Forgot that June is Pride Month, and as a questioning pansexual, I have to gift you all the rainbow emmitter cat, now go kiss as many hes, shes, theys, and in-betweens, with many blessings.
Aqua Utopia|海の底で記憶を紡ぐ

izzy's playlists!

if i look back, i am lost
Show & Tell
i don't do bad sauce passes
Misplaced Lens Cap
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Three Goblin Art
noise dept.

blake kathryn
Mike Driver
occasionally subtle
Xuebing Du

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will byers stan first human second
Stranger Things
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taylor price

Product Placement
Peter Solarz
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@novasnewcode
Forgot that June is Pride Month, and as a questioning pansexual, I have to gift you all the rainbow emmitter cat, now go kiss as many hes, shes, theys, and in-betweens, with many blessings.
One of my favorite things about Yu-Gi-Oh is the fact that it doesn't have a direct theme. I'm not talking about the anime or the manga, but specifically the OCG/TCG, and compared to the other big two TCGs.
Magic: The Gathering, not including non-canon material like Universes Beyond and the Un-Sets, mostly keeps itself to different forms of High Fantasy and Science Fantasy, with the closest it's strayed from that is in The Edge, leaning much more to the science side of Science Fantasy
The Pokemon TCG is locked into being a part of the Pokemon Franchise, and is not able to move from that. Yu-Gi-Oh does whatever the card desingers feel like doing that day and what the artists are willing to do. We have standard dragons and wizards and monsters, and then we have things like living statues that turn into abominations, warrior furries (there are multiple different archetypes that could go here), literal dragon maids, mechanical roman soldiers, Transformers of small handheld machines (there's also a 3d printer and a skateboard in the archetype, don't ask), Alice in Wonderland fused with malware, little dessert critters that are crane game plushies in their lore, trains, and so much more. Nothing is sacred, and this isn't even getting into the somehow still Japanese and South Korean exclusive Rush Duel, which is another can of worms entirely. If you haven't looked into Yu-Gi-Oh cards and archetypes, do yourself a favor and look into it, you will find something that you will enjoy.
Honestly, one of the most fun parts of making an anthro Pokemon fic is going on Bulbepedia, looking over all of the Pokemon, locking in on a specific one and going "Yeah, you'll make a good character." especially with Pokemon I don't really think about, and now I can only think of those Pokemon like this. Like, I saw Dunsparce and went "Yup, that's a dad character. If I hit it with the anthropomorphization beam it'll become a 40-something year old man and start asking me if I made any new friends in college and if they want to come over for dinner." and now all Dunsparce are father coded to me. Is this normal for other writers or is this just me being weird?
An incomplete list of absolutely bonkers abilities from official Pathfinder 2e monsters
- The delight dragon emits an aura that turns all weapons around it into toys, and can turn itself into a cloud of laughing gas
- The halfling head chef dazzles opponents by throwing spices in their eyes
- The brainchild gains abilities if those observing it believe it has them
- The bibliodaemon, metaphysical representation of death by bureaucracy, slows enemies by pointing out that they don’t have clearance to perform their actions
- Animated tea carts attack by squirting scalding hot tea at you
- The gliminal, manifestations of vital energies, kill you by giving you so much extra HP that you explode
- The yeongno, a traditional Korean monster that eats rich people, beats the crap out of you with your own money
- A mob of corn leshies, nature spirits that animate corn plants, can form into corn mazes to disorient the enemy
Other Pathfinder 2e fans, feel free to add your own!
Can't believe that you didn't talk about tooth fairies.
If childrens' teeth are buried in areas with fey energies, they hatch from them like eggs. They then cobble together makeshift pliers from whatever's around them, then go hunting for more teeth. They have an attack where they try to rip out one of your teeth, causing some bleed damage and one a critical success, they actually rip it out, causing a -1 penalty to Charisma checks and a DC 5 check to casting a spell that has the subtle trait for 1 day.
We could honestly make an entire page of unhinged Pathfinder fey, and that's not even getting into Starfinder (void fey and glitch gremlins are things, that's all I'm going to say).
Honestly, the thing that Stardew Valley taught me about writing is that it's okay to not explain everything and to just let things exist without a perfect explanation for it, and having your characters just know and accept the world will allow your audience to accept the world as well.
Because yeah, there's a spirit realm where the Juminos come from. There's actual monsters living in abandoned mines and deep in the woods and in the sewers. There's wizards and elves and goblins and dwarfs (the dwarfs also crash landed on Earth from space, by the way) and shadowfolks and there was a thousand year long war of the elementals.
Is any of this explained or given reasons in game? Not really. Does an explaination really matter? Also not really. What matters is how this affects the characters. It's clear that people in game are very afraid of monster filled areas, enough that bounties are send out to cull the population of monsters. While the war of the elementals doesn't mean anything to most of the humans, there's still a lot contention between dwarfs and shadowfolk, enough so that the befriendable Dwarf tries to attack Krobus out of vengance for the death of their family, the only reason this doesn't break out into a full is with the Player Character and the Wizard stepping in. Beyond all of this, it also just gives the world of Stardew Valley an extra bit of mystery and curiosity, allowing the fandom to come up with their own explanation for things. Basically what I'm saying is that not everything in your story needs a super indepth explanation, or an explanation at all. Things can just exists, things should just exist, and in a roundabout sort of way, makes it a little more realistic. What matters is how it affects the world, the characters in it, and the plot.
Ki...Kimty...
And... F-Foxes too...
Writing be like
Yeah, I have a synopsis of the general plot and concept, especially with the beginning, but the middle is something that I come up with on the fly.
This works for me, I would not recommend for anyone else.
Shoutouts to the trope of a non-human sapient finding a baby human who knows where, picks it up, looks it over, and just goes "This thing is disgusting. This is my child now." because, let's be honest with ourselves, this is how some of us chose our pets and how most of us would react if we just come across a random baby alien. Like, the first reaction would be "Ew, what the fuck is that?", then take it because you either think it's a type of ugly cute, regular cute, or have a moral obligation to not abandon a baby after finding it by itself. ...This has no meaning to it, just a random "life imitates art" and vice versa thought.
A few days late to this, but the Street Fighter movie just completely embracing 80s and 90s B-Movie cheese (which I know, as someone who was busy not existing during the 90s) was probably the best choice.
The Street Fighter games do not have really complex stories, and anyone seeing this movie, people in the FGC, casual players, and people who only know that Street Fighter is a thing that exists, are coming for the fight scenes. Embracing the style of cheesy action movie writing that popular during the time when the original games were coming out, it's just fun and in a bit of a breath of fresh air for modern action movies. Whether or not it's an intentional homage action movies of the 80s and 90s is beyond me, but it's neat nontheless.
May or may not actually go see the movie, I'm not the biggest into Street Fighter, but I do hope it's good for the fans.
So I decided to get into RetroAchivements recently, with one of the first games I started being Kirby: Nightmare in Dream Land, and I just want to show the results screen for getting second in the Bomb Rally minigame:
This. This is the most " ' - ' " face of all time. It's glorious.
Shoutouts to the fics that don't use many to near zero canon characters, to the point where they're only mentioned in dialogue or as background cameos, but instead focus on creating new characters and locations that fit into and use the world and it's mechanics to tell a wholly unique story from the original source, and also those that just go "fuck it" and create their own remix of the world that has it's own logic while still carrying some of the original spirit of the source media.
Gotta be one of my favorite kind of fics.
So, you're telling me your man has an iron will, nerves of steel, and a heart of gold? I don't know how to tell you this, but I think your man is either an android or an earth elemental.
I mentally laughed at this for about fifteen minutes, so you all must see this too.
Does anyone else play CRPGs do they can feel what it's like to play tabletop RPGs because you're too nervous to actually try to meet people and actually schedule and sit down and play a game? Or is that just me? That reminds me, I need to actually play the Starfinder Afterlight Beta before it goes away.
so this is basically sobble and gecqua right
Autistic single person here, yes, this is exactly what their relationship is and should always be.
just gonna scroll by without saying howdy?
Howdy
A party goes into a tavern and sits at the counter, with the bartender looking over one party member specifically. "Can your species not handle-" "Just give me the hardest stuff you got." The party then proceeds to have drinks, with the alcohol intolerant one drinking the most out of all of them. Thirty minutes later, horrific sounds come from their stomach, with them rushing straight to the bathroom and vomiting their guts out for two hours straight. They have zero regrets and would happily do it again in a week or so.