How's the concept development going for your Grace-like game?
Going good! I have a solid dev log full of research, inspo, and my thought processes. Here are a couple of the ideas from my dev log so far, some drawn and some photobashed.
Fun fact! Terracotta is a material often used to make smoking pipes for solitary faeries.
Also, for the Cernunnos design poll, I ended up asking more people than just you folks here on Tumblr, and... uh... it was a 6-6-6 tie between the three mossy horned variants. So I just chose my fav.
Tip for how to deal with Cernunnos! When he charges in front of you from out of the forest, don't be in the way. He's like a speeding car.
Next, I'm gonna design a will-o'-the-wisp + changeling and Cernunnos' ram-horned snakes as entities. Stay tuned! Love y'all here

















