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@primarvelous
Tumblr Sexyman Contest 2026 Final Round
Senshi (Dungeon Meshi)
Ryland Grace (Project Hail Mary)
Mr. Ant Tenna (Deltarune)
Tenna art by @9Aaaalt29 on twt
A fun little thing I made for a friend! Dallas and Delphine went on a date at the mall and he felt like sharing it for once, isn't he thoughtful?
Oc Credits under the cut!!
Hi, this is Prima a.k.a. Primarvelous I feel like this has been a long time coming. I’ve been weighed down for most of the year, reeling fr
Some words about where I'm headed creatively.
Your ripping him apart
Apples to Ashes as a concept was first shared three years ago today.
I don’t have a lot to show for it after three years, for a number of reasons. If I tried to explain it all, I just feel like it’d end up feeling like excuses and like I’m fishing for sympathy. That being said, on the days that I feel like I’m not cut out for this, when I’m at the lowest creatively I feel I’ve ever been, it’s the love and support so many have shown to me and this project that keeps me from quitting.
Thank you for not giving up on me. I won’t give up either.
—Prima
I have officially submitted the steam page for review, which means in about a week it'll be live on steam for wish listing!
But Lily, isn't the game releasing on December 1st??? Yes! It is! Just on Itchio. The Steam release will take a bit before it's finished.
That being said! My beloved non-united states fans, I implore you to wait until the game is on Steam to download it! I have adjusted pricing according to country and not just by exchange rates, by purchasing power.
So for example, $20 is almost 100BRL, sure I'd get the same $20 from Brazilian fans, but that's not an easy purchase for people. That's a LOT of money that people don't have. The price in Brazil is 30BRL, that way it's not going to break the bank for some people.
And again, there will always be the free version available! I love you all too much to make my game only paid. But for those who are paying, please do so through Steam if you are outside the US, that way I can properly adjust the price for you.
Love you all
Lilith
happy boyfriend day to those who celebrate ❤️💛💙 @zazelpire @coppiboppi
Prima reminded me of this Douglas piece I did in *check notes* 2022💀?! and I had the urge to make a redraw- I missed him oTZ
(The old version + a bonus with Zora under the cut)
Concept art of Fae Motti
I think maki would perfectly rock 2000s goth fashion ngl
HAPPY ANNIVERSARY TO MY POOKIES !!!! I LOVE YOU @coppiboppi @zazelpire 💙💛❤️💙💛❤️💙💛❤️💙💛❤️💙💛❤️💙💛❤️💙💛❤️💙💛❤️
An update on Apples to Ashes
Hi, it's Prima, the creator and sole developer of Apples to Ashes.
Wow, it's been two years since I conceptualized Douglas and the idea for a visual novel. I think about how much has changed for me personally since March 2022, the different things that have happened to and for me. It's hard to sum it all up into a few words, but to put it plainly, there's been a lot of hardships I've encountered in my personal and professional life since starting this journey, along with some blessings that kept me going along the way.
When I first dreamed up this concept, I was experiencing a lot of new things. I was participating in fandoms for other indie "yandere" VNs, I was drawing a shit ton and garnering a following. I was actually becoming the active, well known artist I'd been striving to become since around 2015. I was so inspired and, somehow along the way, I gained the attention and respect from a lot of other creators. It was so insane to think so many talented people cared about what I was making, considered me worth following, etc.
That only grew as time went on, especially when I started the A2A project. From that point, I watched in absolute shock as people engaged with my own ideas, drew my own characters. They were hyped for this visual novel, they wanted to know more. Douglas started to get associated and drawn with other indie VN characters. This feeling of being put beside all these other amazing creators was disorienting to say the least.
Due to a lot of things I've been through, it feels like the magic wore off a bit. A lot of the drive I experienced at the peak of 2022 kind of plateaued, and... lots of things changed for me. I started taking commissions, I started doing more than just art, like getting back into video editing and voice acting. I got hired by a studio, I got a lead role in another visual novel. I told myself that I can do all these things that I want to, despite the additional need to work a regular job, and the fact that ADHD VERY much has hands. Financial hardship and mental illness... double homicide
A lot can change in two years. My inspirations for the setting in A2A came from my experiences with a job I had at the time. Well, needless to say I've had a few jobs since then, and been through a few very... jading experiences. The person I was when I conceptualized Apple to Ashes and the person I am now are two different people. I was very bright-eyed and inspired, especially by my peers. I wanted to attempt to do something I'd dreamed of for a long time: make a visual novel, and it felt possible, tangible.
I've learned a lot since then. There's a lot that goes into making a game, especially considering I'm largely pursuing it alone. Due to that, and the choices I've made, the things I've been through, Apple to Ashes progress has largely been halted. I feel a lot of pressure to make it something satisfying for everyone that's given love to this project. I feel a lot of guilt about the lack of progress, and feel like I'm earning the ire of people who are tired of waiting, or perhaps losing any momentum or interest I had originally garnered.
All that being said, I'm not saying all this to come to the conclusion that this project is canceled. It's not. I want this story to come to fruition. I want to give everyone waiting the experience they deserve. I want to reach the full potential this concept offers. I want to explore the themes I've attached, use the experiences I've had and witnessed. I want to bring light to these issues using this medium.
The TLDR of this is... Apples to Ashes will happen when it happens, but it is going to happen. To those of you who have offered your patience, I really appreciate it more than I can put into words.
Thank you for reading.
We meet again, my friend...
Yep, you all called it. I'm back as the voice of Roche in Final Fantasy VII Rebirth and I am so happy to finally say that.
See you the 29th, my friend 😘
cute little polycule meme drawing
a tender embrace between a loving polycule
old 'cule drawing hehe
Killing glare