I genuinely think it's so funny when people try to argue that joanne kathleen rowling made children's literature relevant. It's such a telling way to show your ass. Sorry you only read one book as a child. I didn't. Get well soon đЎ
RMH
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@painted-crystals
I genuinely think it's so funny when people try to argue that joanne kathleen rowling made children's literature relevant. It's such a telling way to show your ass. Sorry you only read one book as a child. I didn't. Get well soon đЎ
For all my beloved mutuals who might need it
Everyone should know the international sign for Help Me. Letâs make this famous!!
Interesting; I didn't know this was a thing.
Itâs apparently a thing, but itâs a very new thing, so it may need some help being known.
https://en.wikipedia.org/wiki/Signal_for_Help
FREE PALESTINE! THIS IS A FUCKING GENOCIDE! THIS IS ETHNIC CLEANSING! RAISE YOUR VOICES AND DON'T BACK DOWN. DON'T THINK THAT WHAT YOU ARE DOING ISN'T ENOUGH AND THAT IT'S NOT MAKING A DIFFERENCE! A SMALL DIFFERENCE IS STILL A DIFFERENCE GUYS
please please please don't stay silent. let out your voices. protest! palestine will be free!
Global strike week, 21-28 January! CEASEFIRE NOW!
"After my survival with a miracle tonight while being stuck in the hospital until now, it's time for this to end! It is justice against injustice and good against evil! It is a war against humanity and the world, not just against Gaza! Here, We are now all under bombardment and are at risk of death at any moment!And you can make a difference!
"We civilians across the world do not have the tools of war! We do not thirst for killing and death! We only have our throats in the demonstrations and our boycott of the economic movement in our countries, especially those that support the genocide committed by Israel in Gaza"
"Strike from the economic movements, work and your normal life because nothng is normal in this life! Strike as much as you can and protest.. for a whole week or until this madness ends! You can disrupt the economies that support genocide and make your voices and our voices heard! Call for strikes during the next week for an immediate and permanent ceasefire!"
"We are human beings like you. We had beautiful cities, many lives and dreams. They were destroyed in front of you and are still being destroyed. You can make a difference and stop this genocide. Do not despair and continue until the ceasefire!
391K likes, 3,195 comments - wizard_bisan1 on January 16, 2024: "Share this, let the whole world see, know and STRIKE."
legit the best advice i can give you: feed your friends
any time someone is in any kind of crisis or upheaval, offer to feed them. tell them they donât have to choose what it is if they canât make decisions, just ask about allergies and preferences and tell them youâre just gonna make food happen at their house.
friend having a baby? delivery gift certificate to order food to the hospital after the kid shows up.
someoneâs relative passes away? offer to make them dinner.
buddy gets laid off? ask if you can order them lunch.
pal stuck in a depressive episode? offer to drive them to fucking mcdonalds, if thatâs what they want.
people in crisis are tired and sad and angry and the last thing most of them are doing is thinking about feeding themselves. so if you have the ability or time or money, providing that is always, always a good move.
legit i do this all the time, and it is 100% always appreciated. i have taught all my friends that when something happens, we feed each other. it makes people feel extremely cared for, and I cannot recommend it enough.
This is really important: tell them they donât have to choose what it is if they canât make decisions
Decision fatigue is such a thing.
this may just be me going into overanalysis mode but i feel like the choreography of spellcasting can tell you so much about a magic user. a snap of the fingers, for example, implies confidence, even arrogance, while hands thrust out and straining to the fingertips suggests desperation, throwing one's whole body into the spell as though hoping the physical effort will make a difference. rapid, jerky body language tells you that a spellcaster is passionate and reckless, while graceful, fluid movements demonstrate calm and concentration. some magic users may choose to stomp their feet or clap their hands when casting, channeling power through percussive motion, whilst others may see magic as a tool separate from the self, and focus is through objects like a wand or staff. a new spellcaster just coming into their power may be tentative and slow, but a practiced study of magic will be able to rely on muscle memory to guide them.
Casting fireball like this
I hate when atrocious things happen in the world, like genocide and apartheid, and white privileged people just get to not take a stance?? Like, saying nothing is just as bad as showing nonsupport of Palestine. You ARE privileged and disgusting if youâre sitting back doing and saying nothing right now while innocent people die.
Fatigue and Hopelessness is NOT AN OPTION
from Rahma Zein, 14/Jan/2024:
Do not be divided. Speak up for Palestine.
anxiety is so insane bc ppl will treat it like it's no big deal, like it's "one of the "easy" mental illnesses" or something, and then you have it and it's insanely debilitating and you lose most of your life and your time and energy to it. yesterday i spent 2 hours sitting in my bed trying to convince myself to go to a water fountain to get some water. one time i got so scared to take a bus i passed out. like sure it's a spectrum and i'm definitely at the more severe end of it but the fact that milder cases exist doesn't mean it's not still a problem? and it doesn't mean that those people aren't struggling too
people do it with depression too, and adhd. as if all 3 can't be insanely debilitating in their own right. it pisses me off so bad. and i do understand the frustration with, for instance, people with less stigmatized disorders perpetuating stigma towards other neurodivergent people. or people with less severe cases mocking people with more severe cases for their symptoms. it's super frustrating and invalidating and shitty. but that doesn't mean people with those disorders are all like that, and it definitely doesn't mean those disorders can't be debilitating
my momâs trans allyship is on another level
she once called my friendâs deadname âthat stupid thing his mom calls himâ
tweet
Something like this would be so colossally helpful. I'm sick and tired of trying to research specific clothing from any given culture and being met with either racist stereotypical costumes worn by yt people or ai generated garbage nonsense, and trying to be hyper specific with searches yields fuck all. Like I generally just cannot trust the legitimacy of most search results at this point. It's extremely frustrating. If there are good resources for this then they're buried deep under all the other bullshit, and idk where to start looking.
So apparently the pro-Tetris scene is exploding right now because a 13 year old nerd just reached the game's true killscreen for the first time ever
So, basically, for much of Tetris's history, people believed level 29 was the "last" level of Tetris, as the speed of the blocks would get so high that no human could do anything but lose; the blocks would go so fast that human hands physically could not control them. However, Tetris does not get any faster beyond that point, so if you're capable of playing level 29, you're capable of playing hypothetically infinitely.
Except Tetris, the original version for the NES, is not a hypothetical. It's a physical object, an item you can touch and hold, and it has limits. Many classic arcade-style video games have honest-to-god killscreens, where the game breaks so badly that it becomes completely unplayable. Pac-Man, famously, has a killscreen that garbles half of the playing field and doesn't spawn enough dots for the level to ever end. Tetris was assumed to be no exception, but because of the presumed-impossible difficulty of level 29, the community considered that to be Tetris's killscreen, and all high-leveled Tetris play centered around level 29 being the absolute end of your run, no matter what.
But, and if you've heard literally anything about people getting insanely good at retro games, you'll know what comes next. Of course, someone figures out how to control the game past level 29. In 2011, Thor Aackerlund discovered a technique now known as "hypertapping" (which is exactly what it sounds like, tapping very very fast) - and became the first person to play level 30.
But hypertapping wasn't enough. It was still stupidly difficult to get to, let alone past, level 30. Then this guy named Cheez shows up and finds that using an even more absurd technique, called "Rolling", which was even faster than hypertapping. People weren't just hitting level 30, but then 40, then 50, and then all the way into the 90s. Since all post-29 levels have the exact same speed, once they mastered rolling, they were pretty much good to play forever.
With levels 29+ conquered, now players could face the real killscreen of Tetris. A Tetris-playing AI got the first crash, but since it was playing a very slightly modified version (to show a larger score number, because the vanilla score counter didn't have enough digits), it only kinda-sorted counted. So the community picked apart the game's code to find where the game could hypothetically crash while completely unmodified - and found the current human record was not that far off.
So the entire community fucking scrambles to be the first person to crash Tetris, but then were confounded by another technically-not-game-ending-but-still-pretty-much-impossible-for-a-human bug; after level 138, the game stops choosing the colors for the blocks from where it's supposed to, leading it to display some truly heinously color palettes. Most of them are just ugly, but a few make the blocks you're placing next to invisible. (This was actually known about before the AI even crashed the game, and part of the reason the AI could get so much further than humans; it didn't need to visually see the blocks.)
Just next to invisible, though. You could still sorta see most of the blocks, and when you pass the level, the game pulls a new color palette, so if you can tough it out long enough to get 10 lines, you're probably gonna be able to continue your game for a while after that. It's annoying as hell, but not impossible. So, of course, the runners start getting past them and brushing up against the crashable levels.
And by runners, I mostly mean a 13 year old boy who goes by the online handle Blue Scuti. He'd skyrocketed into fame in the Tetris community relatively recently by achieving scores and levels that most adults couldn't even dream of, so of course he was among the first people to get past both impossible-palette levels, and he was able to keep going.
The game doesn't always crash in one specific spot, though. It just starts having a chance to crash after a certain point. You might have to perform some specific actions in specific windows of time to get it to crash on purpose, and it's much more likely that you'll lose control and lose your run before you achieve that goal.
Blue Scuti missed the first crash opportunity in his run. He was the first person to get that far at all, so it'd be a record regardless, but he was determined to win. He somehow keeps his cool, despite being a literal child with thousands of eyes on him (this was streamed on Twitch, of course), and never loses control of his stack, all the way until he reaches the next crash opportunity all the way on level 157.
And he fucking does it. He gets a single line clear in the middle of level 157 and the game just stops. It completely crashed. A 13 year old boy nicknamed Blue Scuti is the first human being in history to crash Tetris in this way. He is the first person ever to see Tetris's real killscreen. This game is over twice his age, and he is the first to kill it dead.
This kid fucking rules.
(if you want more detail, I learned basically all of the above from this video by aGameScout, please watch it!!)
So apparently the pro-Tetris scene is exploding right now because a 13 year old nerd just reached the game's true killscreen for the first time ever
So, basically, for much of Tetris's history, people believed level 29 was the "last" level of Tetris, as the speed of the blocks would get so high that no human could do anything but lose; the blocks would go so fast that human hands physically could not control them. However, Tetris does not get any faster beyond that point, so if you're capable of playing level 29, you're capable of playing hypothetically infinitely.
Except Tetris, the original version for the NES, is not a hypothetical. It's a physical object, an item you can touch and hold, and it has limits. Many classic arcade-style video games have honest-to-god killscreens, where the game breaks so badly that it becomes completely unplayable. Pac-Man, famously, has a killscreen that garbles half of the playing field and doesn't spawn enough dots for the level to ever end. Tetris was assumed to be no exception, but because of the presumed-impossible difficulty of level 29, the community considered that to be Tetris's killscreen, and all high-leveled Tetris play centered around level 29 being the absolute end of your run, no matter what.
But, and if you've heard literally anything about people getting insanely good at retro games, you'll know what comes next. Of course, someone figures out how to control the game past level 29. In 2011, Thor Aackerlund discovered a technique now known as "hypertapping" (which is exactly what it sounds like, tapping very very fast) - and became the first person to play level 30.
But hypertapping wasn't enough. It was still stupidly difficult to get to, let alone past, level 30. Then this guy named Cheez shows up and finds that using an even more absurd technique, called "Rolling", which was even faster than hypertapping. People weren't just hitting level 30, but then 40, then 50, and then all the way into the 90s. Since all post-29 levels have the exact same speed, once they mastered rolling, they were pretty much good to play forever.
With levels 29+ conquered, now players could face the real killscreen of Tetris. A Tetris-playing AI got the first crash, but since it was playing a very slightly modified version (to show a larger score number, because the vanilla score counter didn't have enough digits), it only kinda-sorted counted. So the community picked apart the game's code to find where the game could hypothetically crash while completely unmodified - and found the current human record was not that far off.
So the entire community fucking scrambles to be the first person to crash Tetris, but then were confounded by another technically-not-game-ending-but-still-pretty-much-impossible-for-a-human bug; after level 138, the game stops choosing the colors for the blocks from where it's supposed to, leading it to display some truly heinously color palettes. Most of them are just ugly, but a few make the blocks you're placing next to invisible. (This was actually known about before the AI even crashed the game, and part of the reason the AI could get so much further than humans; it didn't need to visually see the blocks.)
Just next to invisible, though. You could still sorta see most of the blocks, and when you pass the level, the game pulls a new color palette, so if you can tough it out long enough to get 10 lines, you're probably gonna be able to continue your game for a while after that. It's annoying as hell, but not impossible. So, of course, the runners start getting past them and brushing up against the crashable levels.
And by runners, I mostly mean a 13 year old boy who goes by the online handle Blue Scuti. He'd skyrocketed into fame in the Tetris community relatively recently by achieving scores and levels that most adults couldn't even dream of, so of course he was among the first people to get past both impossible-palette levels, and he was able to keep going.
The game doesn't always crash in one specific spot, though. It just starts having a chance to crash after a certain point. You might have to perform some specific actions in specific windows of time to get it to crash on purpose, and it's much more likely that you'll lose control and lose your run before you achieve that goal.
Blue Scuti missed the first crash opportunity in his run. He was the first person to get that far at all, so it'd be a record regardless, but he was determined to win. He somehow keeps his cool, despite being a literal child with thousands of eyes on him (this was streamed on Twitch, of course), and never loses control of his stack, all the way until he reaches the next crash opportunity all the way on level 157.
And he fucking does it. He gets a single line clear in the middle of level 157 and the game just stops. It completely crashed. A 13 year old boy nicknamed Blue Scuti is the first human being in history to crash Tetris in this way. He is the first person ever to see Tetris's real killscreen. This game is over twice his age, and he is the first to kill it dead.
This kid fucking rules.
(if you want more detail, I learned basically all of the above from this video by aGameScout, please watch it!!)
I love watching videos on retro game code (mostly through speedrun analysis) and I have a guess as to why the palette changes!
The linked video probably explains it definitively but I love connecting information in my brain
It probably has a similar issue to Pac-Man that creates its kill screen: reaching the end of a table or dataset or whatever. Level 256(??) of Pac-Man looks like that because the pointer that tracks what to draw on screen bugs tf out when integers overflow and itâs now reading random game code as instructions as to where to place dots and walls. (I think itâs way more complicated than that but still, the part about reading random numbers as game data is what matters)
Itâs also why the 11 exit speedrun of super mario world works: the game has a table of power ups like 0-5 and what to do for each one. If mushroom is, say, power up 1, it moves to the corresponding table slot and makes mario big. So when you use glitches to get âpower upâ like 70, the âcorresponding table slotâ is not a table slot but actually idk yoshiâs X axis value on screen or somethin I donât remember doesnât matter the point is giving broken inputs can have completely wild outputs, like having a lakitu cloud in the power up storage box that looks like this
(Thatâs actually the thumbnail of the video I just spent a paragraph poorly summarizing since itâs some of my only info on the topic)
ANYWAYS my guess is that Tetris has a table that does stuff like âwhen A = 3 make the blocks blueâ etc which is only valid for say 0-4. So in this hypothetical, if A = 6 (which could happen when unintended levels are accessed), Tetris gets super confused and reads a random number as a color palette, making the blocks look really weird
TL;DR Iâm sure that video in the previous reblog explains this but I watch so many speedrun analyses I decided to guess why Tetris blocks turn invisible with absolutely zero evidence đ please donât listen to me idk what Iâm talking about
update: rewatched the pacman video.
the kill screen happens because the counter that keeps track of which fruit/keys to draw at the bottom of the screen counts in a chart based on the level number. at level 256, the value of the level number maxes out and loops back, so the game thinks its on level zero.
in this instance, the game is supposed to count in the chart from 1 to the level number. but since the level number is zero, it counts from 1 to 0. this is possible, it just... means counting 1, 2, 3, 4, ..., 254, 255, 0. in a chart of 20 fruit/key sprites, this means the game is now reading stuff like music data or really any other code that happens to be next to the chart, which obviously doesnt translate to sprite data very well. (screenshot from video linked at the end. note the game is reading data past the chart of fruit drawing instructions)
it then draws it in the fruit/key ui slots, but since theres only 7 of those and it's now counting 250+ """fruit""" to draw, the location it draws to also overflows and starts to be drawn in the incorrect spots
but again im not an expert, i just watched this 11min video on it by someone that actually knows what hes talking about. he explains everything, even citing specific code and memory addresses the game is using
edit: love that this has nothing to do with tetris anymore, i just wanted to clarify my description of a glitch that i hypothesized might be similar to tetris's glitches
Of course those cowards won't show the truth.
Anyways you can go to this thread and find channels who are broadcasting it.
In case you haven't gotten a chance to watch this yet, here's South Africa arguing their case against South Africa in front of the ICJ. South Africa lays out a really strong case and it's worth a watch
Yup