Illuminated Beginnings using the new fella I won from the winter raffle, Valliance!
Stranger Things
dirt enthusiast

#extradirty
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Origami Around
occasionally subtle

@theartofmadeline

祝日 / Permanent Vacation
h
Cosimo Galluzzi
AnasAbdin
Xuebing Du
2025 on Tumblr: Trends That Defined the Year
d e v o n

❣ Chile in a Photography ❣
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oozey mess
DEAR READER

blake kathryn
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@rosiethefluffball
Illuminated Beginnings using the new fella I won from the winter raffle, Valliance!
OC-tober Day 17 - Serene
Art from September technically but it fits and I never posted it here despite of how good it looks...
Character depicted is a Shores of Lysia NPC, The Gooby King
I don't want a lot for Christmas-🎶
Artwork I made for Kururu, Fogg_y, Starvir, and me on the Shores of Lysia website! I've been having a blast with this ARPG.
hey! you!
do you love yuri? gorgeous art styles? sick ass action scenes with unbelievably stupid stakes? a solid mostly female main cast of characters that play off of each other really well and are also funny as fuck?
Introducing "Love Bullet", the GL manga about cupids! with GUNS!
The series isn't officially localized in english yet, but luckily fan translators are hard at work on a real-time english translation (I won't share a link here, but you can find it easily enough)
*flowey voice* huh? why am i doing all this? because love bullet is at risk of being cancelled!
the author's said she already has the entire story planned out, but due to bad marketing and a lack of official english translations, the sales for volume one have been pretty low, and the story risks being discontinued
the chapters out so far aren't many, they're a relatively quick read, and really entertaining all the same. i am DYING to see more of these characters, they're loads of fun and there's some genuinely interesting hypotheticals about love, romance (and lack thereof) the series could get into... but only if it stays running!!
so please, give this story a shot (lol) and if you like it, consider supporting the original mangaka. other fans of LB have been resourceful enough to put together a way for you to do that, even as a western fan, so it's the least i can do to spread the word.
do it for yuri... and also insane women and heart grenade launchers
★
meowdy, and here's a little art challenge for december my minnows and i have been cooking up! i know month long art challenges can be kind of intimidating to some people, so i figured making a week long one could encourage people to give longer challenges a try!
if you'd like to share your designs, please do so to '#brush week 2025'! ill be checking the tag and sharing some of the cool ones i see!
armor study
Tried making a curly haired dragon while on my break at work! 🐲
I love making sketches while on break at work
art books on the internet archive for you
morpho books
figure drawing for all it's worth (+ creative illustration)
framed ink
will eisner comics and sequential art
will eisner graphic storytelling and visual narrative
understanding comics (+ making comics)
folder of various animation production art
burne hogarth drawing dynamic hands
perspective for comic book artists
michael mattesi force drawing
the animator's survival kit
color and light james gurney
be free
Copper evolution line! Your daily blend of educational and fictional art content
The girls in my dream 💕
A doodle of a dream I had a long time ago
Mimic Octopus has had enough of Dancing Crab’s shenanigans
darn dancing crabs and their jazz crab hands
‘HELLO MY BABY HELLO MY H-“ “NO”
i cant control my hand suddenly
i am legally obliged to reblog this every time i see it
Do u have any advice for artists who draw ridiculously slow???
draw faster
jk haha. here's some tips:
1. identify what's making you draw so slow. can't figure out pose/anatomy? too perfectionist about inking? getting caught up in details? indecisive coloring?
2. timed gesture studies. draw a loose figure w photo reference in 10 minutes. do that a bunch of times. then 5 minutes, 3 minutes, 1 minute. train yourself to omit as much detail as possible while keeping the figure recognizable.
3. the dot/line exercise, sometimes called the "target practice" warmup. draw two dots, then a line connecting them. keep moving the dots farther apart while drawing the line as fast as you can while keeping it STRAIGHT (not wobbly!) and hitting the second dot. the line is ONE stroke. it's harder than it sounds. this should help you get an idea of how fast you can make a controlled stroke
4. look up tutorials on coloring more quickly in whatever art program you're using if you do digital art. chances are there's a tool or setting that can make it easier to fill in shapes. i almost never color by hand, i fill bucket everything
5. free yourself of "clean line art"... 9 times outta 10 people think sketchy lines are more visually appealing anyway. it's faster and they have more life. in my opinion at least
6. use lots of references. spending hours on a complicated pose from memory instead of just looking at photo/3D model reference isn't impressive it's just stupid and unnecessary
7. study with intent. if you struggle with leg anatomy for example, do lots of studies from photos (eyeballing and tracing), then try it freehand/from memory, rinse and repeat 9000 times until it's not something you get stuck on when it comes time to do an illustration/comic page
8. less detail. simplify. you can have ultra detailed art or you can draw fast. pick which is more important to you
9. bullshit it... draw ugly and bad but do it fast. done is always better than perfect
10. thumbnail. it's not just for comics. do a teeny tiny sketch of your drawing beforehand with colors. then use it as reference. helps to finish the actual piece faster when it's planned out
bonus: be impatient and easily bored. i rarely spend more than 2-3 hrs on any one drawing, including comic pages. i got other shit to do!!!! like nap
Just in case you forget this exists.
It exists.
With those “when you want to design a character but you don’t know color theory” posts flying around I thought this would be relevant again.
SLAMs THE REBLOG BUTTON
there’s also Coolors website that gives you randomized palettes!
Don’t forget ColourLovers, either! It’s a social media-esque site where you can browse tons of palettes and share your own.
You can browse the most popular ones or search for certain colors, themes, and even specific hex codes!
When you find one you like, you can download a wallpaper swatch of it and also select the specific colors it uses to look at more palettes that use those same ones.
ColourLovers is my go-to for when I’m having trouble coming up with a color scheme! It’s also been around for over a decade, so there’s plenty to browse through.
I do love me a good color palet.
Aaa yes these websites are gr8 💛💛💛
Hey
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
blending modes are great and super helpful but I'm going to push back slightly on closing a post about wanting to learn with a discussion on them. I'm a very firm believer that digital painters (and I say this as someone who mainly paints digitally these days) should learn things the "hard" traditional way, not because it builds character or any bullshit like that but because it gives you a much better grasp of what's happening. Blending modes are great for streamlining your workflow when you already know what you're doing, but if you're taught to rely on them without knowledge of the underlying principles at play, you're going to run into trouble in cases where you receive a result you weren't expecting and you're going to find it difficult to manually adjust the result.
Also, if and when you feel a desire to branch out into different mediums, you're going to have a much easier time of it if your understanding of color theory doesn't begin and end with blending modes.
#do you just grab new colors?? like sure i get it's hue shifting but what does that Mean#how do you know what shade of purplish pink to get when you're putting a red shirt under blue light??
@muntiller2
tl;dr putting aside the talk of blending modes and All That, you find this out basically by experimenting with the contrast of relative colours within a restricted hue (this is how i do it, anyway). Digital art is great for no-stakes experimenting because you never run out of paint or canvas.
In your red shirt under blue light example, you treat it as a new palette - this time in shades of blue and hues that are close to blue (purples, etc) Your job is to match the contrast of the red shirt's original hue with the new palette you have. If you get close enough you just trick the brain into going "Well fuck it, that's red under blue light ain't it?" and you're good to go.
My personal advice for practice is to look up palette swatches and try to convert characters into it (or whatever you want idk you might want to do environments or something). Working with a limited palette helps you understand how colors interact with each other, and how the way they contrast against one another can make different hues look like something else.