Writing reference
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Writing reference
Create blueprints, floor plans, layouts and more from templates in minutes with SmartDraw's easy to use blueprint software.
I found an online blueprint maker :D
You need to make an account to save projects, and you have to buy a subscription thing if you want to export the files, but I am happy with the free version and being able to visualize the areas in my book without having to draw everything individually, and it has a grid with measurements!
Worldbuilding: Biology Matters
The Silk Road hath delivered tribute to my door!
...AKA red apricots were in the grocery store, nom.
Using Character & Theme to Fix a Scene
Recently I rewatched the original Pirates of the Caribbean trilogy (if you haven't noticed from my latest posts), and it really holds up: complex and sophisticated plotting, iconic characters with sturdy arcs, and nuanced themes about honor and freedom.
This trilogy did so many things right. It's no surprise it was a huge hit. (Do they even make movies like this anymore?)
While I could go on long about everything that it does right, today I actually want to zoom in on what I consider its weakest element: Davy Jones's Locker.
This is one (1) scene in the whole trilogy, but it's always felt off and just . . . weird to me. To the extent that it sort of taints my memory of the last film (which, revisiting it again, is actually quite well written).
Don't get me wrong--I get it's meant to be weird.
But it's weird in the wrong way.
It's weird in a weak way.
What could have been a major opportunity to add depth and dimension to the series' themes, and to Jack's character . . .
. . . is nothing but a strange, delusional 8-minute experience that actually could be cut without really affecting the story.
And that's the main problem. It's not doing enough.
Yes, it did what it needed to on the plot level: The point of the scene is to show Jack trapped, slipping into madness in Davy Jones's Locker. It does that.
But it doesn't do that in a resonating way.
Really, if that's all it's doing, the filmmakers could cut the scene and simply show the crew arriving at the Locker to interact with a delusional Jack. (Though I don't quite like that idea either.)
Watching this film again, I realized, on a subconscious level, I always look forward to Davy Jones's Locker because it's a fate Jack spent the whole previous installment trying to avoid. And now he's trapped there.
I also think I subconsciously look forward to it, because it's a scene loaded with opportunity--because this is where we see (or could have seen) Jack in his most vulnerable state. It's begging to be used to develop character and explore the themes.
But instead, we get a (basically filler) madness trip--one that's trying to be comedic yet doesn't quite deliver--and some rock crabs that don't carry enough significance beyond helping move the ship (yes, I get they relate to Calypso. . . . They aren't terrible, but . . . )
Not as satisfying.
Let's go over what could have been done differently, and maybe it will help you with your own less-than-satisfying scenes. . . .
The bones of storytelling are character, plot, and theme.
And the best ideas for your scenes, are going to be those that hit on at least two--or preferably all three--of those.
When you understand that, you can produce more meaningful scenes (and stories).
Digging into Character & Theme to Revise the Scene
One of the most important aspects of any main character is his wants. His motives.
If you've followed me for a while, you may know I refer to this as the "abstract want."
The abstract want (or wants) exists behind nearly every major concrete goal the character pursues in the plot. (Or it should.)
Katniss wants to survive and save others. That's why she aims to win the Hunger Games. That's why she volunteers to take Prim's place and risks her life to save Peeta.
Luke wants to become, or be part of, something great. That's why he plans to go to Academy, become a Jedi, rescue Leia, and destroy the Death Star.
To add depth to a character, it's often a great idea to dig into this abstract want: What does it mean to the character? Why does fulfilling it matter? And how come the character has it in the first place?
In Pirates of the Caribbean, Jack's abstract want is to live free, preferably forever (as I wrote about somewhat recently). This is why he wants The Black Pearl back, and to be its captain, in the first installment. This is why he wants to avoid Davy Jones and the Kraken in the second installment. And this is why he wants to replace Davy Jones in the third installment.
Every major concrete plot goal Jack has, ties back to being free (and alive).
And so do many of his minor ones. ("You will always remember this as the day that you almost caught Captain Jack Sparrow.")
Also noteworthy is that in the first installment, it's said that The Black Pearl symbolizes freedom.
So, having a scene where Jack is trapped in Davy Jones's Locker, with The Black Pearl, would have been the perfect opportunity to explore his abstract want more deeply.
Instead of slipping into madness and envisioning copies of himself on The Pearl, it would have been more meaningful to delve into why freedom matters so much to Jack, and even better, why he has that want in the first place.
Worldbuilding: Moving Freight
When you’re writing a story, you have to keep track of where your characters are when, and why. Or you end up with that bit played for humor in The Emperor’s New Groove: “Wait. How did we get here before them?”
Hey every! Have a compilation of all the canon and officially released depictions of big shot Spamton as a reference resource! It's all so scattered so I thought I'd try to put everything in one place ❤️📧
To anyone as accuracy-brained as I am, note that there is a lot of variety between artists in officially approved material released by fangamer, the materia collective with the music albums, etc. Just look at Spamton's height for instance
In game he's not that much shorter than Kris (his head is just too big for his ice cream cone body lmao), but compared to Kris and Ralsei in the artwork he is tiny. The littlest sponge 🤏
I think of it as primary and secondary sources. Deltarune's text and pixel art are king. Any other artwork has been approved and is meant to inform, but it's not as accurate as something firsthand.
Speaking of Spamton's height, he states that he was always shorter than the other Addisons
I take the Sweepstakes not being canon to mean that Spamton didn't actually host a fundraiser in the timeline of Deltarune or take questions from its players, but I see no reason why all the information he gives about himself wouldn't be intended to fill in what we know about him.
The air freshener provided in Spamton's own bag of garbage invites a pretty direct before and after comparison. It kinda looks like he got some really botched plastic *rimshot* surgery, but he was really insistent that they DO NOT TOUCH THE NOSE!! The nose stays!!!! Long ass nose forever!!!!!!
I feel like this pasted-over poster is the clearest, most unbiased source. It's ostensibly just a picture of him, and we can see how his later appearance exaggerates it. Same hair, little round blush, big smile. Also has a decidedly long nose
Here we have a recreation of Spamton's face by someone who knew him. The nose is less pronounced, but it's implied that Tenna made it smaller intentionally to... make him less attractive I guess. With regards to the shnoz, I'm inclined to trust the poster over Spamton's bitter former partner. Especially since Tenna's own nose is possibly fake
I don't have fun commentary on these I just think it's so funny that when they released that SNEO art initially they cropped out the part where Spamton is crying on the floor. Diabolical
This is an outlier to me because it's the only time he has glasses and the only time he's not drawn like a little munchkin. I personally think this is Spamton's wishful caricature of his current self. He tries using it to catfish during the sweepstakes. But I don't know that for certain ofc
And I believe that's everything so far! Have a bonus (incomplete) compilation of times characters describe what he was like!
I'm kind of obsessed with the electronic lighter one. Why was your nose in there. All text and images brought to you by the deltarune text dump and the glorious strings attached website
Hey, I had a couple questions about schizophrenia. I know one person's experiences aren't necessarily universal, but there are different types, right? And how do they impact day to day life? (Also this is an out there question, but I'm fascinated by neurochemistry, do you know how antipsychotics work, or are they one of those psych meds that no one is really sure about? I know psych meds aren't always the answer, but they interest me)
Different Types of Schizophrenia:
There used to be different types of schizophrenia outlined in the DSM (paranoid, disorganized, catatonic, undifferentiated, and residual). Some people who were diagnosed more than 10 years ago might still have one of these types attached to their diagnosis, but the DSM-V kind of just lumped everything in together. Some mental health professionals still use the types to plan treatment, though.
Paranoid schizophrenia was the "classic" most common type of schizophrenia. It involved delusions, hallucinations, disorganized speech, trouble concentrating, behavioral impairment, and flat affect (inability to display emotions).
Disorganized schizophrenia mostly had "negative" and "cognitive" symptoms, without hallucinations or delusions. This type of schizophrenia included: flat affect, speech disturbances, disorganized thinking, involuntary or unexpected emotions or facial reactions, and trouble with daily activities.
Catatonic schizophrenia was rare, and catatonia itself can be a symptom of a lot of different mental health problems, so it wasn't a great descriptor. It included: immobility, mimicking behavior, inability to speak, and stupor.
Undifferentiated schizophrenia basically means the person had a combination of the symptoms of other types of schizophrenia.
Residual schizophrenia was basically a period of partial remission.
How schizophrenia impacts day-to-day life depends a lot on the individual. For example, while I do consider myself to have a psychiatric disability that limits me in certain ways, when I take the right meds (risperidone FTW), I am very functional. I live with my wife, work (at a very specific job), and go to (online, asynchronous) school.
But I also know people with my same diagnosis who, even medicated appropriately, live in assisted living or other supported housing arrangements and who are unable to work. It's definitely a spectrum.
Prior to getting the right medications I had trouble holding a job, thought someone had poisoned my walls, and that other people could hear my thoughts. I had many conversations with my wife where neither of us could understand the concepts the other was trying to get across. I still have trouble when people ask me verbal questions that require long answers- I simply forget what they asked a few sentences in and forget what I'm trying to say in response. I struggle with focus and motivation (you would not believe how many times I tried to make a Schizophrenia Awareness Day post). These are all schizophrenia things.
How Antipsychotics Work:
There are 3 types of antipsychotics. First generation, second generation, and next generation.
There are a lot of disrupted brain processes in schizophrenia. One of the main ones, and the one likely responsible for a lot of the "positive" symptoms (delusions, hallucinations, paranoia, etc...) is the presence of dopamine.
You and I rely on dopamine to make things interesting and assign meaning and importance to our world. In people with schizophrenia, certain parts of the brain have too much dopamine. Because of this, the brain assigns meaning where there is none. This causes delusions and paranoia, because normal things get "tagged" as important when they're innocuous, and the brain tries to explain that importance by making something up- and does it... badly. Cigarette stains on a wall become "someone poisoned my walls". A car going around a block twice becomes "the CIA is watching me". Etc... There are lots of theories as to why hallucinations occur, one of which is a misinterpretation of "noise" signals in the brain, which also has to do with dopamine.
First and second generation antipsychotics work by blocking the D2 dopamine receptors in these regions. Because of this, the excess dopamine can't cause as much misinterpretation, and the psychosis diminishes.
HOWEVER. We don't have a drug that can perfectly block D2 dopamine receptors only in the areas of the brain that are affected. And dopamine does a lot more than just make things interesting. So you get things like movement disorders and hormonal disorders and weight gain too since the drugs block dopamine everywhere in the body.
First generation (drugs like haloperidol, chlorpromazine, and loxapine) typically have more movement-related side effects, like tardive diskinesia. Second generation (drugs like risperidone, olanzapine, quetiapine, and aripiprazole) typically have more metabolic side effects like weight gain and diabetes.
Then there's next generation antipsychotics. Well, antipsychotic, singular, because there's only one of them on the market right now. This is xenomaline/trospium. As far as we know, it stimulates different kinds of receptor, called M1 and M4 muscarinic acetylcholine receptors, which indirectly impact dopamine production. Because it is not blocking dopamine receptors, it has a lot fewer side effects than first and second generation therapies.
Hi, this is literally a reference blog, mostly reposting references for writing.
Also yes I had to remove the Emps posting that happened it was an accident—