What is your least and most favorite pieces of dlc in the series ?
I haven't played every single DLC, but I can tell you that the ones where it's just "Go here and kill this huge monster" are my least favorite. It's quite literally adding nothing of value to the game, bonus points if the monster is using a recycled model from the base game :)
My favorite pieces of DLC are ones that add a unique environment and blend the story and gameplay 1 to 1 as well as add something new to the game. A good example of this would be the Claptastic Voyage from Pre-Sequel as well as some of the DLC from BL3 (most notably the season 1 story DLCs). You don't feel like you're playing the same thing as the base game, it's new and refreshing content that doesn't make you feel "ugh, I've already seen this hundreds of times before."
let's pretend gearbox respects their female character's agency for a second. where/what do you think ava and tannis were doing during BL4's story? (wishful thinking or realistic, up to you)
I hope wherever Ava is, she's as far away as possible from the Crimson Raiders because why the hell would they decide to leave her to command them 😭 like bro, she was just a kid... Hopefully she's learning to be a badass siren and all that instead of babysitting a bunch of nobodies.
As for Tannis, I hope she's somewhere nice and cozy getting a lobotomy because stanning Typhon DeLeon should be a universal crime /hj
Nah but fr idk she's probably somewhere crawling up a slagged skag's asshole or something, as she usually does lmfao
What is your prediction about this "great war" that's supposedly happening in the borderlands universe in a future installment?
That it was just a story hook left over from Pre-Sequel that will never be picked up on because of how scared Gearbox is of taking risks. They'd rather do some "been there done that" game that has the same story beats and beat it to the ground rather than do something innovative.
The great war has potential... Or rather had before they decided to kill off or make most of their characters irrelevant.
Honestly? It would have to be Pre-Sequel. The first time I played it in around 2015/2016, I absolutely hated it (I picked Claptrap as my playable character, so that could be why.) But after going back to it a few years later and picking Tim, I ended up replaying it more times than I can count, and I'm barely one to replay games unless I really enjoy them.
There's just something about the game that caters to me, be it that it focuses more on the story, the environments, or that it has gameplay elements that just scream "think outside the box" like the oxygen mechanic.
From the older games it would have to be Janey. I like that Pre-Sequel makes NPC's somewhat essential to the story. She's essentially filling the role of Hammerlock in BL2 except she does it more thoroughly and has more impact on other characters (saving the VHs by introducing oz kits, the whole Athena romance thing, hell even her indirect interactions with Moxxi establish her as a character really well.)
From the newer games it would have to be Stapleface, mainly cause of the potential she had as a character. I love her design so much. I just wish they had done more with her and honestly the first time I played through New Tales I kept hoping she would appear at every possible chance (even would have preferred to have her as a playable character as opposed to what we got.)
sorry for this random ask, i don't follow u but could you possibly tag your posts with something like nsft or similar? your posts have been popping up on my dash uncensored since i follow the rhack tag and i was not expecting to see cock unprompted
My posts are usually hidden/blurred unless you have the "show mature posts as unblurred" thing turned on, so I would advise looking into your settings if you don't want to have to see that. Besides that, if you would kindly point me to the post of mine that has a visible cock in it that didn't get auto-flagged and restricted by Tumblr, I would be eternally grateful. Also, I *have* had my not sfw posts tagged as nsft but that either completely blocked them from being viewed or straight up had them deleted :)
(and possibly redeem Gearbox as a semi-competent game studio)
These are all my opinions, so take this with a grain of salt. After all, everyone has different taste in games. Also, this contains spoilers, so beware if you haven't played BL3 or BL4. Also, I am not a professional game dev, but I am a semi-professional game enjoyer, so... whatever.
get rid of Randy Pitchford's phone and access to social media
no AI policy - human creations first and foremost
less open-world, more linearity - this is where the devs shine the most, given the fact that the linear parts of BL4 are the best and most memorable parts of the game. To add onto this, with linearity the level design also feels more intentional as opposed to how it feels "lazy" with the open world aspects of BL4. No matter if the same/more work was put into the open world, or if the intention behind it was to make players feel more freedom or whatever, it adds unnecessary and somewhat empty play time that could be spent doing something worthwhile, like playing through the story or killing a big boss or something, instead of trudging through the vast nothing of Kairos and being mowed down by the tenth randomly spawned group of bigass bull monsters.
less "here's this one main villain that will appear once or twice every chapter, and here are his three lackeys" - obviously it doesn't work as well as it used to. We've seen it in BL3, and now in BL4 as well. I know, I know. You need to make bosses to kill, but hear me out. Spending more time developing the *main* villain of your story instead of dividing that time to half-ass 4 characters does not benefit any game. If you so desperately want to still go down the route of Big Boss and his lackeys, then take even more time to actually develop said characters. This point also ties into the next one.
Don't kill off all of your villain characters - sometimes leaving them alive can give you unexpected hooks for a new story. Hell, it can even be satisfying for the player to keep them alive, e.g. having Troy betray Tyreen, leaving Callis alive and having her join the VHs in the fight against the Timekeeper.
Less new characters = more time to develop the ones you have - there are so so so many characters in the Borderlands game series that have not had their time to shine. What can actively hurt your game series is ignoring characters that you've already introduced and adding in even more. Hell, even adding ones that are already so similar to the ones that already exist!!! Sure, leaving things up to the player's imagination is a big thing nowadays, but that applies to minor details and not leaving a character hanging in the void for a decade with their journey unfinished and basic questions unanswered.
talking with each other, not *at* the player - I noticed a certain lack of character to character dialogue in BL4. Most of the time, the characters talk at the player character, with a "unique" quip being placed in the middle as response. Okay, you showed off the player can hear unique quips based on the character they picked. But doing it way too often and even adding it in when unnecessary can hurt your story-telling. I personally would have preferred to have seen more interactions between the characters literally standing next to each other. Having Zane being the bodyguard at Moxxi's, with that whole intro and all, only to have them not interact with each other and rather talk about the other to the player felt very disconnecting. The most memorable parts of BL4 for me were Zane and Amara's dialogue aboard the Sanctuary as well as during that whole space elevator thing.
Don't bring back old characters just for the sake of having them there/killing them off 5 minutes after appearing on the screen - it's dishonest, it's rude, it pisses off more people than it pleases. If you want to bring back old characters, have a proper reason for doing so. If you wanna kill off an old characters, absolutely DO NOT do it like you did with Pickle. Even as a joke, that shit was not funny.
Don't pride yourself of having new gameplay elements that had been the staple in every modern game for the past decade - no, gliding and double jumps are not innovative, they are a basic movement tech at this point
add Mod support - if not possible, go through the most popular mods from your previous games and gather info on what players want/are looking for
replayability in terms of letting the player handle how *they* want to play the game - if they want to replay the entire story, let them. If they want to have the full game complete on the max level, let them. Do not restrict them to some arbitrary rule you made up that makes them a "true" gamer.
randomizers and other challenge runs - can add variety to the replay value
don't be afraid to be unique - pandering to *everyone* in this day and age (meaning having nothing burger characters that don't offend anyone)
That's all for now. I might have more thoughts about this in the future.