aunt decides to solve her murder. The role can be vague: the protag’s best friend. No matter what, it’s the reason this character is in your story.
2. Their Name
In real life, our names don’t usually say too much about our characters. This is not the way in fiction. Your name can say everything about your character. Whether it reveals the big stuff: Remus Lupin, Luke Skywalker. Or whether it just sets the tone of the character: Chad, Fitzwilliam, Lily. Choose the name carefully and you can get a rough sketch of a character based on it alone.
3. What Makes Them Unique
In a writing workshop, my instructor once had the class do a character building exercise. She had us close our eyes and imagine our character’s shoes. What sort of shoe were they? What color? Were they scuffed? Polished? We worked our way up the rest of the character, but first, we knew what their shoes looked like.
Having that one piece of information gave us something to use to inform the next piece of clothing, which informed their hair style, which informed the next thing, until we had a clear picture of our entire character.
It’s easier figuring out the smaller details of your characters and working your way to a composite than it is to start with a big picture. When you’re just getting to know your character have a few small, specific details about them that give you an idea of exactly who this person is and, more importantly, make you interested in this character.
Usually I like to have a mix of physical details and personality details. The best usually speak to both. They’re details that can be built upon. They give an impression of a larger picture. For example:
She has the nose of a Fox and the character of one too.
Her hair is always tied up in a messy ponytail.
She likes to wander through the garden when she can’t sleep at night.
For me, these details usually don’t change, no matter how many drafts I work through. The details are usually the reason I like writing about this character in the first place.
4. Where they’re sorted
When you’re writing, you need to be able to answer the question “what would X do next?” Therefore, you need to know something about your character that will help you answer that question.
How do you do this? Luckily, society likes categorising people, so there are a lot of shortcuts you can take to find a way to answer that question for every single character in your novel. You can use the Myer-Briggs system, the zodiac, even the question: cat person or dog person?
Personally, I like using Hogwarts Houses. For three reasons:
It identifies a key personality trait. It isn’t the character’s only personality trait, but it’s something to start with. Matching this with the list of things I know about my character usually defines the character completely.
It focuses on characters’ motivations. It makes me define the person at their core. I can use it as a sort of compass when guiding my character through the plot. It also vaguely answers the question what does this character want: knowledge, power, glory, friendship?
I speak the language fluently. I am my own sorting hat. I can look at anyone, sort them into a house and tell you how it fits into their strengths and weaknesses. With fictional characters as well. I don’t have to think about it. When they make a decision, I don’t need to ask myself: is this in character or out of character? I just know.
Once I know these four things, I write the first draft. I let my characters grow with the plot, using those small things I know about them to guide the rest of their development. At the end of the draft, I reevaluate my character. My list of unchanging facts about the character quadruples. Instead of using their Hogwarts House to guide their decisions, I identify single, solid goals.
The best thing about this is that it works for developing both minor and major characters. For minor characters, this information is usually all I need. Even that grocery clerk who only speaks once can have a name, a Hogwarts house and a couple of distinguishing characteristics. For more major characters, it’s the groundwork for a character I enjoy writing about.
Guards! Put the blond man in spandex in situations!
Ahah you thought it was gonna be a silly introduction? Well me and @sam-i-am-27 have been coocking some more loree. (PREV)
Was inspired by the wonderful post by @hailed-marys so me and @sam-i-am-27 got possessed by the demons and came out with this.
HC list under the cut
Equiping an armor tutorial
i'll prob make more bc i love talking ab armors
The second (enginner/scientist/pilot) backup trio AU
None of you guys are indulging in the possibility of all 3 of them being dragged against their will AND with temporary amnesia so as always i gotta do everything myself/j
Sequel of this post. (Also have more here)
It’s Sunday my dudesss. Time for your weekly Second Backup AU dose. (PREV)
HE KNOWS OH MY GODS
I SCREAMED ALOUD
WE HAVE BREACHED CONTAINMENT
As someone who has seen both movies, (iron lung three times) here's a few things i see ppl get wrong/ misunderstand:
Simon is missing his left arm, up to the shoulder. Like at the bicep.
Simon is not just a eel, he's fused with the seed and explodes into a tree.
The seed was on the left arm, fused, reversed Pinocchioed him, and got ripped off.
He kills Elli by exploding into a fucking tree.
He met God.
God gave him prophetic visions and fucked him up. Promised Simon would live, and like a Genie, didn't specify how.
Also some time manipulation bullshit was happening.
Homeboy is played by Mark(iplire), who is Korean. (Draw him Korean you cowards /j)
Simon would not necessarily be impressed/ emotinal from looking at stars. In a flashback he's seen stars before, but knows they're ghost light. He would be grateful being able to see them again though.
He WOULD be very emotinal about any plant life. He found a new will to live when he found the little seed. He had a breakdown when the little charm cracked.
His "job" on Eden was to nourish the last tree with the people he killed. Hence his nickname.
There's a lot symbolism regarding trees (the hull window crack)
Simon is resourceful and smart! Like smart smart! Let him be smart woth Rocky and Grace!
Yes, Simon can be aggressive, but is only in situation where his life is threatened. He's also remorseful. He's apologetic and does want to make up for his wrongs, even if it wasn't his fault.
His left eye glows :3
Grace is not a coward.
Like Simon, Grace did not go down without a fight. He ran, yes, but when he was being sedated he shouted how he would sabotage the mission. Do everything he can to make it fail, just so the wouldn't risk putting him on the exhibition.
He is incredibly brave. He did a space walk without training. He trusted rocky that he wouldn't explode in the space bridge. He CLIMBED ON THE BURNING EXTERIOR OF THE HAIL MARY TO RETRIEVE THE COLLECTION DEVICE.
Grace is not a crybaby. He crys for very real, reasonable reasons! When he was betrayed? When they found a solution to save their stars? When Rock gave him a way to return to Earth? It would be weird for him NOT to cry! (Edit: person in the tags you're so right)
He would be scared meeting Simon, but he would not be a coward.
They BOTH have a "This is bigger than me" mentality. They both risked everything to ensure the survival of humanity. They were willing to die.
It's not selfish just wanting to live.
I don't think either of them would have a problem doing anything to survive. (Eating the Taumoeba or Me-burgers)
How it works in my head
Finally. Some good fucking food.
finally got flambae looking how I imagine him in my head
Teaching Simon and Rocky about Earth
finished some of my old wips yay
My biggest tip for fanfic writers is this: if you get a character's mannerisms and speech pattern down, you can make them do pretty much whatever you want and it'll feel in character.
Logic: Characters, just like real people, are mallable. There is typically very little that's so truly, heinously out of character that you absolutely cannot make it work under any circumstance. In addition, most fans are also willing to accept characterization stretches if it makes the fic work. Yeah, we all know the villain and the hero wouldn't cuddle for warmth in canon. But if they did do that, how would they do it?
What counts is often not so much 'would the character do this?' and more 'if the character did do this, how would they do it?' If you get 'how' part right, your readers will probably be willing to buy the rest, because it will still feel like their favourite character. But if it doesn't feel like the character anymore, why are they even reading the fic?
Worry less about whether a character would do something, and more about how they'd sound while doing it.
I don't remember where I saw this piece of advice so I can't credit it, unfortunately
But it was along the lines of "instead of asking whether something is out of character, ask 'what would it take for this character to do this'"
Which I think fits really nicely with this advice of making the actual action itself also feel in character