Productivity day 1/100. Graduate CV started. Local library. Some work after months of procras.
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ellievsbear
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PUT YOUR BEARD IN MY MOUTH
ojovivo
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shark vs the universe
Sade Olutola
Game of Thrones Daily
I'd rather be in outer space đ¸
YOU ARE THE REASON
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$LAYYYTER

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Sweet Seals For You, Always
Keni
"I'm Dorothy Gale from Kansas"

blake kathryn
Lint Roller? I Barely Know Her

if i look back, i am lost

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@premachu
Productivity day 1/100. Graduate CV started. Local library. Some work after months of procras.
"I am one who shits moonlight" - Turres. The most glamorous evil wizard you'll ever meet.
âHe released the hostage after being disgusted when he broke wind in front of himâ Just another safety tip if you ever find your self held hostage by the most violent prisoner in Britain...
Earth Sci: How to estimate land cover!
I came across a problem, where I was given a photo of an island and asked to estimate how much land was taken up by forests.
Hereâs two methods to estimate the land cover of forests in a photo.
Letâs say you are given a photo, which is 1KM by 1KM (That means each side is 1000 meters long. Thatâs about 10 mins walking time)
The green is forest and white is bare land.
Method 1: Guesstimate
A simple and quick method would be to look at the photo and have a guess. Is it more than half or less? I would say itâs 2/3 parts forest.
2/3 of 1km²= 0.66km²
Method 2: Grid
A more accurate method is create a grid, by splitting rhe image up into smaller squares.
Iâve gone for squares which are 100m x 100m or 0.1km x 0.1km.
Simply count up how many squares are green, then times by the area of 1 square
Area of 1 square = 0.01km²
Number of squares = 64
Area of forested land = 64 squares x 0.01km2² = 0.64 km²
Me: did you add the pesto to the pasta? Mum: yes Me: Really? Which pesto did you use? Mum: *opens cupboard* second generation problems
Just finished my bedroom wallpaper JĂĄ acabou minha papel de sala
Making cottage toast
There are a lot of things to cherish about my childhood.
But most loved of all is that Iâve travelled to so many places, experienced so many things and spoke to so many people without ever having to leave my chair or open my mouth.
I still get flashbacks of watching giant monsters fighting amongst haunted towers flickering up into my mind, as if Iâm recalling memories Iâve witnessed in real life, when actually I saw it on a pixelated gameboy screen while sat on a toilet (it was the most quiet place to game @-@)
All it took was a single click to escape each night.
Pokemaths: The difference between probability and statistics explained
Probability is starting with a trainer and figuring out what Pokemon they will have
statistics is seeing a Pokemon and guessing the trainer.
Probability is easy. You see the trainer. You record where theyâre from and their level and deduce what Pokemon they will have. âHereâs Bug Catcher, heâs from Veridian Forest and has no badges, so will have Pokemon like thisâ. In other words âWe flip a fair coin ten times, here are the possible outcomesâ
Statistics is the opposite. We record the Pokemon and guess the trainer. A Pikachu, itâs an electric type and found in forests. Whatâre the chances itâs Mistyâs? Or âwe flip three heads and two tails, is it a fair coin?â Record the Pokemon! Each piece of data is a point in âconnect the dotsâ. The more data, the clearer the shape (1 spot in connect-the-dots isnât helpful. One data point makes it hard to find a trend.) One water-type Pokemon? Could be a few people. 3 water-types? Probably not bug-catcher. Measure the basic characteristics. Every Pokemon has a level, type, and habitat. Every data set has a mean, median, standard deviation, and so on. These universal, generic descriptions give a rough narrowing: âThe Pokemon is level 8: a beginner trainer, or a gym leader?â Find the type of trainer. There are dozens of possible trainers (probability distributions) to consider. We narrow it down with prior knowledge of the system. Surrounded by lakes? Think water-type trainers, not rock-type trainers. Dealing with yes/no questions? Consider a binomial distribution. Look up the specific animal. Once we have the distribution(âgym-leadersâ), we look up our generic measurements in a table. âSix water type Pokemon, all over level 80 is most likely owned by a water-type gym leader, like Mistyâ. The lookup table is generated from the probability distribution, i.e. making measurements when the Pokemon is captured. Make additional predictions. Once we know the trainer, we can predict future behavior and other traits (âAccording to our calculations, Misty will defeat all trainers under level 20 and have a rare-water type.â). Statistics helps us get information about the origin of the data, from the data itself.
The inspiration for this post and layout is based on a article from betterexplained.com linked here.
Learn maths with Pokemon. Vector, Matrix and Array.
A vector is a number with one dimension (one column or row). Like a single Pokemon card. A single row of four pokemon cards is also a vector. Itâs important to remember that a vector has only one dimension (either a row or column) but can have many objects (Pokemon cards). A matrix is a vector with two-dimensions (a column and row!). Like a sleeve of Pokemon cards that has 4 rows and 4 columns, making a 4 x 4 (four by four) matrix. A array is a matrix with three (or more) dimensions. You can think of this as matrixes stacked on top of each other. Like sleeves of Pokemon cards stacked on top of each other in a folder. A folder with 2 sleeves would be a 4 x 4 x 2 folder. A folder with 6 sleeves would be a 4 x 4 x 6 folder. Vector. 1D. 1 row. A single Pokemon card.
Vector. 1D. 1 row. A vector with one row and four Pokemon cards.
Matrix. 2D. 4 x 4 (four by four) matrix. A sleeve of Pokemon cards.
Array. 3D. 4 X 4 X 3 array. A folder with 3 sleeves of Pokemon cards.
Poke-maths: L1 -Â Probability.
WF Learn maths through Pokemon!
Probability is the chance of something happening when itâs random.
What is random?
If you've played the Pokemon games youâd be use to the idea of an random event. For example, every time you walk through tall-grass full of wild Pokemon. You canât decide which Pokemon youâll bump into, so we call it random. Something else which is random is finding a shiny Pokemon. Once again, we canât influence our chances of finding a shiny Pokemon, so we call it random.Â
The easiest way to figure out if something is random is to ask: Can I control it? Can I decide what happens?
If you answer no to those two questions, youâre probably looking at a random event!
While random events are in godâs hands, we can still have a good idea of what could happen in a random event. We do this through probability....
Probability: fortune telling.Â
Probability could be thought of as really good fortune telling, one who can do all sorts from predicting the future to knowing your past.Â
To be a great fortune teller all you need to know is the following things...
1. Know all the possible outcomes.
2. Know the chance of each outcome.
3. A crystal Pokeball to look through.Â
And thatâs it! (ok we can omit the crystal Pokeball, if we must). Now letâs fortune tell in Pokemon world using just these two things.
I choose you
Itâs finally time! You get to choose your first Pokemon and begin your Pokemon journey.Â
However, you canât decide between three rare Pokemon. So you decide to pick at random.Â
Letâs use figure out the probability of choosing a starter Pokemon to see what we end up with!
1. Know all the possible outcomes. There are three outcomes. Charmander, Squirtle and Bulbasaur. 2. Know the chance of each outcome. Youâre just as likely to choose any Pokemon. So the chance of each outcome is equal. We can write this as a one-over-three chance or 1/3.Â
Using this as our basis, letâs look at some more examples.
You have two Pokeballs. One with a Charmander and one with a Squirtle. If you throw a Pokeball at random the chance of either Pokemon is 1/2 or 50%. Â
Now let say thereâs two trainers. Green and Red, who both have a fire-type and a water-type each. Green has a Vulpix and Squritle, Red has a Charmander and Poliwrath. Let's list all the possible outcomes of their throws by type. WW, FF, FW, WF.
WF
FW
WW
FF
If each of trainer throws a Pokeball at random the chances are as follows...
1. The chance that both Pokemon will be different types is 2/4 (50%). Â FW, WF.
2. The chance that both Pokemon are water-type is 1/4 (25%).  WW.   3. The chance that at least one Pokemon is water-type is 3/4 (75%). WW, FW, WF.
Viridian Forest - Encounter rates
We're already use to the idea of "random" events, such as encountering wild pokemon. Now, let's say you're leaving Pallet Town and walking through the grass. What are the chances you will bump into a Pidgey? Let's look at all the Pokemon within the grass (all possible outcomes). A pidgey, ratatta, ekans and Pikachu. If all the Pokemon are just as likely as each other, then the chance of bumping into a Pidgey is one out of four. Add up the Pokemon by types and see what type is most likely. normal: pidgey, ratatta. 2
Poison: ekans. 1 Electric: Pikachu 1. Theoretically normal type is most likely. However in reality you could walk through the grass and only meet Pikachus. The more times you walk through the forest, the more grass pokemon you're likely to encounter. So in the long term, what you observe will be close to the theoretical observation, even if it differs in the short term. Which is how casinos in Goldenrod city make their money, because even if you win in the short term, the chances are stacked in their favour over the long term. To check if this is actually true, we can run a simulation, which Iâll save for the next lesson!