Happy #thanksgiving from our stuffed turkey https://www.instagram.com/p/B5bZldRDyIj/?igshid=iprl5s4wfimd
Cosimo Galluzzi
EXPECTATIONS
trying on a metaphor
sheepfilms
2025 on Tumblr: Trends That Defined the Year

gracie abrams

Origami Around

★

❣ Chile in a Photography ❣
𓃗
The Stonewall Inn
untitled
Monterey Bay Aquarium

bliss lane
we're not kids anymore.
noise dept.
🪼
Aqua Utopia|海の底で記憶を紡ぐ
Show & Tell
Game of Thrones Daily

seen from Italy
seen from Spain
seen from United States
seen from Türkiye

seen from T1

seen from Malaysia
seen from United States
seen from Australia

seen from Türkiye

seen from T1
seen from Colombia

seen from Türkiye
seen from United States

seen from United Kingdom

seen from South Africa

seen from United States

seen from United States

seen from United States
seen from France
seen from Türkiye
@queenlorina
Happy #thanksgiving from our stuffed turkey https://www.instagram.com/p/B5bZldRDyIj/?igshid=iprl5s4wfimd
How I make book covers + tips for you!
Hey people of Earth!
Around this time last year, I mentioned I would have a video up on how I make book covers/cover making tips, and to summarize: I did not do the thing, and this year old script is still sitting in my drafts.
SO, I thought I’d kill two birds with one stone and post a written version of these tips! Going to get straight into this because I imagine this will be rather long!
This post will be divided into 6 parts: finding inspiration, concept art, incorporating elements of design, composition, tools and software, and resources. Feel free to skip around to whatever section interests you most!
***Before we get started, really quick disclaimer. I am in no way a professional cover designer. Cover design is merely something I picked up on my own, and I don’t have any formal education/credentials in graphic design. So of course take my advice with that in mind. These are also just my personal thoughts and opinions. So take everything with a grain of salt!
1. Finding Inspiration
What’s the deal?
A really great way to start out in design
Finding cover designs or designers you admire may help you see what works technically
Helps nail down a style you like
In turn, can help you find your cover design style
What should you do?
Look at covers in your genre!
Whenever I design a cover, I take a scroll through Goodreads to pick up some inspiration in designs I personally love
I also love walking around my bookstore and taking a look at physical copies
Find a cover design you like, and point out the specific reasons you like it
Example:
Me and Earl and the Dying Girl was actually not an inspo cover for this edition of I’M DISAPPOINTED, but as you can see, things I liked from it spilled over into my own design. By pointing out aspects of graphic design you like, you’ll better be able to understand your style as a cover artist.
Some personal thoughts:
I like covers that include a textured backgrounds, as seen in the collage below:
So for the I’M DISAPPOINTED cover above, I included a textured background. I also love handwritten fonts/lettering, which I include in almost all of my book covers.
What I did:
Off-white colour from A List of Cages and Holding Up The Universe
Silhouette from Painless and previous cover design of I’m Disappointed
Speech bubble from Simon VS the Homo Sapiens Agenda and Say What You Will
Marker texture from A List of Cages
Obviously my thought process wasn’t to put 4 covers in a blender and thus create my product, ha, this is just an example for the ease of understanding!
2. Concept art
What’s the deal?
Coming up with concept art is a super important part of designing a successful book cover.
Acts as the skeleton of your book cover
Your book cover’s roadmap
Saves time/effort
Similar to an outline for a novel.
Can be a very quick sketch, or full fledged design
I like keeping my concept art quick, but if this is your first cover, making a more detailed mockup can help.
What should you do?
Sketch out book cover ideas once you get them/take notes of concepts you’d like to explore
If you can’t come up with concepts, take a look at your inspiration folder and pull concepts/ideas from covers you love
This does not mean copying another book cover (this is notttt a good idea!). BUT, pulling inspiration from elements you like on a cover can be helpful in generating your own concepts
You don’t have to come up with concept art (sometimes winging it works!) but I do recommend jotting notes down, and drawing out loose sketches when applicable!
Keep a list of ideas for book covers as you accumulate them (almost like a little vault of concepts lol) and reference them in the future!
Take a look at as many book covers as you can and make a list of elements you like and don’t like
This is one of the easiest ways to accumulate ideas/concepts!
Example:
^^^ Concept art for two book covers
Likes and dislikes in book covers:
Of course this list is not my be all and end all (nor should it be), and obviously, I still use these things (besides clunky composition I hope!) in some designs!
3. Incorporating the elements of design
What’s the deal?
There are 7 elements of design: line, shape, texture, form, space, value, and colour.
These sometimes vary depending on where you look, but this is what I was taught, so I’m going to be working off that!
Examples:
I’m going to go through them really quickly via an assignment I did for my comm tech class
Keep in mind this assignment is 2 years old and is only meant to give you an idea of what these elements are
1. Line
Line is probably the most important element of design as every piece of art starts with one.
There are various types of lines. You can have curved lines, straight lines, vertical lines, horizontal lines and so on.
2. Shape
You can have more mathematical, geometric shapes, or more abstract, free form shapes.
3. Texture
Texture is the feel of a particular surface.
Texture in my opinion is one of the most important elements when it comes to graphic design, especially book covers.
My favourite thing to see in book covers is texture, whether that be paper textures like construction paper, crumpled paper, wallpaper, lace, wall textures, paint textures, or marker textures
Texture adds depth to designs, and if there’s any element of design you focus on in this post, I’d highly recommend it be this one.
(i’m biased but still)
4. Form
Form is almost like shape, except instead of flat objects, we’re dealing with 3-dimensional objects.
I don’t often use it in my covers since I like drawings and flat shapes in my designs, but if you want to include objects on your cover, or any sort of 3D shape, this would be form.
5. Space
The distance around an object, to put it simply
Space in covers can help emphasize what’s important, and what is less important, or can draw attention to a particular piece of your design.
Examples of space:
Colour coding: yellow = space, teal = focal point/movement of viewer’s eye
In Twilight, the black space helps emphasize the main image, the hands holding the apple.
This also occurs in the Red Queen book covers. The empty space around the crown draws attention immediately to the focal point
You can also lack space. In The Duff, the girl’s face is the only thing you can see on the cover.
6. Value
Is determined by how much light or dark is incorporated into design.
Example of value:
A great example of value in book covers is on Alexandra Bracken’s Passenger. As you can see, the green at the top fades down in a gradient as more white is added to the centre.
7. Colour
Light reflecting off objects
Can make certain elements of your design stand out
Why should you incorporate the elements of design into your designs?
Adds layers of depth to your work
Thus can take your cover-making skills to another level
Can help in producing ideas
4. Composition:
What’s the deal?
In my opinion, can make or break a design
Can mean clutter of things, OR too much or too little space between elements
Title placement
Composition is sometimes subjective from design to design
What you can do:
Pay close attention to detail and spacing
Look out for natural shapes in your design you can fit elements into
Watch the linked video from Mango Street (one of my favourite photography channels) on composition
While photography and design are two different things, the tips in this video can also be applied to various ideas in design such as headroom and leading lines
Examples:
*Before I get into this, I want to make it clear that these examples are exaggerations for the purpose of showing you good and bad composition. If you make these mistakes, that doesn’t mean your design is bad, and again, I’m no professional. This comes from what I believe could be considered bad composition, but trust your gut.
Example 1: Stick People
doesn’t effectively use space
no headroom for text
text is covering 200 element (looks very clunky)
text is cut off
No focal point
Can’t read the title
Textual elements are better spread out
Title is now focal point
Slightly imbalanced
200 element is distracting
Addition of stick figures balances out cover
Text follows natural shape of photograph
Removed 200 element makes cover look less clunky
Example 2: Sixteen Cents
Half the title is on a dark background
Lacks readability
Last name is cut off by window
Uninteresting composition (everything is on one line)
No movement
Title placement is better
Better readability
‘A novel’ fits under windowsill
Last name is smaller to avoid cutting it off
Still slightly boring
Uses free space of wall wisely
Title is easy to read
Text is shaped around photo elements
Gives the cover some movement
Example 3: Fostered
Title is covering the focal point (the girl)
Title doesn’t seem to be incorporated into the design
By moving title down, we’ve made space for the subject
Title placement makes cover look less clunky
Same composition as prior but image is colour-graded
Embossed title adds texture/depth
I’ve mentioned this a few times in this post: focal point. What is it?
FOCAL POINT:
Is defined as the main attraction of your book cover
This is where you want your readers’ eyes to focus
Focal points can sometimes define themselves in areas where more contrast happens to be
Doesn’t have to be the centre of the page.
Keep focal point in mind for composition because if you put it in the wrong spot, you could end up drawing your readers’ attention to the wrong area of the cover.
The point of most interest in a cover is the focal point, so if you want a particular subject of your book cover, such as a person, to stand out make sure you don’t make the other areas of the cover too high contrast or busy.
Framing subjects also helps, so be creative!
The human eye tends to focus on areas with increased contrast so keep this in mind
Examples:
The Host
The camera has focused on the eye of the model, with the nose bridge and forehead shadowing each corner of the cover
Helps lead eye to focal point (the eye)
The Girls
Blue around the edges encircles the focal point (the girl), leading the viewer’s eye directly to her
Girl is also scarlet in colour, contrasting the background
The Hunger Games
Grey outlines on the cover lead straight to the mockingjay
Mockingjay is bright gold in comparison to the black background
Creates contrast, thus viewer’s eye is lead there
The Female of the Species
‘Straight’ composition
No particular focal point, viewer’s eye instead moves horizontally across the design
What should you do?
Use the natural shapes and outlines in your design/photo to fill your cover
Use your space wisely (see examples above)
Use leading lines to draw attention to your focal point
Manipulate text to fill empty spaces
5. Tools and software
You do not need Photoshop to make a good book cover
I made my first book covers in GIMP, a free image manipulation program (kinda like Photoshop’s little brother)
This is the stick people cover I made in photoshop, and the same cover made in GIMP.
Other tools you may want to use are CreateSpace’s cover templates.
You can find these through CreateSpace OR Bookow (my personal fave)
OPTIONAL (what I use):
Graphics tablet
I use the Huion H610 which I really enjoy!
I use this to hand letter, draw silhouettes, create concept art, and so on
Paper and my Faber Castell India Ink Artist Pens.
These are fine tip markers, and are what I used to create the text on I’m Disappointed
Thin sharpies and pens will also do the job, and you can always clean any mistakes up in photoshop or gimp.
A scanner so I can transfer what I’ve hand drawn onto my computer
If you don’t have a scanner you can take a clear photograph on a camera or phone
I also use a few custom marker brushes that now come with the 2018 version of Photoshop
The main one I use is Kyle’s AM - Watercolour Paper from the art markers set (you have to load these into Photoshop, but if you have PS 2018, you should have access to ‘em).
(I’ve lettered everything in this post with that brush)
6. Resources
Here’s a list of amazing resources you might need when making your own book covers!
1. Stock image websites
Check out THIS post for a master list of my favourite stock photo websites!
Stocksnap.io
Unsplash.com
Pixabay.com
2. Dafont
Is my main source for finding fonts
3. Goodreads
A huge resource I use to find cover inspiration
I’ll often browse the new releases section to look at new covers and so on
Easy way to narrow down the genre of cover you’re looking for, as well as the age category
4. Keyboard shortcuts
Check out a masterlist for Photoshop HERE
GIMP masterlist HERE
Makes workflow super efficient
My fave I highly recommend in Photoshop is ctrl > shift > alt > e (merge all layers into new layer)
I’ve made TWO custom shortcuts: ctrl > shift > o is now open as layer, and ctrl > shift > alt > r is now rasterize layer (these save so much time!)
So to conclude this post, I’m going to list out some of my favourite tips when it comes to cover making (sort of a reiteration of this post)
Add texture!
Texture is a super easy way to add dimension to your book cover
Try lettering with a paper and marker when starting out
I find this a lot easier than digital lettering!
Google is your friendddd
If you can’t figure out how to do something in Photoshop or GIMP, the internet is a vast depository of information!
Pay attention to detail
Cover design is alllll about the small details. Making sure you’ve centred something properly can seriously help in making your cover go from amateur to whoaaa who made thatttt
Get a second opinion
Been looking at your screen for 8 hours straight? Ask someone you know what they think of your design! I find this has sparked a lot of secondhand ideas!
If it doesn’t work out, doesn’t mean it was a fail
If a particular concept just doesn’t work, don’t worry! As you practice you’ll get better, and you can always revisit the concept for another novel!
EDIT: a really great suggestion from @sarahkelsiwrites: print out your design if you need a fresh perspective! You’d be surprised by what you notice on screen VS off!
So that’s it for this post! I hope this was helpful for some of you guys, I know it was looooong overdue. If it helped you out, let me know, and if you have any questions, feel free to send ‘em my way! :))
–Rachel
Top 12 alternatives to Photoshop for digital painters and illustrators
Hello there!
Yes, we haven’t done this in a while… but our inbox and chat are swamped with questions on the subject, so this article was very much needed.
it’s a simple list of art apps, but we know you love those :D
Enough with the intro, here it is, a list of twelve art apps you may want to check out.
ArtRage is an art program for beginners and professionals. With its minimal interface, it’s easy to keep the essential tools at hand without stealing space from the canvas. Panels can be moved around and tools can be customised. We all know how important it is for digital artists to be able to modify brushes!
Pros: easy to use; friendly interface; essential tools from professional apps available; available for iOS, Android, Windows and Mac
Cons: it may get sluggish with big files and when using big brushes, but performances also depend on the running machine; limited selection of editing tools if compared to Photoshop - ArtRage is more of a painting program rather than an editing one.
Paid
ArtRage Lite is a different version at a cheaper price, mostly for beginners, but also for professionals if they need the essential.
Now free, Sketchbook is the famous app created by Autodesk for various platforms.
Pros: clean, friendly interface; easy to use; professional features; autosave feature
Cons: lack of official tutorials; doesn’t offer as many tools as other apps (it’s down to the essential); paid subscription in Adobe style for Enterprise License
Free and paid
Black Ink is a powerful little program few actually know, but there’s a reason: this isn’t your classing drawing app. What’s cool about it is the vast selection of special brushes, completely non-realistic, and definitely able to boost your creativity.
Pros: vast selection of customisable brushes; excellent performance
Cons: not very easy to use; non-intuitive interface
Paid
This is probably the most complete software for painting, drawing and animation. It was originally known as Manga Studio, but with its updates and addition of features, it became Clip Studio Paint.
This doesn’t say much about the quality of the features themselves considering the affordable price (if you haven’t used the app yet, that is), but among graphic apps, this one is the top seller.
Pros: professional features for illustrators; layout tools for comic/manga artists; 3D reference models; customisable tools; various sales with special prices
Cons: the interface may not appear intuitive at first; the program may lag (again, performance also depends on the running machine)
Paid
GIMP is the famous open source image editor originally created for GNU/Linux and available for OS X and Windows.
Best known as Photoshop’s main competition, this is a manipulation program for both beginners and professionals who love design.
It offers many professional features, making the program a powerful tool.
Pros: professional editing tools; supports different formats; supported by different platforms; active community
Cons: in spite of the simple design, many options are hidden and it takes time to discover all the features; slow startup
Free
Krita is an open source painting app created by artists for artists.
Pros: easy to use; intuitive interface; great brush workflow; brush stabilizer; customisable brushes; general good performance; very enthusiastic, although small, community
Cons: it may be slow or even crash depending on the running computer and the app’s version; very few editing tools compared to Photoshop
Free
MediBang Paint is a free and light app for drawing and painting, perfect for manga and comic creation.
Pros: vast selection of brushes; cloud sharing; friendly, minimal interface (non-desktop app); also available for iPad, iPhone and Android
Cons: requires an account to use all features; non-intuitive interface (desktop version)
Free
Mischief is a sketching app with essential tools, useful for brainstorming and ideation.
Pros: infinite drawing canvas; friendly interface; easy to use; cheap pro version
Cons: few updates; offers only the essential (but that’s the point); no editing/adjustment tools
Free and paid
Corel’s jewel, Painter is the most famous software that offers digital tools able to give a traditional feel to brushes and canvas.
Pros: different selection of media; many professional features; PS-friendly
Cons: certain brushes may work slow; not easy to use at first; the software may crash (this is the most common report); pricey
Paid
Paintstorm Studio is a professional software for digital painting. It’s focused on the use of brushes and blending, which makes the software a little gem in the digital painting field.
Pros: good brush workflow; brush stabilizer; “close gap” feature; customisable interface and tools; professional features; affordable price
Cons: non-intuitive interface (desktop version)
Paid
Procreate is the powerful drawing app for iOS.
With the very sensitive Apple Pencil, Procreate is so easy to use that many artists chose the iPad over the most famous graphic tablets.
Pros: friendly interface; makes it easy to organise files; excellent brush workflow; customisable brushes; video recording; affordable price
Cons: hidden features; only available for iPad
Paid
SAI is a simple app for artists who want to focus on painting and drawing.
It’s well known for its good pressure support and its essential tools for manga artists, but SAI can be used by any kind of artist who wants to paint.
Pros: easy to use; friendly interface; light software; customisable brushes; tons of (non-official) tutorials
Cons: limited selection of tools, even basic ones; limited canvas sizes and uses; it might crash from intensive work, especially with big canvases and brushes; supports only RGB colour mode; lack of support
Paid
HONOURABLE MENTION
Many call this app an advanced PaintTool SAI, and for a reason. FireAlpaca offers almost everything PTS has and more.
Pros: friendly interface; brush stabilizer; lineart selection; customisable brushes
Cons: no colour slider; limited brush control; although more advanced compared to PTS, the features are quite basic.
Free
We hope you’ll find this list useful.
If you think there are other apps that should have made this list, don’t hesitate to let us know!
Thank you and peace out,
G&M
Buy us a coffee ❤
Other articles:
10 inspiring and helpful YouTube channels for digital artists
6 inspiring Art Podcasts for digital artists
7 amazing Photoshop extensions and tools for digital artists
Cosplay reference for Mordecai and Talon!
borderlands as vines to prepare you for bl3
Keep reading
This post is a GOAT
My first shot at creating a sort of tutorial/guide, telling how I do things. On this initial chapter we’re going over the handy matter of Hands. Not meaning to be an encyclopedic explanation, only showing my own methods and self-taught clues. Hoping somebody finds it useful! :3 I’ll do more if this one is received well. So let me know~
My thanks also to the supporters in my Patreon campaign, who helped me decide which themes to focus on for a start. And are actually allowing this to happen. :D Cheers!
Trakoclock asked:
Hey, if you don’t mind sharing, I’ve always wondered how you got that soft celling look on your characters in your comic. Any tips? I’m currently working on my own comic and I kind of want to go for a less harsh form of cell shading. Thanks!
A couple people have asked about the way I color things and I’ve been meaning to post a tutorial on it :]. I’ve never been too good at describing my process, but I hope this helps!
It is not the prettiest but here is a little chart I made of skin tones.
The idea is to eye-drop anywhere on the chart to get a unique skin tone instead of getting stuck in the loop of “white, tan, dark”.
USEFUL.
FLESH CLOUD EAGER TO ASSIST YOUR ART.
ALL HAIL THE MIGHTY FLESH CLOUD.
your assigned pokemon kin
your age + the day you were born x the month you were born
the total is your pokedex number
mine is Marowak
Articuno, I’m a legendary
no doubles, rubes
Mother foopin Gyarados
btw in case y’all thought the part about being able to fit a switch in these pockets was a joke: it’s not
store.mayakern.com
Jesus Roman Reigns and Drew Macintyre in the ring together … That’s too much snack to handle
Discover recipes, home ideas, style inspiration and other ideas to try.
So I promised I’d start posting a bunch of my references that I use for assorted anything related to art, so I think the best place to start is my Pinterest board! There’s also another board or two I have for art that really inspires me, so feel free to take a browse!
There’s plenty of techniques you should try to learn at any level to really up your art ante, and lots that I haven’t gotten around to trying as well (esp since I’m still just exploring this new Procreate app thing) but I hope to incorporate in the future!
Blackbook 1 - Sick
2732 x 2048px
Trynna post art online when #facebookdown + #instagramdown are trending on twitter like
Well, I finally feel like I’ve accomplished something. This is my first “real” art piece. 🎉
Thanks to countless hours of gaining hand confidence, playing in new media, relearning art fundamentals... Trolling around Tumblr and Pinterest, scouring new artists and finding inspiration... Days given away to watching YouTubers like @superraedizzle and @kaseythegolden... Opening a whole new can of worms in graffiti, can control, strokes and weight... I basically had to rediscover who I am as a person when finding my style and inner artist and it feels really, really awesome. 🤘🏻
Having access to the right equipment helped, too. 😂
@procreateapp on iPad Pro
the fact that daedra had to stop opening gates in black marsh because the argonians kept reverse-invading them is so funny to me it was just like
daedra: we’re invading
argonians: no, we’re invading
Daedra: invades
Argonians:
argonians: WHO’S THE DAEDRA NOW, ASSWAGON
Daedra: WE COME FROM A REALM OF FLAME AND DEATH TO CONQUER YOU
Argonians:
Finally have access to the iPad/Procreate super combo. Did a test sketch. 🎵A whole new woooooorld!🎵 #smores #chocolate #marshmallow #cheesecake #illustration
Hai! Im sorry if this sounds stupid but do you have any tips to help with drawing things that has a more 3D feel? I keep trying to imagine in 3D but I can never make it work that well
Hi! So, to practice visualizing in 3D, we should start with simple shapes, such as cubes, cones, spheres, and cylinders. The reason these feel like physical objects is mainly due to lighting. Lighting is how we indicate form!
Study real life or from pictures! There are lots of good photo albums on deviantart and such of different lighting scenarios of basic shapes.
Here’s a tutorial on line weight that can also help you render things in 3D:
-Mod Future (ko-fi)