DO THE WRITE THING. "QUEENSHEVA" is the writing blog of
tumblr user (and professional rantologist) Sheva Gunnery.
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5 Black Friday Deals Every Gamer Should Know About
This week, many families are gearing up for Thanksgiving. But savvy gamers who are short on cash have our own holiday to look forward to: Black Friday is less than a week away. If you struggle to fund your gaming addiction - or if you’re just a gamer who loves a good deal - don’t miss out on these five Black Friday deals.
Blizzcon 2017 Roundup: The Good, The Bad, and the Ugly
Once a year, Blizzcon arrives to flood the game-o-sphere with brand new, never-before-seen Blizzard content. And this year was no exception. In fact, there was such a flood of content that you might be feeling overwhelmed. But never fear. VGFAQ is here to break down the Good, the Bad, and the Ugly of Blizzcon 2017.
Video games publisher 2K Games has had a fairly embarrassing week. Following the release of NBA 2K18 - a full-priced $60 AAA game so full of microtransactions that it might as well be called “Farmville: NBA Edition” - the publisher fielded its fair share of public outcry and poor review scores. Quoth Kotaku:
The latest game in the NBA 2K series is frustrating to play if you don’t want to spend any additional money on top of the $60 you have to shell out to get the game. Technically, you don’t ever need to buy anything in NBA 2K18. It’s just much, much easier if you do.
To many, it seems only right that such a money-grubbing move has earned the publisher a spanking. But on Thursday, September 22, somebody at 2K must’ve been watching “The Princess and the Frog”, because they jumped into that hole and dug a little deeper.
When The Sixth Axis published their NBA 2K18 review, they didn’t hold back: the slapped the stumbling, microtransaction-logged mess with a well-deserved 3/10. In a sane world, this would’ve been the end of the story. But 2K - perhaps emboldened by the increasingly fascist political climate in which we’ve found ourselves since last November - decided to contact the Editor in Chief of the small publication to challenge the review score. Why? They claimed the score was made as a “protest.”
On the one hand, they’re not wrong. According to the editor, the original conclusion read:
If you’re a series fan you may enjoy what you see, and the score below doesn’t indicate the quality of the core basketball game, but rather protests how utterly invasive the microtransactions have now become.
The editor has since removed the line, and says that it was published in error. “To categorise our review and its score as a protest vote against 2K was wrong on a number of levels,” they wrote, “and it was something I believed I had removed when editing.”
But...was it wrong?
Hear me out: 2K’s whole beef with this score was that it was made “in protest.” But why should that be a problem? The entire point of the reviews process is to grade the quality of a product. If a product is so bad that it makes you want to scream profanities and tear out all your hair - if it makes you want to picket 2K headquarters with signs in hand - your review score should reflect that.
Protest is the point. It’s not a mistake. When a AAA publisher makes an error like this, you’re supposed to call them out on it. That is the nature of public discourse.
Nowadays, reviewers hesitate to give any game a score lower than a 7/10 unless it causes snakes to manifest in their house physically. Distributing poor reviews, even to worthy offenders, can lead to community backlash on a large scale. It can get you blacklisted by review sites and publishers alike. That’s a huge problem. It indicates a system so broken that it’s no wonder neo-Nazis got away with basing an entire anti-women doxxing campaign on “ethics in games journalism.”
A 3/10 was the rating NBA 2K18 soundly deserved. It’s virtually unplayable without buying into the in-game economy. Even longtime fans have found the gameplay boring, the narrative lackluster, and the graphics barely passable for the current era. 2K prioritized making more money over cultivating a quality game experience. That choice is worthy of protest. And calling it “protest” shouldn’t demean it - it isn’t pointless, or pithy. It isn’t fueled by a vendetta. It is a measured outcry against a bad product.
Calling it “protest” shouldn’t be a problem. It is a protest. Maybe 2K should spend less time bullying and intimidating so-called “protesters,” and instead think about improving their own contemptible behavior, and their deflated, rubbery product.
I've seen people talking about Hellblade's mechanics and all that, but haven't really seen anyone talking about the use of psychosis as a game mechanic. Do you know of anyone who experiences psychosis who has written about it yet? I've tried to look but I seem to be bad at finding things like that.
@diversegaminglists collected a few things that talk about that aspect specifically, though I’m not sure if any were written by someone who experiences psychosis.
Allegedly, there were a few people consulted about the design of the psychosis Senua experiences -- several people who experience audio/visual hallucinations (though I cannot find an article where they are named or interviewed), and Paul Fletcher, a neuroscience professor at Cambridge's Clare College. (source)
The 2017 Overwatch World Cup has begun with qualifying rounds in four different countries. Since Overwatch released just over a year ago, players have anticipated seeing its most skilled players go head-to-head. Now, in preparation for BlizzCon, teams of talented players are meeting up to prove their might.
One month of hype and one “dev reveal” later, we still know almost nothing about the new Ataribox.
During E3, Atari teased a new mysterious something in one of the vaguest teaser trailers ever. Since then, Atari announced its intentions to create a new console -- the Ataribox -- to join the newest generation of home gaming consoles. Fans were floored.
Once a titan of the industry, Atari has struggled to regain its former glory since the video game crash of 1983 (also known in Japan as the Atari shock). The company -- once the chief rival of Nintendo -- has languished in relative obscurity since the early 1990’s, and has remained the “Atari” of days past only in name. The company’s brand and assets have been passed off several times, first to Hasbro, then to French software publisher Infogames.
In 2013, the company officially filed for bankruptcy, and even longtime loyalists agreed it was time for the company to hang it up. “[After] nearly 41 long and arduous years,” Gamespot’s John Davison wrote, “nostalgia is just about all the company is good for anymore.”
But then, the Ataribox was announced, and the internet went wild. One journalist called it “one of the biggest and best surprises of E3 2017.” And on July 17, Atari released the first images of the Ataribox. It looked good -- sleek, modern, but with enough Atari flare to play into any 80’s kid’s nostalgia complex.
The problem? The images appear computer-generated -- and no other details about the system were released. We still have no idea how much it will cost, what games it will be able to play, what the controller will look like… We don’t even have a working prototype to look at.
The Team Who Cried “NERF!”: Will Overwatch’s Doomfist Be DOA?
Overwatch’s newest hero – the aptly-named Doomfist – has received an update that has some players crying “nerf.”
After several months of anticipation following the release of Orisa and the environment update to Numbani in March, Doomfist was finally announced July 6th. The internet went wild for him. His anime-inspired backstory animatic got people hyped, and it’s not hard to see why. Up against a team of Overwatch’s best, Akande Ogundimu (aka Doomfist), not only holds his own but kicks ass – shortly before literally punching his way out prison.
And that isn’t all show. Doomfist is a high mobility hero who can deal serious damage to anyone in range, with an ult that can smash through an enemy team in seconds.During his initial release on PTR, he seemed custom designed for this season’s competitive meta. Characterized by high-mobility, high aggression tactics, “dive” team compositions have dominated have dominated the competitive scene this season. With his quick movement, formidable strength, and close-combat abilities, Doomfist seemed like a perfect addition to the register. But Doomfist is still in beta, and his novelty means that even pros are still learning how to play and counter him.
One Step for Womanhood, One Giant Leap for White Womankind: Discussions of Intersectionality & the New Doctor Who
Note: before reading my article, please read the article that inspired it, written by @stitchomancy.
Actress Jodie Whitaker has been cast to play the thirteenth iteration of the iconic Doctor Who. In the show’s fifty-plus year run, Whitaker is the first woman to ever be cast as the Doctor. The reaction from fans has been ecstatic. Members of the show’s cast have taken to social media to show their support for Whitaker, and to defend the decision to an expected backlash from male fans of the show.
Colin Baker, the Sixth Doctor, has by far been the most vehement. “Change my dears and not a moment too soon,” he wrote. “[She] IS the Doctor whether you like it or not!”
The casting choice is inarguably an historic one -- but fans of color have understandably expressed some disappointment that the first woman Doctor won’t represent more women.
After decades upon decades of exclusion from most media, the last few years have been a golden age of women protagonists -- from Star War’s Rey and Jyn Erso, to The Hunger Games’ Katniss Everdeen, Mad Max’s Furiosa, and now the riotously successful Wonder Woman, among others. But all these female protagonists have one major thing in common: with very rare exception, they’re all pale-skinned.
The whitewashing of womanhood
Fans of color have pointed this out from the beginning -- that “advancement” for women seems to mean explicitly women who are white. Even as men of color begin to see better integration into the Star Wars franchise, for example, in the form of characters like Finn, Poe Dameron, Bodhi Rook, Cassian Andor, Baze Malbus, and Chirrut Imwe, the only female leads are both white women. (White women who -- it’s worth mentioning -- look startlingly similar.)
Furthermore, when women of color have been introduced to traditional white-male-centric franchises -- such as Star Trek -- or in traditionally white female roles -- such as Iris West in CW’s The Flash, and Mary-Jane in Spiderman: Homecoming -- the backlash against them has largely focused on the preservation of white feminine “purity.” This was the main complaint when Zendaya was announced in the role of Mary-Jane -- fanboys complained that the role had been “ruined” or “appropriated” by a black actress.
White Feminists™ tend to be quieter on this front, often neither decrying or (perhaps more damningly) supporting the rare ascension of women of color to the forefront. But when a white woman is cast in a traditionally male role, the complex feelings of feminist fans of color are often perceived as a betrayal of their feminist values. Women, it seems, are finally getting their due -- why should it matter what the color of their skin might be?
Well, fellow white women, I’m here to say: it matters.
When every casting choice designed to “break the mold” of male dominance in media representation churns out white woman after white woman, that choice ceases to be truly revolutionary. Think about it: how many times can white women with the same hair color, the same eye color, and the same approximate build be cast in a “traditionally male” role or franchise before it becomes old hat? Before casting a snarky brunette becomes a relatively risk-free choice? And, before you answer, let me remind you that this has been done in every one of the following franchises:
Jessica Jones
Agent Carter
Star Wars: The Force Awakens
Rogue One
Mad Max
The Hunger Games
We’re no longer living in the world of Aliens or The Long Kiss Goodnight. Representation for women of all hues is much scarcer than it has any right to be -- but surely we can all agree that white brunette women are getting their time in the sun. And if blondes are feeling left out, I present Exhibit B:
Supergirl
Atomic Blonde
Game of Thrones
Buffy the Vampire Slayer, and now
Doctor Who
White women are getting to see themselves in media more than we ever have before, and while there is always sexist backlash, directors are clearly beginning to feel more confident casting us in leading roles. But when women of color bring attention to the fact that they aren’t being included, white women have a tendency to treat them as enemies, rather than people asking a very reasonable question we’re accustomed to asking ourselves:
“Why not me?”
As a white cisgender woman, I do not feel that my womanhood is any less represented by a woman of color. My experience of being a woman does not go unrepresented. But, in the reverse, a woman of color’s experience of womanhood does go unrepresented when a white woman is in the driver's seat.
White cis women are privileged to experience our womanhood in a sort of vacuum, removed from any other type of oppression we could experience. Our womanhood doesn't intersect with any other type of oppression we could experience -- save, of course for those of us who identify as queer. And even then, our experience is distanced from that of women of color.
When a woman of color comes onscreen, I don't feel like there's anything I've experienced because I'm a woman that she won't represent or faithfully depict. I don't have any concern that she will speak for me in bad faith. But when a white woman comes onscreen, women of color know that their experience as women of color can't be faithfully represented -- and they bear the brunt of the fallout as white women turn on them for not “getting with the program.” It benefits us to ignore the completely reasonable complaints by women of color that they can't depend on white women actresses to depict their experience or represent them -- after all, our ship has come in.
This is the problem with the presumed universality of White Feminism™. It assumes that once problems of representation and visibility are solved for us, they're solved for everyone. It assumes that the way we experience womanhood -- as women first and anything else secondarily -- is true for all women, in spite of the fact that it’s an experience specifically facilitated by our whiteness and our cisness. It is an experience we are privileged to have: that of being women separate from our hegemonic social privilege, it being the sole cause of our misfortune.
That is not to say that white women don’t “deserve” representation in media. We, like all people, benefit immensely from seeing ourselves depicted on the small and silver screen. But, in the words of my favorite superhero, it’s not about deserve. It’s about what you believe. And if you believe that every girl should be able to see herself in that way -- as a leader, and a hero, and as someone permitted to have personality and nuance -- then it’s time to promote the voices of women of color. They should never have to “wait their turn” to be represented.
When the Doctor can be a woman, but not a woman of color, it's time to admit there's a problem -- otherwise, we risk becoming the very people who are decrying the casting of Whitaker on the grounds of her womanhood alone. It's time for white women to uplift our sisters so that they, too, can have what we feel we have always deserved. Women of color deserve to see themselves as someone other than just a companion, too.
Google Play Indie Games Festival Returns to SF this September
After a strong first showcase last year, Google Play’s Indie Games Festival is returning to San Francisco this September with the promise of new talent and exciting new prospects. Last year, the festival brought together indie developers from all over both the US and Canada, and highlighted some of the most noteworthy games being created by independent developers.
This year promises to be even better. Googly Play is once again on the search for innovative, creative passion projects and fun new games to include in their upcoming festival, scheduled for this September. Competitors will be invited to demo their game in front of a packed venue of games journalists, industry buffs, and fellow indies.
And if that opportunity weren’t tempting enough, the festival offers developers a shot at a prize far more valuable than money: free marketing. When I asked indie developers at last year’s showcase about their greatest obstacles, many agreed that marketing was a huge challenge. With no dedicated team or funds to advertise their products, many indies create incredible games only to struggle to ever get noticed.
So, it’s no accident that Google Play is offering its Top 10 finalists a major marketing bump: inclusion in a dedicated Indie Corner collection for one month; promotion of your game on other Google Play channels; and promotion of your game on Android and Google Play developer channels. And those who make it all the way to the Top 3 get extra goodies, like two all-access passes to GDC 2018, and $20,000 worth of Google Cloud credit.
Submissions opened this morning, and will remain open until August 6. Developers based in the US or Canada can submit your game here. And, with any luck, I’ll soon be seeing you at Google Play’s Indie Games Festival in September. I can’t wait to see what you’ve made -- and neither can the rest of the world.
E3 is my favorite holiday. I look forward to it every year, and this year – like most years – it didn’t disappoint. Sure, the presentations were cringey and lackluster. (They always are. Public speaking and pasty nerds don’t mix.) But the games were sparkling when the repartee wasn’t. We’re excited for many of the games we saw at E3 this year, but here are our top ten.
4 Wonder Woman Games That Should Definitely Exist By Now
Wonder Woman has grossed over $100.3 million, domestically, in her opening weekend. In two days, the film has blasted through projections and busted records. It currently sits at a stellar 93% score on Rotten Tomatoes. It’s hard to see any way naysayers could’ve been proven wrong in a more spectacular fashion. Clearly, women-driven, women-directed superhero movies do sell. What’s more, the movie’s overwhelming popularity has ushered in a huge surge of interest in the character – “Diana Prince” is one of the top trending Google searches at the moment.
So, I’m forced to ask: where the hell is our Wonder Woman video game?
It took 75 years to make a Wonder Woman movie. Perhaps it should come as no surprise, then, that apart from Injustice – where she’s less Wonder Woman, and more “a shrieking harpy with a singular focus on gettin’ that Superdick” – Diana has been largely absent from the myriad of DC games produced since the height of the DC animated universe in the 1990’s.
But it’s time that changed. There’s not a person alive who walked out of the theater not wanting to live through the No Man’s Land scene, and we all should get that chance. So, without further ado, here’s four Wonder Woman games that should definitely exist by now.
Warning: the following contains some spoilers for the movie. If you haven’t seen it yet, I encourage you to stop reading, get up, and go see it immediately.
Don't Shoot: An Examination of "Hello Skirmishes" in Overwatch
Every Overwatch player has been there. You’ve been queued for almost five minutes when finally a game loads up -- you’re excited for exactly 2.3 seconds before that word pops up: skirmish.
Skirmish? Seriously?! Lame.
You pick a character -- probably Widowmaker, who you never play outside of skirmishes, but hey, maybe someday… (Maybe never.) You putz around the map, checking things out.
And then you hear it: the telltale sound of rollerblades.
Maybe you try to get away, maybe you try to line up a shot. But the sound is getting closer. You’re cornered, no backup. The enemy Lucio whizzes into view, and you’re hiding behind a sniper rifle you haven’t the slightest idea how to use.
And then, the unexpected happens.
He waves.
“Hello!” “Hi!” “Give yourself to the rhythm!”
And you wave back.
“Hello.” “Bonjour.”
In fact, you stand around waving for a full thirty seconds. You use your emotes to pose at each other. You use your voice lines to create a conversation that makes no sense. You hop around. You spam crouch and walk around with your guns pointing at the sky. As other players show up, they join in. A Genji bows to you. A McCree runs up just to say “Howdy!” Then ambles off with the enemy Sombra. If anyone has the nerve to start shooting to kill, everyone gangs up on them, including you -- even if they’re on your team.
Once the real match queues up, all this goodwill will be sacrificed in the name of competition. But for now, you’re happily ensconced in what I call a “hello skirmish,” one of my favorite features of the Overwatch community to date.
6 Games to Help You Survive the Wait for Star Trek: Discovery
If you’re anything like me, you’re probably losing your mind over the new Star Trek: Discovery trailer, released last Wednesday. It’s been almost sixteen years since Trekkies have had a new show to look forward to - alright, twelve if we count Enterprise, but come on, no one counts Enterprise - and the few months between now and Fall 2017 may feel like lightyears to those who are as excited as I am. The good news? With years in the geek zeitgeist, there are plenty of great Star Trek games - and Star Trek inspired games - to help you pass the time, and to help bring that “final frontier” a little closer to home.
So, you finally gave in and scooped up Overwatch. It’s about time. What were you waiting for? (Payday, probably.)
Well, bygones -- you’ve been caught up in the whirlwind of hype (from art, to memes, to a crazy amount of porn), and it’s time to join your friends on the objective. Except… you’re kind of stalled. When the hero selection screen comes up, you’re stumped on who to pick. The tutorial level only showed you one measly hero; what’re you supposed to do with the rest of this motley crew?
Maybe you’ve played through a few matches, picked a few heroes at random. Tracer’s on all the box art -- she can’t be that hard to pick up, right? Except… she is. You’re getting owned on the daily by your opponents, and if you have to hear about how the cavalry’s here one more time, you’re going to chuck your controller out the window.
Well, have no fear, dear reader. I can assure you that this roster has multiple heroes you’ll soon come to love playing. Let’s start out with the character I started playing first:
Mercy
Name: Angela Ziegler
Role: Support
Difficulty Rating: ★☆☆☆
Summary: A little squishy, but very easy to learn.
This little swiss roll is best known for her ULT phrase: “Heroes never die!” If you ever played TF2, you’ll recognize her as a new take on the Medic, with a few new tricks and abilities. Though she does have a pistol she can use in a pinch to defend herself, the tool of her craft is her Caduceus Staff, which she can use to heal and buff her teammates. She’s the best single-target healer in the game, and if you play her, your teammates will adore you.
As someone who’s never enjoyed playing shooters before, I gravitated to Mercy, whose calm, steadfast personality can be very reassuring to new players. Mercy has the ability to fly towards her teammates in order to escape dangerous situations, and heals her own health when she heals others. She’s an excellent choice for new players because she allows you to become acquainted with the map without being responsible for damage dealing, and also helps cultivate a sense of camaraderie between you and your team. Her ULT allows her to resurrect her teammates, which makes her invaluable in close fight.
Mercy’s tools are very simple, and very easy to learn. They also facilitate you learning the basics of the game: how certain characters match up, how maps are laid out, and of course, the pure primal terror that accompanies the phrase, “It’s high noon.” Youtuber Unit Lost has a series of how-to-play videos on Overwatch; his video for Mercy is over here.
“But I don’t want to play the Medic,” you might say. “Mercy’s so traditional, it’s boring!” Well, my stuck up little friend, if you want a less traditional take on the Medic, look no further than…
Lúcio
Name: Lúcio Correia dos Santos
Role: Support
Difficulty Rating: ★★☆☆
Summary: A mobile medic made of goodness and light.
Audio medic! It took me way too long to truly appreciate Lúcio, but Tumblr user @feministgamingmatters was right on the money in her article, “Overwatch’s Lúcio is a Cure for Multiplayer Anxiety”: “Lúcio was a complete antidote to every way that Overwatch had previously made me anxious.” Blizzard has described him as the heart and soul of Overwatch; with his enduring positivity, a good Lúcio can carry a team both physically and emotionally. “Look at this team,” he’ll say in the holding pen. “We’re gonna do great.”
Lúcio comes equipped with a few tricks Mercy doesn’t. He has two different settings on his sonic amplifier: a speed boost and a healing boost, which both come with their own music. Unlike Mercy, who heals characters by attaching to them directly, Lúcio’s influence on healing or speed is ambient, and affects only the teammates who are in his line of vision (which are indicated clearly in his UI). He can also use his sonic amplifier as a gun, blasting enemies with soundwaves that can be powerful enough to fling them off the environment if they’re not careful. His ability to ride walls and his quick base speed makes him much more mobile than Mercy is.
If you’re prepared to familiarize yourself with Lúcio’s tools, he can be a great character to start with. They’re a little less straightforward than Mercy’s, so you may need to take some time in Training to learn them. But once you start playing Lúcio, I doubt you’ll ever stop. Unit Lost’s guide for how to play him is here.
But maybe you really don’t want to play Support characters. You’re one of those people -- you want to put bullets in faces, not worry about whether the rest of your team is there to watch you do it. Well, if you’re not worried about having an audience, you might try…
Okay, edgelord. You want to play a character whose sole purpose is to make the other team’s life a living hell? Widowmaker is your girl. Next to Reaper, she’s one of the biggest all-around dicks in the game, from her personality to her playstyle.
Word of warning: if you want to play Widowmaker, you’re going to need to be a sniper. A good one. Not somebody who thinks they’re a sniper -- since her bodyshot damage was NERF’d on PC, you better be the Headshot Queen, or your team is going to hate you. But, assuming you’re really as good as you think you are, Widowmaker’s tools and skillset are going to be very familiar to you, and easy to master. Her role is incredibly easy to understand: post up somewhere high, out of the reach of people who are going to want to kill you dead, and start taking off heads. Widowmaker’s headshot does 240 points of damage when it’s fully charged, which means you can oneshot almost every non-tank in the game.
Be careful, though. If you’re new to the game, you likely won’t be very familiar with the maps, which can be a bad scene for snipers, especially Widowmaker. This girl has some very tried and true counters -- one of whom I main -- and up close, her Widow’s Kiss does a peasley 13 points of damage per shot. Good Tracers will eat you for breakfast if you don’t know the map or where your flank points are, so I suggest getting familiar with them before picking Widowmaker up, even if you are sniper supreme. Check out Unit Lost’s guide here.
Alright, some of you are saying -- maybe you came on a little strong. You’re not a sniper, you just wanna shoot stuff instead of healing people. Well, friend, I’m sure you remember that tutorial level. How about trying…
Soldier: 76
Name: Jack Morrison
Role: Offense
Difficulty Rating: ★☆☆☆
Summary: He might seem boring, but he’s a noob’s best friend.
There’s a reason Blizzard showcases Soldier: 76 in their tutorial level. In a world as bright and colorful as Overwatch, you might be turned off by Soldier: 76’s generic action hero vibe, but he’s absolutely perfect for anyone just learning the basics of the game.
With 200 HP, Soldier’s much less squishy than Mercy or Widowmaker. He’s got a solid base speed, and can quickly sprint away from danger if need be. His biotic field allows him to heal himself and members of his team anytime, anywhere, health packs be damned. He can switch between quick burst shots to helix rockets on a dime, allowing him to plow through enemy health. Plus, with an ULT that renders his shots unmissable, he’s patron saint of “spray and pray”. Soldier was designed with entry level players in mind, especially those with COD experience under their belt.
On top of that, though he may seem boring at first, there’s a reason fandom’s gravitated to Soldier -- underneath all his grit, he’s less of an action hero and more of an overworked single dad. I can’t tell you the number of times I’ve been saved by a well-meaning Soldier dropping his biotic field near me and holding off the other team until I’m healed up and ready to reengage. He can’t be classified as a Support character, but an attentive Soldier can be just as invaluable to his team as a Mercy or a Lúcio. (You can check out Unit Lost’s how to vid for him here.)
Okay, but maybe you don’t want to play a soldier. Maybe you’d rather tank it up -- who’s the best tank for newbies?
For tank lovers and FPS newcomers alike, Reinhardt is a fantastic pick. He’s stalwart, funny, and very hard to kill. Unlike Soldier: 76, he’s not meant to run around the map. He’s meant to stick with the payload or the objective, and to shield his team from their opponents. If anyone gets close enough to him to deal damage -- people like Zarya, for example, who has energy weapons to rely on -- he can smash ‘em up with his rocket hammer. All this conspires to put him right at the center of the action, without demanding that players have precise aim or instantaneous reaction time.
Reinhardt’s rocket hammer is the bane of squishy heroes like Tracer, Zenyatta, or Symmetra. As soon as he starts swinging, experienced players get the hell out of the way. If he uses his ULT, or charges, getting out of the way might not even be an option. His shield is incredibly durable and, if used wisely, can last through an entire game without shattering, and block almost every attack, including turrets, and the formidable ULTs of people like Pharah or McCree. A good Reinhardt can be all a team needs to completely dominate their opponents.
What’s more, healers like Lúcio and Mercy gravitate towards Reinhardt, who is an excellent partner to their healing abilities and relatively low health. Like most of the heroes on this list, Reinhardt is designed with the team in mind. He’s a protector, and you can take pride in keeping your team safe and happy.
In his how-to video, Unit Lost lauds Reinhardt as a good pick for new players: “He’s quite simple to play… [He’s] a character you can play if you’re not necessarily that good at twitchy FPS kinda stuff. … With Reinhardt, you just have to be situationally aware.”
As you start playing Overwatch, you may feel a little overwhelmed by all the options you’re provided. But as you become more familiar with the game, I guarantee that certain heroes will begin to appeal to you. You’ll learn the game’s systems and styles of play, and I’m sure you’ll enjoy yourself. Overwatch is fantastically fun to play, once you’ve got a little experience under your belt.
Who will you gravitate to? Only time can tell. But I’m sure that you’ll be able to figure it out, based on who you gravitate to on this list. Everyone plays differently -- from Mercy, I graduated to maining Tracer, capitalizing on the knowledge of the maps and character matchups I’d gained while playing as a medic. Other people like a little more complexity in their first. A crowd favorite is Bastion, who can be devastating against unprepared opponents, or Winston, a tank with many of Reinhardt’s same tools in defense and close combat, but added mobility.
Ultimately, you’ll find the heroes that suit your playstyle best. But no matter who you choose, I hope that this list helps you feel a little more comfortable in the Overwatch community. We’re thrilled to have you. See you on the point.
5 Reasons You Probably Won’t Finish the Game You’re Playing Right Now
As I stated in my article back in April, I’m a pretty big fan of Stardew Valley. I’ve sunk about 65 hours into it, only eight of which I refuse to count, because I literally fell asleep playing it. When I first started playing Stardew, I couldn’t go a day without it. I was obsessed. But since the beginning of June, I haven’t touched it — I started playing other games instead, and Stardew became yet another addition to my gaming backlog.
Like most gamers, I have what I would consider a “healthy” backlog — 30 to 40 games that I own but haven’t yet finished, because… insert applicable reason here. I swear that I’ll get around to them eventually, but I almost never do. In fact, I almost never finish the games I start, even the ones I really like. But I’m willing to bet that you don’t either. Why? Because 91% of gamers don’t finish games. Why’s that? So glad you asked.
Interview: Bao Phi on Asian Representation in Games
I contacted Bao Phi while I was researching for my recent article, #WhiteWashedOUT: The Dearth of Asian Protagonists in Video Games. As a performance poet and a long-time gamer, Bao’s written many times about the shocking lack of Asian protagonists in games, and as we spoke, it became readily apparent that he has many more valuable things to say about the issue than I do. So, with his blessing, here’s a transcript of our correspondence.
Sheva: As I've researched this topic, your name pops up over and over; you've written about this on a lot of different sites many different times. I suppose my first question would be: why do you think more people don't write about it?
Bao: By and large, the burden of bringing up, and writing about, race seems to be placed on people of color. Race is still a very touchy subject in all media and all spheres of life. And concerning Asian and Asian American representation, I think there's also this assumption that, since there are Asians working in game development, it's a non-issue. That assumption is wrong in several ways: 1) Asians working in game development in Asia don't necessarily have the same experience and lens regarding representation as we do in the U.S. 2) Just because you have Asian bodies does not mean you have an Asian politic 3) If it's a non-issue because Asians work in the industry, why don't we see more Asian playable characters? Some of the most well known Japanese franchises - Metal Gear Solid, Mario, Zelda, Resident Evil, many of the games in the Final Fantasy series, etc - feature white characters or characters with Anglo features.
Also, there has long been a conflation in the West where Asian = Asian American, which is problematic. Just because Asians may have success in various Asian countries does not mean that Asian Americans benefit. And due to racism, we often bear the brunt of racist backlash when we have nothing to do with that success. Vincent Chin, a Chinese American who was brutally murdered by two white out-of-work autoworkers because they were angry with Japan for 'ruining' the American auto industry is probably the most well known example of this.
#WhiteWashedOUT: The Dearth of Asian Protagonists in Video Games
This May, Margaret Cho, Ellen Oh, and The Nerds of Color’s Keith Chow teamed up to let Hollywood know that they were tired of seeing roles of Asian characters filled by white actors. They were joined by thousands of fans, writers, producers, and actors of Asian descent, who got the hashtag #WhiteWashedOUT trending on Twitter as they aired the film industry’s filthy, racist laundry for all the world to hear. Throughout the month, the hashtag has brought attention to the shocking lack of representation faced by Asian Americans in every part of the film and television industries, and spawned several news articles, Twitter trends (including #StarringConstanceWu and #StarringJohnCho), and even a rap song about the lack of Asian visibility in media.
Although the majority of the conversation has been about the plight of Asian Americans in film and television, it raised a poignant question: where are the Asian protagonists in video games?