Art trade I did with @clayxbread ! I haven't played yet but Clay absolutely loves them so I drew them lol

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Art trade I did with @clayxbread ! I haven't played yet but Clay absolutely loves them so I drew them lol
Bored
Today marks the 14th anniversary of DR2’s release. I had not prepared any artwork and was not planning to post anything in particular, but Kodaka shared this retrospective, so I thought I would take the opportunity to add some context based on what I know:
After Danganronpa was released, its sales did not grow as much as initially hoped. We were told that there would be no sequel, and at the same time, the team members were assigned to different projects and scattered. I had discovered how much I enjoyed creating an original work, so I did not want to join another project. I was wondering what to do and even considering quitting when the opportunity to write the Danganronpa Zero novel came along. I appealed directly to my boss and somehow managed to continue working on Danganronpa. ダンガンロンパ発売後、当初そこまで売上が伸びずに「2は作らない」という事を告げられるのと同時に、チームはそれぞれ別のプロジェクトに割り振られてバラバラに。 僕はオリジナル作品を作る楽しさに目覚めてしまったので、他のプロジェクトに入りたくなく、どうしようかな…辞めようかな…と思ってるところに、ダンガンロンパゼロの小説の話がきたので、上司に直訴し、なんとかダンガンロンパの仕事を続けられた。
As Kodaka explained, it was not actually Spike that first came up with the idea of publishing Danganronpa Zero. A publisher called Seikaisha (星海社) contacted him through a direct message on Twitter. Kodaka apparently assumed at first that it was a suspicious solicitation from a vanity publisher, but the person who contacted him, Katsushi Ota, was actually an extremely accomplished editor who had worked with Nisio Isin, Kinoko Nasu, and Ryukishi07.
Ota had no previous connection to Kodaka. He happened to discover Kodaka’s Twitter account and decided to reach out to him, and that contact ultimately led to the publication of the novel. This was discussed in an interview about Danganronpa Zero, which is still available online:
足かけ4年、ついに終わりを迎えた『うみねこのなく頃に』の旅。ラストエピソードとなる Episode 8 を発表直後の竜騎士07に迫る! 『うみねこ』は“何”を僕たちに残したのか?
The interview contains a lot of fascinating information, so I think it is well worth reading even through machine translation!
Incidentally, Yoichiro Koizumi, who is writing the new Slayhem route for 2x2, also began his career as a novelist after winning a newcomer award from Seikaisha. Kodaka later asked him to write Ultra Despair Hagakure for DR:AE and the story for Danganronpa Gaiden: Killer Killer. After they had worked together several times, Kodaka invited him to join when Too Kyo Games was founded. That is how Koizumi came to work alongside Kodaka for so many years.
Meanwhile, Danganronpa continued to sell gradually, and before I knew it, we were talking about making a sequel. そうしている間にダンガンロンパはジワ売れし、いつの間にか2を作る話になってた。
DR did not initially reach its sales target. According to an interview included in the Danganronpa 1・2 Reload art book, it appears to have sold only around 24,000 to 25,000 copies at first.
When the original planning team, including Kodaka, first proposed Danganronpa within the company, people opposed the project on the grounds that even a successful adventure game would only sell around 40,000 copies. In the end, the game really did not sell particularly well at first.
However, as Megumi Ogata also mentioned in episode 8 of Dangan Radio, DR reportedly placed first in a December 2010 ranking of the most enjoyable games chosen by video game store employees. Recognition like that helped its sales gradually increase over time.
According to an interview in the DR2 art book, the decision to make the sequel had been settled by March 2011. Since DR was released on November 25, 2010, it seems that they watched its performance for about four months before deciding to begin production on DR2.
The Danganronpa script took about six months to complete, but I think 2 took around a year. Even so, I could only work that quickly because I was young. ダンガンロンパのシナリオは6ヶ月くらいで完成したけど、2は1年くらいかかったかな。それでも若いからやれたスピードだけど。
The DR2 script was genuinely unfinished until the very last moment. An interview in the DR2 art book explains that there were occasions when Kodaka went to the office early in the morning on the very day of a voice recording session, printed the script he had written himself, and personally carried it to the studio.
As a result, several cast members have said in interviews that they had not been able to read the script beforehand and only saw it for the first time when they arrived to record. Takako Sasuga, the voice of Monomi, was one of them. In episode 2 of Super Dangan Radio, she said that she first read the script at the recording session itself.
It is true that the script took around a year, but Kodaka was also writing Danganronpa Zero at the same time as he was working on DR2. I imagine that was another reason it took longer.
None of the staff could understand the Chapter 4 trick, so we struggled with it and even built models. 4章のトリックはスタッフの誰も理解できずに、模型など作って苦戦した。
This story comes up in almost every interview related to DR2. My personal favorite version is from the DR2 art book interview. Kodaka emailed the Chapter 4 script to the entire staff, and Komatsuzaki responded, “It was entertaining. I did not understand the trick at all, though.” I love that anecdote. 😂
I initially entrusted the Chapter 5 trick to another planner, but three months later I came up with the current trick, so I overturned everything. I am sorry about that. But creators are willing to accept hardship and wasted effort for the sake of an interesting idea, right? 5章のトリックは初めに別のプランナーに任せてたけど、3ヶ月後に僕が今のトリックを思いついたので、ひっくり返しました。あの時はごめんね。でも面白いアイデアの為にする苦労や無駄は厭わないのがクリエイターだよね!
Kodaka has repeatedly told this story as a joke, so many people probably already know it. The “another planner” he is referring to was Shun Sasaki.
Sasaki was the main person responsible for Dangan Island, the bonus mode in DR2. He later became the director of DR:AE and DRS, and also played an important role in DRV3.
He was not involved with DR:THH. According to an interview in the DR2 art book, after playing the completed game, he became determined to work on Danganronpa himself. He personally approached Kodaka and asked to be added to the team, which is how he joined the staff starting with DR2.
Sasaki proposed around nine different trick ideas for Chapter 5, but Kodaka rejected all of them and rewrote the entire trick himself. Despite that history, Sasaki clearly has a great deal of affection and respect for Kodaka. In Danganronpa Kodaka, a book collecting columns written by Kodaka, a member of the publicity staff identified as K says that Sasaki always tells people, “Kodaka is an incredibly kind person.”
In other words, I think Kodaka can keep using this story as a joke in so many different interviews because he and Sasaki genuinely trust each other.
I think Sasaki is someone with an extraordinary amount of determination and love for Danganronpa. He had no previous experience creating mystery tricks, so he worked hard by reading mystery novels and studying how to construct them. Even after going through the experience of having every trick he devised rejected, he continued supporting Danganronpa. After Kodaka left Spike Chunsoft, Sasaki served as the development director of DRS and helped carry the series forward. Personally, I believe DR fans should appreciate him much more. 🥺
After release, unlike the first game, I think it sold fairly well from the beginning. I do not remember very clearly anymore. I suppose the memories I have written here will eventually disappear as well... 発売後は1の時と違って初動から結構売れてた気がする。もうあんまよく覚えてない。ここに書いた記憶もじきになくなっていくのでしょう……
According to records published by 4Gamer.net, DR2 sold 69,000 copies during its first week, which means it sold more than twice as many copies as DR:THH initially did: https://www.4gamer.net/games/117/G011794/20120801070/
According to an interview in the Danganronpa 1・2 Reload art book, DR2 had sold around 180,000 copies by approximately the time Danganronpa: The Animation finished airing. The anime began airing in July 2013.
Looking back, the period after DR2’s release really was an incredible time for the rapid growth of Danganronpa’s popularity. Many of the merchandise items released around then are fascinating to look at now. I only wish I had had more money at the time... 🥺
That is everything! I hope at least some of this additional context was interesting to read.
(draw this) hmmm
got commissioned to draw the cuties 🥹
judge jury executioner
Okay but If My count is correct, the academy has 16 members if you include Eva. So it would divide neatly into a tournament arc. I feel like that'd be fun to plan out.
It would! We should have a proper tournament arc!
Here's a bracket decided completely at random.
Round 1 - Ima vs. Takemaru Takemaru's advantage is that he's a big guy with muscles and probably some experience in a scrap. Ima's advantage is that Takemaru's soft heart and good nature.
Takemaru's going to go into this fight with a sense of good sportsmanship, and might be inclined to go easy on the kid. Ima, on the other hand, is ruthless and cutthroat. He will try to take full advantage of Takemaru's good nature to lure him into a sucker position, then capitalize without hesitation.
However, in a formal "BATTLE BETWEEN MEN" scenario, I'm not sure Takemaru would be quite so willing to give Ima that inch. They're in this ring for one reason and one reason only, and it's something that's dear to Takemaru's heart: Throwing hands with his bros.
Push comes to shove, I think Takemaru takes the win because the context of the tournament mitigates Ima's best hope for victory.
Round 2 - Gaku vs. Takumi Gaku goes down immediately. Takumi is a straightforward and uncomplicated attacker, and Gaku needs time to psyche himself up that Takumi's unlikely to give him.
Not to mention Gaku's own insecurity towards Takumi. Gaku sees Takumi as a bro, but also feels inadequate next to him due to Takumi's self-confidence.
So Gaku needs time to psyche himself up, but just entering that ring and seeing Takumi across the ring is going to psyche him out instead. Gaku's going to start this fight utterly convinced of the inevitability of his defeat, which will quickly become a self-fulfilling prophecy.
He may bitterly ask Takumi to throw the fight and just let him have this one. Takumi will not give him that.
Round 3 - Darumi vs. Moko On the surface, Moko seems like the clear winner. She's an experienced pro wrestler and Darumi's a lanky dweeb who stays up all night playing Danganronpa games and stuffing her gob with candy.
In any given fight with Moko, there is one critical question: If Moko flips you over and sits on you, do you have an answer for that?
But Darumi actually has an answer for that. Her Class Weapon is psychic telekinesis knives, which means she can attack an opponent even from a pinned state.
Darumi has the Joker Advantage. She's batshit. Her pain tolerance and self-destructive tendencies make her incredibly tenacious. Where others might say "Oh shit, I'm bleeding, I should back off," Darumi's inclined to say "OHOHOHOHO LOOK AT ALL THE BLOOD!!!"
Darumi has no survival instinct. Even if she's bleeding from the face, she will try to keep fighting until she's unconscious or dead. And with telekinetic weapons, she is entirely capable of doing exactly that.
This strikes me as a pretty close fight, but I'm inclined to think that Darumi's offputting unpredictability is going to give her enough of an edge for an underdog win when maneuvers that would quite reasonably put down a fellow wrestler end up setting Moko up for an unexpected counter from a bloody half-carcass that refuses to tap out.
Round 4 - Eito vs. Nozomi Nozomi goes down immediately.
Nozomi never had any serious hope of winning this tournament. She's just here to try her best and make sure everyone has a good time.
Eito is cruel and calculating. He might feign sportsmanship to Nozomi but only to set her up for a crushing fall. This is a totally unfair match and Nozomi got absolutely screwed by the randomized roster.
Round 5 - Shouma vs. Kako Shouma isn't really built for a 1v1 like this. His biggest weakness is that he can't throw a punch without immediately incapacitating himself. His strength is that he can absorb damage and then send it back, which works well for crowd control. But for a duel setup like this, his only hope is being able to reflect enough damage to his opponent before they can overwhelm his generous defenses.
Kako is the highest single-target damage-dealer in the SDU as long as she can take her time and line up her shot. And because Shouma is incapable of making directly offensive moves, Kako has all the time in the world. If anyone can pierce Shouma's defenses, it's Kako Tsukumo.
Kako takes the win.
Round 6 - Eva vs. Kyoshika Like Nozomi, Eva got absolutely screwed by the randomized matchup. Kyoshika is her hard counter. Even in her transformed state, Kyoshika is the key to making Eva eat dirt in record time.
Kyoshika and Eva are both well-suited to an environment like this. Eva's light on her feet, preferring to keep moving and use stealth to her advantage where possible while Kyoshika's trained as a samurai, which makes this seem like a classic shinobi vs. samurai matchup.
But Kyoshika's samurai training seems to have included an awful lot of shinobi trappings and philosophy, and Kyoshika often exhibits very un-Samurai philosophies. She's as much an assassin as Eva is; She just carries herself as a samurai.
So this is really shinobi vs. shinobi.
However, in addition to Kyoshika being Eva's hard counter, I'm also inclined to give this to Kyoshika due to a difference in mindset. Kyoshika's fighting to win. Eva, as a participant in this tournament, is liable to be here under one of two circumstances:
1 - She's been brainwashed, which makes her docile and compliant. 2 - She hasn't been brainwashed, which makes her sympathetic to the children of the SDU.
Either of these contexts means Eva's not going to be as eager to strike down Kyoshika as Kyoshika may be to strike down Eva in a purely recreational "training" tournament.
So between Kyoshika being Eva's hard counter, Kyoshika not being as easy to blindside with shinobi tricks as some other SDU members are, and Kyoshika having her head in the game more than Eva would, I'm inclined to say Kyoshika takes the win.
Round 7 - Tsubasa vs. Hiruko Tsubasa goes down immediately. I love Tsubasa and she is fucking OP in gameplay but come on.
Hiruko fucking uppercuts the hood of Tsubasa's truck with her giant goddamn battleaxe. It flips over and explodes dramatically while Hiruko walks away from the explosion in slow motion adjusting her glasses. Next fight.
Round 8 - Yugamu vs. Kurara Battle of the indirect combat. Yugamu's poisons and stretchy limbs are incredibly potent. He's the #1 debuffer in the SDU. But with Kurara, he runs into a similar problem as with Darumi: It doesn't really matter.
Yugamu isn't just fighting Kurara and her shovel. He's fighting Kurara's weapon installations too, which care very little about his poisons.
In a straight fight, no gimmicks, I'm inclined to say Kurara takes it with her shovel.
But Yugamu's debilitating poisons turns the table. Kurara doesn't have an answer for that.
But Kurara's turrets turn the table back around. Yugamu doesn't have an answer for them either, and so the turrets take the win while Kurara's incapacitated.
Quarterfinals Round 1 - Takemaru vs. Takumi Takemaru and Takumi have a good number of fistfights throughout the game and tend to be treated as evenly matched, so this is a real tossup. I'm inclined to give it to Takumi however based on how their Class abilities match up.
Specifically, Takemaru's biggest strength is his shielding. He's a beefy fuck whose defenses are hard to pierce. But Takumi's Class Weapon has Piercing, which is designed to cut through defenses just like Takemaru's.
Suiting up in Class Armor tips the scale in Takumi's favor.
Quarterfinals Round 2 - Darumi vs. Eito Sadly, this is as far as my favorite character goes. There's no way Darumi wins this one.
It's a matter of mindset. At the end of the day, Darumi isn't here to win. She wants to lose. She wants to suffer a crushing defeat at the hands of a villain just like Eito, and Eito knows exactly how to play that angle against her.
Quarterfinals Round 3 - Kako vs. Kyoshika This is as far as Kako goes too. Kyoshika isn't an opponent like Shouma. She's not going to give Kako the breathing room she needs to fight at her full potential. Kyoshika's closing distance and going straight for Kako's throat, and there's little Kako can do to prevent that from happening.
Quarterfinals Round 4 - Hiruko vs. Kurara This is going to be another upset victory. There are few SDU members who I would say actually have it in them to take Hiruko. But Kurara's one of them.
It's a problem of speed. Kurara isn't going to win against Hiruko going axe to shovel, but she has no reason to fight Hiruko that way. Hiruko is incredibly slow on her feet to make up for her power, while Kurara is the second-fastest SDU member on the field after Tsubasa.
All Kurara has to do is maintain distance from Hiruko, using her footwork to stay forever out-of-reach while her turrets pummel Hiruko until she goes down.
If Hiruko could get her hands on Kurara, this would be over in a second. But between the slow movement and poor attack range that her heavy axe affords her, Hiruko simply can't touch Kurara.
Semifinals Round 1 - Takumi vs. Eito You have no idea how disappointed I am that this tournament arc ended up being yet another fucking vector for these two chodes to strangle each other. But we're doing this.
It can't be stopped. In every universe they are destined to meet like this, even when the roster is decided at goddamn motherfucking random.
Anyways, Takumi pulls out whatever eleventh hour bullshit he needs to defeat Eito yet again and we move on. I'm just glad this wasn't the final round.
Semifinals Round 2 - Kyoshika vs. Kurara Oh, that's a close one. Unlike Hiruko, Kyoshika can actually keep pace with Kurara to some extent. She's not as fast as Kurara but has some actual attack range to make up for it, so this isn't going to be decided mechanically.
This is an incredibly difficult match to call. Kyoshika is exceptionally trained with the Holy Jumonji Sword but Kurara has artillery and exceptional boxing training of her own, plus her shovel. The nature of the duel plays to Kyoshika's strengths better; Kyoshika hits harder, but Kurara is both faster and physically tougher than Kyoshika despite her meek build.
I am leaning towards Kyoshika but this could very easily go to Kurara.
Final Round - Takumi vs. Kyoshika End of the road comes down to a blade duel, katana vs. katana.
I can think of no valid reason why Takumi should be able to outmatch Kyoshika in a straight swordfight.
Tournament Winner - Kyoshika Magadori You know, she wasn't who I expected to land on, but I can't say I'm too surprised. She's definitely one of a handful of characters that would be likely to end up in this spot, even if Moko or Hiruko seem like the top picks.
more on the detective duo from my previous post because i love this au dearly. also, more of my notes on how this came to be:
i’m so moved by their relationship,,,
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i’m new to this fandom AND new to posting on tumblr so if that’s obvious in some way please lmk!!
average hundred line conversation
Going for a walk
in our next life, i hope i'll learn to love you again
How can we reach the GOOD ENGING ?
(Have no idea about the low res, You can find clearer pic on my X )🥲
I'm glad everyone loves lil dog
Montreal Comiccon 2026 Character: Gordon Freeman (Half-Life) Cosplayer: Algide https://www.instagram.com/algide_cosplay
Are there any characters you'd ship together that are in Danganronpa and Hundred Line?
the answer is predictable if you know me but if you don't, IBUKI/DARUMI BABEYYYYYYYYYY!!!!!!!
001 & 011: i'll never forget you