Stuff I post, as finished, wips or just random ideas :Â
- Geography related (Map)Â
- History (the official version,  the myth...)
- Political & Economical things (Associations, guilds, governments, societies...)
- Biology and Ethnicity of the different Species (probably gonna be a mess lol)
- Theological related (the Golems, the different Gods and religious system, the churches)
- The Science behind the Magic (the Elements, the Systems, the Illness and inflictions...)
- The Characters
The Stories : (all untitled for now)
Hazelâs Story (fantasy, coming-of-age ?) : tells the life of Hazel as she fights against her world to find a place for her and her kind.Â
Lottyâs Story (post-apo in a way ? romance) : tells the life of a woman, Lotty, as sheâs trying to repair the end of the world she might have caused while being haunted by a demon.Â
The World outside Hazel : because Iâm building a huge damn world for Hazelâs, Iâm using it for others, smaller projects.Â
  -> A group of adventurers, meeting and working together for a simple quest as they look for their own personnal goal. (actually a big project, oups)
  -> Two sisters have traveled across the continent to meet their remaining family after a tragic passing and are searching for their place in this new place.Â
  -> A scientist takes interest in a slave and decides to take her in and help her. Â
Growing up, I thought that books needed to be about white people in order for it to be a best-seller. So when I wrote my first novel, I made everyone white, made the setting in the classical NeW YoRk, and yeeted in like, a Chinese token character (IâM SORRY HAJSHKAHS YâALL CAN GO PUNCH 11-YEAR-OLD ME) - Since itâs Indonesiaâs independence day, I decided to repost this in case anyone needs it!
1. Physical appearancesÂ
Indonesia has LOTS of islands - more than 17k of them - so you better expect that we donât look the same. Our skin colors vary from pale, fair, light brown, to dark brown. We also have different hair types - wavy, straight, curly, and coily, but all dark- colored, either brown or black. Our eyes are also commonly dark brown. There are three unique tribes that consist of people with blue eyes, though - the Lingon, Lamno, and Simpou tribe. Â
2. Names
Okay not gonna lie, about 90% of my friends have modernized names (Look I have a friend named Karen), but in this post Iâll only be covering our native names. Our name structures are incredibly diverse, some have patronymic names, some have their surnames placed before their name. But Iâll focus on the structure Iâm most familiar with - the standard ones with the name-surname format.Â
If you need more reference, @lintang.docx has this wholeass series about Indonesian names in their page, so go check it out!
3. Tribes
What tribe your character belongs to isnât THAT relevant tbh, but Iâll talk about them anyway. Indonesia has lots of tribes (even I canât memorize them all rip), but the most common ones are Jawa, Sunda, Betawi, Dayak, Batak, Bugis, Ambon, and Chinese Indonesians (me!!). Chinese Indonesians are divided into MORE tribes, like Kanton, Hokkian, Tiochiu, etc. (Lmao yes this is complicated af, so if you have any follow- up questions, feel free to dm me!)
4. Common culturesÂ
⢠Smiling at strangers as a form of politeness - we tend to smile at strangers we make eye contact with.
⢠Using the left hand to eat or to receive/give something from/to others when youâre not left-handed is considered incredibly impolite, because the left hand is usually used to clean oneself in the bathroom.Â
⢠Referring to someone older without honorifics is disrespectful. Common honorifics include âpakâ (sir), âibuâ (ma'am) âtanteâ (aunt), âomâ (uncle), âmbakâ (miss), and âmasâ (Mr).Â
⢠Silence during meals is common.
⢠Praying before eating is encouraged.Â
⢠Shaking peopleâs hands as a form of greeting. Donât squeeze to hard though, itâll be seen as a form of agression.Â
⢠Indonesians tend to be religious. The most common religion is Islam, followed by Protestantism, Catholicism, Buddhism, Hinduism, and Confucianism.Â
5. Other factsÂ
⢠We only has two seasons, the dry season and the monsoon season.
⢠Lots of Indonesians love spicy food for some reason lol.
⢠There are over 400 volcanoes here, and around 130 are active. Yikes.Â
⢠We produce the most expensive coffee - the Luwak coffee.Â
⢠Our schools start a new academic year in July (Yes, July. 0.0)
So... I found this and now it keeps coming to mind. You hear about "life-changing writing advice" all the time and usually its really notâbut honestly this is it man.
I love the lawyer metaphor, because whenever I see âJohn knew that...â in prose writing I immediately think âhow? How does he know it?â Interrogate your witnesses. Cross-examine them. Make them explain their reasoning. It pays dividends.
First, let me preface this with something very important: you can treat all of this advice as SECOND-DRAFT ADVICE. It is so much easier to rewrite this kind of stuff once you have words on the page. Telling yourself the first draft is totally appropriate and acceptable.
What weâre talking about here are FILTER WORDS (and to some degree verbs of being). Yes, âthoughtâ words are included. But so are âheard, saw, looked, tasted, smelledâ etc.âmost words having to do with the senses.
This isnât black and white advice; sometimes youâll use these words and thatâs okay. Theyâre not WRONG. Theyâre just weaker. And theyâre weaker because they create distance between the reader and the experience of the character.*
If you want your reader to feel like theyâre experiencing the story right alongside the character, you want to cut down on filter words.
*This is particularly important with first person and close third POVs. The reader always knows whose eyes theyâre seeing through and thoughts theyâre privy to. So you donât need to tell them âI saw X.â Or âI heard X.â Or âI thought Y.â You can just jump into the action/observation as itâs happening.
This is also where you want to pay attention to verbs of being.
âIt was rainy.â Versus: âThe rain pounded against the roof.â Or âThe rain howled like an injured animal.â Or âThe rain tapped against the window like an anxious lover.â All of these are inviting the reader deeper into the experience of the story by using stronger verbs and similes. And, at the same time, they stir feelings (instead of TELLING feelings). And feelings keep your reader engaged. Engaged readers keep turning pages; engaged readers become FANS.
The most valuable advice that Author Ex gave me through the years that we wrote together was this: the problem with all these filter words is that they create distance in the POV.
That means that when you read a line like
John saw that the curtains were open.
It immediately takes you OUT of the character's perspective and instead tells you what they experience as a secondhand observation.
You don't have to get fancy or purple with how you rephrase things like this. Not everything needs a ton of breathing room.
You wanna know what's perfectly impactful while keeping a tight POV?
This was one of my all time most powerful writing lessons! This mindset shift makes you a stronger writer immediately in a way that just keeps getting easier and better for you.
The take I always have on advice like this is that "John saw that the curtains were open." and "The curtains were open." are sentences that are telling you two different pieces of information.
Some of this, yes, is about POV distance--but some of it is also about the information being conveyed by the sentence. If you are using a sentence like "John saw that the windows were open" it should be because the information you are seeking to convey is that John saw it.
Maybe this matters because the next time John looks back they are closed, and so he's doubting what he saw. Maybe it matters because he later has to recount information about the room he was in, and it's notable that he specifically saw that the windows were open. The fact and method of his observation is part of the point of the sentence, rather than simply the observation itself.
When we are using sense verbs, it should be because part of the point is the sense. Same with "thought", "felt", etc.: "Mary thought that Susan looked a little thin" is telling us a different piece of information than "Susan looked a little thin."
Contrarily, at least in my opinion, simple telling phrasing like "It was rainy" can sometimes bring us more into a character's head than something showing like "The rain howled like an injured animal." I have read books when a relatively plain-spoken/plain-thinking character suddenly starts having elaborate descriptions of things like scenery or weather, and it is abundantly clear that the author wanted to spruce up their writing and avoid "telling." The problem is that it drags me as the reader out of the character's head and shows me where all of the strings are. I'm suddenly thinking about how the author is worried about being yelled at for "telling" instead of just reading the story.
Your writing, down to the sentence structure and word choice level, should be about what you are trying to accomplish. Is the point to tell us that the window was open, or is it to tell us that John saw that the window was open?
So... I found this and now it keeps coming to mind. You hear about "life-changing writing advice" all the time and usually its really notâbut honestly this is it man.
I love the lawyer metaphor, because whenever I see âJohn knew that...â in prose writing I immediately think âhow? How does he know it?â Interrogate your witnesses. Cross-examine them. Make them explain their reasoning. It pays dividends.
First, let me preface this with something very important: you can treat all of this advice as SECOND-DRAFT ADVICE. It is so much easier to rewrite this kind of stuff once you have words on the page. Telling yourself the first draft is totally appropriate and acceptable.
What weâre talking about here are FILTER WORDS (and to some degree verbs of being). Yes, âthoughtâ words are included. But so are âheard, saw, looked, tasted, smelledâ etc.âmost words having to do with the senses.
This isnât black and white advice; sometimes youâll use these words and thatâs okay. Theyâre not WRONG. Theyâre just weaker. And theyâre weaker because they create distance between the reader and the experience of the character.*
If you want your reader to feel like theyâre experiencing the story right alongside the character, you want to cut down on filter words.
*This is particularly important with first person and close third POVs. The reader always knows whose eyes theyâre seeing through and thoughts theyâre privy to. So you donât need to tell them âI saw X.â Or âI heard X.â Or âI thought Y.â You can just jump into the action/observation as itâs happening.
This is also where you want to pay attention to verbs of being.
âIt was rainy.â Versus: âThe rain pounded against the roof.â Or âThe rain howled like an injured animal.â Or âThe rain tapped against the window like an anxious lover.â All of these are inviting the reader deeper into the experience of the story by using stronger verbs and similes. And, at the same time, they stir feelings (instead of TELLING feelings). And feelings keep your reader engaged. Engaged readers keep turning pages; engaged readers become FANS.
The most valuable advice that Author Ex gave me through the years that we wrote together was this: the problem with all these filter words is that they create distance in the POV.
That means that when you read a line like
John saw that the curtains were open.
It immediately takes you OUT of the character's perspective and instead tells you what they experience as a secondhand observation.
You don't have to get fancy or purple with how you rephrase things like this. Not everything needs a ton of breathing room.
You wanna know what's perfectly impactful while keeping a tight POV?
This was one of my all time most powerful writing lessons! This mindset shift makes you a stronger writer immediately in a way that just keeps getting easier and better for you.
The take I always have on advice like this is that "John saw that the curtains were open." and "The curtains were open." are sentences that are telling you two different pieces of information.
Some of this, yes, is about POV distance--but some of it is also about the information being conveyed by the sentence. If you are using a sentence like "John saw that the windows were open" it should be because the information you are seeking to convey is that John saw it.
Maybe this matters because the next time John looks back they are closed, and so he's doubting what he saw. Maybe it matters because he later has to recount information about the room he was in, and it's notable that he specifically saw that the windows were open. The fact and method of his observation is part of the point of the sentence, rather than simply the observation itself.
When we are using sense verbs, it should be because part of the point is the sense. Same with "thought", "felt", etc.: "Mary thought that Susan looked a little thin" is telling us a different piece of information than "Susan looked a little thin."
Contrarily, at least in my opinion, simple telling phrasing like "It was rainy" can sometimes bring us more into a character's head than something showing like "The rain howled like an injured animal." I have read books when a relatively plain-spoken/plain-thinking character suddenly starts having elaborate descriptions of things like scenery or weather, and it is abundantly clear that the author wanted to spruce up their writing and avoid "telling." The problem is that it drags me as the reader out of the character's head and shows me where all of the strings are. I'm suddenly thinking about how the author is worried about being yelled at for "telling" instead of just reading the story.
Your writing, down to the sentence structure and word choice level, should be about what you are trying to accomplish. Is the point to tell us that the window was open, or is it to tell us that John saw that the window was open?
Trying to figure out how to draw armour.
These are some of my notes I uploaded on patreon. A lot more to come since I really want to figure this one out.
This is a great reference for mid-15th-century plate armor. I'm going to add a few things that aren't meant as corrections but rather, like, additional info.
That type of bevor seen in the first picture wouldn't usually go with an armet-style helmet, but rather with a helmet without its own built-in neck protection, such as (what is neologically called) a sallet or kettle helm.
If you wanted to get more neck protection out of an armet, you'd use what is usually called a "wrapper plate" which is kind of similar to a bevor but shaped to fit armets.
Arming jackets/doublets (usually also called gambesons - the thing about the Middle Ages is that they didn't actually have a lot of standardized words for things at all and many words we use today to refer to specific pieces of equipment are either completely new, or they refer to something specific today but a medieval person would have used the same word to refer to many different things) have strings all over them not just to keep them tied together but because that's how you attach the plate armor to the body. Their padding also not only acts as padding, but also offers some basic resistance to blades in the event that a blade gets between the plates and through the maille (chainmail) armor that usually fills the gaps between the plates. There is almost no chance at all of a blade penetrating the plates themselves.
Bigger thicker gambesons were worn as a form of armor themselves for poorer soldiers who couldn't afford anything better. They are surprisingly cut-resistant and cushion the body against blunt force as well. Stabbing weapons will go straight through them, but even then it's better to have it than not, because if you're wearing 2 inches of padding and get stabbed by a 5-inch blade in the heat of battle when everyone is constantly moving around and your opponent has no time (or desire) to drive it all the way in, that's only 3 inches deep into your actual flesh instead of 5.
Oh one tip I will give that technically is a correction is that that belt in the bottom-left picture is anachronistic. It's hard to describe how 15th century belts buckle but it usually looks something like this.
1. Ketsch- a vessel with two masts, the front main mast and the aft mizzen mast, which is getting smaller and smaller. The ketch has its mizzen mast within the (construction) waterline.
2. Schooner- a schooner is a sailing ship which has two or more masts, has scraper sails as main sails on all masts and whose foremost mast is lower than (one) the aft mast(s).
3. Topsail schooner - This term describes the rigging of the ship, not the type of ship. It is a two- or three-masted sailing vessel rigged primarily with fore-and-aft sails (gaff mainsail and staysails) but featuring one or more square topsails on the foremast.
4. Brigantine - a brigantine is a two-masted sailing vessel with a fully square-rigged foremast and at least two sails on the main mast: a square topsail and a gaff sail mainsail (behind the mast). The main mast is the second and taller of the two masts.
5. Brig- A brig is a type of sailing vessel defined by its rig: two masts which are both square-rigged. Brigs originated in the second half of the 18th century and were a common type of smaller merchant vessel or warship from then until the latter part of the 19th century.
6. Barkentine - while a full-rigged ship is square-rigged on all three masts, and the barque is square-rigged except for the mizzen-mast, the barquentine extends the principle by making only the foremast square-rigged.
7. Bark - a barque, barc, or bark is a type of sailing vessel with three or more masts of which the fore mast, mainmast, and any additional masts are rigged square, and only the aftmost mast (mizzen in three-masted barques) is rigged fore and aft. Sometimes, the mizzen is only partly fore-and-aft rigged, bearing a square-rigged sail above.
8. Full rigged ship - a full-rigged ship or fully rigged ship is a sailing vessel with a sail plan of three or more masts, all of them square-rigged. Such a vessel is said to have a ship rig or be ship-rigged, with each mast stepped in three segments: lower, top, and topgallant.
9. Ewer - classic fishing and transport vessel of the Lower Elbe with flat bottom and side swords. It is rigged as single mast as well as one and a half mast.
10. Galeass- mostly a two-masted coastal sailer, ketch rigged, especially common in the Baltic Sea. Length rarely over 20 meters.
11. Tjalk - old East Frisian-Dutch coastal vessels with flat bottom, side swords and round ship ends. Rigging as one or one and a half master. Still common in the Netherlands.
12. Cutter - is a single-masted rig with two or more foresails â typically a jib and a staysail
I didn't work much on him ; neither his design nor his personal story.
He's supposed to be an Ondine, despite the fact that I don't know what Ondine looks like nor what they do. He's attached to his home - the sea, and works mainly for the Black Guild, whether he's a spy, an assassin, or just collect info here and there.
He's now working on this mission with the group of adventurers to get some more info and maybe answers to unsolved problems.
About his design specifically.
I don't have anything lol.
I want him to be this suave man, flirting, pretty and know how to use his looks and words. Very Astarion and/or Roy Mustang coded if you will. Except he's an Ondine, so a bit more on a feminine side of beauty with 'monster'-ish characteristics.
Can and may change, but I randomly give him an asian ethnicity, and it sounds very white of me and I apologize, but I haven't done any proper research. I don't know what actual ethinic groupe he's from, nor his clothes. This is a 3min pinterest search for something I liked and a bit work on grey scaling this design.
I will redo him, for sure, and will do a proper work on his background
Name : Milo (not sure, probably won't keep)
(no design yet)
He's a young man, 25-30ish something, joining the adventurer's group as a way to get information and contacts in the Adventurer's Guild. He's a fighter using melee-weapons and has the Wind blessing.
Unknown to the other member of the group, he's a ranked guard for the Dragon Empire in a special mission to collect a certain someone, and the more informations, the better.
Just so happens this quest might have info about Them...
He works for the Empire to repay his personal debt ; found half-dead and amnesic a few years ago, he got saved by the Empire's army and decided to join them to share their message. He's not that interested in his past, yet... past visions and voices seem to try to make him remember.
Not only is this allowed but it's something i encourage all writers of any kind to play with! :D
The idea that all writers know what to say all the time and just splash fully-formed drafts out one word after the other is false. There are some who can do it, but i think most of us... can't. Which is why we need tricks like square bracket notes! They're not cheats or lazy writing or some other flavour of Not Allowed, but instead really really important tools that we should use as much as we need to.
Some of the most helpful tricks I've collected over the years are:
make some notes in square brackets â e.g., I had to write a scene on a sailboat, but I know nothing about sailing so i literally just had notes like [boat part] and [how to do X thing?]. If you use square brackets as punctuation anyway, use something else like [[double square brackets]] or a unique letter combination like XY at the start of the note; the point is to pick something you can search for easily later on.
(You can also style inline comments in a different font/colour. Scrivener has an inline annotation feature; if you use Word, you can make a specific Style to make notes stand out at a glance, etc.)
bullet-point your way through any tricky parts â this can be pure stream-of-consciousness vague ideas. it only needs to make sense to me later. much more helpful than just leaving big blank gaps that Future Me has to work out how to fill, but also better than dwelling on a piece of writing forever.
use comment tools â mostly do this if I have ideas for alternate events and/or phrasing, or if I want to check something for continuity purposes.
write out of order â Best advice i ever got for academic writing is to know or even write your conclusion first and your introduction last, which your main argument in between. Similar principles apply in fiction, or any kind of creative writing. If there's a part of the essay that I can visualise clearly or a part of the story that is particularly exciting or important, I might write that first, then figure out how it fits/how everything fits around it.
keep a loose scenes and/or "outtakes" folder â anything that i write out of order goes here, along with any notes for how I think I want to incorporate it into the full text. In the same vein, if I delete something but don't know for sure it will never be relevent ever again, it gets cut and pasted into an outtakes folder.
Basic rule though is that you do not have to get your writing perfect on the first try. This is where drafts come in. The way I see it is to treat each draft as a fresh start â I create/open a new document (well, new Scrivener file) and start over as if from scratch. Each draft gets a narrower focus than the last. This is my process, as an example:
first draft is the word vomit. You do whatever you need to do to get it onto the page, and it can be terrible. In fact, it probably should be terrible. You can fix everything later. it's fine.
The second draft is a half-hearted cleanup attempt. I'll re-type everything because everything is subject to change, from the characters' personalities to the pacing to the order of events. It's all primordial goop, basically. i'm just poking and prodding and making a few adjustments, but mostly trying to create a more stable version of the first draft. All shortcut tricks continue to be my best friend.
By draft three I'll let myself copy-paste between documents if I'm particularly happy with a passage, but try not to get hung up on anything specific. I'll still make liberal use of square brackets etc. as I need to, but try to address as many from the previous draft as I can. This is where I get more brutal with making decisions and trying to fix parts of the story in place.
Draft four is usually my final draft, but there's literally no rules about how many drafts you're allowed to write. It's at this point that I try to keep square brackets etc. to a minimum (unless i've diverged significantly from the plot of a previous draft and having to rewrite large chunks), and make sure to address all the notes and problems encountered in previous drafts.
This is when I move on to revisions. Revisions are the "final do-overs", for me. I start them when I'm satisfied with all the large-scale aspects: plot and chronology; characters' personalities, motivations and arcs; large-scale pacing (so the over-arcing pace, rather than the pacing in individual scenes); backstories; and worldbuilding. I'll copy the last draft's document instead of starting with a blank one. First I run through those large scale things one more time and tweak until I'm happy, not just satisfied. Then I shrink my focus to in-scene pacing, dialogue, and the quality of the writing itself.
I'll also rewrite my plot outline between each draft, too. The act of actually re-writing stuff is very helpful for making your brain think about it.
Drafting like this isn't for everyone, but realising that you can just bullshit your way through chunks of text was a massive game-changer for me. Some people will do a draft, then work on something else, then come back and do another draft, work on something else, etc. Some people's drafting process will look more like what I consider to be revisions. Do whatever works for you. Just remember that from the moment you first decide you Want to Write a Thing to the moment you hit "post" or "publish" or give your manuscript over to a publisher, you can keep making as many changes as you like in any way you like. (And if you go the querying to traditional publishing route, you'll probably get suggestions for, and have space/time to make, changes to the manuscript quite far into the process).
I don't believe I've ever met two writers who have exactly the same process. Every writer I've spoken to about the craft of writing has their own process, usually developed over years and years of practice and trying things out.
For example, I don't rewrite at all, that sounds horrendous, I just save-as to create a new draft. I also get the big structure stuff done in outlining, but I'm a weirdo who writes 20k word outlines. As mentioned above, I am one of those people who needs space between drafts--or at least, between rough draft and first revision. And I do my first revision on paper, always. The human brain processes screens and hardcopy differently! I write all over my printed rough draft, and then go back to the doc and apply those edits and anything else that occurs to me at the time, so my draft 2 is more sort of draft 2.5??
There's a lot more, obviously, and it's different between novels and short stories (I don't print short stories unless I'm really struggling). But I'm always experimenting with different ways to write, and sometimes they work and sometimes I get stranded and have to go back to the drawing board. Some people have a lot more hand writing in the prep stages, in notebooks or on index cards--I visited someone once whose dining room walls were covered in butcher paper and index cards with pushpins!
So if you're a newbie writer, experiment! Read about a bunch of different ways to get those words down! Try new things! Put notes and placeholders and such in your drafts, write by the seat of your pants, try out the whole in-depth outline thing, revise every paragraph before moving on to the next one, whatever works!!
Also please feel free to come talk to me about it! I love hearing about how people write.
I went through 4 more versions, and I am now settling on the fourth. I think I just have to build my world now, instead of changing its shape.
The big soft red in the middle is my main Empire. Where most of the story takes place.
Green for forest, âxâ for cities, square for capitals, triangles for a few temples I managed to place. They donât pray all the same gods, obviously.
Later, Iâll draw ânationalâ maps.
And Iâll name all those places. I just need ideas, and to make a few researches
Not posting this on my art account since this technically isn't finished yet. I'm thinking of changing a few things around, like maybe changing some of the shapes of the land masses. Also adding arctic/ice masses up at the poles potentially. I do also plan on making more detailed maps later with the rivers & mountains + names of places.
Main question I have for cartography/world building side of tumblr; is there a way/how do you go about translating a map between different projections? Or even potentially mapping this onto a globe? I specifically chose to do a robinson projection because I thought it looked nice but curious about other potential interpretations of the map-
I could probably also just redraw it with gridline translation too tho lol
ROBINSON PROJECTION MENTIONED !!!!!1!!!!!!! I have always loved the way it looked, good choice đđđđđđđđđđ
I do actually have a good solution for you, in the form if GIS programs, more specifically the freeware version of it QGIS (Here is the site for download) - It should be able to run on basically any computer, especially if you aren't doing complex stuff in it
I'll include a demo for GIS stuff below the cut, if you need more explanations, feel free to ask! A couple of the sketch maps I've done with QGIS have been included as examples before that.
Once you have downloaded/installed it, select create new project, and save that project within its own dedicated folder, this will be important later since the map will generate a large amount of files.
Firstly, and this will be a bit circuitous, you need to download the file found from ESRI (The people who make the the main paid GIS software) that you can find Here. Once you have done that, move that file into the same folder as the project was saved.
Open the file in 7-Zip now (Here if you don't already have it) by right clicking on it while it is selected, then select "Open Archive". Click into the V10 folder, and right click the latlong.gdb, then select the Copy to command and click ok, creating a folder in the project folder.
Now, back in QGIS you should go to Layer - Add Layer - Add Vector Layer, followed by Directory as the Source Type, OpenFileGDB, and then select the FOLDER not anything in it that is labeled latlong.gdb
Selecting Add at the bottom right will open up a box, allowing you to select the thing in it and then hit Add Layers
At this point a grid will be in place which we will deal with for the time being, but it is currently set to the Equirectangular map projection, which I will show you how to change.
Go to Project - Properties, and then the CRS tab, where you can enter the Sphere_Robinson coordinate reference system by entering it into the filter bar at the top. Once it is selected, click OK at the bottom left.
This is to set up the map projection which you can change through this tab once everything is in place.
In the layers tab on the left, double click on the layer, taking care not to select the line between it and its checkbox.
You should then go to the symbology tab, the third from the top, where you can change the top bar from Single Symbol to Categorized. Once you have done this, enter DEGREE 15 into the Value box at the top, and hit classify.
By hitting the check boxes of the "N" and "all others" lines, this leaves behind only the lines which are at 15Âş intervals, which you can confirm by hitting OK at the bottom. The map on the right should be similar to the end result, although colors will be different, I would suggest messing around a little bit in the Symbology tab to make it look Fun.
Next, go to Plugins - Manage and Install Plugins and search Freehand Raster Georeferencer, then install it, and search for the tool icons which can be seen at the bottom of the images below, click the AD icon, then select the file for the map you had in the original post, or whatever the original map is.
Use the tools in that bar while the new image is selected to move it to align with the latitude and longitude lines visible on the map, in particular MO (The move tool) and ADJ (adjusting the image based on single edges).
A pro tip is to crop the map to its edges before this step, to make it scale and handle much better.
At this point, it will look like this likely (although mine is a bit off of some of the lines) at which point we can start drawing lines!
First, go to Layer - Create Layer - New Shapefile Layer, then select the ... icon on the top right and navigate to the project layer and select Polygon as the Geometry type. Click OK to confirm and then look for the icons on the top bar which look like those at the bottom of the images and select the pencil icon to begin editing. (Maybe change the symbology and placement of the continents layer in the dialog box on the left too if you want)
The Green Oblong shape will allow you to place polygons now, which you can do to start tracing the landmasses. I would suggest against attempting to do an entire continent at once, since that is likely to have a couple of mistakes, instead simply focus on the coasts, making sure the polygons overlap in the middle. A pro tip is to digitize the entire thing at the same scale, that way they are at the same level of detail.
My Incredibly rough draft is below, along with a series of selecting icons, by selecting all of the component pieces of a landmass and using the merge icon all the way to the right of the second row, all of those parts are combined into one.
At this point, you can use the steps all the way at the start to set the projects projection to any that you would like, as an example I have done the North Pole Azimuthal projection.
(CAUTION - Doing this will mess up the placement of the reference map, so do not do this until everything is placed, or you are willing to exit without saving)
That is honestly just the beginning, but it is midnight and I am swiftly approaching the image limit tumblr places on posts.
If you are going to go further with GIS, enjoy and feel free to ask me questions if you can't figure something out. And Remember, Always Hit Ctrl+S!
Right yâall đŽâđ¨âwe worked our way though over 5,000 responses for our survey on writing in the age of AI.
We crunched the numbers, made some lovely infographics, gathered a ton of phenomenal quotes, dataâd the dataâand shared the results over on our blog.
Whoâs ready for some pie charts?!đ§ľđ§ľ
First thingâs first⌠AI generated content is remarkably unpopular.
Almost all of you believe that human provenance is a must. (And we couldnât agree more.)
This one came as a bit of a shock: nearly half of all respondents felt their work could be mistaken for AI.
And almost all of you (99.5%) think AI content should be clearly labeled.
Thank you to the thousands of writers who took the time to complete the survey. Together, you wrote over 500,000 wordsâthatâs a heck of a mighty tome! You can read the full report over on our blog.
Weâll be breaking down more of our findings throughout this week, as well as sharing more of the fantastic text responses we received!
- the Ellipsus Team xo
Please keep interacting with this post because when I come to tumblr to procrastinate, this shows up again in my notifications and guilts me into writing again
hello! i started reading dragonfall the other day, and i was delighted to find that you were on tumblr. i've only just gotten to everen and arcady meeting, but i'm thoroughly enjoying it so far! it's written so differently to anything i've read before, and once i'd wrapped my head around everything, i was gripped. i'm loving every second of it!
off subject of dragonfall, i just wanted to ask, if it's okay, if you had any advice/tips for naming characters? do you have a way you go about it- by the vibes, the meanings, or just picking names that you like and think fit?
Hiya, thank you for the ask! I'm glad you're enjoying. Yes, it starts a bit intense as you get to know the world, but then it does level off, and I added a glossary in the paperback version.
I always go to behindthename.com to get initial inspiration and like to choose names based on meaning. Arcady was partly because the first protagonist of the book I tried writing age 16 was Arc so it's a little callback, and Arcady means someone from Arcadia but also bear. Evren is inspired by Everen, a Turkish name that means cosmos or the universe. Sorin means sun. Kelwyn means river or blessed.
Some of the smaller secondary character names I might make up on the spot, but I try to 1. make sure they sound believably fantasy (Chad would not work, for example, but Lowe does) and google to make sure it doesn't accidentally mean anything awful. I once almost named a character after a dictator and I was like....well, not that one, then!
Hope that helps. :-)
In writing a series of stories about the same characters, plan the whole series in advance in some detail, to avoid contradictions and inconsistencies.
Unsolicited commentary from a professional copyeditor:
A: every single person makes grammar mistakes.
I have my writing read over by others because you know what you meant, so your brain automatically fills in the right thing. Also, copyediting is its own trained skill which is separate from writing. (Hence the profession!) While writers should definitely have some of those skills, given the horrors that I see from professional writers I do not expect amateur writers to be low on mistakes.
So thatâs my first point - everyone makes mistakes in their own writing. Copyeditors make them, professional writers make them, amateur writers make them.
B: take Grammarly with an entire shaker of salt.
Your writing does have mistakes, I guarantee it, but Iâd say for most people about half to two thirds of what Grammarly comments on is valid. Grammarly is like if a 3rd grade teacher with a grudge against children who just goes down the page slashing everything with red, had a baby with an old-school robot of the type that breaks down with a âdoes not computeâ if you ask it to calculate the last digit of pi.
B1: In most situations, your writing should not be 100% grammatically âcorrectâ. Stylistic writing requires stretching some grammar norms and breaking others, and almost all writing is stylistic. Some is really obviously stylistic - dril writes Like That on purpose - and some is more subtly so, but if you arenât doing technical writing or in a 3rd grade English class, youâre stylizing. You should be stylizing. Otherwise Grammarly could write your thing for you.
B2: Grammarly is sometimes just flat-out wrong. Languages are complex, sentences are complex, and computers being able to parse human language at all is a VERY recent concept. Grammarly canât always figure out what that pronoun was meant to refer to, or where that clause actually ended.
TL;DR: Your writing definitely has mistakes and thatâs not because youâre a bad writer. Do look at everything Grammarly says!!! But also half of what Grammarly says you may disagree with after looking, and you may not be wrong to do so.
Unsolicited commentary from a professional writer:
Learn to edit your own work.
Buy these:
The Elements of Editing is for writers, too.
Ask yourself: If I didnât have a computer, could I write confidently? Would I know whether my grammar is correct?
You need to know the rules. You need to know how to recognize if somethingâs wrong and how to fix it on your own.
When I hear writers say Grammarly makes their writing better I have to say: For the entire history of humankind until we had PCs, every single writer learned how to edit her or his own work. Every. Single. One.
Homer, Sun Tzu, Virgil, Shakespeare, Jane Austen, Alexandre Dumas, Charles Dickens, Emily Dickinson, Mark Twain, F. Scott Fitzgerald, Maya Angelou, Toni Morrison, Harper Lee, Agatha Christie.
ALL of them self-edited their work. And then editors, who also learned to edit without computers, helped them polish their work.
Itâs not difficult. Of course it takes time to learn. Becoming very good at something always does.
Like all computer programs Grammarly is flawed. If you donât know the rules of grammar by heart then you wonât know when Grammarly is wrong. And you could submit or post work that makes people shake their heads and say, âDamn, this writerâs sloppy.â
I know editors who say they can tell when a writer has used a computer program like Grammarly and when the writer self-edits. And the self-edited work is always better.
Of course youâll make mistakes. But youâll make fewer, and when you see them you can fix them. Correctly.
For godâs sake, become a real writer. Learn how to write, not to obey a fucking algorithm.
Tiny addition from me, I learned to edit from other bloggers online. I learned to edit from infographics on Pinterest, some of which were totally wrong or biased, but I learned that eventually too. Some people have a better eye for errors than others, but whoâs to say they didnât train that eye first?
You can pick up books on editing at the library for free, or you can start reading whatâs already here at your fingertips.
pet peeve is when you look up fashion references from a specific era and you keep getting modern day '[era]-inspired' fashion like NO i want authenticity damn it. i can see your 2020 photo quality and your 2020 hair and your 2020 makeup. youre not fooling me.
hello i'm a historical fashion researcher and i have a lot of experience looking up things! this is a very widely experienced irritation and you're definitely not alone in this, but i am here to share everything i know!
so, ways to get around this:
turn off AI results. they're literally nonsense to us
don't use pinterest because the sources/provenance is often hard to trace
a standard internet search can be okay, but museum collections are the top tier (list of collections below this list)
instead of broad terms like victorian, regency, tudor, renaissance etc. try using the decade you're looking for. if you're not sure of what decade it is but have a vague image in your head, look on the fashion history timeline and just jump around until you find it. but even changing to e.g. 19th century will give better results than victorian
including terms like womenswear/menswear, daywear, formal wear, evening wear, court dress should increase the value of your search too
including "fashion plates" in your search can give you a nice impression of the intended silhouettes of the era. some of these might be a little stylised but will show you what was considered in vogue
for pre-fashion plate eras or things like makeup and styling, you'll have to look at portraiture or manuscripts. these are harder to actually find what you're looking for, but searching museum collections and limiting results to specific date ranges will be your friend
when looking at art, do bear in mind sometimes artists would paint fabric extra flow-y to show off their skills. it might not have been exactly like that in terms of fabric weight or drape. so, a pinch of salt required!
if you find something on image search where the provenance is dubious, reverse image search and you might find a source! i've been able to trace random pinterest images to real sources, but this does take a lot of time and effort and is often not worth the headache
some online resources and museum collections:
fashion history timeline is an invaluable resource if you're trying to get a feel for everything and should be your first port of call. it'll also link to good examples
the met has a vast number of extant examples of clothing, as well as fashion plates
costume institute fashion plates is a subcollection of the met for fashion plates (1800s-1922)
v&a also has many extant garments, fashion plates, and incredible articles on clothing and aesthetics. read the details of the objects because they'll often reveal a lot about the piece
lacma is good for C19th-20th pieces
nypl digital collection for photographs
national portrait gallery or similar for portraiture, or literally any museum in your country that has historical art
national museums scotland can be useful situationally but might be oddly specific
stout style history is a great collection for finding image references for fat people wearing historical clothes. survival bias of a lot of museum pieces tends towards smaller clothing that couldn't be repurposed, but this aims to counter that. it's not sortable, but is still a really nice resource
wikimedia commons is surprisingly handy! and the images, if you should need to link/repost them, are public domain
auction websites sound like a funny one to recommend. some won't have mannequins and some will. just look up historical garment auctions and you'll find some!
anyway, i hope this has been a good place to start for anyone interested! there are probably some i've missed because there are so many museums across the world and i don't know about all of them or can't remember them. but these are the ones i've used the most! (my specialisation/jobs i've had to research for have only really been in western fashion, so my resources reflect that)
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