Hi, I was wondering if you could help me? I'm struggling to decide between umbrakinesis, pyrokinesis and telekinesis for my oc and if I could get away with a combination of two or even all three without my oc being too op. If I can't get away with all three, which combination would be best without my oc being too op? Thanks!
yes! hihello!First off, would like to apologize for not being more active here; I am an unfortunate uni student and that takes up a lot of my time. I’ll try to be over here more to help.
Now for your question!To start off with, I would like to say that when making anything you might consider overpowered, you should first take into consideration the world you’re slotting them into. If it is a piece of established media and you are making a fan character, check to see on the rules of said media’s lore. Does it encompass rules for anyone with superpowers, be it telekinesis or not? How do those rules slot into making a character with them?If it’s for an original piece of yours, how does it slot into your own lore? Even then, since it is original, you can always fudge around a few rules and make it work.
However, in my experience with such things, it is easier instead to integrate a character with an umbrella power [in this case, telekinesis] with a set of tiered powers related to it [umbra/pyrokinesis] with varying degrees of adverse side effects to using them. Things such as:
Using standard telekinesis might cause severe hemorrhaging, resulting in bleeding facial orifices that progress steadily worse over duration of usage. As the other two are used, it starts at a stage that is already worse and gets worse from there.
My personal favorite trope with pyrokinesis especially is burn scars or severe burning in direct correlation to using the power. I’m sure if you think about it, you can find something similar to shadows [the user loses a bit of their eyesight the more they use it maybe?] to use in this manner.
Basically, it’s perfectly alright to use all three in one sitting, and adding on ill effects to usage [permanent or temporary] can help you keep them in check without being overpowered. Also keep in mind that if not a power that directly effects them physically [things like super-strength or similar] will probably chew up an energy source, be it basic energy that keeps a body running throughout the day or something else, like life force, that can be used as a fuel for it. An individual without training for conservation and duration will likely lose steam early on and have to stop, and a risk of death or disfigurement or permanent damage that leads into loss of the power or mobility of simple normal functions [ie losing one’s eyesight] is another good balance for making sure you don’t have them use the powers too much or too long.Remember, unless explicitly stated, your character is probably not a god; treat their development in this way how you as a mortal human being would handle it.
I hope this helps you out some! Feel free to come in off-anon and we can discuss things in private in-depth, if you like.



















