June's Strawberry Moon © astronycc

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AnasAbdin

Kaledo Art
Not today Justin
RMH
cherry valley forever

JBB: An Artblog!

pixel skylines
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Misplaced Lens Cap
occasionally subtle
DEAR READER
Cosimo Galluzzi
styofa doing anything
Monterey Bay Aquarium
YOU ARE THE REASON

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$LAYYYTER

izzy's playlists!
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@quob-the-creature
June's Strawberry Moon © astronycc
80s metal hair set RAAAHHH
happy pride month! i'm back and i have six more hairstyles to share, this time inspired by dudes that give me gender envy 💀 this is another set that's been a WIP since last year but i finally got around to working on it THANK GOD
there might be a part 2 in the future
BGC
teen - elder
all genders, all frames
just 24 EA swatches this time, i lost my PSD so will probably add new swatches later. do feel free to recolor!
hat compatible
all LODs, all maps
✧ DOWNLOAD - Patreon (freeee) | SFS ✧
thank you for the support, lmk of any issues! <3 more info under the cut
What’s your thoughts on Delicious in Dungeons Character Designs?
Ryoko Kui is the best to ever do it.
To expand on this a little bit: Ryoko Kui takes the tools of character design seriously, and uses them with forethought and consideration to set her characters apart, give them personality and specificity, and thinks very carefully about what each piece of design communicates and how it interacts with all the other design in her story.
Body shape, face shape, noses, eyes, brows, hair, proportion, fashion, ears, posture, roundness and angularity, broadness and slenderness, posture... Kui clearly thinks about ALL of it, and incorporates all of it.
And this is part of what gives her story such a profound sense of taking place within a world, a whole world inhabited by thousands of people each of whom are as full and unique and distinct as every other one. You look at a group of her characters and none of them feel like Copy Pasted NPC Placeholder #3457, they each feel as though there is a life there, an individuality, even if they are never actually deeply explored in the story.
Compare and contrast with something like Genshin Impact's style of character design:
Now, I don't bring this up just to sh** on Genshin - its character design style is adapted very effectively to the kind of story and world it is trying to build, which is to say a gacha story where every part of a character is formulated towards the singular goal of appeal. It's a world inhabited by nothing but main characters, essentially, and it is a laser-focused power fantasy structured around constantly pursuing the high of maximum damage numbers pumped out by maximally cool and badass battle moves executed with maximal grace by physically perfect avatars who provide the player with maximal aesthetic pleasure.
But because of that, its character design style is under severe pressure to regress to the mean - i.e. skinny bodies, young bodies, beauty ideals, and a minimal amount of physical difference. This style of character design tends to focus all of its effort in colorful, detailed and attention-grabbing fashion and hair styles, and generally avoids "alienating" design features like, well, literally anything that could be conceptualized by anyone as "ugly." Big strong noses, for example, or larger ears, or wrinkles, scarring, skin folds and so on. Fatness functionally does not exist in Genshin Impact's character roster for this reason, and it's part of the reason why the franchise struggles so notably to design characters of color - the concept of "beauty" is deeply bound up in systemic biases of class, race, gender and nationalism, and since Genshin's character design ethos is "make every character as broadly beautiful as possible" it has to keep hitting the same limited set of beats over and over and over again, and it reinforces the biases it inherits with its inability to step outside of them.
So Genshin Impact characters have a tendency, for me at least, to all kinda blur together into a brightly colored cavalcade of lowest-common-denominator ambulatory clothing racks, characters whose bodies exist for the primary purpose of transporting a highly elaborate costume around.
Kui by contrast very very actively seeks out elements of physical difference, and incorporates them into her design process - she seems to delight in inventing as many nose shapes as possible, as many different kinds of eyes as she can think of, and the result is that she has a character roster which is recognizable even if you change or remove very important parts of their basic design.
Where Genshin Impact (and that style of character design) would severely struggle to make characters recognizable without their costumes, because the characters in large part are their costumes, Kui's design style makes characters extremely recognizable not only in and out of costume, but even if the fundamental nature of their bodies change across species, and it makes her characters of the same race and species eminently recognizable from one another, even while sharing many physical traits and aesthetic features.
anyway tl;dr Ryoko Kui is the best to ever do it.
More Veluts :) So, the Velut Empire is huge and spans a good portion of the galaxy in terms of borders. Not all of those planets are inhabited by Veluts (that would be very impossible...), but some of the most habitable - or at least profitable planets - have been colonized by Veluts... regardless of whether there was life there before. Over the centuries, those colonies have developed into their own unique cultures with unique populations of Veluts. A long time ago I did some side-by-side profile comparisons of what Veluts from those different planets might look like, on average. I wanted to revisit it. The planets that I mention here (Entohuo, Iivokah, Tivon, and Vemuyah) are just the ones that get majorly featured in my series, but there are plenty more.
Some quaint lil Velut sketches 🦎 maybe I’ll finish them up more
Moko again - my main (main, main) character. This one took a few preliminary sketches to get right... sometimes it's just like that 🤷♀️
Sketches for today - my characters Moko and Klauvis (in his human disguise)
Neanderthal Dress Up Game by @lookitsfish
"Dress up the most fabulous Neanderthal to walk the earth in 50,000 BCE! credit if shared! my instagram is @ lookitsfish :D - More items and clothes to come (i'm learning :O) - First instalment of my FPTM theis series"
Dress up the most fabulous Neanderthal to walk the earth in 50,000 BCE! credit if shared! my instagram is @ lookitsfish :D - More items a
This is the COOLEST, I love the idea of anthropological dress up 🥺
We have a meiker wiki!!
Rainwater, John Grade
Beautiful, original, and inclusive character customization ^u^
If you would like! A dress-up game! With 6 body types, 5 head shapes, a detailed bio section, and tons of facial/clothing customization!! Come on down to Mama Quob’s. That’s exactly what I’m making UwU🌸
don't hold your breath
Had bad PMS yesterday so I channeled my spite into Moko :)
LEGALISE CATBOYS
sweater available now: danandphilshop.com / us.danandphilshop.com
BIG NEWS!!
I was commissioned by @danielhowell and @amazingphil to create this poster for Gamingmas :D It was a huge honour and a dream come true!!! I've been drawing them since 2013, and I owe them SO much for my art journey!!
(text graphics by them, not me!)