I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
hey red, how do you draw the magic swirlies? like what patterns for what elements and how do you determine main details and space filling?
Oohoohoo! I love this kind of question!
Life is the one that's most abstract since it doesn't have an easy, tangible, physical manifestation a lot of the time. For this one I do a coiling, fractal pattern. No sharp corners, no sudden reverses in direction - it branches, but only in spirals and curves.
Lightning is, in contrast, all corners. It's jagged and cracked, and it doesn't all flow together - I like to add little bits of extra crackle that aren't connected to the main bolt.
Fire is kind of a happy medium between the two. The main body of the flame is defined by relatively smooth flowing curves, but it all tapers up to points and sharp corners.
The magic effects for the three material elements tend to be more about augmenting the physical matter, but there are still underlying motions I use.
On the rare occasions I show water magic, it's important to me to capture the effect of surface tension - the water is globular, all smooth curves and wobble unless it's specifically being shaped into ice spikes or something similar. Even if it's stretched out into an attack, it shouldn't look sharp.
Wind uses similar S-curves to Life, with the distinction that wind doesn't branch, so each curve is kept largely separate. This doesn't apply when it's being used to form a physical shape, in which case it's mostly limited to slightly thickened S-curves.
Stone is fun! It's basically limited either to crystal growth or to tracing along crack patterns in the ground, so it's largely enclosed shapes traced by branching sharp-edged crack patterns either way. It's similar to lightning because cracks and lightning are very similar patterns, but I adhere it more firmly to flat planes rather than letting it go in any direction.
how the hell are you so good at shading oh my godd /pos teach me the ways, sensei, i must know!!
HOO BOY HERE WE GO-
premise! i am a barely coherent non-professional with ZERO qualifications beyond having drawn obsessively a whole lot, the following is less of a tutorial and more of a collection of thoughts ^^' hope they make sense! as usual- art has rules and fundamentals but they're only there so that you can understand the logic and thought process behind em, its up to the individual artist to draw however the fuck they want!!
for some actual professional art advice i have made a reductive playlist of videos i've found helpful!
my process is less of a process and more of a constant fudging around until i resign myself to move on to the next thing heh-
for the sake of clarity i have made the glitchy-est gif as well (flashing light warning/srs)
in conclusion: im still figuring out art shit myself, there's always gonna be ways to Look At Things!! /pos
thanks for reading, stay curious, eat a nutrient, have a nice day buhbyeeeee!!!
@dimiclaudeblaigan asked for a tutorial on how to begin drawing. Good news! If you can draw a funky looking stick man, you have already started!
I think that stick people are a great starting point for artists because of the things you can learn from them that will be important later on.
If you are able to draw a circle and a couple of lines, you can easily put together a stick person.
Congratulations! You have started to draw. :)
A stick person is a very minimal artistic representation of a real life person. It is simple yet recognizable, and is widely used in art, media, and signage.
But what can a stick person teach us about drawing people that look more like… well, people? Lets have a look!
By simply adding a few more lines, we can add a pair of eyes and a mouth. Maybe even a little triangle nose! Or half circles for ears. We can now draw a face, which provides a basis for all sorts of expressions.
These simple additions can allow us to explore the wide range of human emotion and individuality.
This may seem like the basics of the basics. But that is what we want! In order to get to the point where we are able to draw complex, elaborate representations of humans and objects, we will need to start with simple shapes like lines and circles and build our understanding from there.
For instance, lets give our stick person some cool new features, such as hands and feet. I chose little squiggly circles to represent hands, and triangles to represent feet.
We can go a step further and modify the body of the stick person to include shoulders, hips, elbows and knees. These parts of the human body are quite complex in real life But here, all we need to do is add a few simple lines and dots to our stick person.
The lines provide some additional structural elements to our stick person's body, which are the shoulders and the hips. The dots indicate the points of articulation - elbows and knees, the places where the arms and legs bend!
Now we can use our stick person to show us an even wider range of human movement, action, and expression.
Our little drawing of a human being is evolving! All it took was adding a few more lines and shapes here and there.
By elongating some of the existing lines and making the head an oval instead of a circle, we can give our stick person proportions that resemble that of a real life human.
By this point, we have managed to add more complexity to our stick person simply by using our ability to draw lines, circles, and other basic shapes!
These basic ideas are the building blocks that will enable us to create more complex shapes.
The next part may be a considerable step up if you are absolutely new to drawing, but I have decided to include it in order to show you how complex objects like the human body can be built from shapes that are a bit more complex than circles and lines.
For example. Two ovals and a rectangle can be combined to create a cylinder.
Six squares can be combined to create a cube, or a box. Here, each square is distorted slightly depending on which way the cube is facing.
Note that the back faces of the cube and the bottom of the cylinder are hidden. These shapes allow us to visualize that which should not normally visible.
A sphere from all perspectives can be represented by a circle. But we can make it more like a sphere by adding lighting and shadow if we so desire.
Cubes, cylinders, and spheres are examples of 'solid shapes' because they consist of 3 dimensions.
Lets see how these solid shapes can be used to compose the human body.
By stacking three cylindrical objects, we can create a torso. Two spheres have been added to form shoulders, while a smaller cylinder forms the neck.
An arm is an alternating sequence of spheres and cylinders connected together. Note that the hand has been simplified for this example.
We can apply these solid shapes to the rest of the body to give us a more recognizable representation of the human form. It doesn't even have to be perfect. And just like that, our stick figure now has a silhouette that is unmistakably a person!
In the above examples, notice that we kept the stick person at the beginning while building up the shapes and solids around it. This is because the stick person serves as a guide for positioning the body and its various parts -> also known as posing.
You can do the same thing to everyday objects! Here, I drew a wine glass by stacking these three dimensional solid shapes.
The cup and its contents are two ovoid shapes that were cut in half. The stem is a very thin cylinder shape. The base is a cylinder with a slightly wider bottom.
Solid shapes help inform us how objects and parts of the human body may appear from different perspectives.
For example, a sphere can be used to demonstrate how the human head appears when looking up or down, turned to the side, or tilted at an angle.
With these examples, I hope I have managed to convinced you that if you can draw a circle and a couple of lines, you can draw a person! You just have to train your eye to recognize the simple shapes within complex objects. Try it with everyday objects as well! Or even your favourite media! A drawing subject can be as simple or as complex as you envision it to be.
Once you have mastered that, there are many aspects of drawing you can explore from here that may require you to seek additional resources or a fellow artist's advice.
Last of all, remember that drawing is an iterative process. Even if you draw something correct the first time, you will need to draw it again and again to get it right all times! And by making small changes like the ones we explored in this tutorial, your drawings will gradually transform!
I hope what I've demonstrated here are enough to provide the basics of how to get started with drawing objects and people, and also to help refresh more experienced artists. :) Hopefully I didn't go too off topic with what was requested, and let me know if there are any more questions I can answer.
I study graphic design and my tutor recommended and used this in his classes at art college last year, it’s so good it has SO many features for free, I really recommend it, even if you’re just trying to learn the basics of PS, such a wonderful thing <3
After getting my desk back, I finally got to sketch again, too. So I made these, quick sketches of my OCs Marleen and Caleb. I dearly look forward to when I have the time to get back to them...
I'm currently doing an online art school program and I thought I'd share some notes on clothing pieces for anyone else whose like me and for some reason can't understand objects with free from lol I hope you find some of these observations/ notes useful for any of your art journeys!
Hi Sleepy! I've been following your account for sometime and you're really amazing!
I just want to ask you if you can give a few tips or tutorial on how to draw a proper side profile?
Ahhh! Thank you kind anons for the kind words! („• ᴗ •„)
It seems like my hand tutorial post got quiet popular, and I'm more than happy to give you more tips to improve.
Today it's all about ✨ Side Profile ✨
tbh I also struggled a lot to draw a proper side profile, but I can finally got it right as I look at a lot of real life reference so here it is!
There it goes! Remember, the style may vary depending on the artist's style. I just want to share this as my style is more to the realistic more than the cartoon one.
I just want to give you the more accurate to reality one and this might help you avoid any distortions and inaccuracies.
And remember! Once again, no amount of tutorials you see or saved will help you draw better. so practice, practice, practice!