jack 25 they/them
like if a bunny was an adult man with a job

ellievsbear
Xuebing Du

izzy's playlists!

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Stranger Things
hello vonnie

Andulka
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pixel skylines
dirt enthusiast
Cosmic Funnies
Lint Roller? I Barely Know Her
let's talk about Bridgerton tea, my ask is open
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titsay
Monterey Bay Aquarium
he wasn't even looking at me and he found me
Game of Thrones Daily
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@starryixi
jack 25 they/them
like if a bunny was an adult man with a job
I'm sorry your parents named you Philip ☹ I could name you something better
the blue dawn by minyoung kim, 2023, jacquard woven soft tapestry, 158 × 137 × 3 centimeters
We Care About You - acrylic paint markers on paper
mom said homework. i run away
LAGON Digital / Riso printing on paper May 2014
pinched and prodded
Who wanna tell me im a pretty little fag for pride mounth
He is my princess diana
Question to the hoes out here this weekend keeping the party alive and sexy as fuck: Are you doing ok? You can always feel good with me
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
crang
bacteriography portrait of Five Pebbles I made from yeast , mold , acrylic paints and other stuff i found
Audience note from test screening of VIDEODROME, 1983
This person hated videodrome so much they forgot their gender