falas galego! En que fandoms estás? Para saber se compartimos 🥺
(Vou pór a resposta en público para que calquera que teña curiosidade sobre os fandoms nos que estou poida ler o post)
Esta é unha pregunta difícil de responder por dous motivos xddd: 1) Aínda que ultimamente estou tratando de participar de forma máis activa, son o tipo de persoa que observa os fandoms nos que está dende as sombras. Como moito podo reblogar algunha cousiña por aquí, pero non adoito metermo no que sería *a movida* e 2) aínda que hai fandoms nos que levo toda a vida, as miñas hiperfixacións (ou intereses especiais) cambian cada poucos meses.
Xa podo dicir que compartimos fandom en Hora de Aventura xdd. Vin esa serie dende que saíu por primeira vez (tiña seis anos
😭😭😭 estoume sentindo moi velle e nove ao mesmo tempo) e dende entón fun fan. Aínda así é certo que levo tempo buscando o momento para revela por completo porque cando saíron os últimos episodios xa non estaba na miña época de ver a tele. Igualmente fíxenme algún spoiler de Fionna e Cake e Simon Petrikov i love you and adore you my little meow meow my blorbo my babygirl you're eveything to me.
En xeral diría que son fan das típicas series de animación de Cartoon Network que saíron pola época (ou de antes pero que aínda se emitían por televisión eses anos). Así falando doutras series podo mencionar Código Lyoko, She-ra, Gravity Falls... E a verdade é que pouco máis xddd. De filmes tampouco podo mencionar moito. Nestes ultimos anos estou máis metide en libros e videoxogos.
De libros vou saltando constantemente porque leo moitos xdd. Estou no fandom de Cazadores de Sombras dende que lin os libros aos 13 e aínda que hoxe en día teño bastantes problemas con eles non podo deixar de ler o que publica esa señora e analizalo fortemente. Tamén son fan da saga Nevermoor, Graceling, Trilogía Fuego, Jonathan Strange & Mr. Norrell... Supoño que ACOTAR conta porque falo moito deses libros aínda que os odio con toda a miña alma???? E se a saga dos Arquivos Malvís tivese un fandom estaría nel porque oh meu deus o que amei eses libros (sobre todo o segundo) por favor. (Supoño que tamén podería dicir o mesmo de O mundo secreto de Basilius Hoffman mais como sei que o autor fixo NFT e non sei se fixo algunha outra cousa problemática prefiro non incluílo.) Deberiamos reivindicar máis os espazos tipo fandom en galego e para obras galegas, a verdade.
(E de libros seguro que estou esquecendo de algún máis. Se miras no meu perfil de Goodreads aparecen os libros que lin ou teño gana de ler.)
Logo de videoxogos podo dicir Fantasy Life, Animal Crossing, Stardew Valley, Turnip Boy (tanto Commits Tax Evasion como Robs a Bank), Hades, a serie de Mario & Luigi (en xeral supoño que podo dicir que son fan de Mario, mais esa saga en concreto é *chef kiss*)... Non sei se Os Sims teñen fandom como tal pero se é así considérame dentro del xdd. Edit para engadir Princess Maker 2 que aínda que fandom apenas ten é un xogo que ocupa a miña máis do que debería.
E creo que non estou en máis fandoms???? Se alguén que me coñece cre que me faltou algún pode comentalo nun reblog ou nun comentario. Tamén é certo que hai moitas cousas das que gosto que ou non hai ningún tipo de fandom ou son só 4 gatos xdd. Iso non significa que potencialmente, se houbese fandom, non participaría nel.
EDIT 2 DE NOVO porque acabo de darme conta de que Dugeon Meshi entraría nesta categoría. Problema: só lin os dous primeiros tomos e non me quero facer spoilers. Pero xa teño ganas de rematar o manga.
I'm sorry to let you know that 100,000,001 (one hundred million and one) is divisible by 17 and because of that, so is every 16-digit number that is four digits repeated four times e.g. 1234123412341234
Accidentally refreshed my dash before I could reblog the post I wanted to reblog, but it's legitimately funny how many "walkable cities bad" talking points are just 1) assuming that "walkable" means "CARS ARE BANNED FOREVER AND EVER NOBODY IS ALLOWED TO EVER USE A CAR" and 2) then going "and how do you plan to deal with [problem that only exists due to infrastructure that prioritizes cars] without cars????"
Like "and when you go grocery shopping how do you plan to carry 8 bags full of groceries home without using a car?". Well turns out that "going to the store every 2 weeks to buy 8 bags full of groceries which you have to carry home in one trip" is not like. a universal feature of grocery shopping. The act of grocery shopping doesn't usually take that form unless you live in a place where the nearest grocery store is a 45-minute drive away.
I don't even live in a particularly walkable city but I have a couple grocery stores close enough that my grocery shopping mostly takes the form of "popping in to buy a handful of things on my way home a couple times a week"
Boo hoo i'll be able to add more physical storage to my phone and be able to change out batteries if they degrade as well as all these other optional features I won't have to touch
I love how they add totally absurd things no one is asking for to make the idea look crazy. And still, I must emphasize, failing to make this look like a bad idea.
"Is this what you want? Is this ugly stupid bullcrap what you want??" the biggest loudest idiot in the room asks, holding up a picture of the hottest looking shit I've ever seen
The legacy of France can and should only be remembered as one utterly stained by (or, more accurately, formed from) its brutal colonialist and imperialist endeavours.
French police killed at least 100 people in 1961, throwing some of them into the River Seine to drown them.
this part is especially triggering for me, since i learnt this past 17th October, that my Grandmother, who was 15 years old at the time, arrived with her mother at this horrific scene a bit too late and was nearly arrested by the police. I can't imagine what would have happened to her if they had left the house earlier.
The rare white people who witnessed this on the right side of history said that one of the things they won’t forget is how they fellow white parisians turned into informants for the police and how during all of the night they called the cops on the Algerians who managed to hide or escape.
Over 200 Algerians were killed that night over 500 if you count the one killed in the following nights but thousands more were arrested (over 10000) every single ministry was an accomplice they used to public buses to transport them kept them in a stadium because the precincts were not big enough… While the people killed were men and women, the people arrested were a huge majority of men. So the following days the women and children started calling for a peaceful march to ask for their husbands and fathers to be released. This time they knew that the public opinion wouldn’t look kindly to it if they killed them. So the police instead arrested the women and sent them to a psychiatric hospitals saying they were unstable and needed to be locked inside. Luckily the director was a good man so he refused to lock the women inside the hospital saying they were perfectly sane but he also refused to let the police take them. So he waited until the police left to help the women leave back to their places.
There’s a documentary about it (I don’t remember if the psychiatric hospital was in this documentary or in an other) made by an Algerian woman in the diaspora in France. It’s filled with testimonies and a woman explains that when her husband left for the protest he told her to take care of the children and that if something happened to him she needed to make sure their children would go to school school and be good students. He survived to October 17 but was found and killed by the police on the 19th.
Lastly in 2021 Macron pretended to atone for what happened and with the police prefect they went to pay their respect on the bridge where most of the massacre happened and they went to put flowers. He was the first president doing it. Except after doing it in front of the camera the police then stopped the peaceful march that the survivors and the families of the victims organize every year and they kept them from putting flowers there and pay their respect. Macron did a lot of fucked up shit but pretending to acknowledge a massacre from the police while using the police to stop Algerians from paying their respects to the victims was really the thing that stayed in my mind the most. Nothing says “we actually don’t regret sending the police against a peaceful protest of Algerians and will do it again” as well as sending the police against the peaceful march organized by the descendants of those killed and by the survivors…
what are the correct uses of people of colour and which ones are to be avoided?
Okay. Grammar lesson!
"People of color" is a noun. So use it as a noun.
"I am speaking about people of color."
People who are of color. People. People is a noun.
It is not, as the Internet likes to use it, an adjective!
"POC characters!" is the color blind racist equivalent of "colored characters!"
Do you want to call me colored? Is that the racism we really want to use? Old 1960s racism? Shall I go to the colored water fountain next? I'm sorry- the POC water fountain?
If you are talking about all non-white people as a group, use "People of Color".
"White people are used to being the default- which is why they get to be White and the rest of us are People of Color. The Other."
If you are talking about a specific group of people, and you KNOW that, then SAY their group and NOT "people of color".
"I am not just a person of color, I am Black. Antiblackness is about Black people, not all people of color. Otherwise, I'd just say racism. Words have meaning!"
Further resource:
Find definitions for over 300,000 words from the most authoritative English dictionary. Continuously updated with new words and meanings.
I was going to write this up in a reply to a specific person, but I thought it would make a better standalone post.
I think Paralives is a case where a little knowledge is a dangerous thing - if you're coming from a Sims background, some of the subtle differences can leave you way more confused and stumped than someone coming to the game completely fresh-eyed.
But having sunk the past few days into the open access, I truly feel like it has good sandbox life sim gameplay, so here are some tips for anyone coming to Paralives from a Sims background who doesn't know how to quite approach this game!
(It's very long, because I cover a lot of stuff, but I tried to make it clear enough that you can skip around to the parts that interest you:)
Quick tip for the Paramaker: In my opinion this is a really great character creator, BUT if you're coming to it from The Sims 2 or even 3, you'll need to alter your mindset. It's a lot closer to The Sims 4's CAS in that to achieve certain features you to pick a preset that's closest to what you want and edit it - you won't be able to reverse-engineer every feature from every starting point.
Visual example: If you want a rounded nose closer to the one on the left, don't start with a pointed nose like the one on the right, and vice-versa.
Below: Some more examples of features which are only or most easily attainable through presets; cleft and bulbous chins under the "chins" presets, cheekbones and jowls in the "cheeks" presets, etc.
Basically, if you're having a hard time wrangling a Para's features into what you want, double-check the related presets for a better launching pad.
Unlike The Sims 4, though, you still have the benefit of manual sliders; here's the eye modifiers for example - if I were to click and hold the button for "eye position", I could drag the mouse around to move the eye around the Parafolk's head. HOWEVER, if you click on that modifier, you can see sliders for the parameters I'm actually controlling when I do that - namely, how far apart the eyes are (width), and how high on the head they are (height). So you have the benefit of being able to sculpt your Para's head in broad strokes, and then manually edit the sliders to make very fine alterations.
And if you make a mistake, don't worry. At any time during gameplay you can open the cheat console (CTRL+SHIFT+C) and enter "editcharacter" to open up the Paramaker again and edit them as much as you want, so you aren't locked into anything.
Another Paramaker or outfitting tip: When selecting clothing with layers, check for the layering icon (outlined here in red). This allows you to swap out the clothing underneath, which you can also customise. Secondly, the tucked/untucked icon (outlined here in green) allows you to choose whether some pieces are- well, tucked in to pants or not, lol.
I like big households in The Sims, so I picked a household with 3+ Parafolk in it for my first playtest, but in retrospect I think it would have been better to start by playing a single-person household. The core mechanics of the game can take a second to get used to and there's so much in the world to explore that I think it would've been nicer to worry less about multiple Parafolk while I was still learning to walk.
The skill system in Paralives is nested: There are broader "knowledge" skills, and then other related but more focused skills under them; for example, "music" is a knowledge skill, under which are the skills "guitar", "piano", etc. Practicing a specific skill - for example, playing the guitar - will not only raise your guitar skill, but your broader music skill, too. And if you then start learning how to play the piano, your existing music skill means you will pick up the piano faster. Sometimes your Parafolk will not be able to increase the base knowledge skills, usually because of something like being in a bad mood or having low motives. So a Para who's really tired when they're practicing the guitar might still raise their guitar skill, but it won't raise their broader music skill.
Parafolk have "wants", but you get to/have to pick them, based on their emotions. Emotions in Paralives work in a similar way to moodlets in The Sims 3, in that Paras can feel multiple emotions at once, and to different degrees. These impact various things; your success rate at certain social interactions (see below), how effectively you gain skills, whether your Paras will even agree to perform actions at all, etc. Randomly, these emotions will get little exclamation marks next to them, which means your Parafolk wants to choose how they "react" to that emotion. This is a want! Click on the emotion to choose from a little list, which is decided by their personality, recent actions, hobbies, etc. The option you select from this list becomes one of their wants and the rest are discarded. Wants reset when Paralives sleep and at the end of the day, but you can pin one want to hold onto it until you fulfill it (or un-pin it).
Fulfilling Parafolks' wants earns them personality experience points. When they level up, you get to choose upgrades along trees based on their personality (vibe), social perk, and talent (hobby). These perks are less like personality traits and more like the Aspiration benefits from Sims 2 Freetime, or the Professions your farmer can choose from when skilling up in Stardew Valley. IMO they don't dictate your Parafolks' personalities or railroad them into certain behaviours. This system is definitely still being worked on and some of these perks aren't very useful lol (while others are VERY useful), but it's a neat system so far. IIRC I also had the option to add to one of my Para's Physique/Mind/Creativity/Charisma points during one level-up? I presume they might add other ways to increase or change these stats in the future, because there are some things like jobs that require you to have them to a certain level.
Socialisation in Paralives is like a series of mini event cards, and increasing friendship with other Paras is not the only or even the primary outcome. It is not like the Sims, where socialisation is a pretty shallow and easy grind until Sims achieve the relationship you want. In Paralives, the most immediate outcome of talking to other Paras is that you have the chance to improve (or dampen) your Para's mood and the mood of the Parafolk they're talking to. What mood you want your Para to be in can depend on their personality, perks, wants, goals, and the direction you want to take the conversation/relationship.
I kept falling back into the thought process that a "good" outcome from conversation cards was the same thing as 🧑🤝🧑➕➕, but that's not what a positive outcome (usually) achieves. And a "negative" interaction does not necessarily lower your relationship. Think about it more as if you are trying to keep a game of cards going: avoiding bad cards, playing neutral/bonus cards, until the card you REALLY want comes up. This might sound tedious until you realise that the right card can immediately make your Parafolk friends, or romantic interests, etc. and then the way it scales with socialisation in The Sims makes more sense. Play your (together) cards right, and you could befriend another Parafolk within a short conversation. I really enjoy the feedback loop of socialisation in Parafolks once I got the hang of it!
Your Parafolk's personalities and interests matter much more in how well they get along with other Paras. You can't just force a friendship between two clashing Paras the way you can force a friendship between any two Sims by spamming social interactions. Find a Para with a personality closer to yours and you'll have a much easier time befriending them.
There are other bonuses to conversations, too. There are cards that give you the opportunity to learn more about the Parafolk you're talking to, such as their relationship status, family, job, personality, etc. You also sometimes get options to boost your and other Para's moods, and my favourite part: talking about skills increases that skill for all interested Parafolk! (Uninterested Parafolk get bored instead, which is another good way to learn more about them.)
In The Sims, group activities - playing games, watching TV together, WooHoo, etc - often require one Sim to initiate the action, then call the other to join, or to interact with the other Sim first and ask them to start the activity together. In Paralives, similar activities are usually initiated by selecting multiple Paras and directing one of them to start. For example, click and drag to select two Paras, then click on a couch to get them to sit together and chat, or a bed to get them to "get intimate". Parafolk are also experts at body doubling and a lot of actions can be done "together"; cooking, eating, showering, walking, etc. The entire time counts as raising the conversation bar to get new together cards, so socialisation doesn't have to be a static thing like in The Sims; see how far your Paras can get going about their lives without breaking a conversation!
This gets interesting with certain needs. For example, I had two Parafolk in a group and directed both of them to use a toilet. I expected one of them just to kind of hang out while the first one did their business (gross but socially efficient), but the other Para actually hunted down a second toilet on the lot to use! Can be useful when managing multiple Parafolk's needs in a hurry?
Speaking of selecting multiple Parafolk - you can also hold down shift, then click and drag over individual Paras to add them to the group, kind of like computer files, lol. This helps you avoid including other random Paras. CTRL+U also automatically selects all the Paras in the household you're currently playing (useful with smaller families).
Parafolk not only automatically wash their hands after using the toilet, but also after cleaning and repairing objects, so keep this in mind when queuing actions 👍
Books do still exist in Paralives, but computers kind of better fill their role. Basic skilling and other grunt work is better handled by a computer than a bookcase, so if you have to choose one, choose the PC.
Careers in Paralives seem to make a LOT more use of lateral motion than The Sims, and most jobs have much higher application requirements than anything in The Sims. What I mean by that is that it makes a lot more sense to just find any job your Para qualifies for, then use that time and experience to gain skills necessary to qualify for the job they actually want (and they can suggest wants or long-term goals for certain careers, usually talent/hobby-based, which can be worth pinning and working towards). Sometimes experience in one field can allow you to qualify for a job in a different field; for example, you can work in the service industry to get enough experience in service to get a job as a waiter, which also gives you experience in the food industry, which you can use to qualify for jobs in the kitchen. You should also have your Parafolk manually apply for a job in a higher position in the same career after earning experience in their entry-level position rather than randomly waiting to get promoted from, like, a fast food line cook to a restaurateur.
If your Parafolk works in a store (e.g. the salon), then the front door is a rabbithole during their work hours. I didn't know how to best prepare my Parafolk for work so I sent them directly into the shops ahead of their shifts, but if you're doing that it's better to just let them loiter around outside; they will disappear at the front door when their shift starts and reappear when it's over, so there's no point in being actually inside the building, or even loading it at all.
Make use of the bus!! I thought the map was small enough not to need them unless I was going from one opposite end to the other, but they really are a life saver, especially for moving multiple Parafolk at once (click and drag to select all of them, then direct them to catch the bus - voila!) Learning the bus "zones" helped me break the map up into smaller chunks to get a feel of where I need to go. (Some bus stops are only the sign, not the whole shelter, for example at the base of the hospital.)
Calling Parafolk on the phone is currently borderline useless, but it's obviously something that will be fleshed out as the game grows. Instead, when you check on a Para's relationship - you see this thing here where it says "Find Parafolk"? The part that looks like a nothingly header between a banner and some actual stats?
Yeah, that's a BUTTON. Click it.
It will immediately show you on the map where that Para is so you can hunt them down like a conversation-seeking missile.
This is currently the best way to try and seek out specific Parafolk to befriend, because they're almost never home. It ALSO glitches sometimes unfortunately, but it usually works if I wait and try again later.
On the flipside you can break & enter into any Parafolk's house and they won't care. This is surely a bug and not a feature so take advantage of it while you can and just use everyone's furniture while they're out and about👍 Then bother them as much as you like when they arrive home at like, 12 AM.
Parafolk can check if they're pregnant via peeing on a stick on the toilet.
If you're lost on what to do next, check the newspaper (the one you the player read, not your Parafolk - look for the button in the top right corner of the screen) and one of the request noticeboards (there's one by the train station, usually with an exclamation mark above it). The newspaper will tell you about interesting events going on that will generally attract other Parafolk, allowing you to meet new Paras, take advantage of objects like computers or exercise equipment, etc. They also showcase areas of the map you may not have paid attention to before. The request noticeboard is a good way to befriend new Paras, earn Paradimes, and learn about mechanics such as hunting for collectibles, etc. (Note that these can sometimes be a bit glitchy, especially in befriending Parafolk I've noticed, but it's still a nice way to explore the game.)
Photo mode is super interesting and I can see how it will be incredibly powerful for machinima & storytelling, especially as they continue to iron out the kinks. But for casual gameplay screencaps I found it more useful to hit CTRL+H to hide the overlay. The navigation (click/dragging the mouse, etc) also seems to work closer to photo mode in this mode. It's kind of like cameraman mode in The Sims. The game doesn't tell you about it except for when you're in photo mode, and even then it doesn't explicitly tell you that CTRL+H still works even outside photo mode, so it's good to know early.
When it comes to decorating, a lot more objects are modular than you might think! Many can be lengthened, shortened, widened, and scaled up/down, while retaining functionality. Single beds can become queen, double, king size; bookshelves can be shrunk up or down; you can stretch one counter to size rather than placing multiple; the same table can be a tiny two-seater or a family dining table; desks and standing clothes hangers can be as wide as you want them; windows can not only go wherever you want on the wall, but be whatever dimension you need! Try it with a BUNCH of different buy AND build objects to achieve the vibes you want.
Also, this is specifically a tip for people coming from The Sims 2 since this became a lot more normalised in other Sims entries, but check objects for these three dots:
It means that object has variants, such as these matching corner, island, and cabinet counter pieces.
SAVE OFTEN! This game is in open access and bugs are inevitable. Do your part by making sure you save frequently so that you don't lose too much progress when something unintended happens.
That's it for now! I have played Paralives pretty much every day since I got it because I've wanted to, so if you have any questions, I can try my best to offer my advice from the perspective of a Simmer. 🫡