being late getting into a piece of media or joining a ‘dead’ fandom is not that bad actually cause even if it seems like the party is over there will always be people still celebrating and the decoration is still up and there’s a piece of cake reserved especially for you in the fridge you just have to come and enjoy it.
This is an awesome use of what is probably a master's degree if not a doctorate and I am 100% thrilled that she shared it even though it was embarrassing and she squeaked.
this is Hannah Fry, Professor of the Public Understanding of Mathematics at the University of Cambridge and president of the Institute of Mathematics and its Applications.
i love every photo coming out of artemis II but this one with the capsule in it representing humanity, the solar eclipse making the sun’s corona and stars visible, and light from earth itself (earthshine!) lighting up the moon to render her perfectly like a marble in the black… it’s my favorite
Sticky notes have taken over the Oldest House, and they will not stop replicating. They need to be contained, but they won't go down without a fight. And neither will the Hiss. FBC- Firebreak out Summer 2025. Wishlist now!
[translated]: Sami Järvi works as a screenwriter at Remedy. What is it like to write a game script? How is it different from writing a movie script? Does Sami fall in love with his characters? Does the writer of the hit games Max Payne and Alan Wake enjoy a life of luxury and beautiful women?
Interviewer: Hi, good morning. Is it exciting? This interview. No, I mean this whole game thing.
Sami: Yeah, it feels great. We made Alan Wake for over five years and it’s been a really long project and it’s really nice to be here at this point.
I: Do you even remember what the story is about anymore?
S: I’ve been through the story quite a few times so I think I’ll remember it for a long time.
I: Shortly, tell us the story. There’s this writer.
S: Sami explains the plot of AW
I: You’ve made a career out of this for yourself but I’m wondering what kind of life you have as a video game writer, are you like crazy rich?
S: No, no.
I: Why not?
S: I have a decent pay. I’m doing pretty good but I do have a mortgage (laughs) and I drive VW Polo to take my daughter to daycare.
I: So it’s not like Playboy models and partying?
S: (laughs) No, I’m glad it’s not that.
I & S: loooong talk about script writing, sorry I couldn’t bother translating this :((
I: You mentioned these characters, there’s a lot of them. Have you ever had a crush on or fallen in love with or become friends with a character that you’ve created?
S: We do have quite a big cast of characters already, comparable to a TV show. I don’t know, that’s a funny question. Of course the characters become very familiar to you because you build their backstory. I’m sure every writer has put something of their own into the characters giving them more depth. You become very close to the characters and I’ve been working on Alan Wake for over five years and spent every working hour with these characters.
I & S: more talk about characters
S: We have this very funny guy, Alan’s literary agent Barry and at some point we started having a saying at the office “Any situation and scene in the game gets better if we add Barry”.