A necromancer AND a gardener (5 year redesign) 🌸
macklin celebrini has autism

Origami Around
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let's talk about Bridgerton tea, my ask is open
will byers stan first human second
PUT YOUR BEARD IN MY MOUTH
One Nice Bug Per Day

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TVSTRANGERTHINGS

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Misplaced Lens Cap

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Not today Justin
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todays bird

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@splicer02
A necromancer AND a gardener (5 year redesign) 🌸
Here is the leaf waistcoat on me.
(Sewing video here.)
made a sketch of my Tarnished
Did I ever post Ramir's proper ref here?
Anyways. Behold Ramir my wonderful Tibbit.
Please no reposts, referencing, reusing, or edits, you may Not use my oc as your own, but please feel free to reblog ❤️ Click for best resolution!
kimmuriel commission for @jenorine
Real observations since I started wearing a wizard hat daily:
- Brim is so wide that I stay BONE DRY taking walks in the rain
- Brim can be positioned to block the sun from ever getting in my eyes AND keeping it off the back of my neck
- The pointed top part creates an air pocket, keeping my head from getting hot or squishing my hair as it might in a ball cap
- Hat can easily be pulled down over the tips of my ears without looking dumb, protecting them from wind chill
- Strangers say they like my hat, giving me the chance to tell them that I am a wizard
- When you’re wearing a wizard hat, ALL OTHER FASHION CHOICES become secondary, allowing you to branch out with style
Embrace ego death. Stay protected from all elements. Wear a wizard hat.
Zombies based on different forms of decay/breakage. I really wanted to explore how zombification would play out with different creatures or settings.
If you would like to see similar things with other fantasy creatures (like vampires or something) or different zombies, please drop some ideas.
Finally able to log back into my tumblr! Here's a current outfit design wip I'm working on :>
Travel Food in the Forgotten Realms
Darndarr (Elminster's Forgotten Realms): A nutty ale made in Berdusk. Useful for preserving perishables immersed in it for long periods of time, making it good to keep on hand. The ale itself keeps well, even when stored in less than optimal conditions.
Druth (Elminster's Forgotten Realms): Caught in the Akanamere, druth is a brown flatfish that resembles the sole of a shoe. They're sun-dried and useful for making stews since they reconstitute easily with water. It tastes like smoked bacon but can be tough.
Hard-tack (Aurora's Whole Realms): A dry, unseasoned biscuit. A basic part of traveler's rations. Also known as sea-tack.
Journeybread (Heroes of Neverwinter): Hard biscuits originally from Helm's Hold in the northern Sword Coast. Cheap and sold in big batches. Fairly similar to the more widely known hard-tack.
Kaeth (Elminster's Forgotten Realms): Better known as "coffee" on Earth. There's multiple varieties such Anaurian and Thondur, which are different kinds of beans. Each region prepares it differently, but you can grind the beans down on the road for a fresh cup.
Marruth (Sword Coast Legends): A spiced mashed vegetable blend that varies by region. This is then covered in flaky pastry, baked, and is kept good for travel by being wrapped in waxed rallow leaves. It's sometimes called "root pie" by non-elven species.
Nut Cheese (Elminster's Forgotten Realms): There's as many variations of this as there are regions of the North. These are made with crushed nuts (such as hickory, walnut, and chestnuts) added to the dairy. Some varieties add other components such mint.
Salbread (The Shining South): Bread baked in square pans and commonly flavored with orange or lemon zest. It's popular with sailors since it helps ward off scurvy and will keep for long periods of time. Originally made by the halflings of Luiren.
Sarkul (Elminster's Forgotten Realms): Produced in Tantras using the same-named fish caught in the Reach. The fish are hung and smoked in sealed sheds after being dipped in honey and seasonings.
Sugar Bladder (Elminster's Forgotten Realms): Candies sealed in pig bladder using tansel. Packed in pitch-sealed tins filled with edible oil. Used as advertisement by caravan companies.
Sweetwater (Elminster's Forgotten Realms): Used to improve the water you'll find on the road and often sold along trade routes. After treating water with herbs and plants to address anything harmful and the muck, you can then add floral sweetwater to taste. Not to be confused with the carbonated sweet water of Triboar or the potion of sweet water, which also uses silverbark for purification.
Taece (Elminster's Forgotten Realms): Similar to sardines (and silverlings). Packed in oil in tins and sometimes turned into paste to spread on bread or crackers. Taece specifically is fished in forest streams and dried over a fire to be eaten whole.
Tea (Elminster's Forgotten Realms): Travels well in tins sealed with oil or gum called "sticky-rim". Every region has their own types and they're usually made out of common wild plants. The tins are often worth more than the tea itself and the trade of it is seen as the recourse of the desperate poor trying to better their lives.
Traethe (Elminster's Forgotten Realms): Wild radish, often harvested on the move. Brownbud and scuud are other varieties.
Wealdathar (Volo's Guide to Baldur's Gate II): A paste made from ground-up forest roots, berries, quail meat, and smoked flesh from the Wealdath (Forest of Tethyr). Stored in pots and spread out on bread, crackers, or biscuits. Originally from Suldanessellar.
"A little Urge - not even an adolescent - stands with a tiny dagger atop a bloody hear. Two-bedroom cottage. Relative squalor. Poor part of the city. Indiscriminate whole-family kill. Baby's first murfer spree."
Alright, a moment from the backstory of my Dark Urge - Ro.
Koi inspired water genasi! Comms are still open, just send me a DM <3 trying to catch up on bills.
wizards are infiltrating regular public spaces, they could be any one of us 😨
they/them
Character design for an exchange in an art rp server I'm part of ^^
Please no reposts, referencing, reusing, or edits, character belongs to Paperzombiie, please feel free to reblog ❤️ Click for best resolution!
You draw hats so well and im like so amazed by it because every time i try it looks like they're wearing buckets?? how do you draw them?? :o
pringles
weeks 11-20 on my weekly poster challenge this year, crazy I've actually managed almost half a year of getting these done. 1-10 here.
Whoever fights monsters should see to it that in the process he does not become a monster, on account that a bunch of monsters can turn you into a monster by biting you. Vampires, werewolves, zombies. those are the big ones, there are others
The transformation of monster hunters into monsters is actually far more common than most realize. The Registry of the Changed in the great library of Vos-Ulthar contains over 6,000 documented cases, and those are just the ones who lived long enough to be catalogued.
Beyond the classic triumvirate of vampirism, lycanthropy, and zombification (which the esteemed vampire hunter Marienne du Sang rather amusingly termed "The Big Three" shortly before becoming a vampire herself), there are numerous other transformative conditions that can affect monster hunters:
The Hollow Curse: Contracted from slaying too many void wraiths. Your insides slowly become an empty space that hungers for reality itself. The final stages involve your skin becoming a thin membrane barely containing an infinite darkness. The only known cure involves filling yourself with sanctified lead, which is exactly as pleasant as it sounds.
Gargoylification: Not actually from gargoyles (who are quite pleasant once you get to know them), but from the parasitic stone-spirits that sometimes inhabit them. Turns your flesh to living stone over the course of months. The Brotherhood of the Hammer actually seeks this out deliberately - they claim it makes them better hunters.
The Hive-Mind Plague: Spread by the psychic residue left in the corpses of hiveminds. Slowly connects you to every other infected person until you lose your individual identity. The worst part? You remain conscious the entire time, just… shared. The Collective of St. Sebastian contains over 300 former monster hunters, all sharing the same thoughts.
The Butcher's Mark: This one's nasty. Kill enough things that bleed, and their blood starts to recognize you. You become a focal point for blood itself. It seeks you out, tries to drown you. The famous hunter Klaus von Rothstein ended up floating in a sphere of every drop of blood within a mile radius. He's still technically alive in there, they say.
A few practical tips from the Hunter's Black Book (written anonymously by someone who was clearly turning into something awful):
Never hunt the same type of monster more than three times in a row. They start to recognize you on a metaphysical level. Carry blessed silver AND cursed iron. Sometimes you need to fight corruption with corruption. If your reflection starts giving you hunting advice, STOP IMMEDIATELY. The Rite of St. Mercurius can temporarily halt most transformations, but each use cuts your remaining lifespan in half. If you find yourself understanding monster languages without having learned them, it's already too late.
There's also the philosophical question posed by the scholar-hunter Yavina the Bright: "If we accept that all monsters were once something else, then perhaps becoming a monster is simply the universe's way of maintaining equilibrium." She wrote this shortly before her transformation into living stained glass, which honestly just strengthens her point.
The Monastery of the Eternal Vigil actually maintains a special wing for transformed hunters, treating them as honored guests rather than monsters. Their philosophy is that someone who gave their humanity in service of protecting others deserves respect, not silver bullets. Of course, they also keep them in cells lined with every ward known to man, but it's the thought that counts.
Remember: if you start experiencing symptoms of transformation, don't panic. Panic accelerates most transformative conditions. Instead, calmly make your way to the nearest temple of St. Ophelia the Unchanging, or if that's not possible, find the deepest hole you can and jump in. Sometimes the old solutions are the best solutions.
A final note from the Hunter's Black Book: "If you're reading this, I'm probably something terrible now. But I protected people. Remember that. Whatever I am now, I PROTECTED PEOPLE."
Verdant knight. mainly focused on the cloak and helmet.