I feel like a lot of people get "All Art is Political" confused with "All Art is made with Political Intentions" which is not the same.
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I feel like a lot of people get "All Art is Political" confused with "All Art is made with Political Intentions" which is not the same.
Pokémon Yellow Version (1998)
living room!!!
Fuck you *unpregnants you*
THIS DRAWING WAS MADE 700 YEARS AGO BY A 7-YEARS-OLD BOY NAMED ONFIM WHO LIVED IN NOVOGROD.
more of onfime’s drawings:
Hey guys! I want to add some more friends in infinity nikki so I've generated some friend codes for people to use. Feel free to dm me if none of them work or you want to send me your code.
Codes:
n8687DwA
n8687Dw3
n8687Dwx
n8687Dwt
n8687Dwm
You heard her, Heinrix. Move your ass.
My watch says it's shitposting time
It's june
Once when I was in undergrad, someone described something as “problematic” in class and our professor was like, “That’s cool, but ‘problematic’ doesn’t really mean anything. It means that the thing you’re describing has a problem, and in and of itself that’s not bad. Art, especially, should always have problems, or else it’s not interesting and not art, either. It sounds like you’re trying to say that this is bad, but you don’t want to say ‘bad.’ Is that right?”
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the “bad” thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, “I’m uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.”
Once we stopped calling things “problematic” and stopping at that, class got way more interesting and... we all had to say, like, “that’s racist” or “that’s misogynistic” or “ew capitalism gross” out loud, which a lot of us had never done in a classroom before. Or we had to be like, “Uhhh... I’m not sure what’s so bad?” and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I can’t help but think of this professor being like, “Good starting point, now let’s get specific.” I think when we have to commit to saying “that’s ___” it requires a lot more careful thought about the truth and impact and complexities of whatever we’re claiming. Sometimes there really is some bullshit afoot, and also sometimes it’s art, and it should be full of problems, because that’s what art is.
#'this is present in the text' is often a good first step #but those second and third ones (naming it; describing its function) are vital (via @elucubrare)
hash browns have powerful restorative properties
if your animal is lying on the floor, furniture etc, it’s important to take a picture of them. then, if they move or shift in any way, it’s important to take another picture. with this technique, you can take many pictures of your animal
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Paralives Random Legacy Challenge
Hey I’ve been working on a Paralives Random Legacy Challenge, based on The sims original legacy challenge and the one updated by Pieceofprincess (all credits to them). Here is my version. If you all have any suggestions please just send it like really, I would love to expand more, and I plan on updating while the game expand.
Paralives random legacy challenge
A) Marital Status
Set the Dice 1 – 50
[1-10] Single Parent: Raise the kids by yourself
[10-30] Couple: Live together with a romantic interest and use the help to raise the kids.
[31-32] Mixed Single: Have both adopted and biological children. Must have at least 2 children.
[33-34] Mixed Couple: Same as #17 but with the romantic interest.
[35-36] Second Chance: Have a child with the first partner, but get another partner after.
[37-38] Single with Help: Another Para lives with you, who is not romantically involved.
[39] Mixed Single with Help: Combine the variations above.
[40] Couple with Help
[41] Mixed Couple with Help
[42] Single with double Help
[43] Mixed Single with double Help
[44] Full house: 3 extra paras that can help raise kids (4 paras including the heir in total in any relations as you’d like)
[45] Single with “useless” help: Raise the kids by yourself, but you’re getting an extra hand around: you should have a butler, gardener (if you have a garden), a nanny (if you have kids aged child and younger), etc. All roles should help out! Get your wallet ready. However, you cannot instruct them on or push them to do certain tasks.
[46] Couple with “useless” help: Same as #26 but as a couple.
[47] Black Widow: Second-Chance style, but somehow your heir seems to be cursed. Your Para must marry at least 3 times and all previous partners must have died in mysterious ways. Must have a child with the first partner. If you roll more than one kid, you can decide within which marriage the children come from.
[48-49] Second chance (again..): You must have each child with another partner. They must live with you until you find another suitable partner until you settled down. Re-roll if you rolled for 1 or two kids.
[50]Multiplied Love:Love is in the air as a polyamorous Para with 2 partners. Re-roll if preferred to play in other dynamics.
B) Number of Children
Set the Dice 1 – 10
[1-2] 1 Kid
[3-6] 2 Kids
[7-8] 3 Kids
[9] 4 Kids
[10] 5 Kids
C) Careers
Here is where it gets a little tricky. First you roll what kind of career your heir (C1) and the others (C2) can have, the choices are: Conventional (C3.1) or Unconventional (C3.2)
C1) Primary – Heir
Set the Dice 1 – 10
[1-7] Conventional Careers (C3.1)
[8] Unconventional Careers (C3.2)
[9] Career Hopper: Roll 5 different careers within (C3.1)
[10] Unemployed
C3.1) Conventional Careers
Set the Dice 1 - 72
[1] Museum Receptionist (Arts)
[2] UI artist (Arts)
[3] Character artist (Arts)
[4] Environment artist (Arts)
[5] Animator (Arts)
[6] Director (Arts, Software Development and Management)
[7] UX researcher (Arts, Software development)
[8] Graphic Designer (Arts)
[9] Creative director (Arts and Management)
[10] Digital Marketing Designer (Arts)
[11] Branding Artist (Arts)
[12] Art Teacher (Arts and Education)
[13] Museum Tour Guide (Arts and Service)
[14] Museum Researcher (Arts and Science)
[15] Conservateur (Arts and Science)
[16] Astronomy Research Supervisor (Education and Science)
[17] Physical Education Teacher (Education and Fitness)
[18] Teacher (Education)
[19] Music Teacher (Education and Music)
[20] Principal (Education and Management)
[21] Science Teacher (Education and Science)
[22] Trainer (Education and Fitness)
[23] Star Trainer (Education and Fitness)
[24] Enviroment Research Supervisor (Education and Science)
[25] Astronaut Trainer (Education and Science)
[26] Guard (Fitness)
[27] Clerk (Fitness, Service and Healthcare)
[28] Manager (Fitness, Management Service, Art, Music)
[29] Trainer Assistant (Fitness)
[30] Cook (Food)
[31] Waiter (Food and Service)
[32] Lead Waiter (Food, Service and Management)
[33] Assistant Chef (Food and Management)
[34] Chef (Food and Management)
[35] Assistant Manager (Food and Management)
[36] General Doctor (Healthcare)
[37] Nurse (Healthcare)
[38] Receptionist (Healthcare and Service)
[39] Caregiver (Healthcare)
[40] Nurse Manager (Healthcare and Management)
[41] Midwife (Healthcare)
[42] Dermatologist (Healthcare)
[43] Surgeon (Healthcare)
[44] Programmer (Healthcare and Software Development)
[45] System Engineer (Healthcare and Software Development)
[46] Janitor (Maintenance)
[47] Technical Director (Management and Software Development)
[48] Operations Director (Management)
[49] Product Manager (Management)
[50] Happiness Manager (Management)
[51] Mission Coordinator (Management and Science)
[52] CEO (Management and Science)
[53] Musician (Music)
[54] Audio Engineer (Music)
[55] Guitarist (Music)
[56] Expert Guitarist (Music)
[57] Pianist (Music)
[58] Expert Pianist (Music)
[59] Star (Music)
[60] Astronomy Researcher (Science)
[61] Environmental Researcher (Science)
[62] Astronaut (Science)
[63] Hairdresser (Service)
[64] Store Clerk (Service)
[65] Engine Programmer (Software Development)
[66] Gameplay Programmer (Software Development)
[67] Full Stack Developer (Software Development)
[68] Backend Developer (Software Development)
[69] Front end Developer (Software Development and Arts)
[70] Systems Engineer (Software Development and Arts)
[71] Cybersecurity Engineer (Software Development)
[72] Technical Director (Software Development)
C3.2) Unconventional Careers
Set the Dice 1 - 5
[1] Freelance Painter - Sell your paintings
[2] Collector - Collect items and sell them
[3] Freelance Programmer - Program for small gigs
[4] Townie Helper - Win money by helping the other Paras
[5] Blessed by the Storyteller - Win money only by choosing the right cards with the Storyteller
D) Generation Goals
Set the Dice 1 – 21
[1] Perfect Careers — The heir, spouse, and helpers must reach the max level in their careers.
*Re-roll if no conventional careers are rolled this generation. You may also re-roll if you are doing career hopper.
[2] Fulfilled – The heir and spouse/roommates(if applicable) must complete all the aspirations they get.
[3] Perfect Children – All children born this generation must complete their childhood aspirations and receive an A in elementary school and an A grade in high school. They should also have a BFF made during childhood, and at least one boyfriend or girlfriend lasting at least 24 hours during their teen years. They can’t be good at nothing and must have a talent.
[5] Expansionist – You must construct a significant expansion to the house this generation.
[6] Museum Collector - Your heir, spouse, helpers and Children must complete the museum collection
[7] Community Center fanatic - Your heir, spouse, helpers and Children must complete the community center
[8] Change of Scenery – It’s moving time! At some point, after the heir comes of age, you must either move to a new lot or completely demolish the entire house and start over from scratch on your current lot.
**Re-roll if it’s generation 1.
[9] Idle Careers — May not make an effort to advance in your heir’s, helper’s and spouse’s careers, including school. If the career goals happen to line up with aspirational goals, that’s a happy coincidence, because you may advance in aspiration freely. Autonomous actions are also acceptable. If you’ve rolled an unconventional career that has no tasks that Para will perform autonomously, you may only perform tasks for it if your Para has a whim to do it or if they do them autonomously.
[10] Friendship is Forever — Beginning when the heir is a child, they must make one new good friend every week. This friendship must be maintained through subsequent weeks, and may only be ended by the death of the friend.
*Re-roll if it’s generation 1.
[11] Midlife Crisis — This generation, the heir will experience a randomly-generated midlife crisis event. Between when this generation is rolled and when the first of the eligible Para reach the adult life stage, determine who will go through the crisis. If you have not picked someone before the first Para reaches adulthood, or is moved in as an adult, that Para will be the one. Once the selected Para reaches adulthood(and not sooner!), roll three times to determine three aspects of the midlife crisis from the list below, re-rolling if you receive a duplicate. Each aspect has a deadline which it must either be completed or started during. The generational goal is complete when all aspects are finished. Roll 1-12:
– #1 Re-roll Miscellaneous Fun(complete within 24 hours) — Your Miscellaneous Fun roll will change. It takes effect immediately, with weekly tasks starting the following Sunday.
– #2 Randomize a trait(complete within 24 hours) — Randomly determine which of your Para’s traits will change, then use a cheat to remove that trait, replacing it with another that has been randomly determined.
– #3 Re-roll Career(complete within 24 hours) — Re-roll your Para’scareer. This means a new primary career.
– #4 Make a major purchase(complete within 24 hours) — Buy something shiny and expensive(relative to how much wealth you have) for your house. Worth at least 60% of your current household funding. In case of a lot of money, you need to buy a lot of stuff.
– #5 Have a romantic crisis(start within 48 hours) — Your Para’s love life is thrown into turmoil. Perhaps they meet a new lover, cheat on their spouse, or spend simply have a falling out with a long-time partner. This must begin within 48 hours but doesn’t have to resolve ever.
– #6 Change style to recapture youth(complete within 24 hours) — Your Para must change their style(mirror and dresser, CAS cheats if necessary) to recapture their youth. Perhaps even get a tattoo. They can change back after a period of a few days if they want.
– #7 Gain a new skill(complete within 1 week) — Your Para must gain at least 5 skill levels in a skill they haven’t used much previously. This counts from the level they’re currently at, so if a Para has level 2 fitness, they must attain level 7.
– #8 Have a child(complete within 1 week) — Your Para must either have a biological child or adopt a child. Either way, it will be raised with the rest of the generation’s children. Add one child to the number of children you will have this generation.
– #10 Plus One(complete within 1 week) A new helper is added to the household. It can be any Para that has not previously lived in the household. If you rolled single for this generation it can be a spouse or live-in partner. Perhaps it is a long lost family member? You may roll a secondary career for the para but their traits should be randomized.
*If you have a full house already reroll.
[12] Themed Display — This generation, the heir, spouses and helpers should create a themed display somewhere in their house or yard. The display must contain at least 10 items, plant and craft level excellent or higher, from at least two different collections or craft disciplines, and must contain at least one craft and one collected item.
[13] Bad Investment — At the end of the previous generation the former heir made a bad investment and lost most of the families’ money! Add their household funds and lot value then multiply that by 90%. This is the amount you will need to subtract. Once there are no funds left the “repo man” comes. You will need to sell any and all household items until the debt is repaid. You may choose to sell the house and start over if you’d like.
*Re-roll if it’s generation 1
[14] Home Library – Every household member must read at least 10 books and the house must include it’s own private library
[15] Over-Achiever – Must maximize 5 skills, you may choose which.
[16] The Maniac – This generation you can add one more para into your household. However, this para must be locked up in a hidden prison room on the lot. Your Heir is the only human contact the prisoner can have. The Prisoner is released on it’s birthday (Young Adult > Adult or Adult > Elder). How the prison looks like is all up to you. Just no communication electronics allowed (laptop/computer etc).
[17]House Flipper – This generation is all about redecorating and remodelling houses. You move into an empty lot to start over, but need to move out and start over whenever your family is expanding. E.g. When you get a partner, a child is born, etc. Make sure that house has everything for the current family. For example, when you can work from home, you need a home office.
[18] Family Band: Every family member Child+ must learn a musical skill. Create a Music Room in the family home to store and practice instruments, and set up a stage at the local Park. Once per week you go as a group to perform for 2 hours in the Park. You may keep any tips from your weekly performance.
[19]Cookbook: Unlock all of the recipes
[20] Into the Maze : Finish the Town House and library maze and get the treasure from it.
[21] Heart of town: Help all the Paras you can, try completing all the townies requests from the board and the specific ones.
E) Miscellaneous Fun
Set the Dice 1 – 21
[1] Random — Determine traits randomly for all paras of this generation(the heir and their siblings).
[2] Jack of all trades - All of your interaction cards and storyteller cards must be randomly picked
[3] Homemade — May not get quick meals from the fridge, order pizza, eat from food stalls or dine out, consume plasma packs, and may only cook meals with ingredients if all ingredients are present. The pre-made toddler meals you can serve from the high chair are considered quick meals.
[4] Runs in the Family — Pick a trait from your heir(not a bonus or reward trait). Every child born to your heir must take this trait at the earliest opportunity.
[5] Perfect Attendance — From childhood onwards, your heir and helpers must never be more than one hour late to work or school. Similarly, they may not make use of the “leave early” function. A five strike allowance is provided for accidental lateness(like if you queue up actions and don’t notice that they didn’t leave for work), but intentional lateness for playing strategy or the fifth lateness will result in a loss of the challenge. This restriction also applies to the heir’s children and any spouses or helpers moved in later. Perfect attendance also applies to the use of vacation days, either while on vacation or for family leave.
[6]Half-Siblings — paras born this generation must each be with a different partner.
*Re-roll if you’re only having one kid.
[7] Joker — Free re-roll of one category, now or in a future generation.
[8] Health Nut — This generation, paras may only eat healthy food. In addition, the heir, spouse, helpers, and their children must each spend at least 3 hours each week performing physical activity. Any activity that increases movement, motor, fitness, dancing or wellness skills count.
[9] Hobbyist — Your heir and spouse(if applicable) must each pick a hobby activity(such as painting, playing chess, jogging, fishing, etc) that is unrelated to their rolled career and devote at least 3 hours every para week to practicing that activity. They may not use the activity to make money.
[10] [16] My Precious — When your para finds something they like, it’s hard for them to let it go. Pick one of the options below to build a collection over the course of your heir’s lifetime. The collection must be displayed somewhere on the legacy lot so it may not be kept in an inventory until the generation is complete.
– #1 I finds it, it’s mine — At least once a week, your para must go out and find a unique object to add to their collection
– #2 So bright, so beautiful, my precious — Once a week, your para must purchase something beautiful and shiny from the decorations tab in buy mode. This should be something that exists only to look awesome and should be displayed all together(or as trophy centerpieces in each room or something), not decor that “blends in” such as toilet paper rolls in the bathroom or a pan rack in the kitchen. If your para is insane and decides to build a “bathroom shrine” in their living room, that’s totally legit, but it should be done to add to the story, not just because you couldn’t be bothered to find a better idea than buying misc decorations for your bathrooms to fulfill this fun.
[10] Town Explorer — Starting when the heir is a teen, they (or a spouse or helper) must visit a unique community/activity lot every week to spend the daytime as a day-trip. For example: After breakfast leave to the spa and be home back before dinner. Or Leave after Lunch to go to the park, enjoy some activities and have a BBQ in the evening.
*Re-roll if it’s generation 1.
[11] Regular Diner — Once a week, the entire household must go out to eat at a restaurant. All three courses and something to drink should be ordered.
[12] Sibling Rivalry — Whenever the parents aren’t within earshot the siblings can only interact using mean or mischievous interactions until one of them ages to young adult and they patch things up.
[13] Rainbow Brite — This generation your heir’s taste drastically changed! Using the design tool in build/buy mode change every item possible to the rolled color. For extra torture, fun dress the entire family in the chosen color as well!
1-Red 2-Orange 3-Yellow 4-Green 5-Turqoise 6-Blue 7-Purple8-Black 9-White 10-Brown 11-Pink 12-Grey
[14]Wants, Wants and Wants– The Heir complete all Wants that pop-up.
[15] Beach Lifestyle – This generation the entire household must spend one day per week at the beach. They must engage in beach and ocean activities.
[16] Riches to Rags – You have to start all over again, sell everything, delete your house, delete your money and start with just 5.000 paradimes. You can choose to stay on the lot or move to another one.
[17] Golden Child: Only praise, help, stimulate one child (that’s not the next heir). The Favourite will receive gifts during holidays and can have the freedom to attend after school activities and outings. Other children will be ignored Deadbeat Parental style and must be kept indoors to help with chores unless they have to go to school.
[18] Surrounded by idiots: Only control the Heir in the entire household, until next generation starts.
[19] The Pictures Tell the Story: Starting as a teenager, you must get a tattoo for every major event in your Paras life. For example: graduation, promotion, new job, etc. But you also must get dedication tattoo’s for your partners, lovers, siblings, children and such.
[20] Kitchen Nightmares: his generation Paras refuse to cook and instead live off of raw produce, quick meals, catered food (Caterer, Butler), ordering in (Pizza, Zoomers) and eating out (Market Stalls, Restaurants, Cafés, Bar Food etc.) Reroll if one of your Paras rolled a cooking-based career.
[21] Town lover: your Para is obsessed with town activities. Pick or roll one of the listed below for your Para to always attend:
#1 Yoga Classes
#2 Market
#3 Astronomy Club
#4 Treasure Hunt
Alright who’s the prankster asexual on the paralives team
they're eating breakfast together in their new dining room <3
Paralives Para-Probability Challenge Ep 1
I wrote a Paralives challenge Para-Probability and in this first video I'm setting up for it and playing a few days to get a feel for it.
This challenge is all about causing chaos by leaving all of your para’s decisions up to chance. Any time there is a choice you must either r