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we're not kids anymore.
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JBB: An Artblog!
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ē„ę„ / Permanent Vacation

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@royalrotters
Couple more single brush sketches ( < 20min per)
Single brush, quick sketch pieces ( <20min per)
Request of DJT (the orange menace of the world) as if painted by Keane (the real one, not her imposter husband)...
Still playing with color scheme stuff... thought Iād share
some WiP stuff, playing with speed painting, started as a side project for #PATTcomic
DivingBell
Jack OāNeill
Zardoz
Little speed work
Quick img dump of Wip - new series collab Coming soon
Drink and Draw 5280 quick little ink drawing. Good to get back on paper over a screen for a bit. FourHorsemen
The joys of vector (no gradient, no compound objects, no masques, no foolinā)...
The iteration continues!
Forgot to post the updated versions of the Char designs for Steam Bandits: Outpost, so, here they be ^__^
For anyone following on the gameās main soc-med channels, and the kickstarter backer emails and announcements, then youāve already seen these, but for those that havenāt, here they are.
Over the second half of this year, the character designs have undergone quite a few changes, tweaks and complete overhauls (all for the love!), and weāre finally at the point where the design direction is completely finalized.
These have come a loooooong way from the original versions (see the OG ver for comparison). The focus on the new designs has been a balance of creating characters that can be effectively and smoothly customized for variation, while also emulating an aesthetic that would work with the adventure-y feel of the SB:O world, provide diversity of representation (remember, always completely controllable by the player when making a character), and project that gun-ho, can-do, pioneering spirit needed by anyone making their way in the floating worlds of SB:O.
Now that the direction is finalized, weāre off to the races to complete the actual finished assets and get them ready for everyone to get their hands on in an upcoming build (canāt wait!)... so if I donāt update for a bit, you can guess that Iām chained to my wacom (as I have been, except for the holidays ^__^).
Thank you everyone for keeping the positivity up and cheering us on as we dig deep to sprint down the home stretch with everything weāve got. We think youāre going to dig it, and none of us as Iocaine can thank you enough for the support and keeping the faith!
Weāre almost there.
We love you all,
--Aleister
*NOTE: these concepts do not reflect final color, texture or other details, and may differ slightly from the final in-game assets*
psa: artists: please do not do not do not DO NOT submit pitches to Tokyopop or apply for their POP comics app.Ā
Theyāre at it again and hilariously bought a shillpiece from Vice, which is filled with the funniest revisionist history lies (claiming to have been the first to introduce the AKIRA comic to America is my favorite, because fuck Epic/Kodansha/Dark Horse amirite)
Might be a good time to re-read and pass around this article as well.Ā
And for fuckās sake, anime cons, stop inviting these parasites. Theyāre dangerous. And stupid.
A warning to aspiring comic authors out there!
Some unused costume inks for character models in āSteam Bandits: Outpostā based on the v3 char models.
As the title continues to evolve, final touches, changes and approaches to the char art style are beginning to come together, but the models used for these arenāt the last...
--Alei
Bit of a behind the scenes look at the evolution of the character designs for Steam Bandits: Outpost
As with most projects like this, there is a lot of iteration that goes into moving from concept to completion, or in this case, simply moving from one concept of direction to another. These are only a few of the iterations and test pieces that were done along the way (itās been a lot of work), but should be a good sampling of how the transition from old to new can go, as well as seeing just a glimpse of the different (sometimes drastic) directions things can take.
The obvious bit thatās not included in these visual pieces is the thinking that drives these sorts of changes (technical as well as aesthetic and stylistic), which will likely be a full discussion and breakdown for another time all together.
For now... time to get back to finishing these off, so every Steam Bandit can get to enjoy them (and make their own char!) in the upcoming release.
Until then, be excellent to each other.
--Aleister
Here's the first bit of the promised Monday announcement/update: https://t.co/ERR8EX41IW So excited to be a part of this team & project ^__^
āRun The Bearsā
Originally, I wanted to do this weekās strip on the announcement (unconfirmed) that octopi(/pus/pusses/pussessesses?) seem to be genetically unrelated to other creatures on earth and therefore: aliens. Always said that Cāthulhu wasnāt from here, so that could make sense... alien octos!
But, no, instead el-p had to jump onto the scene and start a debate about alternate universe conspiracies. Not sure if high, or epic trolling. Either way itās weirdly fun to watch...
el-P launches the unofficial crowd-sourced investigation of our fragile bear based dimensions: here.
Larger context for the Beren-phenomenon: here.
If youāre not already hip to the jive, make sure to check el-pās twitter, and possibly more importantly, check out his music. Heās been rocking lyrics and beats for years. Full disclosure, el-p, aesop rock, and MF Doom are some of my all time fave hip hop artists, so yeah, Iām biased.
--Be excellent to each other!