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blake kathryn
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@theartofmadeline
Not today Justin
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oozey mess
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@progwords
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there's a special place in my heart for people who made an effort to be my friend regardless of how quiet or distant i can get at times
Once when I was in undergrad, someone described something as “problematic” in class and our professor was like, “That’s cool, but ‘problematic’ doesn’t really mean anything. It means that the thing you’re describing has a problem, and in and of itself that’s not bad. Art, especially, should always have problems, or else it’s not interesting and not art, either. It sounds like you’re trying to say that this is bad, but you don’t want to say ‘bad.’ Is that right?”
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the “bad” thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, “I’m uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.”
Once we stopped calling things “problematic” and stopping at that, class got way more interesting and... we all had to say, like, “that’s racist” or “that’s misogynistic” or “ew capitalism gross” out loud, which a lot of us had never done in a classroom before. Or we had to be like, “Uhhh... I’m not sure what’s so bad?” and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I can’t help but think of this professor being like, “Good starting point, now let’s get specific.” I think when we have to commit to saying “that’s ___” it requires a lot more careful thought about the truth and impact and complexities of whatever we’re claiming. Sometimes there really is some bullshit afoot, and also sometimes it’s art, and it should be full of problems, because that’s what art is.
#'this is present in the text' is often a good first step #but those second and third ones (naming it; describing its function) are vital (via @elucubrare)
Me: "why don't I have the energy to write? Maybe I'm just a failure..."
The four hours of sleep and two packs of crackers that consist of all I've eaten of today:
FUCK THAT'S THE WRONG IMAGE
Happy Pride month! 🌈
963 days left
explosion at health potion factory 0 dead 0 injured
Guys the Trails TTRPG is so bad. Just so incredibly bad. Don't waste your money.
I am revving up the popcorn machine.
Gameplay wise? Lore wise? Both? I'm curious now.
So I need to separate out gameplay from lore, because judgement of TTRPG gameplay is 1. highly subjective and driven by personal taste and 2. really hard to judge accurately without playing the game. Also because the level of effort spent on the gameplay portion of this TTRPG and the lore part of this TTRPG are clearly different. (Hiding the rest of this under the readmore because it's going to get long and maybe people don't want to be spoiled? Just in case, stuff comes up from games all the way through Daybreak 2. I will make the spoilers as light as possible.)
Gameplay wise, the Trails TTRPG is a hack of the Promethium System, which is a brand new system from Promethium Books, an indie TTRPG publisher.
For background: There is a single lead designer credited for the system, not uncommon for indie systems, but a little bit of a red flag for me for a licensing deal. There are a few other TTRPG red flags: the publisher has one prior system and a 5e hack listed on their site, no con appearances, very infrequent updates to their website/socials, and they tweeted the announced cover with "art subject to change" still stamped on it after the artist had tweeted it on their socials, obviously excited. None of these are damning, but overall they seem to indicate some inexperience and a lack of interest in connecting with the broader TTRPG community, which concerns me for a licensing deal where the usual goal is to reach out to non-TTRPG players that are fans of the original IP. So I had some hesitations even before I got to the book.
But back to the gameplay. This is a very crunchy system.
(For people who don't spend too much time with D&D nerds, crunch is used to describe how many rules/mechanics and so on a system has. Pathfinder is crunchier than D&D 5e which is crunchier than Monster of the Week which is crunchier than One-Page RPGs like Honey Heist. The amount of crunch that is acceptable will vary by person by day. If you're about rules of cool and don't want to read a bunch, rules-light systems are probably going to be more fun for you. The min-maxers usually prefer the crunchier systems. (I personally like the middle.))
The main rolls are 1d20 + a bonus die when applicable (from skills,etc.). The number to beat to succeed is called a Victory Sum (VS). The bonus dice default at d10, but they can be improved various ways up to a d100. The lowest suggested VS is 5 and the highest is 150 (when they get to rolling those d100). That number is ABSURDLY large for a D20 system. Even with Pathfinder flat mods, the highest number I remember seeing was like 60. There is also no level limit. No bounded accuracy here! I personally find this design choice questionable at best, due to the tendency for players to try to only do one or two kinds of checks (because there is no possible way to succeed otherwise). Other people may love it. This is very much a matter of taste. This system also has a burst mechanic if you're familiar with those from d10 systems. There's also a mechanic called Destined, which essentially behaves as a critical success. Given that there are multiple ways to get Destined, it's too complicated for me to summarize here.
It's also a highly simulationalist system. There are rules for traveling, and swimming, and environmental hazards, and reputation tracking, and how much food you need to eat in a day, and suffocating, and so on and so on. These feel like unnecessary carry over from the original system which probably has more of a traditional medieval setting. In a setting as urbanized as Zemuria, it's just a bunch of unnecessary bulk. (Again, this is my opinion.) There are also sixteen damage types, which is just overkill, especially given the source material uses 9 (more on this later).
Character building starts with assigning two tarot cards for character background and personality. Then they are assigned elemental affinities, connections (NPCs and factions), Temperament, Ability Scores, Reputation, Guard & Ward (like AC in D&D/Pathfinder, also DEF and ADF from Trails), Armor Rank (I think this is like the Daybreak shields but I had to skim this book is 500 pages), Durability & Health (like Stamina and HP in some other systems), Vigor & Mana (these are poor substitutes for CP), Orbal Energy (for some reason they don't call this EP???), Skills & Talents. And then there are custom crafts and orbment lines.
This is a LOT. Because it's a crunchy system. The skill trees and the talent trees and the craft building system have a lot of overlap, and it's just way too much to wade through. The factions and reputation system is overly structured and hierarchical, having players jump from lower tier to higher tier organizations as rewards. There are so many pages of weapons and armor and options. I have issues with the orbments as well but that can be saved for a later day.
But this is the point where I need to start talking about the two serious flaws of this specific TTRPG book: their understanding and incorporation of Trails lore is haphazard at best, and they didn't bother doing a professional edit.
For edits, I am usually pretty tolerant of typos and grammar mistakes, but there are reasonable limits. We've passed them. Things like: spelling "Adios" as "Aidios". And "Kruga" as "Kurga". And including the phrase "Eisen Schilt (sometimes rendered as Eisenschild)" multiple times. They refer to Fie as Rutger's son at one point. There are references to things being determined by your species - a concept that doesn't even exist in this book, much less Trails. This is clearly a case of taking an existing system and carelessly slapping Trails onto it. If I can find these continuity errors skimming through one day, I imagine a professional and diligent editor would find enough to make these pages bleed red ink.
And the lore errors. Oh. Adios above. There are so many lore errors. It got to the point in the setting chapter that EVERY SINGLE ENTRY had a lore mistake. Every one. The Bracer Guild has three founding dates. The Epstein foundation is now in Liberl. President Dieter Crois is in charge of the IBC, except the Crossbell section states that it's currently annexed by Erebonia. Aramis is now an entertainment city in Calvard. The faction section tells you that you can join Iscariot from the Gralsritter (lmao, imagine). Also there are now 22 stigmas instead of 12 but the church acknowledges 13. Ored now has Hot Springs! (Remember that Azure sidequest where Xin asks about these and it's a trick question? I sure do.) The only thing they seemed to put effort into getting right was the generations of orbments.
Were seven elements not enough for you? Don't worry, they added more! The new elements are Ash, Ice, Lightning, Wood, Divine, Divergent, and Salt Pale. Yes, you read that right, the Salt Pale is an elemental affinity now. (But only in the first list, in the affinity chapter it is suddenly missing!). The additional elements don't line up with the damage types.
They also just... make up things? Which is not necessarily a problem in and of itself, but unfortunately they tried creating a company called the Tyrell Corporation that was monitoring abuses in Crossbell during annexation. There's also a White God One Blade School. Magic exists outside of orbments and the Hexen Clan, and now alchemists can make quartz using their occult skill. And they get a low level ability to analyze artifacts.
The continuity of Trails is pretty well-established at this point, and Trails fans are probably going to notice this egregious level of wrong. It's so wrong, and so inconsistently wrong, and sloppy; that reading through it has me convinced that all of the flavor sections are either AI or bad machine translation or both.
This TTRPG is an overly-complicated mess that doesn't bother to even do the bare minimum edit and fact-checking. At the very least someone skipped an edit or 500. At worst, they used AI for like 80% of the text. It is not worth your money, or your time, or even your consideration. If you would like to play Trails as a TTRPG, let me know because I can recommend systems to hack and how to do it. Please don't use this.
To close, my personal favorite Hall of Shame moment from this clusterfuck:
snoopy of the day
I just wanted to add this quote from the peppermint patty peanuts wiki page about Charles M. Schulz and his relationship with his gay cousin. The source here leads to a book that I did not read but the original source is Schulz's wife who confirmed this in an interview. If I can find the interview again I will link it here but uh. just in case someone tries to claim Schulz was a homophobe on this post again.
Absolutely love how emotionally aware my child is for a 4 and a half year old do not however love stubbing my toe on the island for the 100th time today and hearing "hey mama it's okay to cry! It's not okay to throw a fit though, and we hafta re-...we have to reconitize the difference"
When I immediately say "oh no thanks" to a food she offers me she says "oh mommy, chefs try new foods. Can you take one , two, bites for me and if you really don't like it then I won't ask forever again deal?"
like you know what fine sure I'll try your truly heinous concoction because I do in fact hafta respect the deals
i think the key difference between george lucas’s star wars and disney’s star wars is that lucas is a man with an ideology. someone with a point of view, and all that entails. which comes with ideas of revolution, anti-imperialism, challenging the status quo, cultural appropriation and racist stereotypes. complex and contradictory ideas because that’s how artists are: complex and complicated people. disney is not. disney is a corporation. a corporation can’t have ideology, because ideology defeats the purpose of profit. and when the only thing you do is to turn on the movie manufacturing machine before you sit down and plan what ideas are you trying to convey to the audience, then your results are going to be washed out corporate garbage. and because when you’re a giant corporation who only cares about selling to the widest audience possible, you can’t take sides. you can’t decide on an idea. because you want to sell your product to people who are on the entire political spectrum. which results in movies without ideology, without purpose, without soul.
I have been looking for this post for years after I came across it and it’s finally here and I need to reblog this because it is absolutely and entirely accurate.
#as I always say: lucas was making a samurai film and a ww2 flying ace film and a western film and adding laser swords#because he fundamentally LIKED samurai films and dambusters films and westerns and 40’s adventure serials#but disney are making a ‘star wars film’ and adding nothing because it already had laser swords and they have nothing else to say#xerox of a xerox baybeeeee (via harrietvane)