Payday 2
This is the last blog post for this semester. It has been a great experience for me to write my feelings about games that I played and loved. And this last post will be about a game that I just got during Thanksgiving break and have been playing unstoppably for the past three days. The game is Payday 2.
The game’s story is simple but attractive. This is a maximum four players cooperative game doing heist missions. Missions include but limited to bank robbing, jewery store robbing, drug manufacturing, gold stealing etc. There are usually two ways of doing mission: stealth and loud, and sometimes there is only one way to go down. The choice is up to the crew.
For each mission there are 5 different difficulties: normal, hard, very hard, overkill and deathwish. As the difficulty increases, the payment increases, and the more hardcore cops are. They are harder to kill, and boss level cops such as cloaker who can instantly take down criminals, heavy who are pretty much indestructable unless you have a flamethrower, and tazers who are super annoying, able to paralyze players unless teammates shoot down the tazer.
The variety of weaponary and masks is a key feature of this game, with the most lucrative three letters of course: DLC! I got the Game of The Year edition so I own half of the DLCs. Although I am unable to play weapons such as bows, crossbows, flamethrower and heavy machine guns, I am satisfied with what I have so far. Becaues of the division between “offshore account transaction” and “spendable cash,” though I earned, saying 10000$ from a mission, I am only allowed to spend 1000 from it, and the rest is transacted. I have no idea what is it for, and it bothers me a lot. But hey, the best part of this game is to enjoy playing with your friends.










