Acquired Stardust
Claire Keane
"I'm Dorothy Gale from Kansas"

tannertan36
hello vonnie

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JVL
dirt enthusiast
Game of Thrones Daily

★
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$LAYYYTER
Stranger Things
will byers stan first human second
noise dept.
Monterey Bay Aquarium
Misplaced Lens Cap

@theartofmadeline
Xuebing Du

if i look back, i am lost
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@starlitdancingwaves
As a trans woman I can confirm that they indeed found an ancient forest inside a 630ft deep sinkhole in China
cis people can reblog this but keep it on subject, please
Happy pride month everyone always remember that the sinkhole has an ecosystem large enough to house not only insects but likely several species of small birds or mammals
white ppl will steal every aesthetic from black culture and then call it something so stupid like bo derek braids instead of box braids or hasbin hotel core instead of black southern dandism. yall will bend over backwards to call my culture barbaric/scary just to drool over the aesthetic the moment no actual black people are involved (21 pilots vs actual reggae). And if ur white/nonblack reading this just reblog. I dont need any comments talking about how not racist you are + speaking up over actual black people.
With the Real Time vs Turn Based arguments, what do you think about the argument that D&D's ruleset specifically doesn't translate well to Real Time?
The best video games that work off the D&D ruleset all use Real Time Combat, and the combat is considered extremely fun. The only issues the combat actually has centers around UI Design. The Infinity Engine mod "Bubb's Spell Menu" fixes 90% of the teething troubles that those games have.
The problem is that argument centers around Baldur's Gate, and is made by people who really like BG3, tried the first game, and crashed out because they died and combat got hectic.
But the problem is that unlike BG3, the original games were designed by people who were really good at D&D. Like regularly played High Level Campaigns good at D&D. So they made a game for them.
Baldur's Gate and Icewind Dale are brutally difficult by design.
This is one of the best players in the world, who regularly plays "No Save, No Reload" games, and look how often he gets absolutely destroyed.
There's an entire class that's just "Let's play Wizard Russian Roulette." This is a game where taking too much overkill damage will permakill your party members.
These games were designed to be VERY fucking hard, and a lot of people don't get that. They go in expecting it to be like BG3, or modern D&D where it's relaxed and forgiving and you never suffer any permanent consequences for you actions. Except they were designed on the "Specifically made for fucking tryhards" ruleset.
Old school D&D players were a different breed. We built custom campaigns designed to kill us stone dead.
The problem was never Real Time combat. The problem is the games are hard and you're going in not realizing that. It's a big part of the culture-shift D&D has had toward the irreverent and the unserious.
TL;DR - There is no Turn Based D&D game with better combat than a RTwP game, and the games people cite as "outdated" were made to be extremely hard.
Imoen
felt like sketching out imoen and neera
guess what!! finally time for bg2 portraits, baby. imoen, illasera, viconia and yoshimo!
redraws of Viconia and Imoen’s sprites :-) since i’m kinda dedicated to this bit now lol
"Heya! It's me, Imoen."
Best sister Imoen was chosen to be drawn in my monthly fanart poll.
Check it out if you'd like to vote in the polls and also see speed draws!
she care not
compelled to design an imoen with visible braies
given the current climate this pride especially i feel i must mention that i love my trans friends, i stand with trans people in the fight against transphobic legislation and those who would enforce it, and this blog is not a good place for you to be if you do not vibe with that
Art Nouveau Hydrangea Plique a Jour Pendant
shocked and appalled at the lack of bisexuality merch that uses hydrangeas
look at this thing
it already has the right colors and everything! this should be everywhere! we already have the lesbian violets and the gay green carnations, so why not the bisexual hydrangea?
so far I have scoured etsy and found one pair of socks with a nice hydrangea gradient (and it has bees, 10/10), an enamel pin with hydrangeas and a bi flag (not terribly subtle, 7/10) and a sticker that says "bi-drangea" (I am SO MAD that I didn't think of that pun myself, 11/10) AND THAT'S IT.
I REQUEST, NAY, DEMAND MORE BI-DRANGEA MERCH. COME ON, PEOPLE.
Do you think there's any merit in the debate between Turn Based or Real Time With Pause?
I find that debate largely depends on how you played the original Baldur's Gate.
People who played on Story Mode tend to prefer Turn Based because Real Time with Pause goes by too quick and has too much moment to moment decision making
People who played on Insane tend to prefer Real Time with Pause because Turn Based is too slow and easy.
The problem really only comes when a game tries to do both, like Owlcat's Pathfinder games or PoE 2, both games that are based on the Infinity Engine. When you try to include both, the game logic of Real Time is severely hamstrung because it has to operate on the same action-based logic as a turn based system.
Real Time has to deal with things like Speed Factor, Cast Time, APR, all things that mess with game balance in a Turn Based setting. Slow and Haste mean different things in Turn Based.
Most of the really powerful spells in BG2 are so powerful because they have a cast time associated with them, and hitting a mage while they're casting without protections interrupts them. This is why BG2 doesn't have Counterspell, because every damaging spell is Counterspell.
In a turn based setting Horrid Wilting would just go out instantly and would have to be nerfed to compensate, and that's just less fun.
Kiting is also an important aspect of BG2. You can negate Lightning Bolt, for instance, by maneuvering your party out of the way of it's bounces. Or you can get completely fucked by a Wild Surge the exact same way to hilarious comic effect.
Tying the Real Time logic to a turn based framework removes all of these things because in order for the game to work on both it needs two entirely different databases for each character, spell, weapon and ability. And so often they simply don't have those things.
There's a Real Time with Pause mod for Baldur's Gate 3, and surprise surprise it doesn't work all that well because (for one it's an inelegantly designed mod bolted onto a game after the fact) but also because the action economy renders the majority of the appeal of Real Time with Pause absent. There's no kiting or interrupting, it's just a free for all.
The fact of the matter is, and I've said this many times before, is that Turn Based is more popular because it's much MUCH easier. Fights are slower, players can take their time, and you're never asked to manage more than one character at a time. Most of the difficulty is on positioning rather than the actual combat itself and failure is obvious because you're left a sitting duck. Real Time with Pause is more hectic, asks more of the player, and carries a much higher cognitive load so people crash out a lot faster and a lot harder.
Happy Pride Month! I think trans women should start killing people.