I'm going to be participating in ArtFight this year! Had a blast last year, and hope to again--draw my characters and I'll draw yours
https://artfight.net/~SerLoop
Today's Document
Claire Keane

@theartofmadeline
trying on a metaphor
Show & Tell
untitled

Discoholic 🪩
occasionally subtle
Mike Driver

#extradirty
Monterey Bay Aquarium
Noah Kahan
Sade Olutola
ojovivo

roma★

PR's Tumblrdome
Aqua Utopia|海の底で記憶を紡ぐ
KIROKAZE
$LAYYYTER
NASA
seen from Türkiye
seen from United States
seen from United States
seen from Germany

seen from United States
seen from Bangladesh

seen from Poland
seen from Ecuador
seen from Canada
seen from Ecuador

seen from Türkiye
seen from Australia

seen from Malaysia
seen from Bangladesh
seen from Germany
seen from Malaysia

seen from T1

seen from Brazil

seen from Belgium
seen from Malaysia
@serpentinelupine
I'm going to be participating in ArtFight this year! Had a blast last year, and hope to again--draw my characters and I'll draw yours
https://artfight.net/~SerLoop
A long ass beginner level tutorial for all of you comic folks who want to start using sketchup for your backgrounds but don’t know how to get started.
http://www.genkigirl.com/finesometimesrain/?p=771
This is thorough, easy to follow, and funny as hell. If you don’t know where to start on Sketchup and want to use it for comics or illustration, READ THIS.
THANK YOU
...what now?
“Symbiosis” will in the future be available as signed and numbered limited edition of prints. It will be run of 300 with no reprints.
But my standard print preordes starts tomorrow! (16th Thursday 2022).
Cabinet of Curiosities
If you’d like to see this image in higher resolution to look at all the details, along with a thumbnails, pencils, inks, and a more in-depth description, I’ve made it a public post on my patreon, which I launched yesterday —> https://www.patreon.com/posts/cabinet-of-66164902
Cover Illustration for “Temple” my comic published by ShortBox.
Copies are available from the publisher here ~~ https://www.shortbox.co.uk/product/temple-by-jack-t-cole
Fjord landscape with midnight sun by Adelsteen Normann (1848-1918)
Husk (2020) - Ethan Price
'Even as he spoke he was stretched out in long snaky form; he felt his skin hardening and scales growing on it, while iridescent spots besprinkled his darkening body. He fell prone upon his belly, and his legs were gradually moulded together into one and drawn out into a slender, pointed tail. His arms yet remained; while they remained, he stretched them out, and with tears flowing down his still human cheeks he cried: “Come near, oh, come, my most wretched wife, and while still there is something left of me, touch me, take my hand, while I have a hand, while still the serpent does not usurp me quite.”' Met.IV.576-585
Quick question ovid
what the fuck
oh yea, another color edit because they’re so cool
The angel came to me in a fever hallucination, perched upon my bed as I returned from the bathroom.
not a gymnast or athlete of any kind but i do make a comic with a lot of action in it and one thing ive been working on (key phrase: working on) is incorporating character into movement/poses; no two people walk or stand in the same way (the same person could even walk or stand in a hundred different ways in different contexts) so logically no two people would carry themselves the same way in any complicated movement
which brings me to my question: how would you say your characters carry themselves in action scenes? alinua in particular intrigues me as shes the only gang member who i imagine is in no way accustomed to getting in fights
Good call! Alinua does not have the muscle memory for combat. She mostly stands like she's poised to run.
She usually curls up, shrinks away from things, tucks in her arms - she's almost never expecting a fight. And when she commits to combat she doesn't usually enter any kind of fighting stance, she just plants herself in one place, opens up her arms more and focuses entirely on offense instead of defense.
Erin is the other token non-combat combatant, and his body language is rather different. At his most extreme, he's almost like a dancer or a conductor for an orchestra, engaging his whole body in big sweeping motions as he reshapes the battlefield around him.
Similar to Alinua, he's rarely expecting a full-on fight, and will sometimes carry himself like he isn't in combat - but where Alinua becomes more physically confident when she commits to the fight, Erin is more confident when he's controlling the situation and doesn't feel mired in the combat. If he has to actually fight, something's wrong. In the above example he's purposefully drawing attention to himself to buy Alinua time. In more standard situations, he distinguishes himself by not showing any effort or perturbation.
To him it's like a game, and he's making the right moves to win.
When things go south, however, that attitude tends to crumble. He doesn't really know how to handle close-range threats in any practiced or calculated way, and has a tendency to respond to them with borderline self-destructive panic-moves just to get them away from him.
And he tends to lightly toast Falst in the process. Speaking of whom, Falst is the physical opposite. He is pretty much always ready for a fight. He's a big ball of tension 24/7. Even when he's not actively in a fight he's coiled like a spring, shoulders tense, knees bent. He's always ready to jump, run or throw a punch.
Falst is almost always hunched over, and if he's expecting any sort of fight he keeps his arms up to protect his face and chest.
It's pretty rare to see him standing in any sort of straight-limbed pose, and he shifts into defensive positions pretty readily.
He keeps his limbs free and open and is pretty much always ready to lash out or run in any given direction. The worse he’s feeling about a situation, the more he hunches his shoulders and torso, approaching an almost animalistic crouch.
Kendal’s another point of contrast. Unlike Falst, who is a grab bag of combat skills, Kendal’s one thing is Use Sword On Problem. If he’s willingly not using the sword, he doesn’t consider the situation to be a fight.
He uses clear, precise motions to accomplish his goals - no wasted energy if he can help it. He becomes more focused when upset, but will always default to talking first - if there’s ever an opportunity to defuse the combat with words, he’ll try taking it. It takes a lot to convince him that fully won’t work, and when it does happen he tends to get a little scary.
Most of Kendal’s proper combat is, unsurprisingly, centered on the sword. He’ll follow the line or curve of its movement with his whole body.
Behind it all, there’s a certain easy elegance to the way Kendal typically moves. Even if he’s kind of on the ropes there’s a grace and confidence to how he carries himself.
Tess’s defining posing is centered on her shoulders, like Falst, but hers is almost the exact opposite to him. Tess’s shoulders are always back and open, like she just finished a really good stretch.
She’s just having a good time. It’s a combat stance - she’s ready to fight - but there’s no fear in it. She plants into a solid stance and waits for things to try and hit her.
Dainix is unique among the posse because he is physically a basically normal person like Alinua and Erin, but he’s also got actual combat training. He can’t tank the kinds of hits that Falst, Kendal and Tess are prepared for, so his combat posing tends to highlight mobility and speed. He also can’t jump crazy high, so he has to dodge attacks by going low or sideways - he can’t pull a Falst and just fully flip over the bad guy.
He uses weapons and armor for their actual intended purpose - blocking attacks and dealing damage. He can’t afford to showboat or approach combat in a casual, chill way - he’s fragile in a way the other heavy hitters aren’t.
Staff and spear combat is pretty close to second nature to him at this point. Even while deteriorating, the muscle memory still carries him through a lot of the fight.
Of course when he’s not in the throes of indescribable soul-burning fury he’s a pretty tactical guy. He’s got a lot of training and he knows how to use it, including how to deal with people during a crisis.
And he thinks about his surroundings and allies more than the rest of the gang does. He’s not a lone warrior by nature - he’s accustomed to fighting alongside other similarly-trained people. So he worries about tactical considerations the rest of the gang might not think about right off the bat, like “I’m going to try to stop that guy from getting more injured when he hits the ground.”
Anyway you’re absolutely right, every character is unique in how they carry themselves in combat and it’s a lot of fun to get to explore what that looks like.
kitsune oc
toyhouse
how does your experience with gymnastics affect choreography in Aurora? do you try to make certain movements mirror gymnastic techniques or anything? does it give you a better understanding of how certain movements would look? or does it not really translate?
The number one thing I got from gymnastics was a pretty intense awareness of proprioception - the full sense of one's body's position in space. I didn't realize this was unusual for a while, but an artist friend of mine once asked me how I do posing in my art without reference photos and I told him I just felt how the pose would feel and worked from there. He responded with immense confusion, and I began to realize that this skill might be more valuable than I'd thought.
My gymnastic focus was mostly on tumbling and uneven and parallel bars. This gave me a pretty solid understanding of how a body can move when it's in contact with the ground and how it can move when it's hanging from something. It also gave me a feel for what exaggerations made sense - Falst and Kendal are much stronger than me, which means they can move themselves in ways that are prohibitively difficult for ordinary humans restricted by their strength vs their weight. Maneuvers I couldn't pull off or couldn't push as far as I wanted would be doable if I could sling my own body weight around that much more easily. I knew a couple kids in high school who were absolute powerhouses in gymnastics, and they were both five-foot-nothing and solid muscle. One of them had trained in gymnastics on hardwood floors and kept bouncing a foot and a half off the ground whenever she landed on the springy tumble track because she was used to compensating for a solid impact. The other picked up ring routines the minute he saw them, even the deceptively hard ones like the one where you hold your arms straight horizontal and suspend your whole body weight that way, because he was just that light and that strong pound for pound. Personally, I always preferred routines where I stayed in contact with the ground or the equipment at all times - I had more control, and I didn't really like having to deal with large amounts of air time and potentially getting the twisties midair - but I understood the mechanics behind them.
An awareness of gymnastics changes what movements you think are efficient. I imagine freerunning does something similar when you're considering how to get from point A to point B. Sometimes it's more work to stand up and walk than it is to do a forward roll. Sometimes when you wanna lie down on a couch you dive over the arm and roll into it. Sometimes rather than walking around the outside of your bed you flip sideways into it and roll off the other edge. In contrast, despite how much choreographers love them for the drama, a backflip or back handspring is never more efficient than just walking. It's disorienting, easy to fuck up, and it endangers your skull and spine in a way forward-moving maneuvers rarely do.
So developing a feel for that stuff was absolutely valuable. Even if the characters I choreograph do stuff that's physically impossible for even extremely badass real humans, they're moving in ways I understand and make sense - extensions of realistic movements accounting for their body weight not being a limiting factor on how far or how fast they can push it.
This whole bit is basically "uneven bars, with combat."
This one's an old classic where I actually might've undersold the implied movement. The easiest way for Kendal to get up from panel 3 is to continue the backwards roll and come up that way, but I didn't include any intermediate frames to show that's what he did. It doesn't break the flow, it just could've been more clear.
Falst is the character that typically pushes this the furthest. He messes around more than the others. Falst is where I put the little voice in my head that says "pst. we could totally climb that" when I'm trying to function in public.
And of course the number one helpful consequence of gymnastics training is I can make my own reference photos if I really need them. It's rare, but sometimes a movement is too complicated for me to work out from scratch. Even if the pose will end up very stylized and exaggerated to communicate the movement, it's still good to be able to be able to see the thing flat out. I was storyboarding a scene in a future chapter where I needed someone to do a diving shoulder-roll, so I recorded myself doing a non-diving version a few times (not onto a hardwood floor, that's for darn sure) to get the basics of the movement down.
I also did this with a kip up recently, but that was just to prove to the RwD crew that (a) I could indeed do it in real life and thus deserved the bonus inspiration die and (b) it really wasn't as useful as it looked.
commission for SoundJakes!
Wait for the master.
The amount of confidence oozing from this dude
i re-watched it several times, looking for what he does differently. finally i spotted it. look at the line of motion in his strike. it’s not especially fast, he doesn’t wind up more than the others, and it’s not a matter of strength – the guy who knocked over the stand probably put more muscle into it. but there’s a unity of movement he has that the others lack. his body and sword are all one curve. everything moves at once along the same line.
from a physics perspective, that means all the force he’s applying is concentrated at the point of contact between his sword’s edge and the target, and it moves at just the speed that breakage propogates through the material. too slow and it wouldn’t have enough force; too fast and he’d get ahead of the break, shoving the target over instead of cutting it.
from a writing perspective, that means that i should focus on describing a master swordsman’s smoothness more than their strength or speed, and can also have witnesses be confused at the effectiveness of strikes that don’t actually seem all that fast.
Martial arts are all about physics, my karate sensei is has a mechanic/physics diploma and he loves to explain the biomechanics of human body and how this was turned into fight via martial arts. It’s a very good way to teach. The sword master has a larger stance of the feet, much more than the others, allowing his barycenter to lower and thus giving more stability. This, united with the movement of the sword that follows the angle of his body increases the power of the blow without actually using too much muscle strength. Pretty sure he’s also just tending (not contracting) the muscles under the armpits, near the rib cage, the serratus anterior. That makes a huge difference.
Above: The science of moving like a master of martial arts.
What was most interesting to me is size has no correlation to success for any of the people.