Deejay is the comparatively quite bad in USF4. Its a fairly balanced game so he's still playable, but here are my suggestions/ramblings for the character.
So Deejay seems to be a poking character with some decent zoning options and decent offense from jump mixups. I feel that the mixup game is good as it is, and i like the extra hitstun from the down lk. I just don't think that the game needs another mixup/vortex character. I think that the character has developed into more of a poking/footsie and zoning with mixups on the side to help with some matchups, which is a good archetype for the game especially as a charge character. Like a Ken to Guile's Ryu.
So with that in mind here are my suggestions:
- far st mk: damage 40/70
More damage at max range on a good poke
- change far st HP to back HP /cl st HP now activates at all ranges
Give that counter hit juggle a chance to be used. Plus the player would have charge to capitalize on it actually working. It would also make for a more reliable anti-air. Also the character would gain some frame traps with it, but they wouldn't be that crazy since its only 8f on startup.
- cl st HP hit box, first hit box expanded forwards, second hit box expanded downwards
Increase the utility of a not so useful normal
- cr mp 3 active frame instead of 2
-increase air slasher damage to 70
- increase recovery by 3 frames
Since the character is really lacking in ways to deal damage, this move would help a great deal
- Add armor break to first hit of rolling sobat, restore lower body invincibility
If bison can have a -1 move that goes overlows and breaks focus, i think deejay should get this
Perhaps these buff are too much, but i think they would make for a much more fun to play character.