
Love Begins

shark vs the universe
cherry valley forever
untitled
let's talk about Bridgerton tea, my ask is open

Andulka
he wasn't even looking at me and he found me
Sade Olutola

❣ Chile in a Photography ❣

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will byers stan first human second

Kiana Khansmith

#extradirty
Claire Keane

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I'd rather be in outer space 🛸
"I'm Dorothy Gale from Kansas"
2025 on Tumblr: Trends That Defined the Year
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Xuebing Du

seen from Canada
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seen from Malaysia
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seen from Türkiye
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seen from Paraguay
seen from Costa Rica
seen from Iraq

seen from United States
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@roll-for-romance
Eh, I’m sure it will be fine.
i do it to myself.
I’m sorry i’ve nothing to offer but these humble dndoodles
This is our new party in our campaign called the Herald of Heroes. There’s more that i need to draw i cry
uh oh i started a new campaign
uh oh @cass-draws is my favorite artist?
uh oh love her pls
uh oh i love my party?
And then no one's schedule matches up.
Any tips on spicing up combat? My encounters tend to devolve into scenes of players standing around an enemy or enemies just beating them to death, or getting knocked out.
This is a timely question, as I recently experienced a very exciting combat encounter, and so I’m full of ideas! Here are some suggestions:
Spicing Up Combat
1) Use a Variety of Enemy Types
This means several things. Obviously you want to be picking interesting opponents who will provide a challenge for your players. But don’t feel like you have to only limit yourself to creatures who are the same level as them. Taking down a big bad monster is fun, but so is one-shotting mooks. You can use different kinds of enemies within the same encounter to provide variety for your players and to force them to make more interesting tactical decisions.
2) Give them a Goal Beyond Just Killing
Maybe they need to rescue hostages or retrieve an item from the enemy. Maybe they need to defend a location. Maybe they need to capture an opponent. Maybe they need to gain some intelligence. Maybe they need to be stealthy. Maybe they need to make as big a distraction as possible. Maybe they need to battle the elements or some sort of natural disaster while they battle with their foes as well. Maybe they need to race against the clock. Maybe they need to make a daring escape as they fight for their lives.
Give them something to do besides just chipping away at each other’s health and you’ll force your players to use both their brains and their character’s other skills.
3) Use Your Environment
You can make your encounters unforgettable by engaging with your setting. If your players are in a dungeon with all sorts of traps and hazards, have their opponents actively make use of those traps in the middle of battle. If your players are in a vehicle such as a ship, consider all the problems that could occur (missed swing puts a hole in the hull, a fire spell sets the vehicle ablaze, the motion of the vehicle forces PCs to roll checks to stay in control, etc.). If they’re in a jungle, have them attacked by enemies in the treetops who can use vines to swing from tree to tree. If they’re in a ruin, have the battle possibly affect the structural integrity of the building. Maybe they’re in a technological setting and punching a hole in the wall leads to venting plasma or oxygen. Maybe rough terrain forces them to be careful about where and how they move.
Don’t just give them living opponents - have your players fighting the world itself!
4) Make Your Players Move
Nothing gets stale faster than a combat encounter where they just stand around exchanging blows. Force them to move! There are many ways you can use the environment to accomplish this (see number 2). You can also accomplish this by having the enemies move around. Have enemies attacking from multiple elevations (from the air, from rooftops, from below, etc). Have enemies use flanking tactics.
If you find that you’re reluctant to have enemies move because you’re afraid of players getting attacks of opportunity, consider ways to mitigate that. Also consider: is it better to have a long, boring battle, or a short interesting one?
5) Give Your Players Toys
When all you have is a hammer, your problems all start to look like nails. Give your players interesting loot that isn’t weapons or armor and see what they do with it. You’d be surprised what they might try with an Immovable Rod or a Tanglefoot Bag or a Decanter of Endless Water. And if they come up with an idea to use their gear that isn’t necessarily spelled out in the mechanics? Let them do it anyway, if it’s interesting. This is why they’re playing a tabletop RPG instead of a video game or a board game. You as the DM can roll with the punches and let anything happen. Use that!
6) Encourage and Reward Creativity
To encourage your players to be creative, you can use NPCs to model the types of things you’d like to see. If you want to see more interesting tactics, have their enemies use interesting tactics. If you want them to role-play more during combat, have their opponents emoting and using more dialogue.
More importantly, reward them for being creative. If your players spend time preparing or coming up with a plan, let it work - to an extent. Sometimes as a DM, your instinct is to always think of ways to oppose them. For example, if they plan to sneak in somewhere using Invisibility, you may think to yourself “Okay! I’ll give their opponents guard animals with a strong sense of smell so that they won’t be able to sneak.” But that just makes your players feel disempowered and like planning is a waste of time. Instead, give them the satisfaction of success before throwing other unexpected wrenches in their plans to keep things interesting.
Hope some of this was helpful. Thanks for the question and good luck with your campaign!
Every week
I feel attacked...
uh oh
I’m not a furry, but my character will have sex with anything that moves and is above 7/10.
Plant Vine Patterned Dice Sets
URWizards on Etsy
You ever just look at a set of dice and suddenly you can’t breathe??
I need that opalite set!
These are BEAUTIFUL
this is relatable right
When the party won’t stop adopting NPCs
pls adopt my npcs
Oh if this ain't a whole ass mood
Myths, Creatures, and Folklore
Want to create a religion for your fictional world? Here are some references and resources!
General:
General Folklore
Various Folktales
Heroes
Weather Folklore
Trees in Mythology
Animals in Mythology
Birds in Mythology
Flowers in Mythology
Fruit in Mythology
Plants in Mythology
Folktales from Around the World
Africa:
Egyptian Mythology
African Mythology
More African Mythology
Egyptian Gods and Goddesses
The Gods of Africa
Even More African Mythology
West African Mythology
All About African Mythology
African Mythical Creatures
Gods and Goddesses
The Americas:
Aztec Mythology
Haitian Mythology
Inca Mythology
Maya Mythology
Native American Mythology
More Inca Mythology
More Native American Mythology
South American Mythical Creatures
North American Mythical Creatures
Aztec Gods and Goddesses
Asia:
Chinese Mythology
Hindu Mythology
Japanese Mythology
Korean Mythology
More Japanese Mythology
Chinese and Japanese Mythical Creatures
Indian Mythical Creatures
Chinese Gods and Goddesses
Hindu Gods and Goddesses
Korean Gods and Goddesses
Europe:
Basque Mythology
Celtic Mythology
Etruscan Mythology
Greek Mythology
Latvian Mythology
Norse Mythology
Roman Mythology
Arthurian Legends
Bestiary
Celtic Gods and Goddesses
Gods and Goddesses of the Celtic Lands
Finnish Mythology
Celtic Mythical Creatures
Gods and Goddesses
Middle East:
Islamic Mythology
Judaic Mythology
Mesopotamian Mythology
Persian Mythology
Middle Eastern Mythical Creatures
Oceania:
Aboriginal Mythology
Polynesian Mythology
More Polynesian Mythology
Mythology of the Polynesian Islands
Melanesian Mythology
Massive Polynesian Mythology Post
Maori Mythical Creatures
Hawaiian Gods and Goddesses
Hawaiian Goddesses
Gods and Goddesses
Creating a Fantasy Religion:
Creating Part 1
Creating Part 2
Creating Part 3
Creating Part 4
Fantasy Religion Design Guide
Using Religion in Fantasy
Religion in Fantasy
Creating Fantasy Worlds
Beliefs in Fantasy
Some superstitions:
Read More
Here, I have some more:
Africa:
Ancient Egypt: the Mythology
Egyptian Gods
Legendary Monsters of Africa
The Americas:
Aztec Mythology
Incan Mythology
Haitian Mythology
Mayan Mythology
Asia:
Chinese Mythology
Japanese Mythology
Korean Mythology
Hindu Mythology
Japanese Folklore and Mythology
Chinese Mythology
Europe:
Encyclopedia of Greek Mythology
The Olympians
Women in Greek Myths
Greek Mythology
More Greek Mythology
Even More Greek Mythology
Greek/Roman Mythology
Germanic Myths, Legends, and Sagas
Norse Mythology
The Muse
Creepy Irish Creatures
Irish Folklore
Norse Mythology
Arthurian Mythology
Celtic Mythology
Latvian Mythology
Norse Gods, Goddesses, and More
A Celtic Pantheon
Welsh Gods and Goddesses
Celtic Deities
Werewolf Legends from Germany
Welsh Deities
Celtic Gods and Goddesses
Oceanic:
Australian Mythology
Polynesian Mythology
General:
Ancient Myth and Magic
Massive List of Mythological Creatures
Mythical Creatures
Hairy Hominids
Cryptozoology
Mysterious Beings, Monsters, and Creatures
Amulets and Good Luck Charms A - Z
Modern Monsters
Myths and Legends
Folklore and Mythology (2)
More Links
Folklore, Myth, and Legend
Names of Gods and Goddesses
Folklore Mythology
Reblogging because wow. What a resource.
God, every DM needs this.