When I saw @shastakiss' edits to lmhjws' wall coat/hat, I finally got the motivation to do some edits I've been meaning to do for ages. What you get:
A default by me for the "wall coat hanger surfer". I replaced three of the clothes and all four board textures, using @pforestsims' plain wood recolors as a base (my default is using new textures so you can grab all of pf's recs without ending up with duplicates!). I made two recolors for the clothes as well (sorry for the lazy milkshape preview):
You can choose between separate and merged recs as usual.
I edited pf's "PF_AnthonyRocHanger[TSS]_clothes_board_RC02_woodWornWhite.package" file, the texture was a bit mushy (understandable, when you go from any color -> white). Not much of a difference, but included nevertheless. I edited the filename slightly.
yedda_2000's Anthony Roc Skate Rack edited. I resized the textures (1024x1024 -> 512x512) and edited the colors, I dislike neon colors so my textures are more muted.
@episims' separated hanging sneakers are now repo'd to yedda_2000's Anthony Roc Skate Rack. Can be used with my edited version or yedda's original. I somehow completely missed that episims had also edited lmhjws' wall coat. If you're unsure of which to grab, Epi's and Shasta's are pretty much the same, but Shasta's version has shadows! And also includes remakes of lmjhws' original recs.
I recommend this mod to make the rack functional.
I have not made new files so you need to choose between my edits or their original ones. If you have any default for the wall coat hanger surfer you have to delete it before using my file. Shasta's edits are not included, grab them here! Anything unclear? Wonky? Let me know<3
DOWNLOAD: SFS
Credits: lmhjws/clutter-a-holic, shastakiss, episims, pforestsims and lastly Maxis.
Some of Lua's colors didn't look good on the hedge, or they looked really similar to other colors because the flowers are so small, so I only ended up keeping 18 of them. You need @jacobaoconnor’s CEP Shrubs for these to work. These will also recolor the BG A-Mazing shrub and any add-ons repo'd to the Boxy Lady. I just noticed that in my filenames I misspelled shrub as shrug, oh well *shrug*
As seen in my post a couple of days ago I couldn't find any nice recolors of the BG Exploding Dragon Dining Table that I really liked, so I made my own!
I also made a mesh edit to remove the flower thingies of the legs and moved the legs a bit closer. The edit is completely optional, the recolors work fine without the mesh edit. You can see the comparison below.
There are 10 recolors: 5 plain and 5 decorated. The painted parts are from various museum and antique shop websites. Some of them are Chinese, some Japanese.
In 2023 I am going to be TRYING MY BEST to release mini-packs of all-new modern Ikea items somewhat regularly. Here’s round 1, featuring a (mostly) useful collection of items. Getting this out into the Simblr a little early before everyone in this timezone starts with the fireworks.
If you liked it, maybe Buy Me A Coffee.
More info about each item & download links (SFS) under the cut.
Cheap, medium, & expensive bags now reference in-game textures
—they'll reference DR textures if the default file loads last
—requires ofb
Three meshes repositoried to keoni_bag (originally shared here)
New! Impatient Customer bag_pile
Mesh edits to Pix-CrackFox_ShoppingBags
—includes al version for non-shadowy shiftability
All categorized as decorative > sculpture for §10
Added shadows
Includes these older rcs, a pet shop rc I never shared, a new bakery rc, & the snowman rc from 2016's Holiday Love Meme banner
ts2 download sfs - box
Thanks and credit to @keoni-chan, @thimblesims, CrackFox, @strangetomato, and @moocha-muses for the introduction to pixelry's mesh
These were already repo'd to the AL files but some of the packages had unnecessary resources so I cleaned them up. The Broom Thrones are chairs, I moved them to the Seating -> Living Room section. The Reagent Staffs can be used to instantly spawn reagents so your Sims don't have to spend hours over a hot cauldron, I made them placable on OFB shelves and they're found in Hobbies -> Misc
Bench and Teak Table repo'd to the FT Carefree Koi Pond
Ninja Throwing Shuriken repo'd to the BV Bam Bam Boo and Axe-Olutely Throwing Station, it works like the throwing station but Sims throw shuriken instead of axes. Both of SimSlice's files with shuriken in the name are required for this to work. I also turned SimSlice's texture into a recolor for the throwing station
Kungfu Dummy repo'd to the BG Touch of Teak Plymouth Armoire, works like a punching bag and builds body skill
Lion Fountain Ruins repo'd to the BV ShiShi's Fou Fu Lion and FT Carefree Koi Pond. Works as a fountain, Sims can add soap, but they can also Make an Offering for $1 or sit on it. Poly count is 9752 but it's a massive object that covers a lot of tiles
SimSlice's Sports Balls in Glass Repo'd to Freetime & Seasons
The displays pull textures from the Ultra Sporty Helmet Display, the balls are repo'd to the balls Sims use when they play basketball, soccer, or catch and should pick up any defaults you have for those
Another batch of recolors for "Sims Must Wash Hands" (NightLife EP), and a few for "Award For Excellence" (FreeTime EP)
📦Wall signs part 2
Download: SFS | BOX
I used Simlish fonts: Lengiza, Behemot, Noodle Caboodle
*This is for The Sims 2
Format is mostly DXT1 so these will look glitchy in SimPe.
For the frame above, I've included 'blank' textures without captions as creator resources.
Three recolors /signs/ use glow effect, but it only works if you have Extended Standard Material Shader Edit by @crispsandkerosene. I've also included alternative non-glowing options.
Recolors feature marble name plagues /lobby signs, toilet sign, safety signs (biohazard, bad dog, security camera warning).
Most texture resources in this batch have /more or less /sharpened mipmaps. I usually don't build mipmaps anymore, unless it's for small objects - it makes texture details more legible from the distance, especially in Reshade. With Reshade on, you may even tell a slight difference between non-mipmapped texture vs. regular mipmaps built without filters (it's not such case without Reshade).
If you use SimPe DDS bulider to make mip-mapped textures, remember to switch off the unfortunate, blurry smoothen filter! For crisper mipmap details use sharpen: "sharpen soft"- it's the least harsh of the bunch. If you need more subtle/clean sharpen effect, GIMP's Kaiser filter will do a better job.
I do not recommend using sharpened mipmaps for larger objects with crisp patterns, it makes those too 'flickery'.
SimPe's Nvidia DDS builder also offers mipmap filters, but I find these are kinda useless. Kaiser doesn't sharpen texture, mipmaps are cleaner but the effect is very subtle.
Texture / TXMT replacements for "Multiple Multi Purpose Elevator" aka Industrial Elevator, and "The Ultravator by Schafft Co" aka Modern Elevator - I've replaced elevator floors and light panels.
Plus recolors: grungy beige and non-grunge wood retextures for the Industrial one, and Gold / Black for the modern elevator.
Download: SFS | BOX
*I used rusty metal floor texture converted from FO4 by @davinaojeda